Devil’s Third WII U [REVIEW] | Big Mouse Strikes Again

It’s the spooky-ooky season, so it means nothing but it’s a good enough excuse to review some shitty videogame of fecal magnitude, or ones that were so bad they made many “worst of year” lists, and come with some depressing and-or absurd history to them. For indeed, “the horror!”.

And Devil’s Third definitely fits the bill, being one of the many titles that confirmed once again that sometimes you should just quit when you’re ahead, or before tarnishing your own legacy due to boneheaded behaviour in mismanaging projects that languish for years due to an accolade of deals falling through, changing engines and platform targets, only to eventually release and make one realize that maybe you can actually lose talent over time.

And as they do, stories like this just highlight how even successfully rebooting the Ninja Gaiden franchise for the original X-Box… won’t stop your career from having a “Tommy Wiseau of The Room” moment, highlighting that sometimes these legendary creators might have actually needed the company they supposedly left to do whatever they wanted, not the other way around.

Especially when the finished game had to basically receive a “pity publishing” deal from Nintendo, as no one else wanted to publish this one for years (including Nintendo Of America), so it became a Wii U exclusive because we were already in the death years of the system, and i guess Nintendo could use an action game that look like it could be on PS3 or 360. Or a game, stat.

Continua a leggere “Devil’s Third WII U [REVIEW] | Big Mouse Strikes Again”

[EXPRESSO] The Creator (2023) | We Are The Robots

Somehow managed to see this one in theathers, despite its last minute marketing that made it feel like it kinda came out of nowhere, odd for a mid-to-high budget sci-fi epic from director Gareth Edwards (Monsters, Godzilla 2014, Rogue One).

Though i can see why as the trailer, the first way most people likely even learnt of this movie existing, literally tells you the first big reveal, which doesn’t really make this look or sound particularly original or impressive, a sentiment that’s ultimately correct but it’s not entirely “fair”.

The plot of The Creator deals with a future where humans and “IA humans” coexist in peace, until a nuke goes off, starting a war between the US based NOMAD military and the robots. An ex-NOMAD agent tasked to retrieve the superweapon developed from the “IA front”, only to find that the “weapon” is actually an IA/robot child.

There’s clearly ambition and scope, but for something that sets out to be a big budget sci-fi that wants to bring something new to familiar themes and subjects…. it doesn’t really manage that, comes close but ultimately will just remind you of other sci-fi movies that it takes inspiration from, especially Children Of Men via District 9 with a Vietnam movie style narrative.

Especially as it doesn’t really invent anything than hasn’t been done before (and better) with its themes and concepts, there are some clever ideas but don’t amount to much of real substance, not helped by somewhat uninteristing characters and repetitive action.

It’s still a decent watch, the acting is solid, direction is good and this is NOT an uninspired film, but it’s such a case where its various elements never fully come together as they could and it never really lives up to its own ambition, despite obvious genuine effort.

[Resident Evil Live Action Film Retrospective] 4#: Resident Evil: Afterlife (2010)

By now it was official and expected to get a new Resident Evil film sequel every 3 years, and in like clockwork in 2010 arrived Resident Evil: Afterlife, the fourth one, which also brought back to directing Paul W.S. Anderson, whom passed around the director duties after the first one, but was always writing the scripts, and as we will see, he would stick around for the rest of the film series as director & writer of his wife fanfic adventures in this Resident Evil canon.

And since we passed the third entry already, i guess they felt necessary to also go the 3D route, as the entire movie was shot this way, for obvious gimmicky (and lucrative) reasons, with the obvious parts meant for 3D as easy to notice in 2D as usual.

We immediatly continue from where Extinction left off, with multiple Alice clones attacking the Tokyo Umbrella hideout as promised, wielding kunai, double uzi, double katanas, and their psionic power, so yeah, Anderson it’s so obviosly and strongly back at the wheel, for better or worse, and it’s definitely not in the mood for hotdogging, so we jump straight into the bombastic action at the beginning, we’ll do the exposition and new and returning characters later.

Continua a leggere “[Resident Evil Live Action Film Retrospective] 4#: Resident Evil: Afterlife (2010)”

[Resident Evil Live Action Film Retrospective] #3: Resident Evil Extinction (2007)

3 years after Apocalypse, we’re back with the Adventures of Alice in Resident Evil spin-off cinema land… but she wakes up as she did in the first movie, has some flashbacks, faces some traps, then dies and she’s retrieved by scientists?

Yep, considering the finale of Apocalypse and the opening act leading to a reveal of a mass grave of Alices, it’s not that surprising that we would eventually see the series go hard on the clonatron, upping the ante by explaining that Umbrella didn’t contain shit, and the epidemic spred all over the world, eventually turning the globe into a post-apocalyptic barren, withered zombie wasteland.

The Alice clone that survived/was let go now roams on a motorbike, alongside other survivors as they try to escape the zombies by moving to Alaska through the Mojave desert.

And stopping by Las Vegas, nominally for fuel, factually because its Las Vegas, where they don’t actually stay much, despite the marketing for the movie emphasizing the “Vegas trip”.

Continua a leggere “[Resident Evil Live Action Film Retrospective] #3: Resident Evil Extinction (2007)”

[Resident Evil Live Action Film Retrospective] #2: Resident Evil Apocalypse (2004)

Last time we left Alice waking up in the hospital of a zombie infested Raccoon City, grabbing a shotgun and heading for the ruined streets for sequels’ sake.

So obviously this was setup to loosely mirror the plot and setting of Resident Evil 2, while keeping the Alice and Red Queen subplots, meaning you could expect Alice to wander around Raccon City and tag along canon named characters called to intervene on the pandemic situation of the city and trying to escape it when they hear of Umbrella’s plan to just nuke it all.

And you would assume correctly, though it’s made a bit confusing as she’s instead joined by Jill Valentine and Carlos Olivera, the protagonists of RE 3, and they’re followed by the Nemesis mutant of RE 3 as well, which is even odder when you remember RE 3 is basically taking place at the same time of RE 2, let alone that RE 3 was originally conceived as a spin-off entry.

Continua a leggere “[Resident Evil Live Action Film Retrospective] #2: Resident Evil Apocalypse (2004)”

Pikmin 4 NSWITCH [REVIEW] | Enter The Dogbus

10 years after the last mainline game, the beloved Nintendo series about floral strategy and cutesy war PTSD is back with Pikmin 4 for Nintendo Switch, and i was even more eager to get my mittens on it after replaying for review & funsies Pikmin 3 in its Deluxe edition-port on Switch.

Who am i kidding, after devouring the demo, i was ravenous to get into the full game ASAP.

Story is fairly typical Pikmin, as in, you know the deal by now: people keep crashlanding on this damn planet. And by people i mean poor Olimar, that crashlanded on the planet, sent out a SOS call, but then the rescue team itself had troubles with the ship, so its up to you, as the new recruit of the Rescue Corps (an intergalactic rescue organization) and one of its few “non-scattered around” remaining members to get the whole crew back together, then find and save Olimar, whom also sent them various pages of its journal.

Someone seem confused in terms of when it happens, even confusing it for a reboot/remake of the first game’s story (i guess since Olimar here too used Pikmins to get back the scattered pieces of its rundown but beloved ship, the Dolphin)… dunno why, but yep, since Olimar and Louie are involved too, and we get the new group of cute potato aliens also discuss of Koppai, the planet from where the expedition group of Pikmin 3 came from to avoid famine, heck, even an inhabitant from that planet later becomes an important plot point.

Continua a leggere “Pikmin 4 NSWITCH [REVIEW] | Enter The Dogbus”

[EXPRESSO] Gamera: Rebirth (2023) | Stand By My Gamera

Lil G is back after 15 years of official silence… and it’s a Netflix animated series by the co-director of the Godzilla anime film trilogy, with similar 3D CG animation, despite being handled by ENGI (Kemono Michi, Uzaki-chan Wants To Hang Out) and not Polygon Pictures.

We’re not starting on the right foot, but it’s not like Gamera fans can be picky, this is the first official anything since 2006’s Gamera The Brave, though the premise gave me ‘Nam flashbacks of Gamera Super Monster, since it has my boy face off against 5 old foes, including his arch nemesis Gyaos, over the course of 40 minutes long 6 episodes.

The series is set in the summer of 1989′ Japan, with a group of young boys (six-graders) that have their savings stolen by a bully nicknamed “Brody”, the son of an American army commander, confront him, then a giant monster, Gyaos, attacks Tokyo, but the children are saved by another giant monster, dubbed Gamera.

It’s basically a kaiju gauntlet of sorts, with the human side of the story feeling very Stand By Me-ish but also fitting in theme of Gamera being linked to children, proposing a reinvention of the character and franchise that mixes elements from the old Showa era films with the beloved Heisei trilogy, meaning it’s not actually intended for kids at all, as the plot unfolds more in the ways of conspiracies and dark secrets.

And both the plot and characters are surprisingly compelling, making for a good series in spite of studio ENGI trying to emulate Godzilla Singularity Point’s animation as well… but with lesser results of awkard, stiff looking animated 3D CG humans, when the monsters do look good, sport some great redesigns, and their fights – even if often brief – are indeed quite good.

September to Dicember, the decisive schedule of things to come (final cut)

As previously said before the mid-August break, due to me also going back to the uni for a master’s degree, i had to made some decisions for the blog, the rate of posting, and so on.

Basically from today onwards, i can guarantee a weekly article/review here, and some monthly rubrics will either go away or remain in downsized version, while i also plan some new rubrics altogether.

On the upside, EXPRESSO reviews will now NOT be bound to any schedule, so they will happen on a “as soon – and if – i can make them” base, which will result in most scheduled reviews being extended or not short one. Maybe.

In terms of what’s gonna happen and what exceptions to the rules will happen, here’s the lowdown:

September will have a weekly guaranteed post schedule.

October will have a review/post every 3 days, usually for The Spooktacular Eight, which will still be around indefinitely… but not this October, as we have a retrospective pretty much already done.

November will have a regular guaranteed review every 7 days, the new standard.

Dicember will have yet again a weekly posting base…. until the 24th as while Dino Dicember is NOT coming back yet, 12 Days Of Dino Dicember IS, so from the 25th up to the 5th of January (included), we’ll have a daily review about dinosaur movies.

For the other rubrics, here’s the plan so far.

Monster March will be back.

Musou May will remain.

Pinocchiorama will proceed with a monthly pick all the way through 2023 as previously planned, though December’s entry might arrive earlier than the last day of the month due to the 12 Days Of Dino Dicember post cavalcade.

One of the new rubrics will debut in February or later.

In case of changing schedules or relevant changes i’ll have to make, i’ll update you as soon as i can.

Later for a “back to school” review!

[EXPRESSO] Snowbreak Containment Zone iOS/PC | TOF: The Trinity

Despite every reason not to, let’s brave the gacha waves once again in search of some new distraction that may or may not be the time investment, let alone the monetary one.

Today we have another anime styled gacha free to play game that seems like a proper TPS action-rpg or something along those lines, from chinese developer Seasun Games (also behind Girls Gun Cafè and Dawnlands), let’s give it a punt.

The plot starts vague enough, set in a dystopic ice & snow world where you play as an Adjutant to the Heimdall Force, the first assault group created to fight the Titans in the snow ridden and polluted Contaiment Zones that were formed after the mysterious cataclysm know as The Descent.

A lot of borrowing from Norse mythology for the names and the various boss enemies, designs of the ever popular “sci fi anime cyberpunk-esque” ilk with side of post-pandemic apocalypse and grim overtones, but still, the art direction (alongside the icy setting) is strong enough to make it a bit more distinguishable from its peers.

In terms of gameplay, it’s a cover based third person shooter affair, and while the virtual controls schemes available can fiddled with to and can be usable… i’d honestly recommend syncing a PS4 controller anyway (or playing it on PC via the dedicated client), since, while functional, the virtual controls are a bit too clunky to be optimal for a third person shooter.

That aside, gunplay is quite satisfying, designs are nice if a bit “tame”, the levels are short but keep introducing new enemies and obstacles at a decent rate, presentation and technical performance are rock solid, and honestly i do think it’s pretty good, still a gacha but monetizion is not particularly aggressive or manipulative, so it’s worth a try.

[EXPRESSO] Blue Beetle (2023) | Latino Guyver From Outer Space

The new DC super hero film after the “MADE IN HEAVEN” treatment the continuity received via The Flash movie, Blue Beetle is here in theathers, and i’m so not familiar with this character at all, but the trailer gave me Deadpool-ish vibes, and more specifically of Guyver, as we have a sentient symbiotic suit that organicaly fuses with his host and gives it the powers.

Heck, here as the well the suit/armor is a relic from an ancient alien civilization, so the comparison is not that outlandish.

The plot involves a recently graduated teenager, Jaime Reyes, that while becoming disillusioned about his future work opportunities, unadvertedly get his hand on the Scarab, a powerful alien biomechanical armor that grants him enhanced exoskeleton and powers, turning him into the superhero known as “Blue Beetle”. But obviously, other, less well intentioned individuals also known about the Scarab and want its array of weapons and abilities for themselves…

In a way Blue Beetle is not what i expected, as in the titular hero is not “Deadpool but as teen The Guyver” personality wise, and it’s not trying to be edgy or grimdark, quite the opposite, as it definitely kid-friendly and plays a lot in the “latino family” theme for that, which isn’t original but its still quite fun, thanks to the endearing characters (especially Jaime’s family) and honest emotional moments they bring alongside some good laughs.

They do help make you care despite the very bog standard plot and type of origin story which offers nothing we haven’t seen before, and sadly this kinda applies to the Blue Beetle himself, which isn’t a very interesting hero in terms of either personality or powers or anything really, despite the good concept behind the Scarab suit.

Still, quite decent and very pleasing, enjoyable superhero film.