#E32021 Koch Primetime Gaming Stream & IGN EXPO [Highlights]

Yeah, compressing both together for my own convenience and because i really don’t have much to say about the Koch Primetime Stream (originally aired on Twitch) they had. I can say it was quite bad as a showcase for Koch Media new gaming label, named “Prime Matter”, 2 hours of mostly boredom thanks to the shit format of having basically an awkward interview relay race between various developers, with a lot of very dry talk and very little footage shown.

Continua a leggere “#E32021 Koch Primetime Gaming Stream & IGN EXPO [Highlights]”

#E32021 Summer Game Fest [Highlights]

Changed my mind, i will write small recaps/highlights of the various conferences, starting with this one.

Which is reall Geoff Khiley hosting “The Games Awards” by another name… yay?

Even more due to the event being sponsored by Prime Gaming…YAY.

Yeah, i didn’t miss this part of the E3 so much.

Continua a leggere “#E32021 Summer Game Fest [Highlights]”

“It’s Like Pokemon, but with Guns!”, for real this time

So, a couple of days ago a saw someone posting the trailer for this game in Early Access on Steam, called “Palworld”, saying that you were not ready to see it. They were fuckin right, because this game looks incredible. And pending for a legal bending from Nintendo. Or not?

I thought, oh, this is another of these Pokemon clones that are coming out now, like Cassette Beasts, or stuff already released like Monster Crown, who clearly borrow something or a lot from Nintendo popular series, Big N doesn’t have a trademark of “collecting monsters” as a game mechanic, why is this diff- HOLY SHIT, the character did a fly-by shooting with a rifle!!!

Continua a leggere ““It’s Like Pokemon, but with Guns!”, for real this time”

[EXPRESSO] Godzilla Defense Force iOS | ♫ To protect Mother Earth… ♫

The second of the three mobile Godzilla games promised by Toho for 2021, advertised a month ago as Godzilla Battle Line, published by Nexon and co-developed by Neople and Studio 42.

After the odd but cute stats raising-pet simulator of Run Godzilla, now we have a more traditional offering for a mobile licensed spin-off game. It’s not exactly a proper tower defense, but more of a tapper with RTS elements: units despatch and attack automatically the enemy waves from building you can upgrade, but you can also tap on them for extra damage (especially when their weak points show up), or use the various Kaiju Cards left by fallen monsters and/or obtained via card packs, of course available to purchase for real money.

It’s a decent little timewaster, a little more engaging than the usual tapper, but it’s aggressively monetized, even if it’s oddly pushy in making you watch ads to boost stats like production speed or to get resources, instead of just saying “cough up the cash to save time”, and i feel it’s the lesser evil of the options they could have gone with. BUT it still feeds into the same objective: to get you spending real money on the card packs and batches of premium currency, especially since the game remembers you revenge can be had easier by wiewing ads, etc.

Presentation is good, the story is what you’d expect, as an EDF commander you organize a defense line to repel kaijus attacking Earth, often sent and/or resurrected by the evil aliens called Xilliens. By progressing you get new locations to build bases, the ability to summon new allies with passive abilities, new monsters (some obscure references to Toho’s non-Godzilla material), making for a decent and entertaining loop, even if you’d wish for a bit more depth to it.

[EXPRESSO] Pokemon Masters EX iOS | The Rolling Girls (& Boys)

Pokemon Masters EX iOS.PNG

I usually don’t re-review smarthphone games (i did an Expresso review of the game in italian soon after launch one year ago), but since i didn’t really touch the game after spending time on it for the review, i actually enjoyed it enough, and Nintendo feels the update is so big to warrant a title “upgrade” (hence the “EX”), i will indulge this time.

As one would expect, in time they added more extra modes and stuff to do, even Pokemon eggs (alongside the stuff added as part of the anniversary update, which brought also a new interface)… but they also added freemium elements that weren’t in the game at launch, like the “energy meter”, and of course more stuff for the gacha, and this game is one of those that differentiates between premium currency gotten in-game and paid. Still, they didn’t add lootboxes or more monetization system, and admittely the game launched a little bare on content, not broken or unfinished, but DENA clearly underestimated how ravenous gamers can beat in days what was intended to be consumed in weeks or months.

And i feel bad that ultimately Pokemon Masters is so reliant in the gacha to really lure you back in, because the gameplay itself is (and was) fairly solid, as it’s basically the classic Pokemon combat formula but as a 3 vs 3 affair, with some semplification to accomodate it not being turn based, and a slightly revised system of types’ compatibility. Along with new passive abilities for defense, it’s the closest we have to a proper Pokemon game on smarthphones/mobile, and it’s the better one we got yet. Surely better than that Pokemon Rumble Rush (RIP?).

Still, a fairly good mobile game i don’t really care to play with any sort of frequency.
Or give money to, honestly.

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[EXPRESSO] Onward (2020) | Dad Quest

Onward 2020 poster.jpg

Yeah, due to the COVID-19 lockdown, this was delayed… until theathers reopened yesterday in Italy, pretty much. For U.S. moviegoers, this will old hat, as the movie debutted there in march, but eh, what you gonna do?

After the fun but kinda pointless rethread of Toy Story 4, Pixar here treats us to a story about two brothers in a quest for an artifact to make their deceased father exist – completely, that is – for one more day, all set in a fantasy suburbia world of elfs, cyclops, goblins, station wagons, smarthphones and convenience stores, as technology advanced and made magic basically obselete over the millennia. Yes, still a better modernized fantasy world than Bright, let’s just get that out right away.

And there’s a token minor LGBT character (a cyclops cop), so token it’s made so by a single line, not bad or offensive, the character isn’t completely pointless to the plot, to be fair, it’s just….yeah, nothing to really brag about, given it’s ancillary status, but Pixar needed some social media icons for Pride Month, so…

That aside, it’s good mix of family drama and road movie, with some fun characters design, likeable characters (even if it’s another tale of getting over feelings of inadequacies, this time exploring brothers and fathers relationship), funny spins on fantasy and GDR clichès leading to some pretty good visual jokes, pacing is perfect, the moral becomes obvious but still feels earned (and the lesson at the end actually gels together with the themes), there’s even some action with swords and dragons and stuff.

Definitely a step up from Toy Story 4, and better than one would reasonably expect from Dan Scanlon, who previously directed that Cars supernatural-ish spin-off short…. and Monster University (the only review i still regret writing). Good one.

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[EXPRESSO] Mass For The Dead iOS | Bossing Lich Mobile

Mass For The Dead iOS logo.PNG

Anime licensing is often weird as hell when applied to videogames (see the Attack On Titan or My Hero Academia releases for recent examples), but like that Overlord themed Picross game, previously release as “Lords Of Nazarick”… it was kinda necessary, since this popular light novel/anime/manga isekai series has one of the most generic titles ever, and there already was a a videogame series called Overlord (beloved if fairly forgotten nowadays).

Despite this, this new adaptation it’s well presented, with even an original animated opening by MADHOUSE and a track by MYTH & ROID to make it feel like the anime, with redrawn background, some good Live 2D sprites and decent 3D in-game models. The game start off with the general premise of the protagonist, that find itself stuck in the fantasy world of the VRMMORPG he was playing as his lich avatar, but offers an original story with some new characters.

Gameplay wise, it’s a RPG, fittingly so, but more like a proper turn based rpg, with some convenient options (and a mostly useless autobattle function) AND some actual tactical nuance for when enemies become more powerful than a fly…. which will take a while, and even so, you will be a bit too prepared for the boss battles, until they start using way specific “almost instakill” moves. Then you grind or just use premium currency.

To be honest, i arrived at the second part of the story just for the sake of review, it’s kinda boring, and doesn’t have any peculiar “hook” to make you come back to it (outside the usual ones, anyway), the gacha differentiates between paid and free/in-game earned premium currency, there’s VIP/battle pass equivalent, etc.

It’s.. alright, ok, honestly.

It’s something for Overlord fans to do until the 4th season of the anime, at least.

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[EXPRESSO] Bleach: Immortal Soul iOS | Soul Whales

Bleach Immortal Soul iOS

As you may know, Bleach is coming back, with serialized and animated versions of the one-shot Burn The Witch, created by Tite Kubo and taking place in the Bleach universe, and the anime returning with the adaptation of the final arc, The Thousand Year War, expected for early 2021.

So time to milk this renewed interest in the franchise as soon as possible, like with a mobile free-to-play gacha game live service. Another one, Bleach Brave Souls (which is still going) was a hack n slash, this is one of those extremely basic kind of anime rpg for smarthphones, turn based, with most of the challenge and “strategy” being on timing attack to create combos… until the game itself points out the auto-battle function.

Then it becomes just a matter of upgrading stats and letting the way too efficient auto-battle do its thing, since the usual“rock-paper-scissors” system of types weaknesses and strenghts works only on paper, and the repetitive battles lack any depth, so they just become a formality, like how you can technically decide where to proceed in story stages… despite being no reason to do so.

All made worse by overly busy menus bursting full of things to “engage” with, in the hope of making you spend actual money on this cheaply cobbled together cash grab, that on top of recycling frames from the anime series and – somehow – managing to have typos on dialogue cribbed word for word, has laughably cheap and amauterish scene transitions.

At least it serves as a decent cliffnotes refresher for Bleach’s story from the beginning, but even so, a lot of the manga it’s available for free on the Shonen Jump app.
Complete waste of time and data.

I do hope we get a new proper Bleach videogame later, a musou, maybe?

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One Piece: Romance Dawn (3DS) [REVIEW] Kuso Kuso No Mi

One Piece romance dawn 3ds cover.jpg

Copy Gifted By Friend

Platform: Nintendo 3DS
Developed by: Three Rings
Players: 1

Ok, since World Seeker is launching tomorrow, time to write another review of One Piece: Romance Dawn for 3DS (for italian readers, here’s my old review, if you really wish to read it, i don’t recommend doing so), which i’d say it’s the worst One Piece game i’ve ever played, and – maybe – the worst of them all so far (not counting crossover titles like Jump Force, i saw the cutscenes and i almost couldn’t believe that was basically launching in a week). Continua a leggere “One Piece: Romance Dawn (3DS) [REVIEW] Kuso Kuso No Mi”