Anaconda (1997) [REVIEW] | Snek of Darkness

As following decades raised the bar for ridiculousness (quality not so much) in B-movies, newer generations of genre cinema might look back at late 90s/early 2000s killer animals movie and wonder how could people be satisfied with just regular animals like snakes and sharks, why the anaconda doesn’t summon galestorms and unites with other anaconda to become a giant monster bigger than a japanese city… or its “ready to be rampaged on” scale model.

What does get passed for sure is how crappy the effects are, and i can’t honestly sit here and lament the lack of a modern Anaconda reboot (though it’s apparently in the works), as its sequels aren’t exactly.. remembered or discussed as of today, and most of the series’ legacy i feel is the terrible CGI of Anaconda 3… and it eventually crossing over with the Lake Placid franchise, so all in all it did manage to carve its own place in the killer snakes movie niche.

But i’m not here to look at the franchise as a whole, we will eventually get to all the follow-ups, today we’re giving a look at the original Anaconda movie from 1997, directed by Luis Llosa, and see why it’s has become a cult classic b-movie of sorts in time.

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R.I.P. Kentaro Miura

Just woke up to this horrible news.

We all joked about the endless hiatuses and how it looked like Miura could more easily die of old age before finishing the series due to very slow release of new chapters.

Even he did.

But apparently an aneurism at the aorta took him last night, at 54.

While i salute him and i do the notes of Susumu Hirasawa’s works based on Miura’s crowning achievement, i do HAVE to point out how the manga industry shouldn’t treat people like it does, like printing machines, and how sick is that fans themselves would rather drum up conspiracies or joke about them “wasting time” on a videogame or another series (in Miura’s case, The Idolmaster), instead of accepting that these slow release schedules it’s because manga authors are worked to burnout.

I mean, do i really have to bring up Hunter X Hunter and Togashi’s health, how he basically almost broke before finishing Yu Yu Hakusho, and that he basically has to fight his own humungous mental burden to make new chapters, before snapping back into a distressed, burnout state. Because you can’t “unburn” yourself easily, jesus.

So, maybe instead of just sharing how sad it makes to see your favourite author passing away, you can try NOT to side with the very industry that breaks them to the point of burnout of death. Or lament yourself how having to wait for new chapters is worse than 5 murders, and call people worked to the bone “lazy”.

Some (mostly) SPOILER FREE words about Castlevania’s Season 4 and the series as a whole

Since i don’t have time to review the whole series right now (maybe for october), i’ll just talk about Season 4 of Netflix’s Castlevania animated series in a less composed and more “first thoughts” kinda way.

One season with the tall task to basically undo the damage the crappy (and honestly problematic in handling its themes and issues) third season did, and keep in mind i didn’t even know of the allegations of Warren Ellis (the writer) being a sex pest when the third season hit, i found out a bit later, and sure as shit it didn’t make me like the absolute trainwreck Season 3 was.

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[EXPRESSO] Godzilla VS Kong (2021) | MONSTERS, FIGHT!

This review is out only now because we didn’t fuckin get the movie (officially, anyway) here in Italy until now. Streaming only, due to cinemas just now preparing to re-open in some capacity.

So, after some delays and a wait that consumed me, the monster RE-match of the millennium has finally happened, as part of Legendary’s Monsterverse.

And it delivers, it does, even though there are caveats, ones that most people already know and are willing to ignore, especially because Godzilla II: King of The Monsters already had these issues.

Plot sees Godzilla rampage in New York for unknown reasons, and the Monarch company is basically engaged to use Kong as a guide to reach his ancestral home located inside the “Hollow Earth”, supposedly common origin to all the giant monsters. This because they sensed a huge energy source there and plan to use it in order to power up a weapon capable of stopping Godzilla.

The effects are top notch, the monster fights incredibly satisfying, there’s actually a bit of personality to the monsters (even if Godzilla – by Toho’s strict decree – doesn’t talk in any way) the Hollow Earth scenario is actually quite a spectacle and interesting, even if the plot is a bit there to justify the monster fighting and not the other way around, combined with the human characters really being… just kinda there to be there, mostly coming off as annoying, stupid or a bit douchy.

And i’m “sorry”, but we spend a lot of time with them as well, they’re played by good actors, we can have better scripts and better human characters for monster movies, even by just looking at MonsterVerse’s own Kong: Skull Island.

Could have been better, but overall it’s still a blast to see, especially on the big screen.

The Disappeareance of Balan Wonderworld’s Demo [HANDS ON]

To be honest, while i knew of this title since it was announced… i also kinda forgot about it, knew was coming out, but i didn’t particularly care, even if did look like Nights Into Dreams platformer, fairly obvious since this was from Yuji Naka and Naoto Ohshima’s new company, formed specifically to make this new title, the aptly titled Balan Company. It looked a bit cheapish, but whatever, could be fun, though i wondered why we didn’t see reviews already out for it.

Then i saw people in the internet calling it a “dumpster fire”, the press giving it low scores (very low scores), the fact that the demo could accidentally cause seizures due to an unforeseen bug, that Square Enix (who published the title) didn’t actually give out review codes for it, and then this week Square Enix removed the demo with just a couple of days notice before doing it, so people that want to see for themselves if the game it’s as bad as they heard now will have to pay the full 60 bucks. Or pirate it.

Thankfully i downloaded the demo on PS4 (and Switch and PC just for kicks) long before, so i was able to play that… and even from that you can get a grip of many problems pointed out in reviews for the full game.

And i really feel like i should say SOMETHING, because this is kinda tragic.

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[EXPRESSO] Crash Bandicoot: On The Run iOS | N.Sane Freeconomy

After a soft-launch in some Asian countries last year, now the Crash Bandicoot runner (developed by trademark abuser & bully King, yes, i have the power of “memory”) launched worldwide, and since i still can’t find Crash Bandicoot 4 at a decent price, might as well review this.

Cortex is up to his usual stuff, which means he sent his minions to conquer various dimensions, but Coco found a way to kick their asses and save the multiverse, which involves Crash and Aku running their way through familiar levels.

After you’ve crafted the weapons required for the boss or to even enter the level, with the usual gaggle of resources needed to craft items and timers, all avoidable with the premium currency. And of course the usual gaggle of base building stuff and social integration. You might say it’s at least upfront about it being a free-to-play game, i will say that Activision and associates evidently don’t feel it necessary to even mask the issue, so they just start pummelling your resolve very early, even if you do know the shitty deal, doesn’t matter.

The gameplay itself it’s alright, i mean, a Crash Bandicoot endless runner makes a LOT of sense, it looks good and runs well, but it doesn’t really stand out in this crowded genre, even if this does have finite levels, alongside looping and proceduraly generated ones. It starts very run of the mill, but the level design does improve after the initial phase and there are some tough extra challenges.

Shame new areas and story runs aren’t that distinct or well designed to be worth the grinding and farming they’re locked behind, which only gets more taxing as the game progresses and keeps pestering you into buying the premium currency.

Vexation which isn’t optional, at all.

Gappa The Triphibian Monsters (1967) [REVIEW] | ♫ It’s The True Mystery of The Universe ♫

Yes, with a “G”.

One of the minor, less known giant monster, and the only kaiju eiga ever made by Nikkatsu (which almost went bankrupt after releasing it), also known under the mystifing title “Monster From Another Planet” in the US, and directed by Hiroshi Noguchi, better known for the Cat Girls Gambler yakuza series and the Ginza Mighty Guy/Ginza Whirlwind series.

Oddly, the plot is virtually identical to the one seen in Gorgo (hi again), with a grouple of people (in this case a group of reporters and scientists instead of a salvage crew) capturing and bringing a monster from its island (here a place called Obelisk Island) to “civilization” in order to become a media attraction. But this also angers the natives of the island and – more importantly – the parents of the infant Gappa monster, who head to Japan and cause huge havoc in their wake.

If japanese monster movies taught me anything, it’s to never steal children, especially those of literal giant monsters. Just don’t. Or stop.

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[EXPRESSO] Pacific Rim: The Black (Season One) (2021) | Netflix Kaijus

For whatever reason, Netflix perseveres in commissioning 3D CG anime based on popular franchises, despite them often not looking good and anime fans notorious knee-jerk reactions of disgust towards 3D CG anime.

So while we wait for Godzilla Singularity Point (which looks notably better), let’s give Pacific Rim: The Black a shot, because Legendary really wants to make this one a franchise. This specific entry (written by Greg Johnson and Craig Kyle but co-directed by Masayuki Uemoto, Susumu Sugai and Takeshi Iwata) follows a couple of siblings that find a Jaeger called Atlas Destroyer and go on a journey with it, after their parents never came back and kaijus destroyed Australia.

And you know what, an anime series spin-off is a shoe-in for Pacific Rim, but once i saw the PV, i realized why most people won’t bother… and yes, it’s animated by Polygon Pictures, which means the robots and monsters look fairly good, but the animation for the people – sporting nicely drawn character models – also has this stiff, uncanny, robotic feel to it. And this honestly doesn’t look much better than the Blame movie or the Godzilla anime trilogy Polygon Pictures also made for Netflix, while this style of “3D anime” has vastly improved in quality over the last few years.

Shame because the giant mecha battles against monsters look good and are fun, but the humans characters or the plot surrounding them aren’t that interesting, and sometimes their animation is just crap. The script, while unremarkable, tries to add something new to to the Pacific Rim universe, but it’s kinda of half baked attempt as it starts getting better only at the very end of this very short first season. Overall, it’s… alright.

A second season has already been greenlit… but i still wonder for whom exactly.

[EXPRESSO] Psycho Dream SNES | VR Movie Divers

Played via Nintendo Switch Online’s SNES service.

The other title from the February 2021 poultry batch of titles for the NSO that mildly had my attention. More than Doomsday Warriors (also developed by RIOT), anyway.

Not that i even heard of this one before, i guess because it was released for the Super Famicom only, so it never left Japan in any official manner before now. That means i had to look up the plot on Wikipedia, and thanks to that i know you play as either Ryo or Maria, two special agents called “Debuggers”, as they rescue disaffected young people that lose themselves in virtual worlds known as “D Movies”.

In this case, they have to rescue a 17 yo girl of weak constitution, expected to die in a D Movie in the matter of 24 hours..

Interesting plot, but gameplay wise it’s just your typical action sidescroller from the era: advance from left to right fighting off weird ass enemies, collecting power-ups that change or upgrade your weapon, occasionally doing some platforming, and then fighting a boss at the end of each chapter. Nothing really special by any means, and on the technical side you can tell it’s definitely an early game for the SNES/Super Famicom.

There are no major issues with the controls, no limited continues or unfair bullshit of the time (you have unlimited continues, for once), but while it gets some bonus points for the bizarre enemies and visuals that make the game live up to its title, it loses them due to sketchy performance and level designs that at times makes the stages feel either very stretched out or made a bit more confusing than needed just to pad out the overall longevity. So it ends up just being mediocre, playable but mostly forgettable.

Princess Connect RE: Dive iOS [EXPRESSO] | Idle Moe Mediocrity

Now that “Priconne” has gone global, let’s give it a look.

Ok, story. You start in the usual “media res battle you lose”, then wake up as your generic male fantasy anime protagonist, now amnesiac but apparently a prince-knight known by everyone else in the world, so alongside your girl retainer and various battle princesses you go on a quest to scale Sol Tower and get a wish granted.

At least it’s not an isekai (?).

Combat is automated with interaction restricted to activate special skills when charged up… that’s it. There’s no complicated system to power up characters, so it’s not confusing but it’s also lacking any real depth, it just a matter of upgrading enough the characters and choosing the party composition, especially the latter i can see being important when you’re in deep with the harder levels.

Not that i will be reaching that point, but still, i don’t consider “the game really playing itself” a plus, even in a game like this where gameplay is vestigial to the “idle waifu collecting” activities.

One filled with lots of just….incredibly generic fantasy anime moe designs. There are some exceptions like the Alpaca Princess, but not many interesting or good designs. This is to make the rarer characters more desirable and con you into buying premium currency for the gacha.

While the F2P elements aren’t abrasive, the game is relatively generous in giving out gems/crystals and doesn’t gate features with insane grinding… it’s manipulative generousity, there’s always a catch.

The games uses clips from the anime series (which look good), production values are high, it’s harmless, inoffensive, but i just find Priconne to be very disposable and uninteresting, if i didn’t force myself to do some decent progress before writing this review i would have dropped it on day 2.