Platformation Time Again # 9: Croc: Legend Of The Gobbos PS1 | PS4, PS5 | GBC

HISTORY

Given it’s quite well known how Croc came to be, i’m tempted to brashly summarize things, as most you already know this was originally a Yoshi game Argonaut Games (more famous for their collaborative work in the original Starfox/Starwing on SNES) proposed to Nintendo in 1994, only for it to be rejected, but instead they reworked the prototype (which was a mix of Mario Kart and Super Mario World called Yoshi’s Racing) into their own IP as 3D platformer, and since they cut direct ties with Nintendo after the original Star Fox 2 – which also had Argonaut involved in developmente – was cancelled, in 1996 they shopped around for publishers until settling with Fox Interactive, as they wanted to make a multimedia franchise out of it.

This is a very succint digest of the story… or is it?

Yes it is.

It said that since the Yoshi Racing prototype was presented in 1994, and it might have strongly influenced Nintendo with the “similar project” they had already in development, which would turn out to be – what else? – Super Mario 64….. but then again, this was said by Argonauts Games founder, Jez San, in 2013 Eurogamer interview, while in a 1997 interview he more cautiously – and correctly – said the similarity between the two games might have been completely coincidental.

Even more so since – as just pointed – Nintendo already had SM64 in development and it’s not like they were many example of 3D platformers before 1996, aside from the original Jumping Flash, which is still peculiar since it’s also a first person 3D platformer, and no, Beam Software’s Bug! was more of a 2.5D affair than a proper 3D platformer.

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Platformation Time Again #4: Pac Man World/Pac Man World Re-Pac PS1 | PS4 | GBA

HISTORY

Pac Man needs no presentation, so ingrained as an icon of videogames from their golden era of the arcade machines, that even your grandma knows what it is.

But the 80s were far gone even back when Pac Man World released in late 1999 for the original Playstation, and Namco Bandai was struggling to find how to reinveint his legacy franchises or make new successful ones in the wake of the financial recession in Japan at the time.

Pac Man World was made specifically to celebrate the series’ 20th Anniversary, and Namco (not yet Namco Bandai) figured to play it fairly safe: 3D platformers were on the rise and “all the rage”, everyone with some cash to spare was throwing mascotte characters at the wall to see what would stick or syphoon some of the leftover bread from the success of Mario and Sonic, heck even Bubsy tried this new fangled substance known as 3D by injecting it between its bobcat toes.

So why the fuck not, since Namco did have a popular mascote character already, one that was iconic and synomous with videogames and not a pantless cat with a shirt, the formula had already had its success stories so there was a blueprint and a track record to try emulate, Pac-Man was becoming old enough to drink in most countries, so fuck it, we’re going platforming in tridimensional fashion… and it was a success.

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Super Mario: The Great Mission To Rescue Princess Peach! (1986) [REVIEW]

Before this deal of an animated Mario movie was written between Nintendo and Illumination, heck, 7 years before the infamous live-action film with Bob Hopkins and John Leguizamo, Nintendo already had its Super Mario anime movie, with Super Mario: The Great Mission To Rescue Princess Peach, based on the seminal Super Mario Bros game, which was released just 1 year prior.

While not totally unknown, for years it had been quite the rare, obscure and elusive piece of forgotten Mario media, with some horrible VHS rips flying around the web of thing, until some absolute chads in 2021 came together to fund and execute a 4K restoration project of the film from a rare (possibly even the only surviving) 16 mm print secured by another madlad called “Carnivol”, and then put it on Youtube for free, with updated (and upgraded) english subs.

So you can easily check it out there, not gonna put the link directly because Nintendo, but the effort it’s more than laudable and the people behind the restoration deserve some money thrown at them.

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Super Mario 3D All Stars NSWITCH [REVIEW]

I pointed this out in a previous post, and i have to yet again: the fact this was not only released with limited printing for retail copies, but with an expiration date of 6 months even for the digital version (still priced 60 bucks). It’s insane, even more since the collection doesn’t include Super Mario Galaxy 2, i’m pretty sure it would have fit in a Switch cartridge, but for whatever stupid reason is not in the collection. Maybe to be sold as a separate remaster for full price as well, who knows.

Only Nintendo could pull shit like this and get away with it.

Yes, i got a physical copy of it. No, i didn’t pay extra, i just placed my pre-order fast. Fuck scalpers.

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Review of Super Mario 3D All Stars coming later

I secured a physical copy of the collection, had to move fast, because i’ve been in this hobby long enough to have seen this happen before with my own very eyes, and i didn’t want to give money to Ebay scalpers. Which are already selling copies of the game for 120 bucks. As one could expected.

Still, the fact that even the digital version is priced 60 bucks and has an expiration date of 6 months it’s fuckin absurd. Only Nintendo could pull shit like this and get away with it. I understand those who decided not to bother with this All Stars collection, given the manifactured scarcity (if this doesn’t make that abundantly clear, nothing will), all the bullshit that follows in second hand marketplaces, the price, and the absurd lack of Super Mario Galaxy 2, which i would argue was even better than the first.

I guess that for another All Stars 3D Collection containing 3 games for 60 bucks, or a full priced port-remaster-thingie with extra content like for Super Mario 3D World.

I did want the collection as a physical cartridge, so i managed to pre-order it, and i will write a review once i got my hands on the game next week, and i play for a decent amount of times the games themselves. It will be one for the books, as in most of the people who have pre-ordered it are either collectors, people who already played the games on their original console releases and want to have them on Switch as well (because it’s easier than dusting off the Wii or Gamecube, even if you still have them at hand and working), and in general the “already converted”, so to say.

Putting this out now because i would like to focus on the collection itself more than the bullshit surrouding it, which of course i will address anyway.