[EXPRESSO] Sonic The Hedgehog 2 (2022) | & Knuckles

Might as well, since i did watch the first live action Sonic movie 2 years ago, i didn’t hate it, so let’s see if there are some improvements or whatever. Shame that since it’s dubbed here i won’t be able to hear Idris Elba voicing Knuckles, but what can you do?

After banishing Eggman/Robotnik into another dimension at the end of the first movie, Sonic and his acquired human family move to a peaceful town in Montana. Sonic tries to moonlight as a superhero-vigilante but as he causes more trouble by doing so he’s recommended to lay low and wait until his powers will be needed again.

Turns out that time is sooner than expected, as Dr. Robotnik comes back from his fungine dimensional exile, bringing a powerful creature known as Knuckles fighting for him in search of the fabled Master Emerald, while Sonic finds an ally in the two-tailed fox Tails.

To my surprise, this one (in a similar fashion to the actual videogame sequel of the original Sonic The Hedgehog game) is better, still nothing mind blowing, but it’s definitely a step up, not only as the story ups the ante (as expected), introduces more characters, but also has more lore about the world from where Sonic was born, with the owls vs echidnas wars and stuff.

It’s just more fleshed out all around, with even the human characters having some funny bits, the various elements from the game being integrated more into the plot, which is pretty much predictable all the way but quite enjoyable, in no small part thanks – once again – to Jim Carrey’s gargantuan serving of acting ham as Doctor Robotnik, but also due to the more substantial plot.

It’s honestly a decent family-kids movie with a 90s flair (deliberately and fittingly so).

Kraa! The Sea Monster (1998) [REVIEW] | Pizza Sentai Aliens To The Rescue!!!

Last year we ended Giant Monster March with Zarkorr!! The Invader, so it’s only right to end this year’s run with the other direct-to-video giant monster movie produced by Full Moon Entertaiment (under their Monster Island Entertaiment label) and directed by Aaron Osborne, Kraa! The Sea Monster.

Always gotta scream your title, to be sure.

The plot sees the intergalactic overlord Lord Doom, master of the Dark Planet, Proyas (likely still salty over Gods of Egypt’s reception), send the giant monster known as Kraa on Earth in order to destroy and conquer it. A squad of the intergalactic teen guardians known as Planet Patrol tries to intervene, but it’s attacked by Lord Doom and so they enlist the only available agent, Mogyar, to reach Earth and destroy Kraa at all cost, even with the help of the planet’s inhabitants if need be.

Continua a leggere “Kraa! The Sea Monster (1998) [REVIEW] | Pizza Sentai Aliens To The Rescue!!!”

Where the on-rail shooter compilations at?

(A review of Mamoru Hosoda’s Belle is coming VERY soon, btw)

As the remake of the first House Of The Dead game is set to release soon on Switch (as a retail packaged release too), i’ve just realized how incredibly really no company before Sega with this remake has tried to bring on-rail shooters to the only current-gen (kinda) popular console that still retains Wii style pointers controls via the Joycons.

Given how the nostalgia market will only grow even larger in time, i’m surprised Namco didn’t dig from its huge backcatalog and pushed out a Point Blank or Time Crisis collection, or made compilations of some of the many others games of this kind that only existed as arcade cabinets.

I named Namco, but heck, even Konami and Sega were quite prolific back in the day, though Konami nowadays it’s better when they just licensed compilations-ports of their older titles to people who care (like Digital Eclipse, also handling the recently announced TMNT Cowabunga Collection), and Sega quite likely simply doesn’t care.

Continua a leggere “Where the on-rail shooter compilations at?”

The Giant Claw (1957) [REVIEW] | Battleship Buzzard

You know we had to do this one eventually, as The Giant Claw’s titular monster is the stuff of b-movie legends, for hilarious reasons etching the movie in the history of monster movies with one of the most laughable creatures ever conceived and built.

And if you never saw it before, it was eventually released in the Cold War Creatures boxset by Arrow Video, alongside three other Sam Katzman produced films, The Werewolf, Creature With The Atom Brain, and Zombies Of Mora Tau.

A pretty good boxset that in the case of The Giant Claw contains extras such as a video essay by Mike White on Sam Katzman’s output and the theme of Cold War paranoia in his produced movies, alongside a theatherical trailer, the usual photo gallery and a condensed 8mm version of the movie.

Continua a leggere “The Giant Claw (1957) [REVIEW] | Battleship Buzzard”

Iridion 3D STEAM [REVIEW] | Advance To Steam

Time for some picks from my embarassingly big Steam library, and why not one of the last things you expect to see on Steam, like…ports of Game Boy Advance games?

Yep, sometimes Steam being the de facto more used platform/store doesn’t just lead to lots of unfunny simulator crap trying to meme their way into profit, there’s clearly enough space for it to be used as a cheap, affordable and easy way for publishers to make some money back from their older catalogue, and it’s not really surprising, since the publisher in case it’s Majesco, a surprisingly resilient small publisher that published a lot of crap over the years, and… re-sell it, since they also brought over to Steam the infamous Drake Of The 99 Dragons, reviewed last year.

Though this case…well, cases are still odd, since Majesco basically ported both Iridion 3D and Iridion II from the Game Boy Advance to the PC, with the obvious expectations that come with it, since both games were made to play on a very small screen.

At least Majesco priced these very cheap, which is quite sensible to do, and they end up often on sale, so it’s easy to get the “Iridion Collection” bundle for three bucks.

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Invasion Roswell/Exterminators (2013) [REVIEW] | Made for TV invasion

Lurking about the various streaming sites (and also by browsing Amazon recommendations, if you have an order history like mine), i’d hard not to notice that alongside monster movies, one of the safest go-to themes for a b-movie – especially if it’s a made for TV – it’s aliens.

Yes, the “subgenre” it’s not as popular as it was in the ’90s, thanks to tech billionaries indirectly making the point that the “space age” it’s not coming anytime soon, and also making us quite undesirable to contact by the prospective of hypothetical extraterrestrial, but it’s clearly still cheap, fast and popular enough, since i keep on stumbling on “army vs aliens” i never heard of but that managed to get DVD releases, with confusingly non-descript and generic cover artworks.

Though i found this one, Invasion Roswell, on Amazon Prime Video, under his other – and far more generic – title of Exterminators. Despite not being about giant spiders.

But worry not, it has another, slightly more fitting alternate title, “Battle: Earth”. Or the german DVD one, “Exterminators VS Aliens”.

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Jump Force PS4 [REVIEW- FUNERAL] | To The Digital Graveyard With You!

One might wonder why review Jump Force now, as it got “internet spanked” quite enough when it came out in 2019. Aside the fact i don’t need a reason to do so… Namco Bandai gave me a big one, by announcing they would remove the game from digital storefronts, alongside the 2 season passes, the DLCs characters and content by february 8th 2022, with online functionalities and features shutting down entirely by August 24th 2022, this on all platforms.

Now, i know this would be reason for joy to many, but i’m an archivist at heart, and while i won’t miss the microtransaction laden bullshit, i find it silly that they didn’t even managed to make a complete edition of it with all the content on disc, only the Deluxe Edition on Switch with the Season Pass 1 content baked in the cart.

So years in the future you won’t be able to play the Season Pass 2 characters at all, which isn’t exactly a loss given the game wasn’t good to begin with, but it’s even more soon-to-be legally lost content. The loss of the online functionalities was inevitable, to a point, but the rest not so much.

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12 Days Of Dino Dicember #3: Jurassic Expedition (2018)

I don’t know what it was with late 2010s and the small resurgence of “dinosaurs in space” movies, but yes, that off handed comment i made when reviewing Jurassic Galaxy wasn’t for naught, that movie had a “buddy” of sorts, released a year later as… Alien Expedition?

It’s amazing how that was actually the original title, which was quickly changed in most releases because dinosaurs bring all the boys to the yard, after all. “Jurassic” is a palatable adjective, it is.

Seriously, how the hell do you make a low budget sci-fi movie about dinosaur planets and NOT put a dinosaur relevant word in the title? You want people to eventually watch your movie, right?

Even more amazing is that the two movies also share the “dual brothers directors”… just pulling your leg, it’s a guy that just happens to be named Wallace Brothers, and only having made a single film before this one, David And Goliath from 2016, never heard of it before myself.

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Kirby Star Allies NSWITCH [REVIEW] | Brainwashing Stars

While we wait for the first 3D Kirby game (affectionately dubbed “The Last Of Kirby” by me of now) to launch next year, let’s talk about the last main installment in the series, 2018’s Kirby Star Allies.

The Kirby series is arguably the most traditional of Nintendo’s portfolio.

Kirby is Kirby, and the developer, Hal Laboratory, believe that Kirby is Kirby because it’s simple, it’s traditional, and it’s accessible, especially regarding the main series and it’s main genre, platformer. We have seen interesting spin on the formula with Kirby Mass Attack, Canvas Curse and it’s Wii U sequel, Kirby even had small rhythm spin-off, an entire spin-off dedicated to fighting, a pinball spin-off, and even a racing game. Each, even a “battle royale”. Kinda.

But Kirby is mostly a series of platforming that are charming as they are incredibly traditional and fairly easy for experienced players, but fun, wholesome and entertaining regardless, in fairly typical Nintendo fashion, so the formula is the same each main installment, but there are new systems layered on top of the basics.

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[EXPRESSO] Contra Returns iOS | Better than Rogue Corps

This isn’t technically new, since it has been available in China for years, but i guess someone at Konami woke from their slumber and figured out they didn’t release it westward yet.

I mean, this is the same company – among OTHER things – that wanted to release 3 Silent Hill games in the same month, cancelled a project involving Junji Ito, Norman Reedus and Guillermo Del Toro, and keeps embarassing itself even with the few things it still peddles as videogames, instead of pachinko and/or slot machines.

Who the hell knows.

And i wanna stress that, because i’m almost surprised by how this is actually decent, fun even, and furious since Konami decide to release that abomination of Rogue Corps and ask full price for it, when the older free-to-play mobile game by chinese developer Timi was miles better.

Sure, it looks cheap, the art direction it’s kept familiar to the Contra bombast even if you can still kinda tell it was handled by a chinese team (as in, it’s solid but kinda generic), but it’s actually proper Contra devoid of bullshit (like overheating mechanic for weapons in a shooter)), and it’s actually playable enough with touch controls, while it supports (and plays better with) gamepad.

There’s the gacha, the power level bullshit and all the upgrading n equipping and shit that comes as standard with the mobile free-to-play model to get you hooked and all the usual crap we fully expect from this business model.

It even leans big into the nostalgia for the olden days, but it actually backs it up on the gameplay department, nothing great in terms of level designs, but considering the trappings of being on mobile and free-to-play, Contra Returns it’s definitely fun enough to waste some time on it.

Didn’t expect that.