“It’s Like Pokemon, but with Guns!”, for real this time

So, a couple of days ago a saw someone posting the trailer for this game in Early Access on Steam, called “Palworld”, saying that you were not ready to see it. They were fuckin right, because this game looks incredible. And pending for a legal bending from Nintendo. Or not?

I thought, oh, this is another of these Pokemon clones that are coming out now, like Cassette Beasts, or stuff already released like Monster Crown, who clearly borrow something or a lot from Nintendo popular series, Big N doesn’t have a trademark of “collecting monsters” as a game mechanic, why is this diff- HOLY SHIT, the character did a fly-by shooting with a rifle!!!

Continua a leggere ““It’s Like Pokemon, but with Guns!”, for real this time”

Disgaea 6: Defiance Of Destiny (Switch) [DEMO] [HANDS ON]

So, the new Disgaea has a demo out, you betcha i was gonna take the opportunity to talk about it, even more since i will not be able to a have a review for it in a timely manner (or at all), i’m pretty sure, i know my schedule it’s gonna be hell when the game releases.

the demo is fairly beefy, and let’s you play the first 2 chapters (of 15, as i understand) of the story, making for 2/3 hours of content (maybe a bit more if you want to clear all the quests you can actually finish without the Item World available) more than enough to get a grip with it. I will not talk about the story because i’d rather let you enjoy it for yourself, just know this is primo Disgaea style of absurd and zany.

Yeah, it’s not like the demo for Disgaea 5 Complete where you could immediatly access uber-peta-leveled characters just to try them out, this demo is just a slice of main serving, so it makes sense you’ll be able to carry the save data to the full game when it releases this 29th of June.

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[EXPRESSO] Spanky’s Quest SNES | Darling please

As Nintendo’s own Nintendo Switch Online retrogaming offering continues to baffle and disappoint everyone, i decided to pick from this pathetically tiny new serving of small, back catalogues titles most people don’t really care about… well, Spanky’s Quest, from Natsume.

Don’t be fooled by the cheeky title, because a very Kirby-esque (albeit shitty, as it doesn’t actually explain even the basic premise) cutscene will introduce the titular simian, Spanky, trapped in a tower by a witch and now in a quest has to escape while watching out for enemy fruit homunculi.

It’s the kind of game that if i played back when i was a kid, i would have most likely dropped after the first few levels, not in frustration more as not being that interested. Doesn’t help that there’s no tutorial of sorts, since the way you attack isn’t obvious, nor the game tells you can bounce the bubble you launch to power it up multiple times, and then use the bubble button again to pop it for a bigger, more powerful projectile attack.

Once you figure this out, you realize this is a fairly straighforward puzzle platformer, where in each level you need all the keys (hold by the enemies) to open the door leading to the next stage, albeit made a bit more challenging by the fairly unique method of indirect attack by throwing – and juggling – bubbles like actual spherical objects, and NOT the way Bubble Bobble does it.

To my surprise, it’s actually a decent little title, and while it’s not too long (just 50 short stages, even without the save states and rewind features it’s not that hard or time consuming), it has some charm and depth to it. Just a decent, but cute little puzzle platformer from the era. Nice music, too.

R.I.P. Kentaro Miura

Just woke up to this horrible news.

We all joked about the endless hiatuses and how it looked like Miura could more easily die of old age before finishing the series due to very slow release of new chapters.

Even he did.

But apparently an aneurism at the aorta took him last night, at 54.

While i salute him and i do the notes of Susumu Hirasawa’s works based on Miura’s crowning achievement, i do HAVE to point out how the manga industry shouldn’t treat people like it does, like printing machines, and how sick is that fans themselves would rather drum up conspiracies or joke about them “wasting time” on a videogame or another series (in Miura’s case, The Idolmaster), instead of accepting that these slow release schedules it’s because manga authors are worked to burnout.

I mean, do i really have to bring up Hunter X Hunter and Togashi’s health, how he basically almost broke before finishing Yu Yu Hakusho, and that he basically has to fight his own humungous mental burden to make new chapters, before snapping back into a distressed, burnout state. Because you can’t “unburn” yourself easily, jesus.

So, maybe instead of just sharing how sad it makes to see your favourite author passing away, you can try NOT to side with the very industry that breaks them to the point of burnout of death. Or lament yourself how having to wait for new chapters is worse than 5 murders, and call people worked to the bone “lazy”.

Some (mostly) SPOILER FREE words about Castlevania’s Season 4 and the series as a whole

Since i don’t have time to review the whole series right now (maybe for october), i’ll just talk about Season 4 of Netflix’s Castlevania animated series in a less composed and more “first thoughts” kinda way.

One season with the tall task to basically undo the damage the crappy (and honestly problematic in handling its themes and issues) third season did, and keep in mind i didn’t even know of the allegations of Warren Ellis (the writer) being a sex pest when the third season hit, i found out a bit later, and sure as shit it didn’t make me like the absolute trainwreck Season 3 was.

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The Disappeareance of Balan Wonderworld’s Demo [HANDS ON]

To be honest, while i knew of this title since it was announced… i also kinda forgot about it, knew was coming out, but i didn’t particularly care, even if did look like Nights Into Dreams platformer, fairly obvious since this was from Yuji Naka and Naoto Ohshima’s new company, formed specifically to make this new title, the aptly titled Balan Company. It looked a bit cheapish, but whatever, could be fun, though i wondered why we didn’t see reviews already out for it.

Then i saw people in the internet calling it a “dumpster fire”, the press giving it low scores (very low scores), the fact that the demo could accidentally cause seizures due to an unforeseen bug, that Square Enix (who published the title) didn’t actually give out review codes for it, and then this week Square Enix removed the demo with just a couple of days notice before doing it, so people that want to see for themselves if the game it’s as bad as they heard now will have to pay the full 60 bucks. Or pirate it.

Thankfully i downloaded the demo on PS4 (and Switch and PC just for kicks) long before, so i was able to play that… and even from that you can get a grip of many problems pointed out in reviews for the full game.

And i really feel like i should say SOMETHING, because this is kinda tragic.

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Garuda (2004) [REVIEW] | Harvey Birdmon

Sometimes it’s hard to forget that neither Japan or the United States have an exclusivity on making giant monster movies, even if often we still end up in the vague “asian sphere of influence” one way or another. This one as well, but it’s from Thailand, not a country you immediately associate with giant monsters, but it doesn’t matter, and director/producer/writer Monthon Arayangkoon tapped from thai folklore for the monster, the titular Garuda, originated from Hindu mithology as a legendary bird-like creature aligned with the element of wind, serving as a steed to the god Vishnu, and depicted as either a giant bird with half-open wings or an humanoid with bird features.

He’s usually depicted as a protector figure, always ready to fight the serpent enemies (which means the naga), but in this case he’s depicted as a bloody rampaging monster, but i guess being trapped into the concrete under Bangkok for thousand of years will make anyone snap into a rampage.

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King Kong VS Godzilla (1962) [REVIEW] | Kaiju Klassics

Finally, after years of rumors, delays, a new Godzilla VS Kong movie will hit theathers, and hopefully VOD because i can’t recommend getting the Coronavirus for the sake of seeing this one on the biggest screen possible. At the time of writing, i don’t know if i will able to see this is theathers or not, personally i would love to, but it appears this time we won’t have to wait much more for Godzilla to fight King Kong, as part of Legendary’s Monsterverse.

Like most monster movie fans known, this isn’t the first time the two titans clashed on the big screen, but it has been a while (almost 60 years), so it’s the perfect occasion for the youngins to hear if for the first time and for the old fans to have a refresher on the original King Kong VS Godzilla.

First, let’s go over the plot, before getting sidetracked with the plethora of production history facts you most likely have heard every time this movie is brought up.

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Princess Connect RE: Dive iOS [EXPRESSO] | Idle Moe Mediocrity

Now that “Priconne” has gone global, let’s give it a look.

Ok, story. You start in the usual “media res battle you lose”, then wake up as your generic male fantasy anime protagonist, now amnesiac but apparently a prince-knight known by everyone else in the world, so alongside your girl retainer and various battle princesses you go on a quest to scale Sol Tower and get a wish granted.

At least it’s not an isekai (?).

Combat is automated with interaction restricted to activate special skills when charged up… that’s it. There’s no complicated system to power up characters, so it’s not confusing but it’s also lacking any real depth, it just a matter of upgrading enough the characters and choosing the party composition, especially the latter i can see being important when you’re in deep with the harder levels.

Not that i will be reaching that point, but still, i don’t consider “the game really playing itself” a plus, even in a game like this where gameplay is vestigial to the “idle waifu collecting” activities.

One filled with lots of just….incredibly generic fantasy anime moe designs. There are some exceptions like the Alpaca Princess, but not many interesting or good designs. This is to make the rarer characters more desirable and con you into buying premium currency for the gacha.

While the F2P elements aren’t abrasive, the game is relatively generous in giving out gems/crystals and doesn’t gate features with insane grinding… it’s manipulative generousity, there’s always a catch.

The games uses clips from the anime series (which look good), production values are high, it’s harmless, inoffensive, but i just find Priconne to be very disposable and uninteresting, if i didn’t force myself to do some decent progress before writing this review i would have dropped it on day 2.