I initially misread that Namco/Koei planned to release all the 3 episodes in the pack by the end of September 2023…. but it’s actually September 2024, so instead of reviewing all the episodes packs at once, i will do mini-reviews for each of them as most likely they’re gonna accompany the release of the other 2 DLC Character Packs.
I will also release a “review addendum” after the Character Pass 2 and all the additional episodes release, because as Namco made a new bundle for the game and all (available and announced) DLC called “Ultimate Edition”, so it’s fairly logical to guess they don’t plan to do more with Pirate Warriors 4, for better or worse.
Regardless, these episodes are surprisingly cheap, with the Yamato one here costing 3 bucks on its own, and the complete pack of 3 episodes going for 7 bucks.
Here we are with the first round of the new character DLC packs for Pirate Warriors 4, as heavily promised before.
The 4th Character Pack is titled “Battle Of Onigashima”, and it features 2 “Onigashima variants/versions” of characters already available in the base game, with Battle Of Onigashima Luffy, Battle of Onigashima Kaido, and more interestingly, Yamato, the offspring of Kaido that has proclaimed to carry on the will of the late Oden in a very direct manner.
As for why now, well, it’s not real surprise that the Pirate Warriors games’ storyline are also made in a way to avoid accidental spoilers for the One Piece anime audience, so yeah, it makes sense they had to wait until the Gear 5 episode to introduce this powered up version of Luffy, after all that’s the reason Pirate Warriors 4 has an original story for the Land Of Wa arc, and Pirate Warriors 3 invented a new scenario for the Dressarosa stages as well.
Which is a bit iffy since 2 of the 3 characters are just variants of previously existing characters that most likely won’t have a completely different moveset, but no, i didn’t write this article just to bitch more about Tecmo Koei and Namco Bandai DLC practices, even though i never get tired of it and it’s always right, especially when talking Tecmo Koei DLC bullshit.
Aside from this info and a glimpse of how Yamato will play, the trailer also included the announcement of a different DLC pack split into 3 parts meant to release piece-meal over time as well, called the Additional Episode pack, as in new actual content to play through, with the first one we know being about Yamato travelling through various stages (including Big Mom’s kingdom, as the first and only image – included below and taken from Gematsu article about the news- about the episode shows), and this one will also include a new power up map to learn new skills, increase stats and skill levels even further, and shit like that.
I feel like a stepped on a monkey’s paw, because YES, finally, new meat for the meat god, actually new episodes/missions/stages to play, BUT it’s paid DLC yet again, for a game that – as good as it is, and it’s a very good Warriors title – could have used some actual longtime support and some free content via update, like they did with Hyrule Warriors, even the base release on Wii U, especially due to its decision to cover less of the story arcs and hence do less unique maps/level.
I don’t need TK to also join the fuckin bandwagon and make “work in progress free to play but 60 bucks to enter” games that change over time, but you know, some support and little things or a clearer declaration of how/when the game will have new content arrived to it would have been better.
Honestly, i’d prefer they actually did a proper Xtreme Legends style expansion pak, but they make more money like this, so they won’t.
As previously said, i will be reviewing the new DLC Character Packs as they are released, with the Battle For Onigashima one still having a generic “September 2023” release window despite the fact we’re almost half-way through the frigging month,while the Additional Episodes Packs have a TBA release date as of now, but yes, i guess i’ll review them as well, why not at this point?
POST SCRIPTUM: Both the Battle Of Onigashima DLC Pack and the first Episode Pack (or whatever they’re gonna call it) of the Additional Episodes Pack will be available from the 14th of September (source: Gematsu)
That’s on me for not checking again before publication, i will take the blame for that because i really should have checked, and i do apologize for this.
honestly can’t believe i’m talking about Pirate Warriors 4 again, but suddendly, out of nowhere, a week ago, there was a tweet announcing that One Piece Pirate Warriors 4 would receive more DLC characters in the near future, and info would be revealed during One Piece Day 2023, meaning the 22th of july, as in a couple days after the announcement was made.
I tuned it, and among other many announcements and stuff – including a new trailer with new footage for the Netflix live action One Piece series, which seems less awful than expected as we see more of it, but i’m reserving judgement for when the series drop at the end of August – and yep, it’s definitely what was reasonable to expect.
Yep, after 3 years of when the game launched (and all the DLC characters, which were released in 3 waves, the last one in December 2020), 3 years of what i guess now can be called “inactivity”, there’s new paid stuff coming for Pirate Warriors. As in a new Character Pass has been announced, with 9 new playable characters for PW 4 , divived in 3 packs that are gonna be released over time, each including 3 characters that are tied by a theme.
As most Warriors fans know, once a main numbered entry in the Dynasty or Samurai series is released, Koei and Omega Force don’t follow up them up with another numbered either, no siree, but basically squeeze the foundations and assets of the newly made entry for many spin-offs, alongside the expected Xtreme Legends and Empires versions.
And Dynasty Warriors 6 was no exception (thought the poor reception had a lot less derivative titles spun from it, not even a proper XL expansion), so back in 2009 they made another one, Dynasty Warriors Strikeforce (Multi Raid in its japanese release) to also ride on the “online co op” frenzy the industry was pushing wish during the PS3/360 era…. on the PSP, initially.
Then HD ports on consoles that touched up the graphics, added full in game voice acting for battles and non-battle events. Though worry not, most of the cutscenes are outright recycled from DW 6, with just a slightly different hue overlaid to disguise the fact it’s stock footage.
The story is basically the same as always, there’s really not much to discuss, aside that this time magic, mystical beasts and the such plays a lot more into it, leading to some alternate or new events alongside the classic confrontations like Chi Bi, Wu Zhang Plain, Xia Pi, etc.
One of these musou anime crossovers/collaborations that i feel it’s kinda underrated or overlooked, as it does tackle a historical setting that actually does fit perfectly with the Warriors style and formula: ancient Persia. Sure it’s all doubly filtered by being based on an the anime series, based on a manga by Hiromu Harakawa (of Full Metal Alchemist and Silver Spoon fame), itself being a modern adaptation of a light novel series, The Heroic Legend Of Arslan…and that in turn being loosely based on the Persian epic Amir Arsalan.
Still, it’s nice to see a Persian/middle-east setting in a musou game, even if it’s an anime licensed game and an incredible example of transformative iteration of historical epics.
And you will be remembered of this being based on the anime series more than the Hiromu Harukawa manga because, akin to the Berserk Musou, this uses clips from the anime’s first season to cheap out in making more cutscenes with the in-game engine, though this time it’s less the recyclefest (comparatively the Berserk musou had almost an hour – or a ridiculous amount either way – of footage from the Golden Age film trilogy they made some years prior).
And fittingly the game covers the story of the first anime season, starting when the king of Pars, Andragoras III, is betrayed in battle by one of his generals in cohoots with the Lusitatians, obsessed with their religious cult and the extermination of the infidels. Having followed the father in battle, the young, naive and unprepared prince Arslan is forced to flee with his vassal Daryun, grow up fast so to form a new band of warriors to drive back the invaders (led by a mysterious man with a mask) bent on conquering the capital, Ectabana, and reclaim his crown as the 19th king of Pars.
Ah yes, one of the very first istances of “we have Dynasty Warriors at home”.
Obviously done on a budget and part of the Simple Series (this one titled simply The Kessen Sekigahara, quite to the point as these games’ titles often are), hence once could just assume this was developed by one of D3’s regulars, and if you guessed Tamsoft get yourself a big pint of beer, you know your stuff indeed.
Of course if there’s a cheap hack n slash from D3 the chances of being handled by Tamsoft are pretty high, which in hindsight makes it extra funny to me they went from Onechanbara, then Senran Kagura, to being given the reins of a Bandai Namco published Captain Tsubasa game.
As i previously said while discussing the demo for it, i eventually did get the pricey ass retail North American version, since i wasn’t paying full price for digital, or 100 bucks for the game and one of the most desperate and worthless example of season pass content ever devised by a publisher.
Due to import taxes i paid the same anyway, but we’ll talk about that later in the review.
FIY the game is also available worlwide digitally on Steam.
Touken Ranbu Warriors story is set in 2205, about a group of Touken Danshi sent back in the Sengoku period in order to avoid timeline alterations by the History Retrograde Army.
What are Touken Danshi? But beatiful boys with the souls of legendary japanese swords (often as iconic and famed as their possessors/wielders) bestowed upon them, because nothing else aside “bishounen sword boys” would strike fear in those dastardly time travelling history revisionists.
As per what is now tradition, this year too we’ll have Musoy May, with a picked review of a musou/Warriors game every sunday of May.
Here’s where i usually make a general ramble about the state of the genre as of late, but…. there isn’t really much to say or even get unreasonably hyped about, as we neither got any new contender/challenger from some small or medium sized developer & publisher nor does TK really revealed, teased or announced anything.
Samurai Warriors 5 came out in 2021, but aside from a Season Pass TK didn’t either put out a XL or Empires version, Dynasty Warriors 9 Empires needed a lot of shit to be added or patched in, but again, aside a tepid Season Pass that wasn’t really worth paying (for the most part), there was no post-launch support, and since how barebones the modes on offering were… it would have needed.
Touken Ranbu Warriors was also released, but for whatever reason TK decided to launch it digital only on both Switch and PC (via Steam), and i’m gonna save the lamentations about that for its review.
Fire Emblem Warriors Three Hopes was almost perfect but was curiously devoid of expansion content (which is fine since it’s an already massive offering to begin with), so that’s odd.
All we got since June 2022 was simply a teaser trailer for Fate Samurai/Remnant that should release sometime this year, no actual gameplay footage or any real info aside from what could be seen in that short teaser trailer. Surprised it took them this long and actually Marvelous already did developed 2 Fate musou games, but still, it has been months devoid of any news about it or anything else Warriors or Warriors related.
Maybe TK is holding out for what was “E3 time” or for the TGS to drop the existence of Dynasty Warriors 10 (which they teased in interviews before), but at this point there’s just nothing to talk about of substance, and this behaviour kinda speaks volume for how Koei considers his musou output.
I mean, when the best news is them re-releasing WO3 Ultimate in a definitive edition package…. you can tell there’s a drought and no signs of the main gardener being interested in watering the cacti.
I mean, unless they do a 180 ° with Dynasty Warriors 10, Koei shouldn’t complain of losing even more customers, after DW 9 they deserve every critique and negativity coming their way.
So, we finally arrive at the last entry of the Dead Island retrospective, just in time for Dead Island 2 to finally release in stores, tomorrow actually, which sounds still kinda crazy to me after that memorable first teaser trailer with Pigeon John’s Da Bomb, but we’re almost there, for real this time.
The only game left is Dead Island Retro Revenge, which was originally released as a bonus game to entice people in buying the Dead Island Definitive Collection, with the main serving of that being the remastered/definitive edition versions of Dead Island and Dead Island Riptide, but can also be simply bought on Steam, PSN and X-Box Live for 5 bucks, and it’s actually well worth it.
Which is surprising, because while i do enjoy the Dead Island mainline games, i also fully understand why people hated them (i initially did too), but oddly Retro Revenge i’d say its the unexpected better one of the lot, as it keeps the series tradition of copying someone else’s shtick, but this time they chose One Finger Death Punch as the blueprint, and didn’t overcomplicate it.
But first, the plot, or the tiny narrative that exists to justify the game.