12 Days Of Dino Dicember # 25: Wolf Tracer’s Dinosaur Island (2004)

Yes, i did get to know this was ever a thing thanks to SaberSpark’s Youtube channel, i decided to eventually dig into the matter myself and do my own research, though it’s kinda hard not to step on each other’s feet, so to speak, when this one is connected to another infamous “target” for contents creators on Youtube, as in this is also by Colin Slater, better known for the christmas trashfire of Rapsittie Street Kids: Believe In Santa, featuring the meme gold of “Grandma speaking APYR”.

Because this is how internet legends are born, kids, though it helps when comparisons of your movie to Foodfight that make that mess look like a TRIGGER studio masterpiece.. ain’t wrong.

But does Promare have Mark Hamill in it? Didn’t think so.

Welcome to the super amateur hour, where shit that could barely pass as a college boy first draft for an animation in the late 90s is put out as an officially finished product, though both projects, Rapsittie Street Kids and today’s Dinosaur Island, both made by Colin Slater’s Wolftracer Studios, were considered lost media. despite Rapsittie Street Kids actually airing on tv. Even if just once.

Continua a leggere “12 Days Of Dino Dicember # 25: Wolf Tracer’s Dinosaur Island (2004)”

Open Letter to Dino-Santa

hello Santa, it’s me, again.

“Again” to a certain extent, i haven’t written a letter to Santa since decades, so i’ll be brief and quick, he has to bring coal to Darkseid each year, and i have this year’s 12 Days Of Dino Dicember starting tomorrow.

I have been a reasonable boy this year, so henceforth i ask the following petty and first world requests:

-a new, proper 2D run and gun Metal Slug videogame that isn’t a mobile gacha spin-off or remake tied to a mobile platform stuffed with microtransactions up to tank’s exhaust, i love turn based tactical strategy games and Metal Slug Tactics is looking mighty good, but it’s still not got even a vague release date and updates are still MIA, so yeah, the new SNK could actually employ a studio to develop a proper console/pc mainline Metal Slug game. It’s been a while, more than enough to create demand.

Otherwise, i would settle for an actual outside of arcades releases of Dolphin Blue.

-Please do not let the new One Piece anime remake/series redo by Wit Studio be using AI art to avoid paying people the meager anime industry salaries, i don’t care if Oda is fascinated, i just hope he grows out of it, alongside the rehabiliting of his colleagues and teachers that did not deserve such a thing, since we’re asking.

we can’t be perfect, but we can avoid falling for every cheap ass scam that goes around.

-Speaking of which, can we reroll this economic system to one where i can afford a house and can actually retire instead of dying on the job?

Also, a new Gundam Musou would be very welcome.

That will do.

Regards.

[EXPRESSO] Diabolik 3: Diabolik, Chi Sei? (2023) | Flashback Finale

Teased at the end of Ginko Attacks!, the new and final movie of the Manetti Bros. Diabolik trilogy recently hit theathers here, titled “Diabolik- Chi Sei?” (Diabolik, Who Are You?).

Given how i loathed Ginko Attacks, i watched the new film mostly for completition’s sake… and this one it’s a little better, but it has its own set of issues.

The plot sees a new criminal gang arise in Clarville, proving to be even more ruthless than Diabolik itself, much to the dismay of officer Ginko, whom loses one of his most trusted men to the gang, and is later held hostage… alongside a captive Diabolik. So its up to Ginko’s love interest, Countess Altea, to seek help from Diabolik’s partner in life & crime, Eva Kant, in order to save them.

Sounds decent but the idea it’s undermined by how quickly this new gang can capture Diabolik, the supposed master of crime, how once again most of the work is up to Eva Kant more than Diabolik itself, even worse this time around, as Diabolik’s main contribution is chatting with Ginko and telling him his origin story. In the third fuckin movie of the trilogy, mind you.

The origin story itself it’s more interesting than the actual plot of the movie, which feels thin, so why not at this point spend a third of the movie on that to reach a 2 hours runtime. The kinda anticlimactic actual resolution of the whole gang subplot doesn’t help either.

Like the other two modern Diabolik movies, this one too perfectly captures the style and mood of the comics, but it kinda forgots you maybe should adapt the decades old stories for modern audiences, or actually try to improve them for the big screen.

This one it’s mediocre and not much else.

[Resident Evil Live Action Film Retrospective] #7: Resident Evil: Welcome To Raccoon City (2021)

When the first trailer for this reboot of the Resident Evil film series was revealed, the reception was kinda split, and i guess it was in part because over time people learned to enjoy the crappy Paul W.S . Anderson films for what they were, liked their brand of cinematic cheese and overall embraced their “so bad they’re charming” nature.

And i do agree that there’s something comforting, especially in retrospective, about them, for all the flaws and plots that had barely anything to do with the ones in the Resident Evil videogames themselves, they did manage to faithfully recapture the B-movie feel of the games (itself borrowed from many zombie B-movies) in their own way, while hindsight confirm they were products of their time indeed, in this case from an era where film adaptations of videogames had a bad reputation about them, quite different from today’s perception, with an Uncharted movie released and a Gran Turismo film that at the time of writing is just a month away from hitting theathers.

Times have indeed changed, so it’s not that much of a surprise to see Capcom (itself a different company from the confused and “appeal to the west” driven mess of back when the Milla Jovovich led film series was still going) opt for a reboot film instead of trying to follow up from a film that indeed was called Resident Evil: The Final Chapter and indeed served as closure. Kinda.

Continua a leggere “[Resident Evil Live Action Film Retrospective] #7: Resident Evil: Welcome To Raccoon City (2021)”

[Resident Evil Live Action Film Retrospective] 4#: Resident Evil: Afterlife (2010)

By now it was official and expected to get a new Resident Evil film sequel every 3 years, and in like clockwork in 2010 arrived Resident Evil: Afterlife, the fourth one, which also brought back to directing Paul W.S. Anderson, whom passed around the director duties after the first one, but was always writing the scripts, and as we will see, he would stick around for the rest of the film series as director & writer of his wife fanfic adventures in this Resident Evil canon.

And since we passed the third entry already, i guess they felt necessary to also go the 3D route, as the entire movie was shot this way, for obvious gimmicky (and lucrative) reasons, with the obvious parts meant for 3D as easy to notice in 2D as usual.

We immediatly continue from where Extinction left off, with multiple Alice clones attacking the Tokyo Umbrella hideout as promised, wielding kunai, double uzi, double katanas, and their psionic power, so yeah, Anderson it’s so obviosly and strongly back at the wheel, for better or worse, and it’s definitely not in the mood for hotdogging, so we jump straight into the bombastic action at the beginning, we’ll do the exposition and new and returning characters later.

Continua a leggere “[Resident Evil Live Action Film Retrospective] 4#: Resident Evil: Afterlife (2010)”

[Resident Evil Live Action Film Retrospective] #3: Resident Evil Extinction (2007)

3 years after Apocalypse, we’re back with the Adventures of Alice in Resident Evil spin-off cinema land… but she wakes up as she did in the first movie, has some flashbacks, faces some traps, then dies and she’s retrieved by scientists?

Yep, considering the finale of Apocalypse and the opening act leading to a reveal of a mass grave of Alices, it’s not that surprising that we would eventually see the series go hard on the clonatron, upping the ante by explaining that Umbrella didn’t contain shit, and the epidemic spred all over the world, eventually turning the globe into a post-apocalyptic barren, withered zombie wasteland.

The Alice clone that survived/was let go now roams on a motorbike, alongside other survivors as they try to escape the zombies by moving to Alaska through the Mojave desert.

And stopping by Las Vegas, nominally for fuel, factually because its Las Vegas, where they don’t actually stay much, despite the marketing for the movie emphasizing the “Vegas trip”.

Continua a leggere “[Resident Evil Live Action Film Retrospective] #3: Resident Evil Extinction (2007)”

Pikmin 4 NSWITCH [REVIEW] | Enter The Dogbus

10 years after the last mainline game, the beloved Nintendo series about floral strategy and cutesy war PTSD is back with Pikmin 4 for Nintendo Switch, and i was even more eager to get my mittens on it after replaying for review & funsies Pikmin 3 in its Deluxe edition-port on Switch.

Who am i kidding, after devouring the demo, i was ravenous to get into the full game ASAP.

Story is fairly typical Pikmin, as in, you know the deal by now: people keep crashlanding on this damn planet. And by people i mean poor Olimar, that crashlanded on the planet, sent out a SOS call, but then the rescue team itself had troubles with the ship, so its up to you, as the new recruit of the Rescue Corps (an intergalactic rescue organization) and one of its few “non-scattered around” remaining members to get the whole crew back together, then find and save Olimar, whom also sent them various pages of its journal.

Someone seem confused in terms of when it happens, even confusing it for a reboot/remake of the first game’s story (i guess since Olimar here too used Pikmins to get back the scattered pieces of its rundown but beloved ship, the Dolphin)… dunno why, but yep, since Olimar and Louie are involved too, and we get the new group of cute potato aliens also discuss of Koppai, the planet from where the expedition group of Pikmin 3 came from to avoid famine, heck, even an inhabitant from that planet later becomes an important plot point.

Continua a leggere “Pikmin 4 NSWITCH [REVIEW] | Enter The Dogbus”

[EXPRESSO] Gamera: Rebirth (2023) | Stand By My Gamera

Lil G is back after 15 years of official silence… and it’s a Netflix animated series by the co-director of the Godzilla anime film trilogy, with similar 3D CG animation, despite being handled by ENGI (Kemono Michi, Uzaki-chan Wants To Hang Out) and not Polygon Pictures.

We’re not starting on the right foot, but it’s not like Gamera fans can be picky, this is the first official anything since 2006’s Gamera The Brave, though the premise gave me ‘Nam flashbacks of Gamera Super Monster, since it has my boy face off against 5 old foes, including his arch nemesis Gyaos, over the course of 40 minutes long 6 episodes.

The series is set in the summer of 1989′ Japan, with a group of young boys (six-graders) that have their savings stolen by a bully nicknamed “Brody”, the son of an American army commander, confront him, then a giant monster, Gyaos, attacks Tokyo, but the children are saved by another giant monster, dubbed Gamera.

It’s basically a kaiju gauntlet of sorts, with the human side of the story feeling very Stand By Me-ish but also fitting in theme of Gamera being linked to children, proposing a reinvention of the character and franchise that mixes elements from the old Showa era films with the beloved Heisei trilogy, meaning it’s not actually intended for kids at all, as the plot unfolds more in the ways of conspiracies and dark secrets.

And both the plot and characters are surprisingly compelling, making for a good series in spite of studio ENGI trying to emulate Godzilla Singularity Point’s animation as well… but with lesser results of awkard, stiff looking animated 3D CG humans, when the monsters do look good, sport some great redesigns, and their fights – even if often brief – are indeed quite good.

One Piece (Netflix’s) (2023) [REVIEW] | You’re My Treasure Box

It’s time.

I’ve been meaning to talk about this thing since we saw the first trailer (ok, let’s be honest, the announcement of this being greenlit), but i mostly held off because i didn’t want to speculate much but just actually watch the show and then judge it accordingly to what it actually is and NOT what it might or might not turn out to be, as much pontificating on widely distributed promotional material is the bread and butter of this job here, especially when you have to appease the “content God”.

And since we’re being more upfront than usual, yes, i was preparing me own buckets of tar and feathers, even as the trailers close to release did make one wonder if maybe this time we don’t have a huge manga-to-live action stinker, i mean, it comes from the same production studio that gave us the rightfully despised Cowboy Bebop live action shitwreck, let us not forget that.

The trust was not there, at least not for me, despite Oda being vocally supportive and letting it more than know this was not just a random gig he lazily supervised in terms of actual involvement, but that he indeed wanted this to happen for a long time and was excited about this thing, he really wanted for it to work.

I mean, after Franky’s timeskip design…and him helping rehabilitating colleagues (let alone his sensei Nobuhiro “Maybe A CP Ringmaster” Watsuki) of his that in a better world would not have returned with a new serialization on Jump.

Leaving THAT hornets’ nest aside, he was never gonna advocate against it, or something stupid like that, but i did question why he was so hyped about something everyone almost immediatly catalogued as a write-off thing that they’d bring up years later as a “that was weird” kind of story.

So at the very end of August the One Piece live action Netflix series was made available on the plaftorm, composed of eight 45 to 60 minutes long episodes composing the first season, which covers from the very beginning at Shells Town (with Foosha Village visited via flashbacks of young Luffy with Shanks and his crew) up to the conclusion of the Arlong Park arc.

Continua a leggere “One Piece (Netflix’s) (2023) [REVIEW] | You’re My Treasure Box”