[EXPRESSO] The Peace Keepers SNES | The Suplexing Complex

Played via the SNES- Nintendo Switch Online’s service.

And i gotta say, despite Nintendo handling this service.. in a totally Nintendo way, sometimes there are surprises, like this forgotten SNES beat em up by Jaleco, actually the third of the Rushing Beat trilogy (which also includes Rival Turf and Brawl Brothers, the latter already released on the service), at least it was originally. I’d say this is a fairly obscure release, as i never even heard of its existence, even by name.

Playing it, i realized why it slipped into obscurity so easily. Just plain ol’ crap in a market – at the time – saturated with tons of titles like that, often better.

It’s hard to say The Peace Keepers is “bad”, as it pretty much plays like Final Fight (aside from a plot that throws movie clichès AND literary references into the pot, with mutants, villains named Iago and places called Ozymandias Island), but it’s not a fast paced affair. Also, the combination of slightly stiff controls and the screen never scrolling properly to the right leads to you dashing into enemies’ fists, not that the game really ever throws tons of foes at you. Which is “good” because each takes more hits than it should to go down in a game like this, making the throws (already a bit too efficient than punches, in a brawler) pretty much mandatory to get anywhere.

Branching paths leading to different bosses and endings are nice but aren’t enough to make the story seems more than a jumbled sequence of scenes. And for some stupid reason the game by default just has the sound effects and ambient noises, i almost went the whole game wondering if the game had no actual music. It does, but you have to change a setting in the options.

[EXPRESSO] Blazing Chrome NSWDDL | Olympus Has Fallen

21XX A.D.

Capitalization of vaguely remembered decades run rampant in the dystopian future where a war against “ze machines” is unfolding. As humanity last stand, the last survivors of a suicide mission, with the main characters designs clearly – “just because we like it” – made to evoke Appleseed’s Dunen and Briareos, you’ll have to attack the enemy HQ in a desperate, last bout of run n gun action.

From the developers of Oniken and Odallus comes a surprisingly good retro 2D run n gun, one that not only evokes the 16 bits days of yore via the usual (but also quite crisp) retro aesthetic, but also because it’s basically Contra III (the weapons will make it even more obvious), with an evasive roll manouver and a Metal Slug-style close quarters knife attack added for good measure. But still, a very good recreation of Contra with enough in it to not just make it a “clone”, made by people that know what to keep from the classics, and where concede to modernity in order to avoid fidelity over quality.

It’s a 6 missions/level affair, but they’re well designed, quite packed and keep the tradition of changing things up with motorcycle sequences, mechsuits, faux-3D shooting sequences, etc. It’s the kind of game that is by design not particularly long, but it’s also very challenging, hard but never soulcrushing difficult, you always feel you can win if you try again, learn and improve. It also gets the arcade type of replayability perfectly, and you’re given various difficuly settings that add or remove “comodities” suck as saving or extra lives. Add in extra playable characters, boss rush mode, and even options for speedrun, and i really can’t recommend this enough.

Shoutout to my buddy Chaosknight69 on Backloggery for recommending this one.

Loved it!

Mega Shark VS Kolossus (2014) [REVIEW] Attack On Titan Shark

Mega Shark VS Kolossus 2014
This is from the trailer, btw.

In 2013, the first season of the Attack On Titan anime was launched, and effectively made the already successful manga series by Hajime Isayama (started in 2009 on Bessatsu Shonen Magazine) a worlwide phenomen, the anime/manga series that gets big and becomes a sensation even outside of the already invested cultural circles and subcultures, like Death Note did before, resulting in anime/nerd/geek cons flooded with dozens of cosplayers in the guise of the young soldiers and their desperate struggle at gigantomachia in a fantasy Western Europe, for some years to come until the next big series that people won’t shut up about for a time.

While this means bugger all for The Asylum, as they really don’t belong in the “animesphere”, they clearly noticed the popularity of Attack On Titan (or SnK, if you really care), and find an oblique way to chomp at the popularity crumbs of both the anime series, AND to double-dip on the far more popular love letter to mecha anime and kaiju movies, Pacific Rim, which they already “mockbustered” a year later with Atlantic Rim. To really make this the perfect matrioska of creative compromises, they decided to realize this marketing manouver in the shape of a new Mega Shark movie. Continua a leggere “Mega Shark VS Kolossus (2014) [REVIEW] Attack On Titan Shark”

Mega Shark VS Mecha Shark (2012) [REVIEW] | Fins Of Steel

Mega Shark VS Mecha Shark 2012

Of course this doesn’t follow from the last movie, not even the post credits scene implying a kaiju encounter next time… but it wasn’t completely off, because now we have the main monster facing against a robot version of itself, made a classic trope by Godzilla Vs Mecha Godzilla decades ago.

Kinda surprised it took until the third movie in the series for this direction, honestly, but i guess third time is the charm, and very welcome given the series quality so far. Continua a leggere “Mega Shark VS Mecha Shark (2012) [REVIEW] | Fins Of Steel”