Hyrule Warriors: Age Of Calamity (DEMO) NSWITCH [Hands-On]

So yeah, this demo dropped kinda out of nowhere (i say “kinda” because a listing on a Soutch Corean site basically gave it away) during yesterday’s Mini Nintendo Direct, and since i’m clamoring to play a new Hyrule Warriors, you bet i’m gonna sink me teeth into it, and write a quick hands-on.

The demo is basically the first chapter of the game, and it will let you use the saved data in the full game. So already it sounds a bit more meaty than the demo they put out for the 3DS port-expansion Hyrule Warriors Legends. And it is.

Continua a leggere “Hyrule Warriors: Age Of Calamity (DEMO) NSWITCH [Hands-On]”

School Girl Zombie Hunter PS4 [REVIEW] | Underpants OF THE DEAD

Today Oneechanbara Origins, the remake of the first two titles in the series, launches officially on PS4 and Steam, so let’s rivisit that spin-off of sorts Tamsoft made in 2017, branded as “Zombie Panic Shooting Action”, happening in the Oneechanbara universe. Kinda. Maybe.

Yes, the retail PAL version does exist, i have it!

But it’s also available digital for PS4 and Steam.

Continua a leggere “School Girl Zombie Hunter PS4 [REVIEW] | Underpants OF THE DEAD”

Oneechanbara: Bikini Zombie Slayers WII [REVIEW] | Carpal Zombie Syndrome

As i said in the review of Bikini Samurai Squad, D3 Publisher released that and this Wii exclusive the same year in western territories. Aside being a fairly logical choice to do a “double feature” with games clearly drawing heavily from exploitation cinema of the 70s, these two games happen to be sequels, main installments in the Oneechanbara, as Bikini Zombie Slayers (“Oneechanbara 4”) is set after Bikini Samurai Squad (“Oneechanbara 3”), and features all characters from that game.

The story itself… it’s hard to say it has a plot. I played it years ago and completely forgot anything about the plot, so i had to google it and even that didn’t yield any synopsis, so i had to bust out the game’s physical manual, the old, old school way. One that would never fail… if they actually print any kind of story in the booklet to begin with.

They didn’t in this case.

Continua a leggere “Oneechanbara: Bikini Zombie Slayers WII [REVIEW] | Carpal Zombie Syndrome”

[EXPRESSO] Creators – The Past (2019) | Star Odissey Barbarian Italian Gods Of Space Magick

You might be wondering what the hell is this.

I did too, until i remembered the name from 2019’s edition of the Lucca Comic & Games convention in Italy, but i never “investigated” and i….completely forgot about it.

Then again, they didn’t market it AT ALL, despite being an italian production with William Shatner and Gérard Depardieu, alongside a cast mostly made by americans, italian actors at their first role and italian musician Angelo Minoli.

The year is 2012, and an extraordinary planetary aligment is about to happen. The eight members of the Galactic Council (each governing their own planet as a “Creator”) meet to discuss of the coming events, but following an incident they lose an essential artifact, and task a human girl to retrieve it before the planets disalign.

This is the basic gist… the movie itself it’s INSANE, it really lives up to the “colossal” monicker, as they basically threw together 3-4 movies. And – as you would expect – it gets confusing, as the sub-plots splinter into smaller sub-plots, each of the Creators has their hidden agenda, and the movie just keep throwing things at the viewer, like Jesus Christ, aliens abductions, conspiracies, sword and sorcery bits with scorpion-men, the very specifically italian “battle of the oranges”, etc.

And YES, all these things are connected together. The drawback is that with that many subplots and a runtime under 2 hours, some are abruptly resolved in seconds. Often because the movie just makes up new bullshit rules to do so. It’s anything but boring or stale, it’s visually intriguing, there is definitely dedication and ambition here, alongside a lot of money for an italian production of this type.

It tries to set-up sequels.

… I really wouldn’t mind, at all, but i “feel” they ain’t gonna happen.

Planet Of The Sharks (2016) [REVIEW] | Unchrome Shark

Planet Of The Sharks 2016

So, yeah, what happens when you mix Jaws, Waterworld and Mad Max?

You get slapped in the face by a producer, then the Asylum decides that’s gonna produce this one as well, because why not one more shark movie at this point? I mean, with the director of Sand Sharks, Android Cop and The Terminators (yes, plural) at the helm, what could go wrong? Continua a leggere “Planet Of The Sharks (2016) [REVIEW] | Unchrome Shark”

Mega Shark VS Kolossus (2014) [REVIEW] Attack On Titan Shark

Mega Shark VS Kolossus 2014
This is from the trailer, btw.

In 2013, the first season of the Attack On Titan anime was launched, and effectively made the already successful manga series by Hajime Isayama (started in 2009 on Bessatsu Shonen Magazine) a worlwide phenomen, the anime/manga series that gets big and becomes a sensation even outside of the already invested cultural circles and subcultures, like Death Note did before, resulting in anime/nerd/geek cons flooded with dozens of cosplayers in the guise of the young soldiers and their desperate struggle at gigantomachia in a fantasy Western Europe, for some years to come until the next big series that people won’t shut up about for a time.

While this means bugger all for The Asylum, as they really don’t belong in the “animesphere”, they clearly noticed the popularity of Attack On Titan (or SnK, if you really care), and find an oblique way to chomp at the popularity crumbs of both the anime series, AND to double-dip on the far more popular love letter to mecha anime and kaiju movies, Pacific Rim, which they already “mockbustered” a year later with Atlantic Rim. To really make this the perfect matrioska of creative compromises, they decided to realize this marketing manouver in the shape of a new Mega Shark movie. Continua a leggere “Mega Shark VS Kolossus (2014) [REVIEW] Attack On Titan Shark”

Earth Defense Force: Iron Rain PS4 [REVIEW] | Mechas and Motherships

Earth Defense Force Iron Rain PS4.jpg

Once in a blue moon, D3 Publisher decides to entrust a niche series like Earth Defense Force to a different developer, instead of Sandlot, who curates the main numbered series (which itself tells you that it’s niche, but not THAT niche) since the very beginning and still do nowadays.

Last time Vicious Cycle Software developed EDF Insect Armageddon (which isn’t as bad as most EDF fans make it to be), a spin-off made with the intent to try and appeal to a broader audience, by basically posing the question “what if Americans made EDF?”. The answer being a decent game that didn’t convince many estabilished fans, but did help on making the series more known. An actual ending (the plot just stops at the end) would have been welcomed, though. Continua a leggere “Earth Defense Force: Iron Rain PS4 [REVIEW] | Mechas and Motherships”

[EXPRESSO] Arknights iOS | Medicated Nation

Arknights ios splash screen.PNG

So yeah, Yostar’s new gacha game, looks a lot more like Girls Frontline (or an anime take on The Division) than Azur Lane but isn’t any of that, it’s a tower defense thingie with people befitted of the ever popular animal ears, because. The vague plot sees you as the amnesiac leader of pharmaceutical-commando company Rhodes Island, in a world afflicted by Catastrophes, bringing destruction and the precious mineral known as Originium, which infects people with the mysterious disease of “Oripathy” ( awakening powers but also being lethal in the long run), and you fight the other factions at play, the cultish Reunion and the military force of the city of Chernobog.

Plot is decent, character design good for this type of game, and gameplay wise – as i said -, it’s a tower defense affair: you put units on the available grid spaces to stop the enemy units from entering through the gate/s at the end. If anything, the surprisingly long tutorial-prologue will get you up to speed to the basics and Arknight’s minor but nice additions to the formula. The usual free-to-play bullshit isn’t that bad either, as the game gives you useful items to start with (not just crap), but of course wants you to roll the gacha for characters with an alluring design by using real money.

Aside from some inusual design choices, like characters who don’t receive exp directly from fights (instead you gotta use xp item received as rewards to level them up), Studio Montagne’s game is fairly good in itself, with a good introduction of new enemy types and objects to keep things interesting, using actual gameplay to keep you coming back, instead of just using the typical psychological hooks to make you log in something way repetitive  that basically plays itself (hi, Azur Lane).

expresso-icona