Introducing the One Piece: Side Pieces retrospective

It’s August again, so time for a little One Piece themed small retrospective, this year with a review every 3 days till the 15th (after that i’m going into the usual August hiatus to resume on September), curating some of the spin-off One Piece material i have yet to cover, after a One Piece film retrospective (and one curating the various featurettes), a TV Specials retrospective, and having other various reviews about One Piece related material.

This year we’ll basically picking out manga spin-off, one shots, collaborations, mostly focusing on the manga side of things, for a change, starting off later today with a “blast from the past” for Eiichiro Oda fans.

My Deer Friend Nokotan/Shikanoko Nokonoko Koshitantan [ANIME FIRST IMPRESSIONS]

For most of you, there won’t be any need to introduce My Deer Friend Nokotan, as the marketing for it made it an instantly popular memetic trend, thanks to the incredible trailer, it coming from studio WIT and promising a non-sensical humour reminescent of Nichijou, especially as one of the legendary scenes in it was the “school principal VS deer wrestling match”.

The “shikanoko dance” itself made it reach meme heaven, go super-viral, as it resonated beyond well with the internet anime communities, all months before the first episode was aired and available on streaming via many popular services. And Crunchyroll.

Not bad for what was originally a fairly unknown manga by Oshioshio, author of Sakura Maimai but better known today (kinda) as the character designer for popular V-Tuber Amane Kanata.

Continua a leggere “My Deer Friend Nokotan/Shikanoko Nokonoko Koshitantan [ANIME FIRST IMPRESSIONS]”

My (Almost) 2 Hours With The Metal Slug Tactics DEMO on Steam

I promised i would make a hands on first impressions about the demo for the Metal Slug strategy RPG spin-off, Metal Slug Tactics, and i knew the demo was gonna be available to grab for a limited time… though i misread the news article posted by the developer, Leikir Studios, because i assumed it was gonna be a limited time release to get… but it was actually always meant to become unavailable after June 17th.

It was eventually extended until June 27th, but i didn’t know that, i just assumed i could keep using the demo, but again, i’ll take some of the blame, as the announcement article said “will be live until June 17th”, the dev team could have made it more clear this was a demo meant to self

As i didn’t know that i put off finishing the demo until i had some free time for that, only a week too late, and to find the “play” button for the Metal Slug Tactics demo in my Steam library turned into a “Purchase” link redirecting to the store page… even when you can’t actually buy the game yet, in any form.

This means i didn’t play and finish the final maps of the demo region, but i did write 2 pages of impressions, notes and clocked 96 minutes into the demo, which is more than enough to get the feel for the game, so, instead of a proper hands-on article, you’re getting this “salvage write-about” thingie, because i do have something to say about the game, even in this early demo stage, which show the game is far from being in the “larval” stage, despite some features not available, like controller support, as the devs clearly stated both in the Steam store page news and in the demo itself.

Compromise is a bitch but i do wanna keep my word, so here it goes, fellas.

Continua a leggere “My (Almost) 2 Hours With The Metal Slug Tactics DEMO on Steam”

Summer Of EDF: Checking In, Metal Slug Tactics and the Promise Of Deer

Just a quick post to inform you i plan to have an EXPRESSO review of EDF 6 somewhere in late July/early August (the game comes out westward July 19th), i’m finalizing my thoughts on the Metal Slug Tactics demo that was made available on Steam, and also that i’m aware of that “girl deer hybrid” anime that has spread the brainrot meme animedance of the moment, i’m actually gonna cover it, if nothing else because the marketing team did a bang up job at making it a viral sensation months ahead of its actual broadcast.

And it might actually live up to the Nichijou vibes it gives off.

I also have an announcement for August… but i’ll reveal it later in July, maybe mid-July.

[EXPRESSO] The Tunnel to Summer, the Exit of Goodbyes (2022) | Leaving Me Here On My Own

So, cinemas here decided to basically shadowdrop for a 3 days only event release this 2022 anime film, sandwiched between two huge summer promo, and i feel kinda bad for the timing because it’s a Shinkai-inspired romance anime with time travel elements, based on a novel of the same name, and it’s kind of a surprise, despite the premise sounding maybe a bit too familiar/overdone.

The movie tells the tale of a boy, Kaoru, whom randomly stumbles upon the mysterious tunnel of Urashima, which – according to the local legend – is able to grant one’s desires in exchange for time, in Kaoru’s case his dead little sister Karen. Uncertain on what to do with this discovery, he’s egged on by the new transfer student that joined his class, Anzu, also a loner with a personal interest in bargaining for something by traversing the mystical tunnel….

Animation by studio CLAP (Pompo The Cinephile) is quite good, if “unremakarble” compared to the other big anime romance films with sci-fi/supernatural elements you’ll inevitably compare this movie to, because – despite some unexpected or non banal revelations later on – you have simply seen this formula & platter of characters and plot beats done before, and it’s one of those cases where it’s almost good in spite of the its overly familiar elements… almost, in this case because while i enjoyed the more dry, less whimsical teen protagonists interactions, it’s a bit too dry where it could/should be some contrast, and it’s almost unintenionally funny how early they do the “moments together” flashback montage, kinda weird to have these pacing oddities in a movie that actually on the shorter side of the 90 minutes package.

It’s still better than i expected, definitely more than simply “decent”, but – again – not quite “good”.

Seven Samurai 20XX PS2 [REVIEW] #meleemay

Technically this is a re-write, because i did review this game years and years ago in italian, but time gave me the distance needed to realize i could actually write an entirely new review from scratch for Seven Samurai 20XX still based on my experience of like 7 plus years ago, since the hatred i felt for this one never actually went away, and i guess festered on the back of my mind.

But i did replay it, and i can futher confirm that there are indeed many reasons to istinctually hate it, if nothing else for the fact it had the brass balls of being the closest to an actual videogame adaptation of Kurosawa’s seminal samurai film, as it actually had the rights by the Kurosawa production, and i wanna make it clear it also has Moebius (yes, THAT Moebius) as the character designer and music by another legend, the late Ryuichi Sakamoto.

So yeah, it’s kinda impressive how Sammy (an arcade publisher that by the early 2000s fused with Sega in order to enter the home console videogame market, which i will always associate with my beloved Metal Slug clone called Dolphin Blue) got permits from the film studios, rounded up people of incredible caliber from different industries, and then managed to deliver such an obvious, steaming turd that was destined to haunt the 5 bucks bargain bins for a good decade.

So much for a product meant to celebrate the movie’s 50th anniversary, as it did the anime series Samurai Seven, both curiously fiddling with sci-fi re-imaginings of the film but actually unrelated to each other besides both meant to attract younger audiences to Kurosawa’s story.

Continua a leggere “Seven Samurai 20XX PS2 [REVIEW] #meleemay”

In The Aftermath (1988) [REVIEW] | Corman’s Angel Egg

As i already mentioned before, my Vita is still in the shop for repairs, meaning one of the planned reviews won’t be ready in time, but it is my birthday, and they announced a 4K remaster of Angel’s Egg supervised by Oshii himself…

So you know what it means? Time to review In The Aftermath (also known as In The Aftermath: Angels Never Sleep), in its Blu-Ray release from Arrow Video, of course i got this release as soon as i knew it existed.

And yes, i started planning this earlier this month only to read some days later of Corman’s passing, so this was not meant to be a tribute…. but it now is because Roger Corman was a true fuckin cinema legend in so many ways it’s unbelievable, either if you were a fan of his B-movies production or knew how he basically kickstarted the career of so many future movie stars like Jack Nicholson and directors like James Cameron, to say the obvious.

Maybe an odd choice of movie to cover as a tribute, but the timing has been so weirdly apt i can’t ignore it, and this is indeed an interesting piece of cinema history, of when Corman indirectly met Mamoru Oshii… but didn’t know what to do with his vision, to put it politely.

Continua a leggere “In The Aftermath (1988) [REVIEW] | Corman’s Angel Egg”

Samurai Maiden PS4 [REVIEW] #meleemay

I’ve been waiting to cover this one for a while, but i had to wait for it to go on a decent discount, since D3 Publisher went extra crazy and asked 50 bucks (70 for the Deluxe Edition that includes all DLCs, mostly costumes and music from other D3 franchise like Bullet Girls) for what was obviously another budget game of theirs.

Having played all Oneechanbara games and waiting for the Namco Bandai owned company to finally announce the western release for EDF 6 (which was supposed to be out this spring but was eventually delayed to late July 2024), i did want to play Samurai Maiden earlier, but the absurd price really held me off, i’m not fucking paying 70 bucks for a complete edition of a digital only release of a D3 Publisher budget hack n slash anime game.

Curiously, despite the publisher involved and the premise of hack n slash action using a japanese anime high school girl, this is NOT the fanservicey fest you’d expected, i guess after the “prude crusade” Sony went (for whatever reason, since they were the main platform for most Senran Kagura games before), niche titles like this had to tippy toe on their tits to see what’s ok now.

the plot sees regular high school girl Tsumugi transported back to the Sengoku period, isekai’d directly during the Honno-ji incident so she can chat up Oda Nobunaga and have three female anime ninjas explain she was summoned there because she’s a discendant of a so called “Miko Of Prosperity”, and a prophecy involving her and a Demon Lord was foretold, etc.

Continua a leggere “Samurai Maiden PS4 [REVIEW] #meleemay”

Mitsurugi Kamui Hikae STEAM [REVIEW ] #meleemay

Since i did already cover The Initial and the “sequel” hasn’t yet gone on sale on Steam, i feel it’s time to revisit (so yeah, it’s technically a rewrite in the sense that some of my opinions didn’t change over time, but it’s also a revision i wrote from scratch) another Oneechanbara adjacent title from the indie tier of Steam “famous” japanese hack n slash games heavy on the “school uniform cum swords” anime-derived aesthetic, the kind where you’d expect the dutch wives looking characters to randomly start fucking in a robotic, unappealing fashion, if you didn’t already know this was just a fan service-y hack n slash.

This was actually a fairly popular release, as in it was a smash hit when released during Comiketto 84 (AKA the 2013 august edition of Comic Market, that huge japanese only event) by his developer-creator Zenith Blue, and in March of 2014 PLAYISM picked it up to distribute and localize it in English for a worlwide Steam release.

It received a limited physical PS4 release via Limited Run Games and it’s also available digital on PSN and X-Box systems, FIY, but i got it in a bundle playable via Steam years ago, so i’m reviewing the Steam release alone, sold at a MSRP of 10 bucks.

Continua a leggere “Mitsurugi Kamui Hikae STEAM [REVIEW ] #meleemay”

Melee May will tag in for Musou May

So yeah, as promised, instead of the usual Musou May, this year will focus on the more typical beat em up games, going from some licensed tie-in “trash” to the more forgotten dephts of the PS2 backlog, and evena fairly recent entry in the “pants em up” subgenre.

Image is for mystification purposes only, covering Smash clones would be fun but i really don’t have neither the time or the expertise at the moment.