
Developed By: Japan Studio
Players: 1-2
With the next-gen at the doors, it’s time to revisit an interesting series. YES, Knack.
Continua a leggere “Knack [PS4] [REVIEW] | War Bandicoot Of Ancient Garbage”
Developed By: Japan Studio
Players: 1-2
With the next-gen at the doors, it’s time to revisit an interesting series. YES, Knack.
Continua a leggere “Knack [PS4] [REVIEW] | War Bandicoot Of Ancient Garbage”
Mobile games get a bad wrap, and while the industry itself is guilty as hell for it…eventually you get a mobile game that actually wants to be just a game, made for enjoyment instead of retention (followed by the game testing your resolve against your wallet)… which you probably didn’t even knew exist until it gets a PC and/or console port.
Yeah, Goblin Sword is a mobile game that found its way to the Switch’s eShop earlier this year, and despite some asset flips (and similar crap from malingering homunculi) from Steam starting to surface here as well, you can still get proper esposure on it, especially since it’s a 2D retro styled Metroidvania-sidescroller hybrid……lacking the random ass rape in the beginning, now we have to warn people of that due to a certain series with “goblin” in the title.
Then again, there isn’t much of a plot, it’s basically you against an evil wizard that wants the titular “goblin sword”. And… that’s it. Gameplay itself it’s a basic sidescroller with a Metroidvania twist, as in you get power-up needed to reach previously unaccessible areas, but progressing in the levels it’s done in a traditional side-scroller gameplay, go right until you reach the end of the level, with double jump being the fancier ability available, and collect all treasure chests and crystals you can.
Gelato Games (oddly not an indie italian videogame studios, despite the name) did cook up a good sidescroller, with a pleasant but a bit generic art direction, and you can still kinda tell this was made for mobile first, but you’ll soon forget that, thank to good level design, the tight controls, the great difficulty curve, a good amount of content and replayability.
I’m glad this one was ported to Switch, because it deserves more attention.


was supposed to see this one in theathers (if you didn’t know, Lupin III was and still incredibly popular here in Italy, so much a couple of licensed PS2 videogames technically have a PAL release because they were only released in Italy, outside of Japan) back in march, but the lockdown happened, and eventually this one was snapped by Amazon as a Prime Video Exclusive. Smart move, in hindsight, since i was also waiting to see the second MHA movie, which got a new release window…. but cinemas have closed, as we’re in a quasi-lockdown situation.
I’m faffing around because i really don’t have to introduce Lupin III, now, do i?
The plot is fairly typical, concerning a book by the archeologist Bresson, containing a mysterious treasure and encased in a cryptic mechanical contraption, and standing as the only one the original Arsenè Lupin wasn’t able to get. But not only Lupin The Third himself wants to do out his grandfather, a girl named Laetitia and a surviving nazi group are also after the treasure.
It’s what many would call “classic Lupin III”, it’s quite appropriate (even more since it’s dedicated to Lupin III’s author, Monkey Punch, who passed away in April 2019), and it’s still quite a blast, thanks in no small parts to the downright amazing 3D CG animation by TMS Entertaiment and Marza Animation. The animation itself is worth the “ticket” by itself, just a masterful implementation of this style, which is often derided as stiff or a cheap compromise that never satisfies or manages to translate “anime” into CG.
THIS is how you do it.
To draw a comparison with another new film based on an old series also released that year, this is definitely better than City Hunter: Private Eyes, in pretty much everything.


Since i got this on the Halloween PSN sale, why not?
And i mean it, sure, it’s based on 2017’s “The Mummy”, that turd of a movie that was supposed to be the “real” launchpad for Universal’s MCU horror equivalent, the Dark Universe.. after trying and failing with Dracula Untold just 3 years earlier.
But it’s also developed by Wayforward, who notoriously built their reputation by actually doing good tie-in licensed videogames (and kickstarting their original series, Shantae), so they could manage to actually do some good with the abysmal source material. And they did.
It’s nothing original, but it’s also a good little Metroidvania title, who puts you in control of a soldier working for Prodigium, the secret company dedicated to defend the world from monsters, tasked by the face of Russel Crowe (who plays Doctor Jekyll in the movie) with defeating the freshly resurrected mummy princess Ahmamet. The plot is basically a side-sequel, as its events run alongside the ones in the movie, so no digitized retro-Tom Cruise to see here. Still, the plot is better narrated here than in the movie, and it’s told almost completely via exposition dumps.
The 16-bit styled retro graphics and the synthwave music are quite good, and while the game doesn’t try to change much of the typical Metroidvania trappings, it’s far from uninspired. Actually, it’s well done, and it also has a touch of “Zombi U”, as when you die you restart at the last save point, taking control of another Prodigium soldier and having to retrieve your equipment and upgrades from the other soldier, now zombified, but still weapon savvy.
It’s also fairly well paced, a bit on the short side, but, enjoyable all the way, and fairly well balanced, not easy but also not impossible. Or too challenging overall.


You might be wondering what the hell is this.
I did too, until i remembered the name from 2019’s edition of the Lucca Comic & Games convention in Italy, but i never “investigated” and i….completely forgot about it.
Then again, they didn’t market it AT ALL, despite being an italian production with William Shatner and Gérard Depardieu, alongside a cast mostly made by americans, italian actors at their first role and italian musician Angelo Minoli.
The year is 2012, and an extraordinary planetary aligment is about to happen. The eight members of the Galactic Council (each governing their own planet as a “Creator”) meet to discuss of the coming events, but following an incident they lose an essential artifact, and task a human girl to retrieve it before the planets disalign.
This is the basic gist… the movie itself it’s INSANE, it really lives up to the “colossal” monicker, as they basically threw together 3-4 movies. And – as you would expect – it gets confusing, as the sub-plots splinter into smaller sub-plots, each of the Creators has their hidden agenda, and the movie just keep throwing things at the viewer, like Jesus Christ, aliens abductions, conspiracies, sword and sorcery bits with scorpion-men, the very specifically italian “battle of the oranges”, etc.
And YES, all these things are connected together. The drawback is that with that many subplots and a runtime under 2 hours, some are abruptly resolved in seconds. Often because the movie just makes up new bullshit rules to do so. It’s anything but boring or stale, it’s visually intriguing, there is definitely dedication and ambition here, alongside a lot of money for an italian production of this type.
It tries to set-up sequels.
… I really wouldn’t mind, at all, but i “feel” they ain’t gonna happen.


Definitely one of the movies i’ve been looking forward to this year (again, came out last year in the US, but not here), always up to see what Laika Studios are doing next, and Kubo was great.
This latest feature is set in 1886, and sees cryptozoologist ante-litteram Sir Lionel Frost respond to a misterious letter that hints at the possibility of finding the fabled “missing link”, and embarks on a quest, as finding it would also give him recognition from his fellow adventurers, including his rival.
So the search for sasquatch begins in the Pacific North West…. and then begins again when Sir Lionel finds out who sent the letter, and why.
The plot offers an interesting variation on the old adventures flicks where British guys went around the world to “discover” and “civilize-colonize” all they could get their cane on, while maintining the old clichès like the bar fights, assassins sent after them by the main villain that epitomizes the old world of arrogant status-quo.
Not that Lionel himself is that much better, but it’s all to feed into the theme of family and what comes with a ugly duckling type story, one featuring a lovably awkward sasquatch and great characters.
You can see where the plot is going, but it’s a fun ride, the character designs and stopmotion animation are top notch as you would expected, the art direction amazing, the slapstick is quite decent, too. At times the dialogue tries to be a little too clever, but it’s mostly quite well and smartly written, just throwing a couple of puerile jokes because it has to (being a kids movie). Oddly some of the funniest moments are quite simple, in contrast to some of the more complex verbal gags that don’t fully land.
It’s pretty good, yes.


I secured a physical copy of the collection, had to move fast, because i’ve been in this hobby long enough to have seen this happen before with my own very eyes, and i didn’t want to give money to Ebay scalpers. Which are already selling copies of the game for 120 bucks. As one could expected.
Still, the fact that even the digital version is priced 60 bucks and has an expiration date of 6 months it’s fuckin absurd. Only Nintendo could pull shit like this and get away with it. I understand those who decided not to bother with this All Stars collection, given the manifactured scarcity (if this doesn’t make that abundantly clear, nothing will), all the bullshit that follows in second hand marketplaces, the price, and the absurd lack of Super Mario Galaxy 2, which i would argue was even better than the first.
I guess that for another All Stars 3D Collection containing 3 games for 60 bucks, or a full priced port-remaster-thingie with extra content like for Super Mario 3D World.
I did want the collection as a physical cartridge, so i managed to pre-order it, and i will write a review once i got my hands on the game next week, and i play for a decent amount of times the games themselves. It will be one for the books, as in most of the people who have pre-ordered it are either collectors, people who already played the games on their original console releases and want to have them on Switch as well (because it’s easier than dusting off the Wii or Gamecube, even if you still have them at hand and working), and in general the “already converted”, so to say.
Putting this out now because i would like to focus on the collection itself more than the bullshit surrouding it, which of course i will address anyway.

Xeodrifter is a confusing game, to me.
Ok, you’re an indie game developer, you wanna basically made your own game and be unsubtle as possible for the inspiration behind it, and being inspired by Metroid isn’t a bad thing, let’s put it that way.
But i don’t get why do your “Metroid tribute” and fashion it after the original Metroid on NES gameplay wise. I get why you’d wanna make a nostalgia inspired game after the action NES titles, but Metroid isn’t action, it’s exploration, and frankly it’s vastly outdated today, and was already improved upon by the other titles in the series, and then by Symphony of Night.
Continua a leggere “Xeodrifter NSWITCHDDL [REVIEW] Mecroid”
Writer: unknown
If having to go at selected water parks and such places to see the 3D featurette Trap Coaster seemed asking a lot, don’t worry, this time you – only – had to go to One Piece Tokyo Tower, the only One Piece theme park in the world, situated inside Tokyo Tower (in case the name wasn’t clear enough), open since 2015… and closed – permantly, to boot – this 31th of July 2020.
Gomu Gomu no Bummer indeed. Continua a leggere “One Piece: The Great Tongari Island Treasure Hunting Adventure (2018) [REVIEW] 4D Pirate Propaganda”

Yeah, due to the COVID-19 lockdown, this was delayed… until theathers reopened yesterday in Italy, pretty much. For U.S. moviegoers, this will old hat, as the movie debutted there in march, but eh, what you gonna do?
After the fun but kinda pointless rethread of Toy Story 4, Pixar here treats us to a story about two brothers in a quest for an artifact to make their deceased father exist – completely, that is – for one more day, all set in a fantasy suburbia world of elfs, cyclops, goblins, station wagons, smarthphones and convenience stores, as technology advanced and made magic basically obselete over the millennia. Yes, still a better modernized fantasy world than Bright, let’s just get that out right away.
And there’s a token minor LGBT character (a cyclops cop), so token it’s made so by a single line, not bad or offensive, the character isn’t completely pointless to the plot, to be fair, it’s just….yeah, nothing to really brag about, given it’s ancillary status, but Pixar needed some social media icons for Pride Month, so…
That aside, it’s good mix of family drama and road movie, with some fun characters design, likeable characters (even if it’s another tale of getting over feelings of inadequacies, this time exploring brothers and fathers relationship), funny spins on fantasy and GDR clichès leading to some pretty good visual jokes, pacing is perfect, the moral becomes obvious but still feels earned (and the lesson at the end actually gels together with the themes), there’s even some action with swords and dragons and stuff.
Definitely a step up from Toy Story 4, and better than one would reasonably expect from Dan Scanlon, who previously directed that Cars supernatural-ish spin-off short…. and Monster University (the only review i still regret writing). Good one.
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