[EXPRESSO] Super Star Path NSWDDL | Match-3 Shooter Mess

After quite enjoying Bot Vice, i decided to check out the others games the spanish DYA Games had on the Switch eShop, and this one got my attention, especially because of the concept, a mixture of puzzle game and 2D spaceship shooter.

And it was on sale for 1 buck.

Basically, it plays like a standard 2D spaceship shooter (down to the vertical scrolling), but the aliens and obstacles are placed in a still grid like they’re puzzle pieces, so shooting a row of aliens of the same color triggers a chain reaction, making nearby aliens of different colors crystalize into unbreakable blocks. Defeated aliens also leave behind gems, emeralds (3 for stage to collect) and upgrades, which can be used to buy more spaceships and upgrade their stats.

This… until you reach the level’s boss, then the pace speeds up considerably, the puzzle elements are thrown away all together, and you can use autofire. You’ll need it, since the bosses are fast and hit hard even at the beginning, throwing bullet hell style projectile patterns, quite jarring, even when you know it’s coming and you bought/upgraded better ships…it just feels like a different game, and i feel it’s done to just pad the longevity out a bit, as you have only 6 levels, each longer and featuring some specific obstacle/damage.

Problem is arriving to the bosses themselves it’s more a matter of luck than anything else, due to badly randomized level layouts, which result in many runs where you simply can’t do anything to avoid dying, trapped by the enemies patterns to be crushed by the scrolling in a way or another.

Shame, because the idea is nice, but for how short lived this game is, it’s mostly a frustrating, unbalanced pile of aggravation more than anything else. Disappointing.

P.S.: Also, don’t bother tackling the final mission unless you have ALL the emeralds, because even if you manage to kill the boss… you will die anyway if you don’t already have all the emeralds. No, the game doesn’t make it clear you NEED to get them all to even finish the game, it just says that you need to get them all, implying they’re important to the story and in general to the game, in the How To Play section.

Fuck you too, Super Star Path.

Please never pull shit like this again. Just don’t.

[EXPRESSO] Bot Vice NSWDDL | Cyberpop Lane Cabal

Bot Vice’s story is basically a nostalgic mash up of 80 and 90s, with the animesque character designs, the heroine sporting a tank top, attitude and a bionic arm with weapons (heck, the application’s icon is a reference to Alita Battle Angel), as she fights an army of animal themed cyborgs at the orders of the villain, ready to blow up the Nakatomi Building (and quote Terminator, Robocop, AND Beavis And Butthead, because), symbol of the decadent cyberpunk Bot City.

Surprisingly, alongside a nice retrostyled soundtrack you get voice acting for the cutscenes (which could have been shortene), and decent voice acting as well, fitting the whole “self-aware, shameless reference spouting” glut so typical of this sub-set of retro indie games. It comes off as cute, but thankfully Bot Vice it’s also a very tough “gallery shooter” in the style of Cabal and Wild Guns, as in you move around the bottom of the screen, shooting and rolling to avoid enemy fire, collecting special weapons with limited ammo and also using taking cover, which can be destroyed.

And it is tough, quite merciless, even at the beginning, so you’ll need to master moving around, rolling and using cover, as each level is a short but intense battle arena, culminanting in a boss fight. Oddly, the game puts an overall time limit for you to finish all stages in, despite the stages being short and not that numerous, even more as the game doesn’t detract the time spent re-trying stages.

The developer Dya Games managed to do a lot with the “gallery shooter” setup, making for an intense, short but sweet experience, quite challenging and with enough replay value, thanks to its arcade perfect setup, extra difficulties and a bunch of extra missions.

Recommended, even more when it goes on sale.

Knack II [PS4] [REVIEW] | Knack Me Twice

Developed By: Japan Studio

Players: 1-2

The very existence of this game is big “?”, not only because it came out 4 years after the first Knack, bamboozling the gaming community at large, given how widely hated and reviled the first game and its titular protagonist were. Again, it’s worth remembering that the fist Knack was both a critical and a financial failure, and didn’t do worse in revenue because it was a launch title, so there wasn’t much else to play at the time on the newborne console.

In a way, i can understand why someone at Sony did ultimately greenlit this, as an underdog story for this pitiable franchise (and main characters) would have been nice, and proof you can turn thing around with a sequel; it has been done before, after all, so why can’t Knack be redeemed of his sins?

There are many reasons for that, but let’s start from the beginning, meaning the story.

(review based on a playthrough on Normal, for review purposes)

Continua a leggere “Knack II [PS4] [REVIEW] | Knack Me Twice”

[EXPRESSO] Creators – The Past (2019) | Star Odissey Barbarian Italian Gods Of Space Magick

You might be wondering what the hell is this.

I did too, until i remembered the name from 2019’s edition of the Lucca Comic & Games convention in Italy, but i never “investigated” and i….completely forgot about it.

Then again, they didn’t market it AT ALL, despite being an italian production with William Shatner and Gérard Depardieu, alongside a cast mostly made by americans, italian actors at their first role and italian musician Angelo Minoli.

The year is 2012, and an extraordinary planetary aligment is about to happen. The eight members of the Galactic Council (each governing their own planet as a “Creator”) meet to discuss of the coming events, but following an incident they lose an essential artifact, and task a human girl to retrieve it before the planets disalign.

This is the basic gist… the movie itself it’s INSANE, it really lives up to the “colossal” monicker, as they basically threw together 3-4 movies. And – as you would expect – it gets confusing, as the sub-plots splinter into smaller sub-plots, each of the Creators has their hidden agenda, and the movie just keep throwing things at the viewer, like Jesus Christ, aliens abductions, conspiracies, sword and sorcery bits with scorpion-men, the very specifically italian “battle of the oranges”, etc.

And YES, all these things are connected together. The drawback is that with that many subplots and a runtime under 2 hours, some are abruptly resolved in seconds. Often because the movie just makes up new bullshit rules to do so. It’s anything but boring or stale, it’s visually intriguing, there is definitely dedication and ambition here, alongside a lot of money for an italian production of this type.

It tries to set-up sequels.

… I really wouldn’t mind, at all, but i “feel” they ain’t gonna happen.

[EXPRESSO] Brawl Brothers SNES | OH, Maize!

Played via the SNES – Nintendo Switch Online’s service.

Since i reviewed the last game in the Rushing Beat trilogy (as in, what became of it when Jaleco brought it over as The Peace Keepers), might as well do the second one, or – more appropriately – the western release of Rushing Beat Ran. But since it’s an emulated game, the old code for playing the japanese version works here as well.

And if you go to The Peace Keepers back to Brawl Brothers, you’ll find it hard to believe this one came before, because it’s noticeably the better game, right away it’s obvious, as absurd as it is.

That said, while the gameplay is decent, it apes Final Fight , yes, it also has 4 stages, each being twice as long than usual, long for the sake of it, without the enemy variety to fully sustain it (even for the era)… AND if the pacing wasn’t hampered by the maze-like sections. On paper they should spice things up, make the game less mindless, but they are just obtuse and stupid, as the level design doesn’t comunicate or hints at the “right way”, but its quite happy to still tell you to “GO=>” even when it will lead you into looping into the same ¾ nearly identical corridors.

So 15 minutes in and you will have to either keep trying to access the sewer’s doors in random order or go look up a guide if you wanna save some time. More baffling, this “maze crap”, while it bogs down an other decent – if flawed – game for the time, isn’t even a complete deal breaker, as it applies to just 2 specific sections of the whole game … and it wasn’t even in the Japanese version to begin with.

Xeodrifter NSWITCHDDL [REVIEW] Mecroid

Xeodrifter is a confusing game, to me.

Ok, you’re an indie game developer, you wanna basically made your own game and be unsubtle as possible for the inspiration behind it, and being inspired by Metroid isn’t a bad thing, let’s put it that way.

But i don’t get why do your “Metroid tribute” and fashion it after the original Metroid on NES gameplay wise. I get why you’d wanna make a nostalgia inspired game after the action NES titles, but Metroid isn’t action, it’s exploration, and frankly it’s vastly outdated today, and was already improved upon by the other titles in the series, and then by Symphony of Night.

Continua a leggere “Xeodrifter NSWITCHDDL [REVIEW] Mecroid”

[EXPRESSO] Blazing Chrome NSWDDL | Olympus Has Fallen

21XX A.D.

Capitalization of vaguely remembered decades run rampant in the dystopian future where a war against “ze machines” is unfolding. As humanity last stand, the last survivors of a suicide mission, with the main characters designs clearly – “just because we like it” – made to evoke Appleseed’s Dunen and Briareos, you’ll have to attack the enemy HQ in a desperate, last bout of run n gun action.

From the developers of Oniken and Odallus comes a surprisingly good retro 2D run n gun, one that not only evokes the 16 bits days of yore via the usual (but also quite crisp) retro aesthetic, but also because it’s basically Contra III (the weapons will make it even more obvious), with an evasive roll manouver and a Metal Slug-style close quarters knife attack added for good measure. But still, a very good recreation of Contra with enough in it to not just make it a “clone”, made by people that know what to keep from the classics, and where concede to modernity in order to avoid fidelity over quality.

It’s a 6 missions/level affair, but they’re well designed, quite packed and keep the tradition of changing things up with motorcycle sequences, mechsuits, faux-3D shooting sequences, etc. It’s the kind of game that is by design not particularly long, but it’s also very challenging, hard but never soulcrushing difficult, you always feel you can win if you try again, learn and improve. It also gets the arcade type of replayability perfectly, and you’re given various difficuly settings that add or remove “comodities” suck as saving or extra lives. Add in extra playable characters, boss rush mode, and even options for speedrun, and i really can’t recommend this enough.

Shoutout to my buddy Chaosknight69 on Backloggery for recommending this one.

Loved it!

Gamera The Complete Collection UK BLURAY [REVIEW] | Absolute Pristine Turtle Meat, Really Neat

Gamera The Complete Collection UK complete set

Arrow Video keeps being a shining beacon of light in a world where companies are planning to stop making physical media all together, so they can hold properties hostage on another streaming service with no guarantee film and series will always be there, or there in a matter of months, for that matter.

This time they bring us a collection that will make kaiju fans furiously ejaculate, and for good reason, as there wasn’t any complete collection of the beloved Gamera series, there were some boxsets for the North American market, but nothing complete, and here in Europe TM we got it far worse, Italy especially, as they brought only 5 five of the Showa Era, often calling Gamera “The Great King” and retitling the movies to imply it’s Godzilla or King Kong, with craptacular marquee artworks to boot.

But now it’s all good again, as this boxset (which i preordered as soon as i saw it) is shipping worlwide, and it’s all english… but it’s also a limited release, so i’m just gonna say this to interested fans: stop reading, and get it RIGHT NOW, this is pricey and there aren’t gonna be that many copies around, so just go. Definitely worth the price, it’s not cheap, at all, but it’s worth every single cent. Continua a leggere “Gamera The Complete Collection UK BLURAY [REVIEW] | Absolute Pristine Turtle Meat, Really Neat”

[EXPRESSO] Tenet (2020) | Time After Time

Tenet_movie_poster.jpg

Ah, yes, Christopher Nolan tale of Batman against one of his most obscure villain, Palyndrome. Or maybe it’s a live-action Tin Tin adaptation in disguise.

FIY: i watched this in theathers with social distancing enabled, but then again, i remember i’m Italy-based, which happens to be kinda lucky for me in this particular istance. Don’t go to theathers if there any chance to get the plague, not worthy it.

So, Nolan is back into the game, bringing his lavish and twisting narratives into the spy movie genre, with Tenet, where a CIA agent gets recruited for a secret mission, launched into action only knowing the word “Tenet” and that at stake is avoiding World War III. Oh yes, also, there is time travel involved, so good luck.

Like most movies that center their story about time travel, Tenet has his own specific rules (outside of the obvious ones like paradoxes), which are unique, but are also a bit confusing. The script and direction by Nolan help juggle all the time travel hubba without leaving plot holes or anything like that, but at times, even with some choices made specifically to avoid them being confusing – or more confusing -… some scenes feel too busy, way too busy. Even so, it’s always quite the spectacle, even when you aren’t exactly sure what exactly is happening, a highly entertaining spectacle, the plot is worth watching unravel all the way through its 2 hours runtime, and you have a great cast (as expected) with John David Washington, Robert Pattinson, Kenneth Branagah, Elizabeth Debicki, Hamish Patel.

Oh, yes, Michael Caine is in the movie for 5 minutes, being very british.

Good movie, even if at times confusing (not incomprensihible, but confusing), and with a tone that feel a bit too “composed”, even for Nolan.

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