Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind

Ah, yes, Bladestorm, the ginger step-child born of enabling Omega Force to once again make something that isn’t a Warriors game (it’s worth remembering they once did also do fighting games and RPGs, among others), yet isn’t one of Koei historical turn based grand strategy titles like Nobunaga’s Ambition or Uncharted Waters, but more like a real-time Kessen.

This time around we’re taking a break from the Three Kingdoms, Sengoku era Japan or Asian history in general, as we’re going back to the middle ages, yes, but Europe this once, in the 14th and 15th centhury, to revisit the events of the Hundred Years War between France and England.

And of course this comes with a big, gynormic “loosely based on” sticker, because it’s a videogame, it’s a videogame based on historic events by the Dynasty Warriors developer, so you already know historical accuracy isn’t gonna be on the table as the main course, or barely at all, because who gotta have historical figures like Gilles Rais and John Talbot interact, and also give them very flamboyant anime style design… why the fuck not?

The plot is told mostly in cutscenes (that develop the various character arcs and of course take a lot of liberties in terms of characterization for the historical figures represented, designs aside), as your player customized character is just another dude in a mercenary band that happens to be involved in the conflict at hand and participate in both “trivial” and important battles of the war, with the option to side with either faction and also save Joanne D’Arc, if you want.

This was true for the original PS3/360/PC release of the game back in 2007, but we’re tackling the expanded port for PS4/X-Box One/Steam, Bladestorm: Nightmare, the PS4 version specifically (as apparently the PC port of this that’s on Steam is shit on a stick, and being an older Koei PC port, yeap, i believe it), which adds some features but mostly a new fantasy campaign that gives this release its new subtitle, Nightmare, which we will tackle later.

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[EXPRESSO] Metal Slug Attack Reloaded STEAM | Freemium Free

So, yeah, this was unexpected, not unprecedented, but definitely unexpected, especially due to how quickly modern SNK put out and closed these free-to-play Metal Slug spin-offs.

But yeah, now the second tower defense Metal Slug title (Metal Slug Defense was a bit too old and kinda left unsopported for years, so it made sense to bring this one out of the freezer) is back as a 10 bucks single purchase, no microtransactions, timers or limited energy to play, none of that.

I’ve actually played quite a bit of the game when it was free-to-play on iOS, so it’s both kinda cool and weird to see it back as an actual game, you know, the ones you pay once and are actually meant to be played without the serpent of Eden asking for your credit card info.

I find it’s actually playable now, as the original release was notable worse in fighting anyone that didn’t wanna pay up, incredibly aggressive, a lot worse than Metal Slug Defense was, too.

Still, it’s a fairly mindless tower defense title, somewhat enjoyable despite very little strategy and little depth to it (which was also true of Metal Slug Defense, btw).

That said, it’s not a remake and it serves as a testament that nothing is actually free in free-to-play, because the design is untouched, meaning that the game is still unbalanced, heavy on difficulty spikes and grinding, holdovers that make littles sense without the F2P monetization, like the gacha to recruit units for which you’re given a fuckton of what was the “premium currency”.

Kinda odd as they also kept in the PvP online battles, but i guess why not, it’s not like they were gonna even try to balance this thing, it would have required pretty much making a new game from scratch.

P.S.: This review was made after playing the game a little after launch, pointing this out because this review has been (coincidentally) posted just before SNK announced in late November a vague free update coming in the future.

[EXPRESSO] Godzilla Battle Line iOS | Army Mon’

So, you may or may not remember i tried to review this one alongside the other two mobile smartphone free-to-play Godzilla games Toho put out in 2021, the now (thankfully, as it was ugly and very, very shite) defunct Godzilla Destruction and the weird Uma Musume-ish training sim Run Godzilla.

Problem is that Battle Line didn’t work on my smarthphone, try as i might it would just crash after it booted, every single time. Almost 3 years later, with the prospect of the new Monsterverse film that will have Godzilla and Kong “collab” (and 2024 marking Godzilla’s 70th anniversary), i went to see if it was still available to download… and yes, for some fuckin reason now it works, despite my smarthphone being fairly outdated, better late than never.

Godzilla Battle Line is actually a decent little RTS-thingie where you battle other human players by placing down what are basically toy-sized monsters, vehicles and weapons from the Godzilla franchise, all to overwhelm the other leader monster on the opposite side of the battle grid while defending yours.

Despite the cheapish production values, i do like the “playing with Godzilla toys on a diorama” aesthetic, there is some depth to it, over time it has had many updates (the latest adding Godzilla Minus One content), and despite the focus on versus matches, there’s also a single player mission-based mode.

Sure, its a gacha with a “battle pass”, some obnoxious in-game ads, i’ve heard cheaters are a thing…. hard to tell because right now the game it’s nearly unplayable, is THAT unstable, prone to crashes and costant disconnections at any time.

When it works, it’s actually a fun lil’ game, the free to play elements aren’t the worst, so if you’re into Godzilla it’s worth a punt at the very least.

Pikmin 4 NSWITCH [REVIEW] | Enter The Dogbus

10 years after the last mainline game, the beloved Nintendo series about floral strategy and cutesy war PTSD is back with Pikmin 4 for Nintendo Switch, and i was even more eager to get my mittens on it after replaying for review & funsies Pikmin 3 in its Deluxe edition-port on Switch.

Who am i kidding, after devouring the demo, i was ravenous to get into the full game ASAP.

Story is fairly typical Pikmin, as in, you know the deal by now: people keep crashlanding on this damn planet. And by people i mean poor Olimar, that crashlanded on the planet, sent out a SOS call, but then the rescue team itself had troubles with the ship, so its up to you, as the new recruit of the Rescue Corps (an intergalactic rescue organization) and one of its few “non-scattered around” remaining members to get the whole crew back together, then find and save Olimar, whom also sent them various pages of its journal.

Someone seem confused in terms of when it happens, even confusing it for a reboot/remake of the first game’s story (i guess since Olimar here too used Pikmins to get back the scattered pieces of its rundown but beloved ship, the Dolphin)… dunno why, but yep, since Olimar and Louie are involved too, and we get the new group of cute potato aliens also discuss of Koppai, the planet from where the expedition group of Pikmin 3 came from to avoid famine, heck, even an inhabitant from that planet later becomes an important plot point.

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