One Piece: Romance Dawn Story OVA (2008) [REVIEW]

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Director: Katsumi Tokoro
Writer: Tsuyoshi Sakurai

Here’s another quite nostalgic OVA, as in 2008, for its 40th Anniversary Shonen Jump held the Super Anime Tour, and Toei was commissioned a recreation not of One Piece, but of Romance Dawn, the one-shot story (the first version, in this specific case) Eiichiro Oda created and that eventually served as a base for One Piece, not only in premise but also character designs, and became a naming convention, so much that the first One Piece chapter is titled “Romance Dawn” as well. Continua a leggere “One Piece: Romance Dawn Story OVA (2008) [REVIEW]”

One Piece: Defeat The Pirate Ganzack OVA (1998) [REVIEW]

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Director: Goro Taniguchi
Writer: Hiroaki Kitajima

YES, finally time to talk about this one!

While a lot of One Piece fans know about this OVA, i fear it’s not as well known as it should, and regardless, it’s an interesting piece of One Piece media, a look into what could have been if Toei didn’t eventually took upon adapting Eiichiro Oda’s manga into an anime series in 2001. Continua a leggere “One Piece: Defeat The Pirate Ganzack OVA (1998) [REVIEW]”

One Piece OVAs and featurettes Retrospective coming soon

 

HelpfulExemplaryGoosefish-small.gifLast year i did a full retrospective of the One Piece movies leading up to the release of One Piece Stampede in theathers… all in italian, and while i plan to eventually do a reworking/redo of the retrospective in english (including Stampede, of course), and to cover all the TV specials, for this summer i’ll just cover the featurettes and OVAs.

NOT the live-action stage shows. Yes, even before the announced One Piece live-action Netflix series will actually show what’s its gonna look like, One Piece had more live-action adaptations, mostly as theather plays, hell, they even did One Piece Kabuki…

That’s about it, see you soon!

Dynasty Warriors 20th Anniversary video and the state of musou

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Today Koei released a compilation video to commemorate the series’ 20th anniversary, and while kinda nice, it’s also unadvertly very Koei, as they managed to cut content and recycle too much even in this occasion. XD

The trailer gives a brief compilation of cinematics and gameplay videos from all mainline Dynasty Warriors titles (and some brief logos appearances from the many spin-offs), and even the Empires and Xtreme Legends spin-off/expansions attached to those. All.. except the very first title in the series.

The real reason is because the first Dynasty Warriors wasn’t a musou, but a 1 on 1 fighter, and they clearly don’t consider it because Dynasty Warriors properly started in 2000 with what has been localized as “Dynasty Warriors 2”, but in Japan the first one was called simply “Sangoku Musou”, and to make more clear the change in direction, they called the second one “Shin Sangoku Musou”, so Dynasty Warriors 3 is “Shin Sangoku Musou 2” and so on.

Which highlight how they didn’t even bother to make another version of the video, sure, it would have been a bit odd to show a game that really doesn’t play like all the others in the series, but they also show Dynasty Warriors 9/Shin Sangoku Musou 8 (without apologizing), and it would have been correct. It also would have required more work, so of course Koei didn’t bother and uploaded it as is even on their official european Youtube channel.

Dynasty Warriors 20th Anniversary everyone is here

It may sound petty to make such a big deal out of this, but it’s so typical of Koei’s treatment of the series that they somehow managed to make some of it’s flaws and rightfully critiqued trends (like cutting corners by not dubbing the western releases of most musou titles in english) bleed into the celebratory 20th anniversary trip down memory lane. It’s so typical it’s downright depressing and make the otherwise well meaning “thank you” message at end feel completely hollow.

And i worry, because this is indicative of the state of the series as a whole… but i’m gonna dedicate an entire editorial to that later, there’s way too much to say, and i was planning to anyway, but this video gave me the final push.

Sorry for the teasing in the title, but don’t worry, that editorial won’t be locked behind a DLC or Season Pass paywall, or squirrelled away into an Xtreme Legends expansion at full retail price.

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Japan Sinks 2020 (2020) [REVIEW] | ooh the eastern sea’s so blue

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I knew this series was coming, but the surprising lack of hype, coverage and buzz on social media sites made me think either people forgot about this, or didn’t bother since most of the feedback from the dedicated sites was, with most of the comments expressing disappointement, criticizing excessive nationalism for the sake of it or just baffling stating stuff that – somehow – happens, like a grandpa “360° sniping” with a bow and arrows, etc.

This made me a bit sad, as i loved Keep Your Hands Off Eizouken (which i highly recommend, just go watch if you haven’t), and i don’t dislike Masaaki Yuasa’s work in general, quite the opposite, for example i love Kick-Heart, good stuff, Ping Pong The Animation is incredible, and his screenplay for the extra-surreal Cat Soup (another one i highly recommend) is quite good.

After pondering on it, i wrote a small blog post about the same apprehensions, and decided to watch the series since it’s a Netflix exclusive, and i do have Netflix, despite barely using most of the time. Continua a leggere “Japan Sinks 2020 (2020) [REVIEW] | ooh the eastern sea’s so blue”

Senran Kagura: Beach Peach Splash PS4 [REVIEW] | Wetworks

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Copy Purchased
Platform: PS4
Developed by: Tamsoft, Honey Parade Games
Players: 1 offline (2-10 Online)
Also Available On: Steam

Many thing can be said about the Senran Kagura series, but i give Marvelous a lot of credit for going fuckin bananas with the franchise. For such a niche series of beat em up games, you won’t expect at all a rhythm game spin-off, or basically their take on Splatoon, i really like that constantly try to expand it in such oddball fashion. You’ve got bahonkas of steel, Marvelous, no doubt about it.

We’re going knee deep. In the plot. Continua a leggere “Senran Kagura: Beach Peach Splash PS4 [REVIEW] | Wetworks”

One Piece Pirate Warriors 4 – DLC Pack 1 PS4 [REVIEW + RAMBLE]

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I wasn’t planning on reviewing the DLC packs as well, but then again Namco and/or Koei silence on eventual stuff one would expect for a 30 bucks Season Pass…. made me feel apprehensive, and it worth keep banging on these issues, they won’t go away if you get bored of hearing about them, quite the contrary.

So you get both a review of the first DLC Pack for Pirate Warriors and a small digest of Koei’s DLC bullshit (just this once, i’m not gonna do that for the following DLC packs’ reviews), far from comprenhensive, but fear not, i could easily make an essay on this subject. If you’re already familiar (or WAY too familiar) with the subject, please just skip to the review of the DLC pack itself below. Continua a leggere “One Piece Pirate Warriors 4 – DLC Pack 1 PS4 [REVIEW + RAMBLE]”

[EXPRESSO] They Came From The Sky NSWITCHDDL | Beam It Up

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After debutting last year on Steam, FobTi Interactive’s “flying saucer 2D abduction simulator is now also available on Nintendo Switch, where it honestly feels more at home, given it’s designed primarly for quick runs, and oddly it’s NOT a mobile port.

They Came From The Sky (not to be confused with “They Came From The Skies” on PS2) definitely delivers on its title, since it’s a 2D arcade style game, with pixel art to match the premise of playing as an alien saucer, attacking the 50s with a simple goal: to abduct humans (animals as well) and make delicious smoothies with them. So the premise goes anyway, you won’t see any retro, faux 8-bit pixel gore in any detail.

Gameplay is simple, as the ufo scrolls automatically in the sky, and when you use the beam to capture humans and collect power-ups, you also change in which direction the ufo is gonna move, so timing is essential to avoid rockets or bullets from the human opposition (unless you manage to collect enough energy for a warp drive), and at the same time to keep the combo going, because it’s either a high score race in a limited time, o a survival run. Either case, you’ll see and hear Godzilla in the background.

Admittely, there isn’t much in the way of stuff to unlock (with in-game coins ONLY obtained via playing) in any “long term”, outside of 5 extra ufos with different stats, there are 3 background/cities to play in, there’s local multiplayer for max 4 players, but it definitely nails the arcade formula of simple control scheme but far from immediate (and potentially quite addictive) mastery of the combo system.

Perfect for coffee breaks, honestly. And for 3 bucks (full price), this is a no brainer if the premise intrigues your high score brain.

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[EXPRESSO] Ninjala NSWITCHDDL | Not Squids, Ninja Kids, Now

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GungHo Online Entertaiment’s ninja themed free-to-play answer to Splatoon, announced years ago, then delayed but now available.

Gameplay-wise….. it’s basically Splatoon, but built as a melee based score deathmatch affair (with respawns), with the ink gimmick replaced by the Ninja Gum, essential as you can throw it, use it to dash mid-air, to transform into an object, or to fashion a stronger version of your weapon. If you can get enough “gum energy” from the drones, that is, which can also be used to activate a super move, alongside regular abilities with cooldowns.

Given this is melee combat only, weapon clashes are frequent – if not constant – so it’s not good that despite tutorials with Youtube videos baked in, trying to gain the upper hand always feels messy. No wonder, since it basically boils down to a QTE guessing game. There is more to Ninjala, there are abilities and complexities to learn (like wall running), but after a confusing first impression (made worse by a completely unbalanced matchmaking), where you either keep winning or losing without knowing WHY, you realize there the cool ideas and mechanics are flawed regardless.

On top of that, there are only 2 maps available right now, two modes (battle royale or team deathmatch), but the game is already bursting with freemium bullshit: various currencies, gacha, battle passes, cosmetic stuff like hats. And a story mode..10 bucks/5 eurobucks for chapter. ALSO, there are consumable weapon skins.

Art direction obviously apes Splatoon and it’s pretty good (ditto for the audio department), but technically speaking is just alright, though fairly stable in my experience.Mind you, it’s fun, despite the messy gameplay (some really messy design choices) and lack of content at the moment.

I’d just buy Splatoon 2 instead, to be blunt, but it’s worth try as it’s “nominally free”.

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