Pikmin 3 Deluxe NSWITCH [REVIEW] | Famine Quest

To celebrate the release of the long awaited Pikmin 4, i’m revisiting Pikmin 3 in its Deluxe port (that does include all its previously release DLC) on Switch, after originally beating on Wii U (yes, i was one of those who owned the thing when it was yet “current gen”) years ago.

I could have chosen Hey Pikmin!, but i haven’t gotten around to play that yet, and after devouring the Pikmin 4 demo, i’m willing to get some proper Pikmin fix, so Pikmin 3 is it.

An introduction feels kinda superflous since by this point in time Pikmin is arguably a mainstay Nintendo series, not one of the most famous, but far from niche and obscure, yet i guess i could be utterly brief in describing them as a floreal theme space adventure-RTS hybrid where you control one of many “potato shaped” humanoids that explore space for some noble cause or desperate struggle, and crashland into planets where they get saved and helped by a weird breed of “planimals” called Pikmins, which become your little army, ready to pounce on enemies, destroy obstacles, gather resources and basically depending on your decisions to prosper alongside you.

Pikmin 3’s plot follows a new squad of characters (a trio this time around) that hail from planet Koppai and are on a mission to locate a new planet to combat the increasing caresty going on, as they keep scanning planets to no avail, until, at last, they find one that’s full of food, but their ship mysteriously crashlands, ejecting them in various parts of the planet.

Along the way to reunite and gather food resources with the help of the Pikmins, they also need to locate Captain Olimar (the protagonist of the first Pikmin) for a engine key, and stumble upon Louie (introduced as Olimar’s assistant in Pikmin 2) along the way, because this is also a direct sequel, oddly enough.

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Roboshark (2015) [REVIEW] | Livetweeting The Shark #sharksncrocspartdeux

Robocroc left me feeling very meh and mildly bored, so Roboshark would have to pick up any pace in order to better. Or worse.

Regardless, it was originally one of the many shark movies making their debut on SyFy during the second annual Sharkenado Week of 2015 on the channel, and like most of you would have already guessed, indeed, it’s not a sequel at all, just shares the concept of something cybernetic getting into contact with predator animals and turning them into robotic-cyborg version of themselves.

But honestly the circumstances of the movie’s release it’s a perfect framing in what climate Roboshark came out, because it was indeed a time where everyone wanted to be in on the joke, ride the meta self-awareness sea train but deliberately doing it WITHOUT a “Don!”, engineering itself to be made fun of, to have people online live-tweet the shit out of it, to make you look at the freak, hoping that word of mouth and horrible reviews would make for unorthodox promotional material, because making that view counter go up is the only reason to make the thing in the first place.

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Robocroc (2013) [REVIEW] | Domo Wanigato #sharksncrocspartdeux

Police officer Murphy is shot down while confronting a criminal gang, but his body is found by a brood of crocodiles living in Detroit’s sewer system. They nurse him back to health, let him partake of their radioactive flesh, which helps him grow back the lost limbs, and eventually he reemerges into the public eye as the hybrid man-croc vigilante Robocroc.

This is NOT the plot of Robocroc, not that the actual one has anything to do with the movie spoofed in the title. It would took to much time and effort, and this is just not the way these post-Sharkenado low budget killer animal flicks do it. It must be stupid, but within the itsby bitsy budgets, which overtime seem to have gotten smaller and smaller, closer and closer to the “Polonia-sphere”.

So it also means this has more in common with Metal Gear Rising Revengeance than Robocop, as the plot involves a missile launch that goes awry, with the ejected part landing in a zoo, nanomachines coming out of it and into a female crocodile named Stella that happened to be nearby the capsule’s crash site, and these slowly turn her into a cyborg bent on eating his way through the special forces called into the enclosure, then escaping the facility to feed on random people fishing in a lagoon, stopping on dry land to feast on people guilty of driving quad bikes, and finally going for the big feast of a nearby aqua park full of teens partying.

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[EXPRESSO] After Work (2023) | Automatonic Chomsky Honk

A documentary by Svedish director Erik Gandini (Videocracy) about a potential future where work is even further delegated to machines and automated in some fashion, while discussing the philosophical ramifications of a labor-less society and analizing the various realities around the world, from the Sud Corean culture of overwork as a badge of honor, to the unique case of Kuwait where people are handsomely paid to basically play pretend office work, passing by the testimony of an Amazon delivery driver employee, among others.

Relevant questions are asked, with various figures ranging from foreign ministries to philosophers like Noam Chomsky himself, average people with rents to pay and wealthy heirs alike, and as expect not many answers are given, since the topic at hand encompasses a lot of different realities and views on the subject of labor, how or if providing basic income for everyone without a job is the solution it seem, this documentary never wanted (or wanted to pretend) it could deliver definitive, simplistic solutions to complex problems of our age.

Problem is that despite its intentions and it being a very recent release, at the end it feels kinda slapdash, myopic and kinda outdated, as way too much of this 80 minutes documentary over feature takes from people that are willing to say “Hitler was efficient, can’t deny that away” on camera, rich or privileged in some manner, never properly looks into topic as the NEET percentage in Italy and Greece, ignoring the internet angle all together (so don’t expect mentions of stuff like IA “art”, despite chaggering of how this work-less future would give more time for exploring creative pastimes, etc), sometimes going for gross political indifference, or repeating some vague fears that one could have aired verbatim if this was made 10 years ago.

Bit duff.

[EXPRESSO] Spider Man: Across The Spiderverse (2023) | Peter Parter

This review it’s only a formality, but yes, indeed, i had high expectations of this new Spider Man animated movie after Into The Spiderverse was a surprise smash hit, an unexpected excellent opus from an animation studio mostly known for Hotel Transylvania and The Angry Birds movie.

We never saw it coming, but it happened and while it had the side effect of making the live-action Marvel offerings kinda redundant and pointless, i would have been happy even if there wasn’t a sequel, despite being no reason to stop there, i mean, we got the new origin story/introduction of Miles Morales as one of the many Spider Man personas, the studio was gonna follow that up regardless.

This sequel to Into The Spiderverse also follows in the recent resurgence of “two parters” (giving even more proof that time is a flat circle, at least in terms of entertaiment media), and in this “part 1” we see Miles (and Gwen) venture deeper into the multiverse of various Spider personas from many dimensions/universes, meeting a new team of “Spidersonas” known as Spider Society, led by Miguel O’Hara (aka Spider Man 2099), but instead of collaborating they end up clashing in regards of how to deal with the villain at hand.

And honestly it meets the high expectations set by the previous movie, delivering a lot of inspired visuals, variety of animation styles and stylization, new charming and likable characters, plus the story dwelves deeper into the multiverse aspect, Miles’ role in this, so even if it ends on a cliffhanger for “part 2”, it’s not just 2 hours and 1/2 of setup, it’s already very very good as expected, and again it manages to make you really care even if you weren’t already much invested in Spiderman his many comic book incarnations/iterations.

12 Hours Into The Legend Of Zelda: Tears Of The Kingdom

I expected many things, but i wasn’t quite ready to get the sequel to Breath Of The Wild and see that the development team actually “pulled a Nuts & Bolts”, but actually do it in a way that doesn’t leave disappoiment and bewildered fans.

Mostly because Tears Of The Kingdom doesn’t completely goes away with almost everything from the previous movies (and its open worlds/spaces have actual shit to do in it, instead of meaningless wandering for few collectables in oversized dromes), retaining pretty much the same basic gameplay seen in Breath Of The Wild, from attacking, the stamina management for climbing, running, flying, item collecting, having to deal with freezing cold or scorching hot enviroments, Sacraries acting as both mini-dungeons and fast-travel locations where to collect orbs in order to power up life or stamina, tower that need to be actived to scan the area you’re in, etc.

And of course the weapons are made of biscuit crumbs, which is both worse and better, as now there’s is a real, honest-to-god story justification for Hyrule’s metal weapons having becoming corroded (which is fuckin hilarious in a way)… BUT at least now you can find more resistent variant of the weapons, the last strike that would seen the weapon break always deals a critical hit damage, and one of the new abilities is also there to help, as it lets you combine weapons with items to strenghten them or create weird ass weaponry.

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Earth Defense Force AKA Monster Attack PS2 [REVIEW] | Thus The EDF Fought

As we wait for the western release date of EDF 6 (which came out in Japan last August), let’s go all the way back to the beginning, with the original Earth Defense Force on PS2.

Unlike EDF 2 which got an enhanced port on PS Vita, the original Earth Defense Force still remains a PS2 only game, one that americans didn’t get, as the first EDF was only localized in PAL territories as Monster Attack and distributed by Agetec in… lets say limited numbers, since today finding an original copy can be fairly pricey, if you find a PAL copy to begin with, instead of the many cheaper japanese PS2 copies floating around the net.

I did manage to get a used PAL copy under 30 bucks, but one could suggest it’s better to just emulate the thing, if you’re really curious to see how EDF started as a fan of the series, otherwise there’s really no point to simply recommend you play EDF 4.1 or 5 nowadays.

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[EXPRESSO] Guardians Of The Galaxy Vol.3 (2023) | Third Time’s The Charm

The overdue closing chapter of the beloved Guardians Of The Galaxy trilogy if finally here, with its 3rd volume that does signal an end for this particular line up of characters and their stories.

We know we’ll hear the name “Guardians Of The Galaxy” again, somehow, but let’s make it clear that this feels like the final entry and provides closure, without being too bothered by any overarching or carryover plot points building to anything bigger for what it’s now Phase 5, but in hindsight (given the Johathan Majors controversy and its fallout), maybe that’s for the best.

Volume 3 sees the Guardians chilling in their home base of Knowhere, with Quill still not dealing well with the “Gamora situation”, until a mysterious foe attacks them to capture Rocket, and after failing the gang (including the alternate universe Gamora we got from Avengers Endgame) is forced to confront The High Evolutionary (colluding with the Sovereign race, still hankering for revenge on the Guardians after the events of the second movie), an eugenetics cyborg genius from Rocket’s past, in order to save their friend from imminent death.

As the trailer alluded, this one deals heavily on Rocket’s horrendous origin story by the hand of the villain, The High Evolutionary, which is a truly despicable monster obsessed with creating the “perfectiom” and makes for a very good villain.

It’s no surprise GOTG Vol. 3 had very big expectations to live up to (since it’s also one of the MCU series people loved the most over the years, unsurprisingly so), and i can safely say it does not disappoint, with Gunn still putting out very fun space adventures with cool fight scenes, stylish use of vintage licensed music, good humour, good emotional scenes that pack a punch, great, lovable characters, etc.

Highly recommended.

Babylon’s Fall PS4 [REVIEW-FUNERAL] | Enuma Eloss

After previously touching upon the demo, and especially when the inevitable news of the sunset period before the servers would be shot down, i knew i had get Babylon’s fall, for cheap (which wasn’t an issue), actually play and finish before lights were out.

Other times i’ve put out these “funerary reviews” slightly before a game kicked the bucket, just in case, as both a courtesy and a way to let people that might be interested in the game itself, for whatever reason, so they could – potentially – try it or play it, i mean, Jump Force can still be played as second hand copies are still around.

But Babylon’s Fall didn’t even deserve that, so we’re talking about it the very same days its servers will close forever, 28th of February 2023, not even 1 year after the game launched on the 3rd of March 2022, couldn’t even held out for 3 days more, in such a hurry to kill to it Square Enix were.

Then again, that in itself it’s nothing special, the company does this to countless mobile free to play spinoffs of it’s own series, it’s like clockwork for many people to learn through these “end of service announcement” that many mobile games based on franchises owned by Squeenix…. even existed.

But it’s Babylon’s Fall we’re talking about, a game that indeed will live on infamy as a golden grease stain on Platinum Games’ record, when they had the bright idea to work alongside the company that once every 2 year lamented every non-japanese big franchise they owned and handled sold “below expectations”, the company of FF VII NFTs, that also later sold all its western-centric studios and properties for a pittance, all to drown more cash into the latest internet money scam.

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Pinocchi-O-Rama #1: A Tree Of Palme/Palme No Ki (2002)

While it’s not completely unknown, i’d say A Tree Of Palme it’s quite obscure, definitely forgotten, overlooked and rarely discussed, despite being created, written and directed by respected anime veteran Takashi Nakamura, who also previously worked as a key animator for Nausicaa And The Valley Of The Wind, joined the acclaimed anime anthology of Robot Carnival in 1987, and just the next year would be animation director for a little movie called AKIRA.

It was also laboriosly made over the span of 6 years, and you can just tell by the cinematography that indeed A Tree Of Palme was treated as a big project that Nakamura wanted to cultivate as well as possible without compromises to his vision.

The story concerns the titular Palme, a puppet created by a man for his sickly wife, and upon her death the puppet becomes paralyzed by sorrow, until he accidentally stumbles upon a misterious woman (whom Palme mistakes for the man’s dead wife, Xian) being pursued, and she entrusts the puppet to deliver a certain special item to a sacred place called Tama.

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