Jurassic Shark 2: Aquapocalypse (2021) [REVIEW] | Sequelgeddon #sharksncrocspartdeux

I eventually had to find out this existed, because words like “sequels” don’t mean anything anymore, even more when we dwelve in the “homegrown/DIY” territory of the shark movies, where one name echoes through the vast oceans, Mark Polonia, and he stands atop of his carboard throne, commanding beasts of papermaciè and plastic (and whatever the budget can afford) to fend off the rare adventurers setting off in the desperate quest for the homegrown crown.

So powerful he is that only he can received the task of doing a sequel of a low budget shark movie he didn’t originally make, as Jurassic Shark was directed and produced by Brett Kelly, but that isn’t even the stranger thing about Jurassic Shark 2: Aquapocalypse.

That would be this one standing as the “official” sequel, as Brett Kelly also directed Raiders Of The Lost Shark, which was a surprise kind of sequel to Jurassic Shark, as i discussed when reviewing it.

But this one gets to have the Jurassic Shark name and slap a 2 on the end, for whatever reason, and so it kinda surprising the plot has anything to do with the first, as the oil company from the first movie (whom accidentally released the megalodon) is back and wanting to drill for oil of the coast of Cat Island (not that one), and its up to the workers of the oil rig – that accidentally discover the beast – to try and save what they can from its unfeeling jaws… And its amazing inflatable fin.

Continua a leggere “Jurassic Shark 2: Aquapocalypse (2021) [REVIEW] | Sequelgeddon #sharksncrocspartdeux”

Pikmin 3 Deluxe NSWITCH [REVIEW] | Famine Quest

To celebrate the release of the long awaited Pikmin 4, i’m revisiting Pikmin 3 in its Deluxe port (that does include all its previously release DLC) on Switch, after originally beating on Wii U (yes, i was one of those who owned the thing when it was yet “current gen”) years ago.

I could have chosen Hey Pikmin!, but i haven’t gotten around to play that yet, and after devouring the Pikmin 4 demo, i’m willing to get some proper Pikmin fix, so Pikmin 3 is it.

An introduction feels kinda superflous since by this point in time Pikmin is arguably a mainstay Nintendo series, not one of the most famous, but far from niche and obscure, yet i guess i could be utterly brief in describing them as a floreal theme space adventure-RTS hybrid where you control one of many “potato shaped” humanoids that explore space for some noble cause or desperate struggle, and crashland into planets where they get saved and helped by a weird breed of “planimals” called Pikmins, which become your little army, ready to pounce on enemies, destroy obstacles, gather resources and basically depending on your decisions to prosper alongside you.

Pikmin 3’s plot follows a new squad of characters (a trio this time around) that hail from planet Koppai and are on a mission to locate a new planet to combat the increasing caresty going on, as they keep scanning planets to no avail, until, at last, they find one that’s full of food, but their ship mysteriously crashlands, ejecting them in various parts of the planet.

Along the way to reunite and gather food resources with the help of the Pikmins, they also need to locate Captain Olimar (the protagonist of the first Pikmin) for a engine key, and stumble upon Louie (introduced as Olimar’s assistant in Pikmin 2) along the way, because this is also a direct sequel, oddly enough.

Continua a leggere “Pikmin 3 Deluxe NSWITCH [REVIEW] | Famine Quest”

[EXPRESSO] Mission Impossible: Dead Reckoning – Part 1 (2023) | Man Machine Interface

That ol’ darn Ethan Hunt is at it again, with the seventh installment of the Mission Impossible movie series, or its first part, because – as it should be clear by now – the two parter trend is back for mainstream big budget movies released in theathers. Heck, even Fast And Furious did it!

But if you had somewhat lukewarm or mixed expectations about Dead Reckoning, especially when it also follows the other trend of making movies even longer than before, inching ever so close to that dreaded 3 hours runtime…. well, Dead Reckoning Part 1 will put those to rest, because it’s actually a rare treat, in a way, both as the new installment of a very long running series that remained mostly constant in tone and style, but also as a demonstration that this kind of blockbuster action thriller movie can still be done today and actually impress audiences.

First, the plot it’s actually very modern (though a decade before would have been considered pure sci-fi), with an advanced learning IA that went rogue, became sentient, then made its incredible power of changing reality known, thus starting a race between nations for the only item that can give control over this almost-omnipotent entity.

Ethan Hunt and his crew are enlisted too, but they realize that to do the right thing they will have to go rogue themselves, given the unbelievably high stakes at play.

In a way there’s – mostly – nothing we haven’t seen before, but the execution is so good, the dedication to not cut corners and actually use the budget where it matters, especially the incredible stuntwork, there’s just so much obvious committment to make this as intense, suspensful and entertaining as possible, while not making the long runtime feel excessive.

Quite a blast, honestly.

Pikmin 4 DEMO NSWITCH [HANDS-ON] | The Dog Doing

so Nintendo just released a demo for Pikmin 4, coming at the end of this very month, and given how long i’ve been waiting for another Pikmin game, i’ve got sumething to say about it, for sure.

The first big addition to the formula is the hugely marketed “pikdog”, as in now you have a dog.

That already it’s a good thing, but thankfully this one isn’t gonna suffer the same fate of the dog in Call Of Duty Ghosts (as in getting locked forever into the toybox after being used once), as it ismore than a gimmick, serving as a mount (which can carry many pikmins on his back too) enabling traversal via jumping, being able to smash obstacles, dash, dig, fight by tackling and biting, and can even be controlled directly, especially useful in underground caves that can your character and Pikmins separated by an obstacle Occin (the dog) can’t pass through.

Plus, as your rescue more stranded astronauts you get more upgrade points for the dog, which is just lovely and obviously pretty useful.

And the dog already it’s a great addition to gameplay, and feel natural like it had always been there, but obviously, there is more, in the way of new types of Pikmin, ice and luminescent, but the demo only lets you encounter and use the Ice Pikmins, which already offer another way around exploration, as they can be even used to freeze water surfaces, alongside enemies.

But there has been some streamlining, as in now there is just a big “onion/deposit” for all Pikmins despite of their colors, the 3 protagonists multitasking of Pikmin 3 is gone, and – the more controversial one – there is no limited number of days under which to accomplish the various tasks, which might sound terrible to some old time fans, but frankly i don’t get the issue, since Pikmin 3 already utilized a system that basically gave the player a lot of days to accomplish the various objectives, like a lot, especially if you went for completition.

So really, the removal of the limited days altogether it’s more vestigial than controversial, and i’m fine with it since the days themselves retain the limited time indicating how much you have left before it’s nightfall and you have to scurry back to camp in order to avoid getting your Pikmin eaten by the hungry beasts that are even more aggressive at night.

Hence even so you get some sense of urgency, as you wanna still get the most out of your day of gathering and exploring and rescuing, etc.

Regardless, the fan favourite caves to explore are back from Pikmin 2, and work more or less identically, but are also more abundant in the huge levels/areas, and now there is more emphasis on resource gathering, with these new gems that can be retrieved and converted in building material for bridges and the like, or used as currency to buy items and gadgets from the scientist/inventor, ranging to rotten carrots to paralyze enemies, dog treats, and stuff like fireproof abilitiees.

And these new additions gel without issue with the formula, nothing feels forced or there because there needs to be more shit in a sequel, regardless if it makes sense, no, thankfully Nintendo didn’t really fucked with the proven formula, but expanded it well.

The trailers revealed that indeed now we’ll be able to explore at night, but since the demo ends when you get a certain amount of the new energy resource, the Luminium, we’ll have to play the full release to find out.

Not that this is a small demo, it’s pretty sizeable, including the tutorial area and letting you play a big chunk of it, it’s one of those where you kinda forget you were actually playing a demo so you feel bamboozled by the game telling you “thanks for playing the demo up to where we meant you to play it”.

Speaking of which, by finishing the demo you’ll be able to unlock an Occin costume in Pikmin Bloom, alongside the expected ability to carry over the progress to the full game.

Yeah, as a longtime fan of the series, i’m honestly just chomping at the bit to have the full thing on my hands to play more of it, so yeah, check it out to get your fix on.

[EXPRESSO] Indiana Jones and The Dial Of Destiny (2023) | Show Me Your Math

Ah, yes, the final, final adventure of old film legend Indiana Jones. For real this time.

We all know nothing will stop the studios potentially doing the “Peter Cushing digital necromancy” when Harrison Ford eventually will leave this mortal coil, but, as for John Wick 4, i’m reviewing this under the assumption is gonna remain true, even more since director James Mangold (Logan) makes it manifest this is the final bout of adventure for a man that’s really too old for this shit.

Enough that Jones witnesses his history students far more excited since the moon landing just happened, but the very same day he’s approached by the daughter of an old friend, Helena, then attacked by a group of nazis that are also interested in one half of the Antikytera, a misterious artifact built by Archimedes that supposedly would grant control over time itself, and a lot of the usual Indiana Jones adventures happen with the group scurring all over the globe.

It’s definitely an Indiana Jones movie through and through, the new characters are quite likeable, the nazis are always the perfect villain for a movie like this, there’s some logic to the meta-textual swinging back to the past that fuels what is another nostalgic cinematic operation, and the director manages to capture the essence of the old movies fairly well, though the script ultimately lacks that “oomph” that would put it above a decent but expected rethread of familiar material.

And one wonders why the hell an Indiana Jones movie should be 2 hours and ½, that alone almost had me rate lower this one, but Harrison Ford alone still makes it worth it, and for a movie that’s intended as a send-off for the character, it’s a better one than Kingdom Of The Crystal Skull.

[EXPRESSO] Spider Man: Across The Spiderverse (2023) | Peter Parter

This review it’s only a formality, but yes, indeed, i had high expectations of this new Spider Man animated movie after Into The Spiderverse was a surprise smash hit, an unexpected excellent opus from an animation studio mostly known for Hotel Transylvania and The Angry Birds movie.

We never saw it coming, but it happened and while it had the side effect of making the live-action Marvel offerings kinda redundant and pointless, i would have been happy even if there wasn’t a sequel, despite being no reason to stop there, i mean, we got the new origin story/introduction of Miles Morales as one of the many Spider Man personas, the studio was gonna follow that up regardless.

This sequel to Into The Spiderverse also follows in the recent resurgence of “two parters” (giving even more proof that time is a flat circle, at least in terms of entertaiment media), and in this “part 1” we see Miles (and Gwen) venture deeper into the multiverse of various Spider personas from many dimensions/universes, meeting a new team of “Spidersonas” known as Spider Society, led by Miguel O’Hara (aka Spider Man 2099), but instead of collaborating they end up clashing in regards of how to deal with the villain at hand.

And honestly it meets the high expectations set by the previous movie, delivering a lot of inspired visuals, variety of animation styles and stylization, new charming and likable characters, plus the story dwelves deeper into the multiverse aspect, Miles’ role in this, so even if it ends on a cliffhanger for “part 2”, it’s not just 2 hours and 1/2 of setup, it’s already very very good as expected, and again it manages to make you really care even if you weren’t already much invested in Spiderman his many comic book incarnations/iterations.

[EXPRESSO] Fast X (2023) | Furious Finale, Part 1

As the Fast And Furious series sheds even more words from their movie titles (in order to gain even more speed, obviously), with Fast X we reached the finale… kinda, as it’s a two parter, given how over the top the series is nothing else would have quite sufficed.

I would say they fumbled the opportunity to make the franchise go into space… but that already happened, so Fast X had to somehow up the ante of absolute bullshit that most people have come to love over the years. Myself included, these movies are so dumb but also utterly and sincerely committed that they come off as endearing.

It’s like a live-action shonen manga version of The Italian Job where superpowers are replaced by improbable car manouvers and the universe is themed/styled after the Gasolina music video, where Vin Diesel instead of unleashing a Bankai presses the NOS button or tailspins like a beyblade, it’s fucking great preposterous nonsense and i love it.

In terms of plot we have another shadow from the past style character, Dante Heyes, come and unleash vengeance for the “Toretto team” having killed his father many movies ago, and he’s planning to go full on the eye for an eye business upon Toretto’s family, prompting Vic and his allies on a world throtting chase to stop Dante’ schemes.

To be honest, this is kind of a lukewarm “part 1”, aside from the fact that yes, this is supposed to be heavier on setup… it’s a bit “meh”, as in, still entertaining but we’ve seen better and far more absurd shit happen in these movies, thankfully we have Jason Momoa as a fruity sociophatic villain stealing the show and giving the movie some needed energy.

Cautiously optimistic part 2 will actually be a worthy pay off.

12 Hours Into The Legend Of Zelda: Tears Of The Kingdom

I expected many things, but i wasn’t quite ready to get the sequel to Breath Of The Wild and see that the development team actually “pulled a Nuts & Bolts”, but actually do it in a way that doesn’t leave disappoiment and bewildered fans.

Mostly because Tears Of The Kingdom doesn’t completely goes away with almost everything from the previous movies (and its open worlds/spaces have actual shit to do in it, instead of meaningless wandering for few collectables in oversized dromes), retaining pretty much the same basic gameplay seen in Breath Of The Wild, from attacking, the stamina management for climbing, running, flying, item collecting, having to deal with freezing cold or scorching hot enviroments, Sacraries acting as both mini-dungeons and fast-travel locations where to collect orbs in order to power up life or stamina, tower that need to be actived to scan the area you’re in, etc.

And of course the weapons are made of biscuit crumbs, which is both worse and better, as now there’s is a real, honest-to-god story justification for Hyrule’s metal weapons having becoming corroded (which is fuckin hilarious in a way)… BUT at least now you can find more resistent variant of the weapons, the last strike that would seen the weapon break always deals a critical hit damage, and one of the new abilities is also there to help, as it lets you combine weapons with items to strenghten them or create weird ass weaponry.

Continua a leggere “12 Hours Into The Legend Of Zelda: Tears Of The Kingdom”

Earth Defense Force AKA Monster Attack PS2 [REVIEW] | Thus The EDF Fought

As we wait for the western release date of EDF 6 (which came out in Japan last August), let’s go all the way back to the beginning, with the original Earth Defense Force on PS2.

Unlike EDF 2 which got an enhanced port on PS Vita, the original Earth Defense Force still remains a PS2 only game, one that americans didn’t get, as the first EDF was only localized in PAL territories as Monster Attack and distributed by Agetec in… lets say limited numbers, since today finding an original copy can be fairly pricey, if you find a PAL copy to begin with, instead of the many cheaper japanese PS2 copies floating around the net.

I did manage to get a used PAL copy under 30 bucks, but one could suggest it’s better to just emulate the thing, if you’re really curious to see how EDF started as a fan of the series, otherwise there’s really no point to simply recommend you play EDF 4.1 or 5 nowadays.

Continua a leggere “Earth Defense Force AKA Monster Attack PS2 [REVIEW] | Thus The EDF Fought”

[EXPRESSO] Guardians Of The Galaxy Vol.3 (2023) | Third Time’s The Charm

The overdue closing chapter of the beloved Guardians Of The Galaxy trilogy if finally here, with its 3rd volume that does signal an end for this particular line up of characters and their stories.

We know we’ll hear the name “Guardians Of The Galaxy” again, somehow, but let’s make it clear that this feels like the final entry and provides closure, without being too bothered by any overarching or carryover plot points building to anything bigger for what it’s now Phase 5, but in hindsight (given the Johathan Majors controversy and its fallout), maybe that’s for the best.

Volume 3 sees the Guardians chilling in their home base of Knowhere, with Quill still not dealing well with the “Gamora situation”, until a mysterious foe attacks them to capture Rocket, and after failing the gang (including the alternate universe Gamora we got from Avengers Endgame) is forced to confront The High Evolutionary (colluding with the Sovereign race, still hankering for revenge on the Guardians after the events of the second movie), an eugenetics cyborg genius from Rocket’s past, in order to save their friend from imminent death.

As the trailer alluded, this one deals heavily on Rocket’s horrendous origin story by the hand of the villain, The High Evolutionary, which is a truly despicable monster obsessed with creating the “perfectiom” and makes for a very good villain.

It’s no surprise GOTG Vol. 3 had very big expectations to live up to (since it’s also one of the MCU series people loved the most over the years, unsurprisingly so), and i can safely say it does not disappoint, with Gunn still putting out very fun space adventures with cool fight scenes, stylish use of vintage licensed music, good humour, good emotional scenes that pack a punch, great, lovable characters, etc.

Highly recommended.