[EXPRESSO] Warriors Of Future (2022) | Robosuits vs Plant Alien Necrobugs

Dipping once again into Netflix exclusive selection of Hong Kong and mainland China by testing my luck on sci-fi action alien shoot em up Warriors Of Future.

Plot rolls the common “meteorite smashes into Earth” situation, and no, there’s nobody fashioning the meteorite pieces into arrows thousands of years later for cool superpowers, nope, this meteorite just had a lot of “grass alien invaders” in it launching a massive offensive.

The elite human forces (escorted by advanced war robots) are almost wiped out, minus a suicide squad with just a few hours left before mankind it’s completely eradicated…

There is a bit more to it, as the invasive plantlife ironically also happens to be beneficial to this dystopic cyberpunk world by converting the polluted air into breathable oxygen, so the evil government guy that dedicated his entire life into machines that do the same very thing isn’t too pleased and tries to sabotage the team, because he’s evil and that’s about it as “motivations”.

Not really a spoiler as he makes it clear he’s gonna do that, nor the heroes (say “hi” to the eyepatch guy) fare much better, like the plot they’re pretty much constructed with stock action sci-fi movie building blocks, heck, even the robosuits they don at some points feel like the result of a confusing laundry day with Iron Man, Isaac Clark from Dead Space and Oshii’s Kerberos Corps.

I do mention videogames because while the production values are indeed high, big screen high, the action scenes and the CG (especially for the feral plant monsters) feels very “videogamey”, a lot like high budget cutscenes, BUT even so i can’t deny Warriors Of Future it’s a very entertaining, quick moving, belly-filling serving of action sci-fi dish that delivers some decent fun.

And sequelbaits to the stars.

12 Days Of Dino Dicember # 19: Jurassic Thunder (2019)

Oh, boy, THIS one.

I was gonna include it in the original Dino December, but i eventually relented.

Not because it looked like crap, like really atomic level of trash, just a smidge above the realm of stuff like Weasels Rip My Flesh, quite the opposite, i’m even more intrigued by the fact it looks and most likely is utter bungum, as i keep gazing into the abyss (Mondo Zappa style) until the abyss itself gets bored or produces some new unholy artifact for my collection. Which it often does, actually.

I eventually didn’t bother as i was so irritated and angry at it, and i did want to review it, not use the movie as a verbal punching ball. So i let some time pass, and combined with the fact i don’t want to pity people in general, i’d say it’s time to review Jurassic Thunder in proper and earnest and whathaveyou.

Continua a leggere “12 Days Of Dino Dicember # 19: Jurassic Thunder (2019)”

Dead Island Riptide (Definitive Edition) PS4 [REVIEW] | #deadislandretrospective

Aka the “actual” Dead Island 2, as time would eventually tell.

Technically not, but actually yes, since it’s developed by Techland and in terms of story it’s a direct sequel, following up immediatly (after a brief recap) where we left off that unremarkable (to be kind) narrative, which means the group of survivors gets aid by an american Navy ship but it’s immediatly captured by one of the side villains from the previous game, Serpo (guess Betraldo didn’t have the same ring to it), intenting of using their immune blood to concoct a cure and a weaponized bio weapon, or something. Doesn’t matter much, as you shipwreck into a nearby island in the archipelago, where the zombie epidemic has also spread after the incident in Banoi, and learn that they plan to nuke the entire island in order to contain the zombie plague.

Yeah, the story it’s about as crappy and easy to completely not give a shit about, with the obvious twists seen coming miles and miles away, but i’d argue it’s actually, objectively worse since there is barely a plot in Riptide, like, at all, aside from the beginning and ending, where a side character in the first game becomes the main antagonist… barely, so you can say this game does recycle too much from the first, even in this regard.

Continua a leggere “Dead Island Riptide (Definitive Edition) PS4 [REVIEW] | #deadislandretrospective”

Dead Island 2 got delayed (again) and what it means for the #deadislandretrospective

So yeah, i just found out that 4 days ago Dead Island 2 was yet again delayed, this time though NOT as much as it had already been, so instead of early February it’s now shooting for a late april release, as displayed in the above “delay communication post/image” (which are by now a specific brand of art in themselves), which at least acknowledges how ridiculous (yet fitting, i would add) is for a game that spent 8 years in development hell to be delayed so soon after reemerging as something else entirely.

Which in itself it’s fine by me, i can wait, we can wait at this point (and it’s also savvy given what’s releasing that month in terms of videogames), but i wish they announced this sooner, as now the original plan for the retrospective on the Dead Island series, with a review each month, it’s busted, so instead of releasing a review of Dead Island Riptide – Definitive Edition at the end of this month, it’s gonna skip November entirely and instead go for a December slot.

Same for the remaining two games (again, i’m not counting the defunct spin-offs Survivors and Epidemic, here is a reminder as of why), so those reviews will come out bi-monthly to coincide with the new release date of Dead Island 2.

Hoping i don’t have to do another of these post by then, who the hell knows.

[EXPRESSO] Nikke: Goddess Of Victory iOS | Anime Asses Frontline

Time to try my hand at another anime gacha with anime girls using rifles or being rifles or the usual military themed shit, because it scratches many itches, especially if your game lives by the profitable (and Houshou Marine-approved) “i don’t want to be happy, i want to be horny” motto.

Especially anime asses wrapped in spandex, because that was how i found about this game pre-release, by v-tubers laughing their butts off… due to incredible jiggle physics.

And yes, this is one of these that doesn’t even try to hide it, or to be also cute, no no, Nikke Goddess Of Victory is incredibly horny from the get-go (it’s from the Destiny Child developers, after all), so i guess points for brazen honesty.

Yeah, the premise is that you’re the ever-so-common amnesiac rookie commander ordering around anime girls with guns in a war against machines. So basically a worse Girls Frontline that wants to have it serious but also alternates between shock value scenes and abudant anime asses. It’s trash, but the dialogues can be somewhat engaging at times, the game looks pretty good, has nice UI, a good soundtrack, even a good english VA and some nicely animated cutscenes.

Gameplay its where things are a little different than the usual, as it’s… a on-rail shooter , basically a touch version of Time Crisis without the “rails” part, with 5 characters team, rpg elements like skills to activate and chain, alongside the usual modern on-rail shooter stuff.

This choice of gameplay also makes it easier to flash the player with pantyshots and latex wrapped anime dumparoos jiggling due to recoil, but it’s fun enough to be played in short bursts, the bosses thankfully provide some challenge not found in the normal stages, and the free-to-play trappings aren’t that awful.

The Spooktacular Eight #13: Eaters: Rise Of The Dead (2010)

You don’t want zombies that much.

Buf if italian zombie movies?

NOT the old ones you probably like, obviously.

Despite horror having mostly plauted as a prolific genre in terms of high profile releases here in Italy (and indie releases often being insanely obscure to find and often almost not worth bothering)…. somehow i still find here and then a low budget obscure italian-produced horror movie that managed to get itself released on DVD in the UK.

And if Arachnicide could do it, of course Eaters can too.

The subtitle to help cataloging can be stamped on the UK cover art for the DVD, why not?

Continua a leggere “The Spooktacular Eight #13: Eaters: Rise Of The Dead (2010)”

Resident Evil: The Series (2022) [REVIEW] Teens & Weskers

Oh boy. This one.

So good a couple of months after its release Netflix cancelled the series all together.

Exactly like it did for its Cowboy Bebop’s live action series, but i doubt this will be the last time we see this treatment, as Netflix is committed to bring more live action crap into its folds, especially by picking a “random” videogame or anime/manga license.

But that discussion will have to wait for when the One Piece live-action series (also by Netflix and also handled by the same production team behind the aforementioned live-action Cowboy Bebop), for this is a Resident Evil affair, and the series already had its own spotted history of adaptations.

I was gonna review this thing anyway, but cancelling any further seasons it’s definitely a move that appeals to my vulturine tendencies, and also means i hopefully won’t have to talk about it again at a later date. Hopefully, who the hell knows with Netflix nowadays, since not even instant super mega hits that are well received by most people like The Sandman (adapted from Neil Gaiman’s book of the same name)… aren’t guaranteed a second season, as the very people making it explained.

Continua a leggere “Resident Evil: The Series (2022) [REVIEW] Teens & Weskers”

Dead Island: Definitive Edition PS4 [REVIEW] #deadislandretrospective

I started playing this mid-summer for kicks, but what do you know, in early september Dead Island 2 actually resurfaced after 8 years of radio silence, multiple developers change, and it’s coming out… in February 2023. Odd date, but i guess Deep Silver isn’t keen on waiting for a timely summer release, after the game overlong stay in development hell, so much that Techland spun another zombie series after basically being denied work on any Dead Island game after Riptide.

Perfect time for a retrospective of the series as a whole, so let’s start from the original Dead Island, in its Definitive Edition form (which on PS4 and X-Box One came packaged as a collection with the direct sequel Riptide and the spin-off Dead Island: Retro Revenge included).

We’re reviewing this version also because i’ve played Dead Island on PS3 when it was new… and this was indeed one of those games that could have used some enhancing and overhauling, etc.

I guess some history won’t go amiss, but if you happened to… not exist in 2012, you missed one of the most perfect example of misleading, bullshit hype trailers ever made, as originally we were fed a non-gameplay trailer that went for shock value (depicting a dead zombie child, among other things), trying to make you believe the game would treat the topic with some seriousness… only to find out Deep Silver were just being the deceitful liars they are, as we had a game where you combine shit to make fire-laden blades and battery-powered electrical pikes, with a slow-mo effect for when you decapite the plentiful undeads, or crush their rotten brains under your foot.

Continua a leggere “Dead Island: Definitive Edition PS4 [REVIEW] #deadislandretrospective”

The Spooktacular Eight Return & starting a Dead Island Retrospective

Yeah i know this is the older logo and art.

Since that thing i improvised last October did okay… let’s try to make it a yearly tradition, why not?

8 selected horror reviews sparkled through the whole month, in a pick-n-mix fashion!

Also, starting from October onwards, each month i will have a full lenght, in-depth review for each installment of the Dead Island franchise, with the retrospective culminating on the release of Dead Island 2 in February 2023.

Yeah, since this time we actually have real gameplay footage, Deep Silver isn’t waiting for a topical release date anymore for its zombie game, and wants this out before the unthinkable happens and they’re forced to restart the project from scratch for the 4th time or something.

Or before Goat Simulator takes further piss of that old E3 trailer with Pigeon John’s The Bomb playing to the sprinting dead.

The ONLY game i won’t be reviewing it’s the smarthphone spin-off Dead Island Survivors, because aside an old EXPRESSO review made in italian years ago (which i’m not unearthing or reusing in any way), i don’t have much written thoughts on it, as i didn’t play it that much when it released, and the game shut down in July 2020, so…

It wasn’t bad either, it was a top down action rpg with tower defense elements, free-to-play with all the shingle that it entails, but it was basically akin to Orcs Must Die, so it’s kind of a shame i can’t revisit it anymore.

That’s free-to-play smartphone games for you.

[One Piece Film Retrospective] #12: Film Z (2012)

After the very brief and very odd interlude of Straw Hat Chase, Toei “came to their senses” and the next year released another proper One Piece film, surely having learned that these movies are at their most successful when you have extra side-corn to market them, as in OVA and small filler arcs for the TV series, alongside the eventual promotion with retailers and shit.

So yeah, this had a tie-in filler arc in the TV anime, and an OVA set slightly before the events of the movie, Glorious Island Z, aka Nami and her big floaties taking more screentime (and “choice angles”) than Luffy eats meat during any meal of the day.

Fitting title, though.

Even if viewership can be spotty as some people got bored or tired of the TV series’ pacing (especially if they already know what’s gonna happen from reading the manga), you can bet chances of these people taking a look at the trailer for a new shiny One Piece film, even more if you market it by saying that this will pit the Straw Hats against one of their most powerful enemies ever.

Continua a leggere “[One Piece Film Retrospective] #12: Film Z (2012)”