[EXPRESSO] Godzilla VS Kong (2021) | MONSTERS, FIGHT!

This review is out only now because we didn’t fuckin get the movie (officially, anyway) here in Italy until now. Streaming only, due to cinemas just now preparing to re-open in some capacity.

So, after some delays and a wait that consumed me, the monster RE-match of the millennium has finally happened, as part of Legendary’s Monsterverse.

And it delivers, it does, even though there are caveats, ones that most people already know and are willing to ignore, especially because Godzilla II: King of The Monsters already had these issues.

Plot sees Godzilla rampage in New York for unknown reasons, and the Monarch company is basically engaged to use Kong as a guide to reach his ancestral home located inside the “Hollow Earth”, supposedly common origin to all the giant monsters. This because they sensed a huge energy source there and plan to use it in order to power up a weapon capable of stopping Godzilla.

The effects are top notch, the monster fights incredibly satisfying, there’s actually a bit of personality to the monsters (even if Godzilla – by Toho’s strict decree – doesn’t talk in any way) the Hollow Earth scenario is actually quite a spectacle and interesting, even if the plot is a bit there to justify the monster fighting and not the other way around, combined with the human characters really being… just kinda there to be there, mostly coming off as annoying, stupid or a bit douchy.

And i’m “sorry”, but we spend a lot of time with them as well, they’re played by good actors, we can have better scripts and better human characters for monster movies, even by just looking at MonsterVerse’s own Kong: Skull Island.

Could have been better, but overall it’s still a blast to see, especially on the big screen.

[EXPRESSO] Godzilla Destruction iOS | Now BACK to Early Access!

Had to take this from the site because this fucking shit game doesn’t even have a splash screen. I’m NOT kidding.

The third and final mobile Godzilla game promised by Toho for this year, and the only one of the bunch that lets you actually control the Big G itself.

And because of some cosmic monkey paw’s doing, it’s also the worst of the bunch… actually, it’s shockingly bad, even without comparing to other two smarthphone titles in the same batch, it’s an impressive specimen of videogame dookie, so much i would rather play the shit Godzilla PS3/PS4 game Namco dared publishing some years back.

AGAIN.

Gameplay is pretty simple… scratch that, gameplay is just insanely primitive: you use a virtual stick to control Godzilla’s movement, and touch an enemy to either use your beam or a close range melee attack to defeat the enemy waves. Problem is, the virtual stick isn’t fixed, and it gets in the way when you attack, and you can’t do both at the same time, so you’ll inevitably get hit and will have to keep choosing the health recovery when given the option, as the levels are just insanely repetitive waves after waves of the same handful of enemies, able to do any kind of damage because of the shit controls and the lousy range of your beam attacks.

Eventually you’ll fight bosses that are also cheap as well, but i honestly got already bored sick in the first 10 minutes, it doesn’t help this one also sports no story or setting, it looks embarassingly cheap, on top of its abysmal presentation and glaring errors like english text clearly – and badly – overlaid over the japanese one, typos, obvious & bad machine translation, leading to odd word choices.

I almost expected the intro be an actual joke… but nope, it’s just THAT bad.

Waste of data, let alone time, even for free…..just don’t bother.

[EXPRESSO] Pac Man 99 NSWDDL | Last Pac Standing

It has got to this. We knew it would eventually come to this.

And to be honest it doesn’t necessarily have to be bad, or half-baked by design like Super Mario 35, which was clearly not that well thought out, but also had a very short expiration date decided on birth, so why put more effort in if we decided we’re gonna kill it 6 months later regardless?

Like Tetris 99 once was, this is currently available as a free download for NSO subscribers, but this time it’s clearly being built as a freemium thing, since it had locked modes (the single player offerings of Score Attack, CPU Battle, and Blind Time Attack) at launch and paid themes. YAY.

Even more “YAY” how even private matches are walled beyond a paid upgrade.

But the main, free attraction is obviously the eponymous “Pacman 99” mode. While everyone plays in their separate mazes, by eating ghosts you sent mini-Pacmans into other players’ games, which aren’t deadly but will slow you down, and this can be used alongside the… NOT explained at all ability to choose how the power pellets operate to create more strategies: stronger power pellets will do more damage, but the time the ghosts will stay vulnerable for less time, etc. Also, while the mini-Pacs can be simply eaten, it’s better to not ignore them completely either…

There’s a bit more to digest here in terms of extra layers over the time-tested Pac Man formula in comparison to (take a swig) Tetris 99, so it may not be as immediatly intuitive, but regardless if you use the more advanced strategies or not, it’s yet again a surprisingly simple, addictive & effective way to adapt an arcade classic, enhancing the formula for modernity without compromising or ruining it in the process.

[EXPRESSO] Godzilla Defense Force iOS | ♫ To protect Mother Earth… ♫

The second of the three mobile Godzilla games promised by Toho for 2021, advertised a month ago as Godzilla Battle Line, published by Nexon and co-developed by Neople and Studio 42.

After the odd but cute stats raising-pet simulator of Run Godzilla, now we have a more traditional offering for a mobile licensed spin-off game. It’s not exactly a proper tower defense, but more of a tapper with RTS elements: units despatch and attack automatically the enemy waves from building you can upgrade, but you can also tap on them for extra damage (especially when their weak points show up), or use the various Kaiju Cards left by fallen monsters and/or obtained via card packs, of course available to purchase for real money.

It’s a decent little timewaster, a little more engaging than the usual tapper, but it’s aggressively monetized, even if it’s oddly pushy in making you watch ads to boost stats like production speed or to get resources, instead of just saying “cough up the cash to save time”, and i feel it’s the lesser evil of the options they could have gone with. BUT it still feeds into the same objective: to get you spending real money on the card packs and batches of premium currency, especially since the game remembers you revenge can be had easier by wiewing ads, etc.

Presentation is good, the story is what you’d expect, as an EDF commander you organize a defense line to repel kaijus attacking Earth, often sent and/or resurrected by the evil aliens called Xilliens. By progressing you get new locations to build bases, the ability to summon new allies with passive abilities, new monsters (some obscure references to Toho’s non-Godzilla material), making for a decent and entertaining loop, even if you’d wish for a bit more depth to it.

[EXPRESSO] Run Godzilla iOS | Tamakaiju

Toho plans to release not one, not two, but THREE Godzilla mobile games this year worlwide, and the first one is the already available Run Godzilla, which isn’t an endless runner (despite the title kinda implying it), but more a simulator-raising game where you take care of your very own kaiju in order to… make it run like a horse.

I’ve seen people describe it as basically Uma Musume but with kaijus instead of horse girls… and it’s not that far off. And by that i mean it’s basically a stat building game where you increase the stats of the monster before taking on races, where you can just tap a button to encourage the monster to go faster, but that’s about it, you don’t control the kaiju directly.

Strenghtening the monster is done via a typical idle game setup, as you juggle resources to have enough people praying for the monster to grow, extend the time they will stay in the group, pick up apples and gems to recruit more people, and change weather to influence the growth of a some stats over others. The kaiju itself has an “expiration date” which can’t be extended, but the following generation/monster will inherit some experience points, and the loop repeats.

It’s more complex to look at than to actually play, just a thing you’re supposed to tinker with on a somewhat regular base, as timers keep running regardless, so you might come back to find the your digital “pet kaiju” (one you don’t have to feed or “poopscoop”) already dead/expired.

It’s a thing to thinker with more than play, and while it’s very honest about it, outside of the initial novelty it’s hard to care for long if you have at least another free-to-play game/app you keep coming back to regularly.

[EXPRESSO] Crash Bandicoot: On The Run iOS | N.Sane Freeconomy

After a soft-launch in some Asian countries last year, now the Crash Bandicoot runner (developed by trademark abuser & bully King, yes, i have the power of “memory”) launched worldwide, and since i still can’t find Crash Bandicoot 4 at a decent price, might as well review this.

Cortex is up to his usual stuff, which means he sent his minions to conquer various dimensions, but Coco found a way to kick their asses and save the multiverse, which involves Crash and Aku running their way through familiar levels.

After you’ve crafted the weapons required for the boss or to even enter the level, with the usual gaggle of resources needed to craft items and timers, all avoidable with the premium currency. And of course the usual gaggle of base building stuff and social integration. You might say it’s at least upfront about it being a free-to-play game, i will say that Activision and associates evidently don’t feel it necessary to even mask the issue, so they just start pummelling your resolve very early, even if you do know the shitty deal, doesn’t matter.

The gameplay itself it’s alright, i mean, a Crash Bandicoot endless runner makes a LOT of sense, it looks good and runs well, but it doesn’t really stand out in this crowded genre, even if this does have finite levels, alongside looping and proceduraly generated ones. It starts very run of the mill, but the level design does improve after the initial phase and there are some tough extra challenges.

Shame new areas and story runs aren’t that distinct or well designed to be worth the grinding and farming they’re locked behind, which only gets more taxing as the game progresses and keeps pestering you into buying the premium currency.

Vexation which isn’t optional, at all.

[EXPRESSO] Pacific Rim: The Black (Season One) (2021) | Netflix Kaijus

For whatever reason, Netflix perseveres in commissioning 3D CG anime based on popular franchises, despite them often not looking good and anime fans notorious knee-jerk reactions of disgust towards 3D CG anime.

So while we wait for Godzilla Singularity Point (which looks notably better), let’s give Pacific Rim: The Black a shot, because Legendary really wants to make this one a franchise. This specific entry (written by Greg Johnson and Craig Kyle but co-directed by Masayuki Uemoto, Susumu Sugai and Takeshi Iwata) follows a couple of siblings that find a Jaeger called Atlas Destroyer and go on a journey with it, after their parents never came back and kaijus destroyed Australia.

And you know what, an anime series spin-off is a shoe-in for Pacific Rim, but once i saw the PV, i realized why most people won’t bother… and yes, it’s animated by Polygon Pictures, which means the robots and monsters look fairly good, but the animation for the people – sporting nicely drawn character models – also has this stiff, uncanny, robotic feel to it. And this honestly doesn’t look much better than the Blame movie or the Godzilla anime trilogy Polygon Pictures also made for Netflix, while this style of “3D anime” has vastly improved in quality over the last few years.

Shame because the giant mecha battles against monsters look good and are fun, but the humans characters or the plot surrounding them aren’t that interesting, and sometimes their animation is just crap. The script, while unremarkable, tries to add something new to to the Pacific Rim universe, but it’s kinda of half baked attempt as it starts getting better only at the very end of this very short first season. Overall, it’s… alright.

A second season has already been greenlit… but i still wonder for whom exactly.

[EXPRESSO] Psycho Dream SNES | VR Movie Divers

Played via Nintendo Switch Online’s SNES service.

The other title from the February 2021 poultry batch of titles for the NSO that mildly had my attention. More than Doomsday Warriors (also developed by RIOT), anyway.

Not that i even heard of this one before, i guess because it was released for the Super Famicom only, so it never left Japan in any official manner before now. That means i had to look up the plot on Wikipedia, and thanks to that i know you play as either Ryo or Maria, two special agents called “Debuggers”, as they rescue disaffected young people that lose themselves in virtual worlds known as “D Movies”.

In this case, they have to rescue a 17 yo girl of weak constitution, expected to die in a D Movie in the matter of 24 hours..

Interesting plot, but gameplay wise it’s just your typical action sidescroller from the era: advance from left to right fighting off weird ass enemies, collecting power-ups that change or upgrade your weapon, occasionally doing some platforming, and then fighting a boss at the end of each chapter. Nothing really special by any means, and on the technical side you can tell it’s definitely an early game for the SNES/Super Famicom.

There are no major issues with the controls, no limited continues or unfair bullshit of the time (you have unlimited continues, for once), but while it gets some bonus points for the bizarre enemies and visuals that make the game live up to its title, it loses them due to sketchy performance and level designs that at times makes the stages feel either very stretched out or made a bit more confusing than needed just to pad out the overall longevity. So it ends up just being mediocre, playable but mostly forgettable.

[EXPRESSO] Prehistorik Man SNES | Accept Humanity

Played via Nintendo Switch Online’s SNES service.

So, i guess i was one of the few people mildly interested in some of the February 2012 NSO updates. Which is somehow managing to make me miss the original Virtual Console, somehow.

But i have a thing for caveman platformers, i do, so here we are.

To be fair, i didn’t expect much, especially since it comes from Titus (and if you know something about retrogaming, their name wasn’t exactly one welcomed with cheers), i wasn’t familiar with it and just figured it was gonna be a Joe & Mac clone, but this isn’t really the case. And while it’s easy to understand its existence being relegated to niche retrogaming obscurity, as the 90’s were obsessed with cavemen and dinosaurs and this one didn’t do much to stand out in the avalanche of cavemen themed movies or videogames… you might want to give this one a chance.

It’s not an unsung SNES classic by any means, no, it’s kinda generic and unremarkable, but it’s surprisingly nifty, pretty entertaining, and the while the plot see a caveman named Sam on a quest to feed his starving village, while searching for a bone graveyard so to make his tribe rich… it’s very cartoonish and fond of the usual caveman anachronism. It’s also not short, with a good variety to the levels, often putting you in control of a vehicle like a glider; and while the level design starts off fairly straighforward, more often than not it requires you to explore the levels and collect the required items, as it is still an “euro platformer”, and a pretty challenging one too.

I just wish your character’s standard attack was less crap, and the controls were a bit less slippery, but it’s a good retro platformer.

[EXPRESSO] All My Friends Are Dead! (2020) | Party Harder

Thank you newsletter for remembering me i do have Netflix, let’s review a recent polish black comedy that launched as a Netflix Original, one with the title that suggests a horror movie, even if it isn’t advertised as such, because… it just isn’t.

At a New Year’s party, a group of friends witness an avalanche of weird events, revelations, heartbreaks, including a murder, all spiralling into further chaos. There, done, this is the plot, and it actually delivers what it promises, as it starts showing the graphic aftermath of it all, then goes in full flashback mode to see how the party starts kinda normal before it completely degenerates into the expected debauchery of teen movies, only to get completely out of hand and culminate into an absolute clusterfuck of an accidental new year’s massacre.

It takes its time to accomodate you with the varied ensemble of teen stereotypes, from the mormon kid (who hallucinates and argues with Jesus), the douchy rapper-wanna-be, the desperate virgins, the gigolò, the mismatched couple of guy with milf, the slutty drunken duo ready to fuckin anything moving, and so on. But the wait it’s worthy it, as the comedy is pretty good and goes pretty well with the occasional semi-serious moments of straight up (and often brutal) drama, often to flesh out and make you care a bit more about the otherwise bi-dimensional – but funny – teen stereotypes.

But of course, not too much, as you still want people to enjoy seeing stupid teens do the usual teen crap they do in movies, and see them die in ridiculous over-the-top ways because of it. The ending is quite good, with a strong last bout of black comedy brutality to balance out the drama and any potentially saccharine way to look about it.

Recommended.