So (not so) few words about Donkey Kong Country Returns HD

Planned to do this earlier but i got carried away and basically i’ve almost finished the game (most likely i’ve already did by the time this gets out), but i’m gonna chime in now, as there’s no planned full lenght review for this release of Donkey Kong Country Returns.. not a regular one, i’m preparing a full on Platformation Time Again piece but i would love to revisit at least the original SNES DKC trilogy before on that rubric (we can cover the Donkey Kong Land subseries later).

So here we go.

First, i’m glad we’re finally having a version of Donkey Kong Country Returns freed of the fuckin mandatory motion controls and not stuck on 3DS, as make no mistake, DKC Returns was and still is an amazing platformer and a worthy heir of DKC heritage/legacy, surpassed only by its sequel, Tropical Freeze, so damn good it almost make me ok with Retro not making a third one.

Also because, motion controls being optional this time around, the game is the same in terms of content (while incorporating the extra levels made for the 3DS port)…and the port mostly is ok.

Continua a leggere “So (not so) few words about Donkey Kong Country Returns HD”

Platformation Time Again #1: Ty The Tasmanian Tiger HD [PS4/STEAM]

HISTORY

After Pangaea was no more, Sony released the Playstation 2.

I did receive one for Christmas 2002, and if you also did, you will remember the original “fat” model was kind of a piece of shit, but besides that, that generation of machines would eventually become the “Twilight Of The Gods” age for the mascot platformer, which was also often the “collectathon” kind of platformer and had already peaked, especially on the Nintendo 64, where Rareware did crystalize decades of 2D platformer and collectible obsession with Banjo Kazooie, before completely quintupling down on this style with the infamous Donkey Kong 64.

While they were starting to feel like a dying trend, it must be made clear that even if they were not as rampant as on the PS1 and Nintendo 64, there were still a LOT of 3D platformers that console generation, either sequels of legacy series or new IP s, because they were still quite profitable, and – while shrunk – the market for these kind of games did exist, Nintendo aside that kept doing their thing as they have been for decades, regardless of trends or logic or many other things.

What i mean by this is that while Naughty Dog continued their platform games legacy with the Jak Daxter series, other studios threw their hat in the ring with new mascot platformer, hoping one day to see them playing golf, tennis or racing each other, and the Australian Krome Studios were certaintly one of those studios that did such a thing, with Ty The Tasmanian Tiger, published by EA Games and released in 2002 on PS2, X-Box and Gamecube.

Makes more sense than having Polish people making games about kangaroos, i guess.

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Introducing “Platformation Time Again”

If you happen to be a long time reader or followed any of my previous italian blogs (not ruling that out), this announcement will feel like a deja-vu, but yes, i’m starting over this column about platforming games with a brand new format and a “when i can” irregular posting.

If you have no idea what i’m talking about and somehow skipped the “column about platforming videogames” part just above, yes, this will be a column about platformers, with in depth, structured reviews with no regular cadence, a new entry/review will basically happen when i can actually set time aside to play and dissect a game, so irregular cadence it is.

And yes, it will be all written a new from scratch, so don’t worry about that.

Not much in the way of rules, just i don’t plan to review hacks or bootlegs, at least for now, but i doubt this rule will change over time. Just making this clear.

As to why, i’m a big platformer buff, so i missed doing these, hence are we again. 🙂

Also, i might be commissioning a request for the column’s logo later down the line.

MIGHT.

The first entry/review for Platformation Time Again will hit later today, bye!

One Piece (Shonen Jump’s) GBA [REVIEW] | USA Piece

There are many One Piece videogames, even on the GBA, most RPGs or fighting games, but there is a notable exception, even weirder than usual since it out came out in North America, and North America only. Yep, despite being developed by Dimps (the Sonic Advance series, Draglade, many Dragon Ball and Shaman King licensed games… and shit like Seven Samurai 20XX), it was never released in Japan or Europe, only in the US as simply “One Piece” (also listed as Shonen Jump’s One Piece for cataloguing needs) in 2005.

As of why i’m not sure, sure, it was based/dependant on the 4kids butchered version of the TV anime series, but the same was true for the first OP: Grand Battle PS2 game and that had an European release… so it basically means most people experienced it via emulator, i first did too, until i did found a cartridge for an “okay” price, but unless you’re a fan of the series and-or a dedicated GBA collector, i wouldn’t bother searching for an used copy, since it’s quite pricey today.

I’m not even gonna suggest waiting for a rerelease because it more than simply “unlikely”, unless it randomly pops up on Switch like that Macross GBA game, or Badnai Manco makes a complete One Piece videogame collection in the future.

Regardless, it’s also odd how this was the only One Piece GBA game that released outside of Japan, maybe due to the licensing as the time, most likely the same legal bullshit that saw the first Unlimited game never released in Europe, while the Unlimited Cruise titles never arrived in the US.

Continua a leggere “One Piece (Shonen Jump’s) GBA [REVIEW] | USA Piece”

[EXPRESSO] Congo’s Caper/Joe & Mac 2 SNES | Sun Wukong Upon A Star

Ah, yes, the three inescapable truths of life: death, taxes and SNES caveman platformers that somehow you didn’t play or knew existed, like todays’s Congo’s Caper, just recently rereleased on the NSW Online subscription/retro apps.

This one it’s a bit more recognizable than stuff like Prehistorik Man, as it’s basically a spin-off of the Joe & Mac: Caveman Ninja series by Data East, but also the second game in the series, since it was actually sold as Joe & Mac 2 in Japan and PAL regions.

And i kinda get why, as Data East also recycled some characters from the mainline Joe & Mac series, like the devil or the first stage t-rex boss , and the controls are similar, as it retains the high jump, but not the weapons, as you use only a small club to attack.

The more distinctive feature is the player character turning back into a monkey if hit, and regaining your human form with a red crystal (Mario style), with the ability to enter a “super saiyan” invincibility state too, you’re a half-monkey man after all.

Controls are actually pretty smooth, arguably better than the original Joe & Mac, the new protagonist has some new abilities like hanging from vines, so it should be better…. and it arguably is, it’s definitely more polished, has a lot more levels, BUT it’s too easy for its own good, it’s fun, but it lacks challenge, and the level themselves are very short, while also not providing anything you haven’t seen (or heard, as some of the sound effects are pretty much “ripped off” of Super Mario World…. or its sound libraries) done better in terms of level design.

So it’s not a bad game, but a decent one that could have been potentially quite good.

Shame, really.

[EXPRESSO] The Cuphead Show (Season One) (2022) | Ragtime Round

Unlike many videogames to animated series adaptations, Cuphead having his own Netflix show makes some sense, given its aesthetic molded after the style of 1930s cartoons, why not make a cartoon using the characters and the retro-aesthetic?

I’m gonna say this now so we can move on from it, but yes, i really wanted the team to opt for a full proper rubberhose style animation, but that would have required a fuckton more time and money, and honestly the animation is pretty good, with some episodes even mixing live-action sets, and overall i gotta say it delivers on the presentation.

The voice acting is on spot in terms of accents and lingo too, the character designs and mannerism are perfect but in terms of content it’s a bit uneven because it doesn’t really go all the way to imitate the source material, i mean, you expect a lot more in terms of guns, cigars and gambling, but nope, it’s kinda mild and forgettable.

It also basically ignores the plot of the videogame it’s based off, instead going for mostly episodical…. mundane adventures. Yeah, Cuphead owns the Devil its soul… but that goes ultimately nowhere, and the writing it’s uneven, as some episodes do manage to work in a musical number, some good jokes and a good rhytm to the slapstick, others feel like they exist to waste time and deliver cheapo jokes that come off as too modern.

The Cuphead Show it’s an odd case of a series stuck in between a cheapish low effort animated comedy and a tribute to 30s style cartoons, so ultimately it’s just kinda there, inoffensive, fairly short and easy to binge, cute but just with not much of substance going on under its “borrowed” aesthetic.

A second season has already been greenlit, regardless. Mh.

Slower-posting and maybe rubric resurrections

Thought over this for almost a month, but in order to improve the quality of reviews and my physical-emotional status (i also have a full-time job and didn’t stop working aside from during the first wave of the pandemic, for some prospective), from February on there will be a post and/or review every 2 days instead of daily.

This will hurt my stats and views, obviously, but i’m pretty much burnt out, and some extra time would also be spent in reviving the old platformers rubric i had on my italian blog time ago, Platformation. Really would like to, but i need to write out some rules, quirks and whatnot, consider what to feature on there, etc.

Now i got an X-Box One, ho ho ho

Yes, for a change there are now some reviews you can expect from me since i got hold of an X-Box One X on the fairly cheap, though i do emphasize the “SOME” as there’s not really much to collect for this console, even if you’re a collector and mostly play-collect physical copies on consoles.

Sure as hell it’s more doable than getting a PS5 before 2023 for me, so look forward to some of the…very few notable X-Box One “esclusives-identifiable” games over the year!

On a unrelated tangent (which i forgot to mention two days ago), i won’t be reviewing Scream V as i honestly never watched the series, for various reasons not worth explaining here, i’m not even sure i will watch this one, at all.

Tomorrow we’ll start again with the full length reviews, too, so look forward to it!

Kirby Star Allies NSWITCH [REVIEW] | Brainwashing Stars

While we wait for the first 3D Kirby game (affectionately dubbed “The Last Of Kirby” by me of now) to launch next year, let’s talk about the last main installment in the series, 2018’s Kirby Star Allies.

The Kirby series is arguably the most traditional of Nintendo’s portfolio.

Kirby is Kirby, and the developer, Hal Laboratory, believe that Kirby is Kirby because it’s simple, it’s traditional, and it’s accessible, especially regarding the main series and it’s main genre, platformer. We have seen interesting spin on the formula with Kirby Mass Attack, Canvas Curse and it’s Wii U sequel, Kirby even had small rhythm spin-off, an entire spin-off dedicated to fighting, a pinball spin-off, and even a racing game. Each, even a “battle royale”. Kinda.

But Kirby is mostly a series of platforming that are charming as they are incredibly traditional and fairly easy for experienced players, but fun, wholesome and entertaining regardless, in fairly typical Nintendo fashion, so the formula is the same each main installment, but there are new systems layered on top of the basics.

Continua a leggere “Kirby Star Allies NSWITCH [REVIEW] | Brainwashing Stars”

[EXPRESSO] Contra Returns iOS | Better than Rogue Corps

This isn’t technically new, since it has been available in China for years, but i guess someone at Konami woke from their slumber and figured out they didn’t release it westward yet.

I mean, this is the same company – among OTHER things – that wanted to release 3 Silent Hill games in the same month, cancelled a project involving Junji Ito, Norman Reedus and Guillermo Del Toro, and keeps embarassing itself even with the few things it still peddles as videogames, instead of pachinko and/or slot machines.

Who the hell knows.

And i wanna stress that, because i’m almost surprised by how this is actually decent, fun even, and furious since Konami decide to release that abomination of Rogue Corps and ask full price for it, when the older free-to-play mobile game by chinese developer Timi was miles better.

Sure, it looks cheap, the art direction it’s kept familiar to the Contra bombast even if you can still kinda tell it was handled by a chinese team (as in, it’s solid but kinda generic), but it’s actually proper Contra devoid of bullshit (like overheating mechanic for weapons in a shooter)), and it’s actually playable enough with touch controls, while it supports (and plays better with) gamepad.

There’s the gacha, the power level bullshit and all the upgrading n equipping and shit that comes as standard with the mobile free-to-play model to get you hooked and all the usual crap we fully expect from this business model.

It even leans big into the nostalgia for the olden days, but it actually backs it up on the gameplay department, nothing great in terms of level designs, but considering the trappings of being on mobile and free-to-play, Contra Returns it’s definitely fun enough to waste some time on it.

Didn’t expect that.