Raging Blades PS2 [REVIEW] | Arcade Axe

Yet more fuel for the bargain bin PS2 bonfire with an arguably even more obscure niche hack n slash title from an even more forgotten ilk, as Bujingai was at least co-developed by Taito and Red Entertaiment, the latter being behind the PS2 Gungrave games as well as Sakura Wars So Long My Love, the Fossil Fighter games, or much of the Record Of Agarest series.

Instead Raging Blades (originally called Raging Bless in Japan) comes from a developer pretty much unknown, Pacific Century Cyber Works (PCCW), whose portfolio mostly consist of this, something called Dream Audition and some racing or idol games that never left Japan, and was distributed by Wanadoo, one of those European publisher that no one remembers but did have a presence back in the day, though i remember them mostly for their logo on PC graphic adventure like the Necronomicon titles, and later a lot of tie-in shovelware… but also the PS2 reboot of an old Tecmo series, Rygar The Legendary Adventure, which i will eventually feature here.

That aside, this is even more distant, because while Bujingai was surprisingly pretty nifty and complex for a 2003 release, Raging Blades also released the same year yet it’s at the complete opposite end of the spectrum, being pretty much a 3D styled take on Golden Axe, its roots in the arcade years of the genre pretty much unfazed by how the genre evolved in the third dimension and especially from Devil May Cry on forward.

It’s so arcade there’s no “Continue” option from the main menu, because you’re expected to beat the story mode in one setting.

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Fate EXTELLA: Link PS4 [REVIEW] | #musoumay

3 years after putting out Fate Extella: The Umbral Star, Marvelous followed up with the sequel, Fate EXTELLA: Link.

And yes, it’s a sequel, taking place after the “true/actual ending” of The Umbral Star, where the protagonist and “child Altera” are suddendly approached by attack programs, only to be saved by a new Servant of the Saber class, identifiying itself as Charlemagne.

He then explains that within SE.RA.PH a new threat has arisen, with a self-dubbed “Conquering Emperor” that’s bent on controlling all the digital created world by a mind control/brain wash process he dubs “Oraclization”. The protagonist, with his/her Servants Nero Claudius and Tamamo are then helped further by this new ally, as Charlemagne gifts them a new flying fortress where to organize the counter-offensive and figure out how to stop the plans of this mysterious “Emperor”.

And no, it’s not Caligula. Gotta specify that, it’s Fate we’re talking about, that could have been a honestly sensible guess.

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[EXPRESSO] Doctor Strange in The Multiverse Madness (2022) | Mystics From NY

FIY: I’m one of those that didn’t watch Wandavision before heading into this for many reasons (including not really caring nor intending to pay or use Disney +), and i was right in assuming that i didn’t need to… as they give you just enough info to follow the plot of this movie without spoiling that show or anything. It’s a perfected science of its own at this point.

THAT out of the way, i was honestly looking forward to this one, having liked a lot the first Dr. Strange movie, and having Sam Raimi on board as director for the sequel did please me indeed.

The plot sees Dr. Strange deal further with the concept of the multiverse, as a girl with the power to travel to different parallel universes appears in NY being followed by an eldritch monster, sent by Wanda The Scarlet Witch to kidnap the girl. Helped by his fellow mystics and the new girl, Strange will have to find a way to stop Wanda while traversing various realities in the multiverse…

While it starts a bit ho-hum, it does “gear up” and delivers on the expected package of magic, mystical brawls, multiverse jumping (used for what could or could be not “cameos”, let’s just put it like that), wizard duels, and i’m glad Raimi was allowed – to the extent a Marvel movie will find comfortable – to lean more on the horror elements and how he likes to handle them, which helps this entry in standing out a bit more.

Overall, Dr Strange In The Multiverse Of Madness, does deliver on the title, it’s pretty fun, and it thankfully not bloated as some other Marvel movies in terms of runtime.

Nothing “great”, but i quite liked it.

Mileage might and will vary, as usual.

Orochi The Eight-Headed Dragon (1994) [REVIEW] | Tsukuyomi Endless (Endless)

Ah yes, the classic go-to monster of japanese folklore for when a regular hydra just won’t cut it, and a name that will be immediatly recognized by anyone with some dedication to videogames, manga and cinema, especially if they involve the classic mediaval fantasy japanese settings, as he’s often the big bad monster like in Okami, or has an entire subseries of Warriors crossover titles with him as the catalyst of chaos. Or more close to the bone, being the ispiration for the classic Godzilla monster, King Ghidorah, since we’re going into the Toho territory of giant monsters once again.

But it’s not quite that, as this one isn’t a science fiction film as many giant monsters from the Godzilla series were, but instead is a straigh-foward old fashioned magical fantasy film that picks various mythological characters and story pieces from the ones about the formation of the Shinto religion, in this case being the tale of Yamato Takeru, his encounter with the Yamato-hime priestess, receiving the holy sword Kusanagi no Tsurugi, the Tree Treasures, Susano’o, the fight with the god Tsukuyomi….

…and a lot more names that most likely don’t mean jack if you’re not familiar with japanese mythology, like at all, so it makes a bit more sense that they didn’t release it overseas under its original title of “Yamato Takeru”, despite it being more apt.

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Medievil PS4 [REVIEW] | Re-re-remaking The Past

While not what you would call a system seller, if you ask anyone growing up in the 90s, Medievil will probably come up in the discussion, so ingrained this little, beloved series of action platformers in the Playstation brand and overall legacy, despite remaining a cult/nostalgia sensation.

Though, when i say series, i mean the PS1 original (still available as digital PS1 Classic release on PS3 and Vita), Medievil 2 exists, but it’s mostly forgotten by the internet hivemind/consciousness, and this isn’t even the first remake of Medievil, as there’s a PSP port, Medievil Resurrection, with upgraded graphics that also changes some of the story, adds new features and remove others.

This is more of a remaster than an actual remake, a complete technical re-built but with minimal changes to gameplay and controls, very few modern concessions, all in order to offer a faithful recreation, for best or worst. Because as much as i like Medievil, this remaster/remake also works as an interesting litmus test of where bringing back the 90s, and – expanding the question – appealing to the nostalgia market eventually leads.

At least without going into the unholy effects of meming fuckin Bubsy (and Shaq Fu) unto life again, we’ll visit these forsaken lands of excrement and death, but not today.

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