Tank! Tank! Tank! WIIU [REVIEW] | The Tank Defence Force Deploys?

Nintendo ported the shit out of the Wii U library, reasonably so, hence there are very few exclusives that are “trapped” on the Switch precedessor… most are crap like Devil’s Third and Sonic Boom: Rise Of Lyric, Animal Crossing: Amiibo Festival, some sports-fitness games or party games, and somehow STILL the HD ports of Wind Waker and Twilight Princess.

Tank Tank Tank is technically not an exclusive, since it’s a port of a 2009 arcade game published and developed by Namco Bandai internally (itself a spiritual successor on a previous arcade game by Namco, 1996’s Tokyo Wars, according to Wikipedia), rereleased in 2012 on Wii U, serving as launch title for the console in North America.

It was initally released digitally as a free to play thingie where you could play the single player campaign for free but had to buy the various multiplayer mode as DLC (which it eventually reverted to 1 year later) but it was also released physically as a complete package, which its the version i own and i’m basing the review on.

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[EXPRESSO] Earth Defense Force 6 PS4 | Back To The Futures

Earth Defense Force 6 is finally here, with the infinite struggle for every new entry to upstage the previous game, and somehow it still managed to up the ante following Earth Defense Force 5, where you try to arrest and then kill God.

Admittely, it does this by relying on EDF 5 not only for continuing its batshit insane story and somehow making thing crazier via time travel…. which is a baked-in story excuse for reusing a lot of assets from EDF 5, while graphics remain identical to make even more insane amounts of enemies come at you, regardless if it tanks the framerate (it often does) by how ludicrously huge the hordes can be, in order to increase the overall challenge.

Gameplay offers some incremental QoL features that improve the experience, and they did address some issues, like better controls, there are some new locations, a good amount of new enemies and a better distribution of those… even though it’s almost made moot by the usual asset recycle and the campaign being the biggest yet, with nearly 150 missions in the base game alone; it’s still a budget game, despite D3/Namco Bandai selling it at 60 bucks, or 90 for the deluxe edition that includes Hololive EN decoy launcher weapons (which have better graphics than anything else in the game XD).

But at the core it’s EDF, mainline EDF, with all its issues, but still incredibly fun, arguably the best it ever has been, thanks to more enemy types, more flexible customization for the builds, new absurd weapons, and some welcome QoL features, like subtitles for the hilarious campy dialogue.

Not too many, as it’s a formula that ironically would fall apart if you try to “fix it”, and honestly there is still nothing quite it.

THE EDF DEPLOYS!!

Earth Defense Force 4.1: The Shadow Of New Despair PS4 [REVIEW] | #summerofedf

2017 passed, and the alien menace was repelled… for 8 years, as in 2025 the Ravagers returned with a vengeance, striking from within the depths of Mother’s Earth crevices.

I’m cheating a bit as i’m not reviewing the original PS3/X360 release of EDF 4, called Earth Defence Force 2025 in the west since EDF 3 was retitled as EDF 2017, and not randomly as this is a direct sequel of the storyline in EDF 3/2017, which – as we learned by now – the series does every 2 mainline titles before rebooting itself.

Which also means it’s also a remake of sort of EDF 2/Global Defence Force, aside from bringing back some enemies from that entry (and introduces some the very same way in some missions), it also features very similar key plot beats, like the mothership being destroyed halfway through after being teased as the final boss to introduce the actual new, bigger menace.

The B-movie storyline is as fun as ever, as are the hilarious dubbing and insane dialogues shouted by the soldiers, or by some utterly cuckoo operator or scientist that almost orgasms when an air raid is carried out, as somehow this series manages to have even more ridiculous and batshit hilarious exchanges and plot points every entry, as it’s basically not really competing with anything else on the market, but itself, so – as already said by a very peculiar medical student/gaming Youtuber – it has to push the kaiju-alien ants-robots-alien robots-ufo consommè of B-movie delirium even further, and as EDF 5 later managed to, so did EDF 4/4.1 in upping its predecessor.

I’m not gonna spoil how, because the dialogues are really a trashy treat of over the top voice acting and really evoke the old 70s english dub jobs of kung fu films, just for a 50/60s sci fi style romp about aliens that might be ants, robots, both, none, and might be working in tandem.

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Earth Defense Force: Insect Armageddon PS3 [REVIEW] | #summerofedf

The EDF wasn’t quite new to spin-offs, as EDF 2 got a tactical turn based spin-off, developed by thinkarts and released westward as a PAL only release under the Global Defence Force: Tactics title, but it’s fair to say this is the more well known one, as it released globally after EDF 2017 as a sort of “fail safe” title, just in case the mainline titles were too niche and “japanesy”, here’s another more tailored to western gamers of the time, developed by now defunct Vicious Cycle Software (Robotech: Battlecry, Puzzle Quest: Challenge Of The Warlords, Dead Head Fred – which i really should review, it’s an interesting little game – The Matt Hazard games, the Pac Man and The Ghostly Adventure duology, alongside a dozen or so of licensed and-or tie-in games about kid oriented IPs like Ben 10, Flushed Away and actually ended their run on a Kung Fu Panda licensed title).

Basically EDF 2017: USA Edition, as willed by D3, which i can’t blame them for, not in retrospective, as it the late 2000s-early 2010s saw basically a giant racist crusade against anything gaming related coming from Japan sweeping the industry, i lived through it and remember too well, so yeah, not surprised D3 went for this option just to be sure it got some footing for EDF.

That aside, the premise is basically EDF: USA in terms of plot as well, very B-movie stuff as expected and desired: aliens, bringing in tow robots and giant insects (and giant robots, which also include giant robot insects) invade the city of New Detroit, and is up to the Strike Force Lightning, a team of elite soldier from the Earth Defense Force, to blast them aliens bastards to bits and save the day.

Continua a leggere “Earth Defense Force: Insect Armageddon PS3 [REVIEW] | #summerofedf”

Anthem PS4 [REVIEW-FUNERAL DIRGE] | EA’s Dark Void

We’ve reviewed the horrific and turdular legend of Devil’s Third in October, so since today’s is Allsaints here, let’s speak of the dead, with another review-funeral dirge.

A really long one, too, because we’ll burying this one deep, just to be extra sure.

Don’t take a drink every time i mention Destiny, don’t, your liver will thank me.

And yes, while you can still buy and play Anthem, since physical copies are ubercheap and overabundant, the servers are still live with no announced plans of shutting them down… it is a formality, a pure technicality, air escaping from the lungs instead of his ass, just bring them out when Eric Idle shows up. Or just throw him on the cart as well, again, it’s for the better at this point.

FIY, i followed the absolute disaster this game was, saw it being discussed and unanimosuly declared absolute trash, i red the Jason Schreier’s editorial, i saw the dumpster fire blink at the edge of Alpha Centauri, etc. So i knew the shitshow this game caused, and i eventually picked up a PS4 copy new for 8 bucks from Amazon, because i knew i wanted another unholy artifact in my game collection, sitting next to other abandoned – and most likely by now unplayable – garbage fires.

I saw them announcing the “3 acts” and then backtrack that to oblivion, but i mostly enjoyed this game the best way, the recommended way: not playing it and seeing it discussed and torn apart by pretty much everybody, with even the more positive folks betraying the fact that this was another live-service disaster piece of crap.

The Fallout 76 of 2019, if you will.

But still, i didn’t bother to actually play it yet, as i waited to see if their last attempt to turn it around with a new version called “Anthem Next” (basically attempting a No Man Sky’s tale) would be given the greenlight. Every sign pointed to no, but Evolve Phase 2 did happen (and died not even a year in, but still), so i wasn’t ruling out the slim possibility of it happening. Not yet.

To no one’s surprise, Anthem Next wasn’t approved so then i decided to take out the PS4 disc, install it, let it patch itself to playability, and actually play it now that’s officially a living dead horse, just waiting for EA to kill it 100 % dead by closing the server and making it totally unplayable to anyone else in the future. Dear god, how i hate this industry and its clear malign lack of any interest in preserving its own history. I genuinely hate the “anti-archivism” built into these games.

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Devil’s Third WII U [REVIEW] | Big Mouse Strikes Again

It’s the spooky-ooky season, so it means nothing but it’s a good enough excuse to review some shitty videogame of fecal magnitude, or ones that were so bad they made many “worst of year” lists, and come with some depressing and-or absurd history to them. For indeed, “the horror!”.

And Devil’s Third definitely fits the bill, being one of the many titles that confirmed once again that sometimes you should just quit when you’re ahead, or before tarnishing your own legacy due to boneheaded behaviour in mismanaging projects that languish for years due to an accolade of deals falling through, changing engines and platform targets, only to eventually release and make one realize that maybe you can actually lose talent over time.

And as they do, stories like this just highlight how even successfully rebooting the Ninja Gaiden franchise for the original X-Box… won’t stop your career from having a “Tommy Wiseau of The Room” moment, highlighting that sometimes these legendary creators might have actually needed the company they supposedly left to do whatever they wanted, not the other way around.

Especially when the finished game had to basically receive a “pity publishing” deal from Nintendo, as no one else wanted to publish this one for years (including Nintendo Of America), so it became a Wii U exclusive because we were already in the death years of the system, and i guess Nintendo could use an action game that look like it could be on PS3 or 360. Or a game, stat.

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[EXPRESSO] Snowbreak Containment Zone iOS/PC | TOF: The Trinity

Despite every reason not to, let’s brave the gacha waves once again in search of some new distraction that may or may not be the time investment, let alone the monetary one.

Today we have another anime styled gacha free to play game that seems like a proper TPS action-rpg or something along those lines, from chinese developer Seasun Games (also behind Girls Gun Cafè and Dawnlands), let’s give it a punt.

The plot starts vague enough, set in a dystopic ice & snow world where you play as an Adjutant to the Heimdall Force, the first assault group created to fight the Titans in the snow ridden and polluted Contaiment Zones that were formed after the mysterious cataclysm know as The Descent.

A lot of borrowing from Norse mythology for the names and the various boss enemies, designs of the ever popular “sci fi anime cyberpunk-esque” ilk with side of post-pandemic apocalypse and grim overtones, but still, the art direction (alongside the icy setting) is strong enough to make it a bit more distinguishable from its peers.

In terms of gameplay, it’s a cover based third person shooter affair, and while the virtual controls schemes available can fiddled with to and can be usable… i’d honestly recommend syncing a PS4 controller anyway (or playing it on PC via the dedicated client), since, while functional, the virtual controls are a bit too clunky to be optimal for a third person shooter.

That aside, gunplay is quite satisfying, designs are nice if a bit “tame”, the levels are short but keep introducing new enemies and obstacles at a decent rate, presentation and technical performance are rock solid, and honestly i do think it’s pretty good, still a gacha but monetizion is not particularly aggressive or manipulative, so it’s worth a try.

Futurama PS2 [REVIEW] | … With Blackjack and Hookers

To celebrate the second return of Futurama on TV (even if i’m not expecting much given how these modern resurrections-continuations of beloved animated TV series-franchises, but who knows, i’m remaining cautiously semi-optimistic), time to take a look at its forgotten – and by now quite rare – PS2/X-Box tie-in videogame, simply called “Futurama”.

And what it might as well be the only Futurama videogame, since there’s not much to say about the mobile only Futurama: Worlds Of Tomorrow, besides it being a cheap and shallow cash grab akin to many other free-to-play tycoon simulators, like Simpsons Tapped Out, maybe a little more complete since it had a combat system in it from the start, but still, mostly a shallow time waster very heavy on aggressively try to make you fork out cash for anything of “substance” available.

Then again, it’s not like you can play it anymore, the servers were closed for real (as in they were announced to be closing in 2022) this year on the 9th of March.

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Earth Defense Force AKA Monster Attack PS2 [REVIEW] | Thus The EDF Fought

As we wait for the western release date of EDF 6 (which came out in Japan last August), let’s go all the way back to the beginning, with the original Earth Defense Force on PS2.

Unlike EDF 2 which got an enhanced port on PS Vita, the original Earth Defense Force still remains a PS2 only game, one that americans didn’t get, as the first EDF was only localized in PAL territories as Monster Attack and distributed by Agetec in… lets say limited numbers, since today finding an original copy can be fairly pricey, if you find a PAL copy to begin with, instead of the many cheaper japanese PS2 copies floating around the net.

I did manage to get a used PAL copy under 30 bucks, but one could suggest it’s better to just emulate the thing, if you’re really curious to see how EDF started as a fan of the series, otherwise there’s really no point to simply recommend you play EDF 4.1 or 5 nowadays.

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Earth Defense Force: World Brothers PS4 [REVIEW] | BROTHERS EVERYWHERE-

While we wait for EDF 6 to come out this august in Japan, the previous spin-off finally went on proper sale on the PSN some time ago, so i finally got to play (bought the Deluxe Edition on sale, so complete of all Season Pass content, FIY) and review Earth Defense Force: World Brothers, another spin-off of D3 Publisher’s beloved cult series about space ants and giant robots, handled by Yuke’s, which did previously develop another EDF spin-off the year before, the quite solid EDF: Iron Rain.

The story it’s actually a more comedical take, with the aliens invaders from all previous EDF game scoming back (with a mothership each) under the guise of the new villain, just called Dark Tyrant, destroying “voxel earth” into many pieces in a single shot, so what’s left of the EDF has to find a way to put it back the pieces together and repel the invaders, one mothership at the time.

Instead of going for the serious faced ridiculousness played totally straight seen in the mainline titles and even the previous EDF Iron Rain, World Brothers just revels in the sea of clichès, deliberately having a voice acting that’s so ridiculous or “old fashioned cringe” for the also ridiculous as hell dialogues, here more on the zany side, which is further reinforced by the stylistical choice of going “voxel” in terms of graphics.

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