[Resident Evil Live Action Film Retrospective] #1: Resident Evil (2002)

Its 2002. The latest mainline Resident Evil games are RE Zero and Code Veronica (plus Gun Survivor 2 released the previous year), and the remake of the first RE game was coming a week later, but something else related debuts, and it’s the first feature lenght, live action film adaptation of the franchise, produced by Constantin Films via Sony’s Screen Gems label, with direction and script by Paul W.S. Anderson, previously known for the 1995 live action Mortal Kombat movie, and cult sci fi horror film Event Horizon.

So he already dabbled in the early wave of videogames films for the big screen, and fittingly enough the Resident Evil live action film would be his legacy, for the most part anyway, enough that eventually Capcom would collaborate with him again to make another film based on one of their IP, in this case one that started as a niche title but launched the popularity of “hunting games” and eventually became one of their biggest franchises, Monster Hunter.

But back to the zombies with what is now the first of the Resident Evil live action film series, and not even the only RE film series, as we looked upon the CG animated one some years ago.

In terms of what “Resident Evil 2002” it plucks from the games…. let’s consider the first one for reference, and it clearly a case where people from Capcom had a list of things that had to be in the movie to make it Resident Evil”, but never specified how and why these things should exist in this new continuity, because Paul W.S. Anderson clearly had little interest in making faithful adaptations of the games’ plot, and did its own thing, playing fairly loose with the videogame canon, which was reviled as it’s often now but was less lamented upon, at least compared to modern standards of backlash, “outrage” and rampant reactions from the internets.

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[EXPRESSO] Snowbreak Containment Zone iOS/PC | TOF: The Trinity

Despite every reason not to, let’s brave the gacha waves once again in search of some new distraction that may or may not be the time investment, let alone the monetary one.

Today we have another anime styled gacha free to play game that seems like a proper TPS action-rpg or something along those lines, from chinese developer Seasun Games (also behind Girls Gun Cafè and Dawnlands), let’s give it a punt.

The plot starts vague enough, set in a dystopic ice & snow world where you play as an Adjutant to the Heimdall Force, the first assault group created to fight the Titans in the snow ridden and polluted Contaiment Zones that were formed after the mysterious cataclysm know as The Descent.

A lot of borrowing from Norse mythology for the names and the various boss enemies, designs of the ever popular “sci fi anime cyberpunk-esque” ilk with side of post-pandemic apocalypse and grim overtones, but still, the art direction (alongside the icy setting) is strong enough to make it a bit more distinguishable from its peers.

In terms of gameplay, it’s a cover based third person shooter affair, and while the virtual controls schemes available can fiddled with to and can be usable… i’d honestly recommend syncing a PS4 controller anyway (or playing it on PC via the dedicated client), since, while functional, the virtual controls are a bit too clunky to be optimal for a third person shooter.

That aside, gunplay is quite satisfying, designs are nice if a bit “tame”, the levels are short but keep introducing new enemies and obstacles at a decent rate, presentation and technical performance are rock solid, and honestly i do think it’s pretty good, still a gacha but monetizion is not particularly aggressive or manipulative, so it’s worth a try.

Futurama PS2 [REVIEW] | … With Blackjack and Hookers

To celebrate the second return of Futurama on TV (even if i’m not expecting much given how these modern resurrections-continuations of beloved animated TV series-franchises, but who knows, i’m remaining cautiously semi-optimistic), time to take a look at its forgotten – and by now quite rare – PS2/X-Box tie-in videogame, simply called “Futurama”.

And what it might as well be the only Futurama videogame, since there’s not much to say about the mobile only Futurama: Worlds Of Tomorrow, besides it being a cheap and shallow cash grab akin to many other free-to-play tycoon simulators, like Simpsons Tapped Out, maybe a little more complete since it had a combat system in it from the start, but still, mostly a shallow time waster very heavy on aggressively try to make you fork out cash for anything of “substance” available.

Then again, it’s not like you can play it anymore, the servers were closed for real (as in they were announced to be closing in 2022) this year on the 9th of March.

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[EXPRESSO] Mission Impossible: Dead Reckoning – Part 1 (2023) | Man Machine Interface

That ol’ darn Ethan Hunt is at it again, with the seventh installment of the Mission Impossible movie series, or its first part, because – as it should be clear by now – the two parter trend is back for mainstream big budget movies released in theathers. Heck, even Fast And Furious did it!

But if you had somewhat lukewarm or mixed expectations about Dead Reckoning, especially when it also follows the other trend of making movies even longer than before, inching ever so close to that dreaded 3 hours runtime…. well, Dead Reckoning Part 1 will put those to rest, because it’s actually a rare treat, in a way, both as the new installment of a very long running series that remained mostly constant in tone and style, but also as a demonstration that this kind of blockbuster action thriller movie can still be done today and actually impress audiences.

First, the plot it’s actually very modern (though a decade before would have been considered pure sci-fi), with an advanced learning IA that went rogue, became sentient, then made its incredible power of changing reality known, thus starting a race between nations for the only item that can give control over this almost-omnipotent entity.

Ethan Hunt and his crew are enlisted too, but they realize that to do the right thing they will have to go rogue themselves, given the unbelievably high stakes at play.

In a way there’s – mostly – nothing we haven’t seen before, but the execution is so good, the dedication to not cut corners and actually use the budget where it matters, especially the incredible stuntwork, there’s just so much obvious committment to make this as intense, suspensful and entertaining as possible, while not making the long runtime feel excessive.

Quite a blast, honestly.

Thunder Of The Gigantic Serpent (1988) [REVIEW] #snakesofjunetoo

One of the more infamous piece of copy n paste cinema from the IFD Film & Arts factory of Godfrey Ho and associates, one that happens NOT to be a ninja movie with their pink ninja pajamas and 30 seconds superfights against caucasian ninja masters, but the other kind of exploitation the company specialized in, the “actionxploitation” flick with super american stereotypes fighting against criminals of some ilk, all played by the same 6 non-asian guys Ho and Lai employed.

And we’re lucky because we got Pierre Kirby in this one, playing agent Ted Fast, who only works alone because he’s so good and not utterly stupid, opposing the crime boss Solomon, after a secret formula that can make animals and plants grow to gigantic proportions, like 3000 times their original size.

But sadly Solomon will have to crime very hard for it, since the formula is actually from the “host movie” spliced in by Godfrey Ho (here directing), a 1984 Taiwanese kaiju movie titled “She Wang” (translating to “King Of Snakes”) about a pet snake, Mosla, belonging to a little girl that accidentally comes in contact with the formula, grows giant, and then stars rampaging because the terrorists after the formula kidnap the girl, and Mosla is having none of it.

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[EXPRESSO] Fast X (2023) | Furious Finale, Part 1

As the Fast And Furious series sheds even more words from their movie titles (in order to gain even more speed, obviously), with Fast X we reached the finale… kinda, as it’s a two parter, given how over the top the series is nothing else would have quite sufficed.

I would say they fumbled the opportunity to make the franchise go into space… but that already happened, so Fast X had to somehow up the ante of absolute bullshit that most people have come to love over the years. Myself included, these movies are so dumb but also utterly and sincerely committed that they come off as endearing.

It’s like a live-action shonen manga version of The Italian Job where superpowers are replaced by improbable car manouvers and the universe is themed/styled after the Gasolina music video, where Vin Diesel instead of unleashing a Bankai presses the NOS button or tailspins like a beyblade, it’s fucking great preposterous nonsense and i love it.

In terms of plot we have another shadow from the past style character, Dante Heyes, come and unleash vengeance for the “Toretto team” having killed his father many movies ago, and he’s planning to go full on the eye for an eye business upon Toretto’s family, prompting Vic and his allies on a world throtting chase to stop Dante’ schemes.

To be honest, this is kind of a lukewarm “part 1”, aside from the fact that yes, this is supposed to be heavier on setup… it’s a bit “meh”, as in, still entertaining but we’ve seen better and far more absurd shit happen in these movies, thankfully we have Jason Momoa as a fruity sociophatic villain stealing the show and giving the movie some needed energy.

Cautiously optimistic part 2 will actually be a worthy pay off.

Earth Defense Force AKA Monster Attack PS2 [REVIEW] | Thus The EDF Fought

As we wait for the western release date of EDF 6 (which came out in Japan last August), let’s go all the way back to the beginning, with the original Earth Defense Force on PS2.

Unlike EDF 2 which got an enhanced port on PS Vita, the original Earth Defense Force still remains a PS2 only game, one that americans didn’t get, as the first EDF was only localized in PAL territories as Monster Attack and distributed by Agetec in… lets say limited numbers, since today finding an original copy can be fairly pricey, if you find a PAL copy to begin with, instead of the many cheaper japanese PS2 copies floating around the net.

I did manage to get a used PAL copy under 30 bucks, but one could suggest it’s better to just emulate the thing, if you’re really curious to see how EDF started as a fan of the series, otherwise there’s really no point to simply recommend you play EDF 4.1 or 5 nowadays.

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Grizzly (1976) [REVIEW] | Plantigrade Peckish

To honor the upcoming release of Cocaine Bear here in ol’ Italy (and presumably other european states), there’s only one thing to do: talk about Grizzly… the first one.

Of course, i know, you wanna hear about the infamous sequel that for decades languished in post-production hell, until it actually released in 2020 (what a fuckin year indeed), Grizzly II, but i like being through, and the original Grizzly does have some history as one of the earlier and more popular/recognized Jaws rip-offs, especially for “having everyone in it”.

Just in case the release date didn’t hint of why this one was made, the theatherical poster sported the tagline “the most powerful jaws in the land”, what’s shame for movie marketing anyway?

And given the bucks made by Universal with that animatronic shark that often did not work well or at all, it’s no wonder everyone was jumping on the now proven successful formula, and Grizzly is no different, to the point there’s really no reason in discussing the plot.

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[EXPRESSO] John Wick 4 (2023) | Knights Of The High Table

Wasn’t sure if to review this one, but i eventually watched the first John Wick on Netflix for the first time, so yeah, whatever, gonna marathon this series days before seeing the new one in theathers.

So apparently the series as a whole has people kinda divided, but honestly i’m not quite getting the confusion as even the first movie was chock full of ultra stylish ultra violent revengeance that drew from many influences, indeed was a revitalizing kick in the ghoulies for the action genre, and already seemed like it was the best adaptation of a violent cult comic book that never was.

For the 4th outing, it’s no surprise we get even more focus on the mythology of the assassins’ codes and the rules of this world that invites the same questions as WH40K does (“who cooks the meals without being bound via a blood pact to some finger collecting mob boss, etc.”), as we continue to see John Wick take on the High Table itself, after basically declaring war against it before.

Honestly i like these movies and how they try to up the ante every time, but if John Wick 3 seemed a little longer than necessary, Chapter 4 might result as downright bloated, as it pushes for a nearly 3 hours runtime, and could have benefitted to trim some of its many spectacular fights that sometimes go on so long they kinda start to grate on the audience a bit.

But i can forgive the excess as there’s plenty of very good action, and the pretty satisfying ending making it clear this is the intended end of the franchise, so hoping they will just stick with the already planned spin-offs, i’d say John Wick 4 it’s indeed quite “the blast” to end the series with.