Extinction PS4 [REVIEW] | Mockbust On Titan

Remember this one? Most likely not, i don’t blame you if you didn’t even out this was out when it released in 2018, at least until it entered – deservedly so – that year’s “Top 10 Worst Games” list, only to immediatly fade into the miasma of obscurity, where it should really remain.

But since i like raising the dead for a laugh and try to make people remember the lessons of old, in the hope there will be something to learn and so avoid wasting money on stuff that was launched on the market to no fanfare. And if it nothing else, it’s fun to reignite some old dumpster fires.

In the case of Extinction, the main takeaway is that you shouldn’t be afraid of anything you wanna put out on the market, not because you should dump whatever garbage you want, but because it’s hard to say you shouldn’t do what you want, as games like these somehow managed not only to get released, but to get the full boxed retail and “multiple tiers editions” treatment.

Be bold, ye children of the Yellow Turbans, i guess this is the takeway. Don’t be garbage.

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Resident Evil Vendetta (2017) [REVIEW] | Remote Zombies

As Resident Evil: Welcome To Raccoon City was released in theathers earlier this week (in most countries), let’s take a look at the final Resident Evil CG animated film, Vendetta, which is also technically the last of the “CG trilogy”, as in all three movies have Leon Kennedy as the main character and are set in the same universe of the Resident Evil games, to contrast with the live action film series (as previously said).

The biggest change – but not the most noticeable – is the animation, with this film produced by Marza Animation Planet instead of Digital Frontier, the studio behind all previous Resident Evil CG movies and even the short film Biohazard 4D Executer that we started this little retrospective with.

The name might not say much, but it’s actually a studio that started by providing CGI cutscenes for the Sonic The Hedgehog games, and eventually for both anime TV series and even full lenght features, working alongside japanese animation titans like Toei for the 2012 3D CG Space Captain Harlock movies, even Lupin III The First, and more recently being one of the production companies for the new Sonic The Hedgehog movies, in a kinda poetic turn of events.

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Resident Evil Damnation (2012) [REVIEW] | Slavic Struggle

4 years after Degeneration, Capcom followed it up with Damnation (i would wager they didn’t plan the titles beforehand, at all), made mostly to promote Resident Evil 6, released in Japan roughly 3 weeks before, as it acts as a prequel to that game’s storyline.

So yeah, it’s not really a sequel to Degeneration as there are no returning characters from that movie aside from Leon S. Kennedy and Hunnigan, and the events from that film don’t really ever get brought up or serve any purpose to the story of Damnation.

They just don’t.

Which i understand from a functional standpoint, you don’t wanna have people lost if they didn’t watch Degeneration, that movies was released 4 years prior and these CG movies didn’t exactly make people and fans drool over them en masse. But you could have tried to make some fuckin connections happen and try to build an overarching plot of sorts, if nothing else to artificially make the various plots seem more important and better due to the interconnection.

In hindsight it’s not a problem, so let’s talk about the plot of Resident Evil Damnation.

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Resident Evil: Degeneration (2008) [REVIEW] | Airport Outbreak

While not the first CG Resident Evil movie ever (that “honor” goes to the previously feautured “Biohazard 4D Executer”), Degeneration is arguably the first proper full lenght animated feature based on the Capcom series, intended as an opposite entity to the live action movie series, as those followed the plots of the game very, very loosely, but Degeneration clearly sets itself within the universe of the games, set sometimes after Resident Evil 4 and before Resident Evil 5.

Why it is this film (and the following sequels) kinda ignored, you may ask.

The answer i feel it’s pretty much as obvious as kinda inevitable, and can be really summed up with “motion capture based 3D CG animation”, which has never been too popular among either hardcore or casual fans of the franchise, or self-proclaimed “animation lovers” for that matter.

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Biohazard: 4D Executer (2000) [REVIEW] | Parasite Evil

While we wait for the new Resident Evil film reboot, i’d figure we’d take a look at the other forgotten Resident Evil film series, the CG animated one that basically most people don’t remember, know or care to do any of that.

But before tackling the movies you’ve might actually vaguely heard about, we need to go deeper and unearth the first actual 3D animated Resident Evil movie, 4D Executer, so unknown and so “important” it never got the Resident Evil title, so it still uses the japanese title for the series.

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Ninja Phantom Heroes USA AKA Ninja Empire (1987) [REVIEW] | To Survive Ninja, You Gotta Become Ninja

OK, ok, this is really the last one for this november!

Where will the magic of carthwheeling ninjas takes us today? Under which fake names will we have to see Godfrey Ho and crew credited? IDF Film and Arts or Filmark International?

But nowhere else that inside a prison labor camp…at least the new footage does, alongside crediting Bruce Lambert as director and Duncean Bauer as writer (who are you trying to kid, Godfrey Ho?).

Also, yes, this under their “Filmark International” company name, and it happens to also be one of theirs non-Richard Harrison ninja films, instead having Danny Raisenbeck (as usual billed as Joff Houston), and being the (uncredited) film debut of Sophia Crawford, later famous for her stuntwork on Buffy The Vampire Slayer, Power Rangers and Kung Fu – The Legend Continues.

You can also find this on Youtube, also uploaded by “The Wu Tang Collection”, their copy having the “Ninja, Phantom Heroes USA” title and japanese subs. A classic, as we learned.

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[EXPRESSO] Ghostbusters Afterlife (2021) | Inherit The Ghost

Ghostbusters is something i don’t mind but also don’t feverishly worship, i can do without new installments milking the golden nostalgia udders this franchise possesses

This one comes also to ride the nostalgia train for movies like The Goonies AND the popularity of Strangers Things, which itself feeds into that nostalgia for the 80s that Strangers Things was borne from, making for a kinda sad self-sustaining loop, as its par for the course on modern revivals of old material, doesn’t matter if there’s a reason for it or anything aside it nostalgia lucrative.

But at least this isn’t going the full remake-reboot thing, it’s actually a sequel, set 30 years after the events of Ghostbuster II, and follows the nieces of Egon, Trevor and Phoebe Spengler, moving out into the rural town of Summerville, where their grandpa left them an old farm. And more, as the two kids find out, when the odd quakes Summerville keeps experiencing break out in a supernatural pandemonium.

Here the movie has the localized subtitle of “Legacy”, which it’s way more fitting and indicative of what it wants to be, as it’s directed by Jason Reitman, son of Ivan Reitman, famous comedy director that back in the day also helmed Ghostbusters and Ghostbusters 2, while Jason is more known for Thank You For Smoking and Juno.

It would be better if ultimately Jason didn’t want to recreate so much his father work with the first Ghostbusters, treated as a holy scripture that MUST followed upon and passed down through the generations. BUT this one is made by someone that definitely knows his stuff and that clearly cares about the material, arguably a bit too much emotionally involved, but at least it makes for a decent movie, better than the mediocre 2016’s reboot.

It’s alright.

[EXPRESSO] My Hero Academia The Movie: World Heroes’ Mission (2021) | God Loves, Hero Kills

We’re at the third theathrical movie for My Hero Academia, and that itself it’s a testament to the popularity of the franchise, if nothing else. Make no mistake though, i quite like MHA.

That “disclaimed”, there are certain expectations that inevitably come with a movie based on a popular shonen manga series that still on-going, even though MHA started the modern trend of having the movies’ original stories being considered (somewhat) canonical by its creator.

I’m not gonna explain the premise of MHA here for time sake, but i will say it’s quite fitting how the plots of the movies for a series inspired by american superhero comics… borrow liberally from their heritage. Like Heroes Risings, the plot it’s heavily “X-Men inspired”, this time about Humarise, a sect of people that believe the power of the Quirks (the superpowers almost everyone in this universe has) will eventually get out of control and bring about the end of humanity.

So they plant bombs filled with a special gas that makes Quirks go berzerk, and pin the blame of their terrorist attacks on Izuku Midoriya and his new friend Rodney, having him and the Pro-Heroes at large intervene to stop Humarise’s agenda…

While the plot on paper should make the story more cinematic than before, in practice not so much , as most of the movie its spent with Deku and Rodney on the run, so the world spanning mission and the many heroes are put on the background, all for a new ally character that’s ultimately quite clichè, slightly better than the villain, not really interesting in characterization or design.

The script also suffers from more of the usual “shonen anime film”-isms, not exactly inspired.

It’s decent overall, but it’s the weaker MHA movie so far in pretty much every aspect.

[EXPRESSO] My Hero Academia: The Strongest Hero iOS | Smarthphone Smash!

So i missed my chance to play it and review it when it first launched here, but figured now, when the third My Hero Academia movie just released, would also be a sensible “fit”. So here it is.

There’s plenty of licensed anime games on mobile, a plethora, doesn’t matter if its popular or something like Karakuri Circus, there’s always a chance of an anime/manga series resurfacing as a free to play smarthphone title, because that’s were the microtransaction zillions are made.

And also because if the official licensed version don’t appear quickly, some bold faced obvious ripoffs will surface on the App and Play Store.

So of course there’s a mobile game for the uber popular MHA, with MHA The Strongest Hero, which does give you the very basic gist of the series and it’s setting, a world where 80 % of the population has superpowers, and sadly protagonist Izuku Midoriya happens to be in the latter 20 %, until a fated encounter with his idol superhero, All Might, changes his life forever…

It gives you the basic gist but it has its own story and it’s more focused on provide you with missions to do, in order to level up, scrounge resources, upgrade stuff and get addicted to the gacha.

But honestly it’s actually kinda impressive, it has various open ares you can actually explore, talk to characters, accept side quests and whatnot, it looks quite good and the main bulk of the game, as in combat missions, are actually satisfying thanks to a very solid and fun combat system that reminds me of the one in Honkai Impact 3rd, even better, with a lot of moves and systems based around each character’ superpower, making each feel different enough to play as.

Yeah, this is surprisingly pretty good!

[EXPRESSO] Contra Returns iOS | Better than Rogue Corps

This isn’t technically new, since it has been available in China for years, but i guess someone at Konami woke from their slumber and figured out they didn’t release it westward yet.

I mean, this is the same company – among OTHER things – that wanted to release 3 Silent Hill games in the same month, cancelled a project involving Junji Ito, Norman Reedus and Guillermo Del Toro, and keeps embarassing itself even with the few things it still peddles as videogames, instead of pachinko and/or slot machines.

Who the hell knows.

And i wanna stress that, because i’m almost surprised by how this is actually decent, fun even, and furious since Konami decide to release that abomination of Rogue Corps and ask full price for it, when the older free-to-play mobile game by chinese developer Timi was miles better.

Sure, it looks cheap, the art direction it’s kept familiar to the Contra bombast even if you can still kinda tell it was handled by a chinese team (as in, it’s solid but kinda generic), but it’s actually proper Contra devoid of bullshit (like overheating mechanic for weapons in a shooter)), and it’s actually playable enough with touch controls, while it supports (and plays better with) gamepad.

There’s the gacha, the power level bullshit and all the upgrading n equipping and shit that comes as standard with the mobile free-to-play model to get you hooked and all the usual crap we fully expect from this business model.

It even leans big into the nostalgia for the olden days, but it actually backs it up on the gameplay department, nothing great in terms of level designs, but considering the trappings of being on mobile and free-to-play, Contra Returns it’s definitely fun enough to waste some time on it.

Didn’t expect that.