[EXPRESSO] Earth Defense Force 6 PS4 | Back To The Futures

Earth Defense Force 6 is finally here, with the infinite struggle for every new entry to upstage the previous game, and somehow it still managed to up the ante following Earth Defense Force 5, where you try to arrest and then kill God.

Admittely, it does this by relying on EDF 5 not only for continuing its batshit insane story and somehow making thing crazier via time travel…. which is a baked-in story excuse for reusing a lot of assets from EDF 5, while graphics remain identical to make even more insane amounts of enemies come at you, regardless if it tanks the framerate (it often does) by how ludicrously huge the hordes can be, in order to increase the overall challenge.

Gameplay offers some incremental QoL features that improve the experience, and they did address some issues, like better controls, there are some new locations, a good amount of new enemies and a better distribution of those… even though it’s almost made moot by the usual asset recycle and the campaign being the biggest yet, with nearly 150 missions in the base game alone; it’s still a budget game, despite D3/Namco Bandai selling it at 60 bucks, or 90 for the deluxe edition that includes Hololive EN decoy launcher weapons (which have better graphics than anything else in the game XD).

But at the core it’s EDF, mainline EDF, with all its issues, but still incredibly fun, arguably the best it ever has been, thanks to more enemy types, more flexible customization for the builds, new absurd weapons, and some welcome QoL features, like subtitles for the hilarious campy dialogue.

Not too many, as it’s a formula that ironically would fall apart if you try to “fix it”, and honestly there is still nothing quite it.

THE EDF DEPLOYS!!

[One Piece: Side Pieces | Retrospective] Cross Epoch (manga) [REVIEW]

To close off this little retrospective, there was no other choice, given the recent passing of Akira Toriyama, the author of Doctor Slump & Arale (and nothing else), may he rest in peace.

We’re also going back in time more than with the previous spin-offs (Monsters aside), as Cross Epoch was a 20 pages one-shot manga done by both Oda and Toriyama in 2006, apparently because they wanted to… actually yeah, that’s about the extent on the “why” this came to be.

Continua a leggere “[One Piece: Side Pieces | Retrospective] Cross Epoch (manga) [REVIEW]”

Earth Defense Force 4.1: The Shadow Of New Despair PS4 [REVIEW] | #summerofedf

2017 passed, and the alien menace was repelled… for 8 years, as in 2025 the Ravagers returned with a vengeance, striking from within the depths of Mother’s Earth crevices.

I’m cheating a bit as i’m not reviewing the original PS3/X360 release of EDF 4, called Earth Defence Force 2025 in the west since EDF 3 was retitled as EDF 2017, and not randomly as this is a direct sequel of the storyline in EDF 3/2017, which – as we learned by now – the series does every 2 mainline titles before rebooting itself.

Which also means it’s also a remake of sort of EDF 2/Global Defence Force, aside from bringing back some enemies from that entry (and introduces some the very same way in some missions), it also features very similar key plot beats, like the mothership being destroyed halfway through after being teased as the final boss to introduce the actual new, bigger menace.

The B-movie storyline is as fun as ever, as are the hilarious dubbing and insane dialogues shouted by the soldiers, or by some utterly cuckoo operator or scientist that almost orgasms when an air raid is carried out, as somehow this series manages to have even more ridiculous and batshit hilarious exchanges and plot points every entry, as it’s basically not really competing with anything else on the market, but itself, so – as already said by a very peculiar medical student/gaming Youtuber – it has to push the kaiju-alien ants-robots-alien robots-ufo consommè of B-movie delirium even further, and as EDF 5 later managed to, so did EDF 4/4.1 in upping its predecessor.

I’m not gonna spoil how, because the dialogues are really a trashy treat of over the top voice acting and really evoke the old 70s english dub jobs of kung fu films, just for a 50/60s sci fi style romp about aliens that might be ants, robots, both, none, and might be working in tandem.

Continua a leggere “Earth Defense Force 4.1: The Shadow Of New Despair PS4 [REVIEW] | #summerofedf”

Earth Defense Force: Insect Armageddon PS3 [REVIEW] | #summerofedf

The EDF wasn’t quite new to spin-offs, as EDF 2 got a tactical turn based spin-off, developed by thinkarts and released westward as a PAL only release under the Global Defence Force: Tactics title, but it’s fair to say this is the more well known one, as it released globally after EDF 2017 as a sort of “fail safe” title, just in case the mainline titles were too niche and “japanesy”, here’s another more tailored to western gamers of the time, developed by now defunct Vicious Cycle Software (Robotech: Battlecry, Puzzle Quest: Challenge Of The Warlords, Dead Head Fred – which i really should review, it’s an interesting little game – The Matt Hazard games, the Pac Man and The Ghostly Adventure duology, alongside a dozen or so of licensed and-or tie-in games about kid oriented IPs like Ben 10, Flushed Away and actually ended their run on a Kung Fu Panda licensed title).

Basically EDF 2017: USA Edition, as willed by D3, which i can’t blame them for, not in retrospective, as it the late 2000s-early 2010s saw basically a giant racist crusade against anything gaming related coming from Japan sweeping the industry, i lived through it and remember too well, so yeah, not surprised D3 went for this option just to be sure it got some footing for EDF.

That aside, the premise is basically EDF: USA in terms of plot as well, very B-movie stuff as expected and desired: aliens, bringing in tow robots and giant insects (and giant robots, which also include giant robot insects) invade the city of New Detroit, and is up to the Strike Force Lightning, a team of elite soldier from the Earth Defense Force, to blast them aliens bastards to bits and save the day.

Continua a leggere “Earth Defense Force: Insect Armageddon PS3 [REVIEW] | #summerofedf”

The Summer Of EDF will resume tomorrow

the new review for Summer Of EDF should’have been published today, but due what i can only described as “scholar fatigue of cramming too many exams and barely sleeping”, the review will come out tomorrow instead.

Sorry.

My (Almost) 2 Hours With The Metal Slug Tactics DEMO on Steam

I promised i would make a hands on first impressions about the demo for the Metal Slug strategy RPG spin-off, Metal Slug Tactics, and i knew the demo was gonna be available to grab for a limited time… though i misread the news article posted by the developer, Leikir Studios, because i assumed it was gonna be a limited time release to get… but it was actually always meant to become unavailable after June 17th.

It was eventually extended until June 27th, but i didn’t know that, i just assumed i could keep using the demo, but again, i’ll take some of the blame, as the announcement article said “will be live until June 17th”, the dev team could have made it more clear this was a demo meant to self

As i didn’t know that i put off finishing the demo until i had some free time for that, only a week too late, and to find the “play” button for the Metal Slug Tactics demo in my Steam library turned into a “Purchase” link redirecting to the store page… even when you can’t actually buy the game yet, in any form.

This means i didn’t play and finish the final maps of the demo region, but i did write 2 pages of impressions, notes and clocked 96 minutes into the demo, which is more than enough to get the feel for the game, so, instead of a proper hands-on article, you’re getting this “salvage write-about” thingie, because i do have something to say about the game, even in this early demo stage, which show the game is far from being in the “larval” stage, despite some features not available, like controller support, as the devs clearly stated both in the Steam store page news and in the demo itself.

Compromise is a bitch but i do wanna keep my word, so here it goes, fellas.

Continua a leggere “My (Almost) 2 Hours With The Metal Slug Tactics DEMO on Steam”

Earth Defense Force 3 AKA Earth Defense Force 2017 X360 [REVIEW] | #summerofedf

When of i think of when the series officially, globally managed to “hit it big”, Earth Defense Force 3 is when it actually happened, after word of mouth did its thing and helped reach the audience for a more arcadey and un-serious gaming experience, almost a pure one, if you want.

Sorry, Earth Defense Force 2017, as it better known, which is a fitting title for another reason besides keeping in tone with the 50/60’s style of sci-fi cheese, and the obvious hiding of this being the third entry of the series (the main one, anyway) to make the new potential audience of the previously Playstation centric IP not feel like they were missing out.

The reason being curiously a story one, as with EDF 2017 will start what would become a recurring approach to the plot, as in this does not follow up from the events of EDF 2, nothing from that game is ever mention, because EDF 2017 it’s a remake of the first EDF, which was set in the…. back then still not that far away year of 2017.

Continua a leggere “Earth Defense Force 3 AKA Earth Defense Force 2017 X360 [REVIEW] | #summerofedf”

The Summer Of EDF & The Shark Six

So, to celebrate EDF 6 finally releasing westward in late July, we are gonna have ourselves a little Earth Defense Force retrospective, covering all the games yet not reviewed here (EDF 5, EDF Iron Rain and EDF World Brothers – alongside the PAL release of the first game in the series – have already been covered, FIY), mostly mainline ones, with 4 reviews spread across June and July.

This was already planned as such before D3 finally put down an actual release day (after the delay from spring 2024 to summer 2024), and since those months will have the now regular weekly release/cadence for articles/reviews, i’m also bringing back the sharks with 6 selected films about these poor animals, with 3 reviews per month.

August will be a surprise. For now.

Also, an expresso review of Furiosa – A Mad Max Saga is coming up next.

Mitsurugi Kamui Hikae STEAM [REVIEW ] #meleemay

Since i did already cover The Initial and the “sequel” hasn’t yet gone on sale on Steam, i feel it’s time to revisit (so yeah, it’s technically a rewrite in the sense that some of my opinions didn’t change over time, but it’s also a revision i wrote from scratch) another Oneechanbara adjacent title from the indie tier of Steam “famous” japanese hack n slash games heavy on the “school uniform cum swords” anime-derived aesthetic, the kind where you’d expect the dutch wives looking characters to randomly start fucking in a robotic, unappealing fashion, if you didn’t already know this was just a fan service-y hack n slash.

This was actually a fairly popular release, as in it was a smash hit when released during Comiketto 84 (AKA the 2013 august edition of Comic Market, that huge japanese only event) by his developer-creator Zenith Blue, and in March of 2014 PLAYISM picked it up to distribute and localize it in English for a worlwide Steam release.

It received a limited physical PS4 release via Limited Run Games and it’s also available digital on PSN and X-Box systems, FIY, but i got it in a bundle playable via Steam years ago, so i’m reviewing the Steam release alone, sold at a MSRP of 10 bucks.

Continua a leggere “Mitsurugi Kamui Hikae STEAM [REVIEW ] #meleemay”

Godzilla GB [REVIEW] | Chibizilla Made A Maze

the lesser known but far funnier PAL cover of the game.

Yep, the one you might remember as part of the AVGN Godzilla episode, with the Godzilla chibi sprites, Puzzle Bubble-esque music, we’re doing this Godzilla game this Giant Monster March, because why not after downing shitty licensed affair such as – but not limited to – the PS3-PS4 Godzilla game?

Curiously, this isn’t an entirely random game, per sé, as this Game Boy title is actually a port of the MSX title Godzilla-kun by Compile (yes, the same company that would become Compile Heart and crank out Neptunia titles by the dozens), done by Compile themselves, and the game in turn was based on Godzilland’s merchandise line that had chibi versions of Big G and the various kaijus.

The only differences between the original japanese GB release and the localized American & European ones is the rescue target, as in the original japanese version various monsters kidnap Godzilla’s girlfriend, Bijira (which was apparently a thing), and the western one they kidnapped his son, Minilla, and trapped him in a maze.

Continua a leggere “Godzilla GB [REVIEW] | Chibizilla Made A Maze”