Forbidden Fish Is The Sweetest/ Ningyohime no Gomen ne Gohan AKA The Cannibal Siren [MANGA REVIEW] | Era No Uta

I’d usually go by the official English name of a manga series first, but in this case i’m gonna have to use the localized title publisher JPOP chose for the Italian release, La Sirena Cannibale (The Cannibal Siren), which is actually even better than the original, Ningyohime no Gomen ne Gohan , translating literally to “The Mermaid Princess’ Guilty Meal”, even the latter is more descriptive (and sounds better in Japanese due to the allitteration).

I guess it made more sense given how Italy hugely/almost entirely created and fed the 60s “cannibal boom” in cinema, but i do like it better, sometimes localized titles here can be deceiving, excessively forward (to the point of “spoiling” any surprise effect) or just absurd, but THIS is the kind of “to the point” title that makes sense, so i’m gonna that for the rest of the review.

Written by Hiroshi Noda and illustrated by Takahiro Wakamatsu (also behind Love After World Domination and No Longer Allowed In Another World), The Cannibal Siren is about the mermaid princess Era, who lives happily in the ocean with her fish friends, beloved by all in the undersea kingdom, all is well… until one of her friends get fished out by humans.

She then runs (transforming her fish tail into legs, as mermaids do) to the surface in incognito to pay the final respects, seeing her friend being served by the nearby sushi restaurant, but then, prompted by a patron that jokingly encourages her to eat it – and i quote – “otherwise it won’t go to heaven”, she tries, and finds out she finds it delicious.

Then she begins spiraling out in a cannibalistic frenzy, ready to jump ashore to eat whichever of her subjects is fished out and served on a plate, all on the hush and despite knowing how she is a monster for doing that.

Continua a leggere “Forbidden Fish Is The Sweetest/ Ningyohime no Gomen ne Gohan AKA The Cannibal Siren [MANGA REVIEW] | Era No Uta”

Platformation Time Again #3: Asterix & Obelix XXL 2 PS4 | DS, PSP

HISTORY

Since i’ve given a basic description/primer for Asterix & Obelix as a whole for the Platformation review of the fist XXL game, i won’t be repeating that, so i will simply refer you back to that if you are not too familiar (or at all) with the series.

What i will do is talk about the context of the platforming genre as the time XXL 2 originally released, because in just 3 years after the first Asterix & Obelix XXL came out, a lot happened.

As i said, even the first game felt kinda old fashioned compared to other platformers on offer at the time, heck, not even going back to the original Conker’s Bad Fur Day, in 2003 alone Jak II kickstarted the whole “teenage edgelord “phase of the genre, influenced to be “more mature” thanks to the rise in popularity of games like the 3D Grand Theft Auto games, and this was made even more clear when Sonic Team clearly saw Naughty Dog’s sequel “dark” turnabout and made the Shadow The Hedgehog game.

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[EXPRESSO] The Substance (2024) | Perfect Yous

From director Coralie Fargeat (previosly known for 2017’s Revenge), The Substance tells the tale of a middle aged star, Elisabeth Sparkle, a forgotten movie star also known for her aerobics program that for her 50th birthday gets laid off by her dipshit sleazy producer because he thinks she too old.

Later she is given an USB key with a video promoting a black market drug called “The Substance” that promises a new, better, sexier, younger you, if you remember the simple rules the promo laids out, which include respecting the balance of days between the “old” and “new” you.

But worry not, this is not a set up to a Perfect Blue/ Black Swan scenario… not quite, because this is the kind of movie that takes that general idea and decides subtext is for the meek & weak, so in this case the premise is far more literal than you could expect, more of a body horror, entertaiment biz oriented pastiche between Dr Jekyll and Hyde, Seconds and The Neon Demon, with an exploitation style to it.

It’s in the way The Substance handles these ideas that it finds a fresh variation/angle in tackling the subject matters and themes of feminism, the cycle of power and abuse, mercification, self-loathing, using satire as blunt as they get, with some frankly stellar performances by the cast.

The ending is a bit hockey as it’s an odd mash of references (in a movie that maybe does get carried away in tributing other films) that almost feels like a joke on purpose made to deliver a smorgasmboard of spectacular gore effects… one i’m willing to 100 % accept, since it also serves as the perfect cap of a story about self-destructive spirals and excess.

Regardless, it’s one hell of a ride i highly recommend.

[EXPRESSO] Bot Vice NSWDDL | Cyberpop Lane Cabal

Bot Vice’s story is basically a nostalgic mash up of 80 and 90s, with the animesque character designs, the heroine sporting a tank top, attitude and a bionic arm with weapons (heck, the application’s icon is a reference to Alita Battle Angel), as she fights an army of animal themed cyborgs at the orders of the villain, ready to blow up the Nakatomi Building (and quote Terminator, Robocop, AND Beavis And Butthead, because), symbol of the decadent cyberpunk Bot City.

Surprisingly, alongside a nice retrostyled soundtrack you get voice acting for the cutscenes (which could have been shortene), and decent voice acting as well, fitting the whole “self-aware, shameless reference spouting” glut so typical of this sub-set of retro indie games. It comes off as cute, but thankfully Bot Vice it’s also a very tough “gallery shooter” in the style of Cabal and Wild Guns, as in you move around the bottom of the screen, shooting and rolling to avoid enemy fire, collecting special weapons with limited ammo and also using taking cover, which can be destroyed.

And it is tough, quite merciless, even at the beginning, so you’ll need to master moving around, rolling and using cover, as each level is a short but intense battle arena, culminanting in a boss fight. Oddly, the game puts an overall time limit for you to finish all stages in, despite the stages being short and not that numerous, even more as the game doesn’t detract the time spent re-trying stages.

The developer Dya Games managed to do a lot with the “gallery shooter” setup, making for an intense, short but sweet experience, quite challenging and with enough replay value, thanks to its arcade perfect setup, extra difficulties and a bunch of extra missions.

Recommended, even more when it goes on sale.