[EXPRESSO] A Haunting In Venice (2023) | Halloween Party

The adventures of world renowed french master detective Hercules Poirot continue in the new installment of Brannagh’ series of Agatha Christie adaptations, with Haunting In Venice.

Retired from the world and any kind of detective work in the town of the real “Aqua Laguna” after the events from Death On The Nile, Poirot just passes his days in slovenly eating italian pastries and avoiding any case, he is eventually roped in by an old time acquaintance of here, a detective novelist that based her books on him, as she wants to join a seance during Halloween in one of the many supposedly haunted Venetian houses, and discredit the medium as a phony.

Things go south quick as first someone attempts to murder Poirot himself, then theathrically kills the medium, forcing our mustache-armed detective to lock up the place and discover the murdered before the police can arrive, with events making him even – maybe – consider that the rumors of haunted buildings and lore of a horrifying children asylum have a modicum of truth to them…

It’s pretty decent, like the previous Kenneth Branagh Poirot films, i wasn’t quite woved, but i did quite enjoy them, and i did like this one a bit better than Death On The Nile, mostly due to the less sprawling script that doesn’t feel the need to add shit like the “WWI prologue for the ‘stache”.

But on the other hand the flirting with the horror elements this entry does… it’s just that, some mild flirting with the ideas of ghosts, just about as committed as it could ever realistically be given it’s an Agatha Christie’s story and whatnot.

Also, characters and story are less detailed and interesting this time around, but overall it’s a decent time, thought not really scary or super enthralling.

[EXPRESSO] The Nun II/2 (2023) | Valak Has Somehow Returned

No joke intro or sequel title mockery, The Nun 2 doesn’t need nor deserve it.

Really, one for the textbooks in terms of obvious franchise milking that exists only because of money, which is always the case, but while you’re hooking the demon nun to the device, you might as well crank out a better movie, try to pretend you care at the very least.

In reality, we get a sequel to another mediocre spin-off of the Conjuring films, one that really wasn’t needed nor adds anything of value to the overall mythos. Valak is back due to the magic of asspull writing, so we learn that she copied notes from Soul Eater’s Medusa, so it actually survived by possessing a guy working as a janitor in a French all girls catholic school, because is searching for (check notes) a holy artifact, maybe because Valak was a fallen angel, or something, the lore dispenser guy-christian librarian-priest is most likely making this shit up on the fly.

To stop it the Vatican hires back half the team from the first movie, because the priest guy conveniently died of colera offscreen in the meantime (the actor most likely is fine), so it’s up to the young nun and her sassy black nun friend to find and stop Valak once and for all… in a stupid fashion.

In a way, it’s intriguing how at least this one also manages to not be completely tosh thanks to some scenes (the baphomet does give it points), decent casting and budget… just meaning it’s another pile of strikingly efficient mediocre, despite being a pointless, unrequired cobbled together mass of horror styrofoam that’s also borderline boring and struggles to justify its own existence as a sequel.

Kinda amazing how many shades of monstrous mediocrity can actually exist.

Pikmin 4 NSWITCH [REVIEW] | Enter The Dogbus

10 years after the last mainline game, the beloved Nintendo series about floral strategy and cutesy war PTSD is back with Pikmin 4 for Nintendo Switch, and i was even more eager to get my mittens on it after replaying for review & funsies Pikmin 3 in its Deluxe edition-port on Switch.

Who am i kidding, after devouring the demo, i was ravenous to get into the full game ASAP.

Story is fairly typical Pikmin, as in, you know the deal by now: people keep crashlanding on this damn planet. And by people i mean poor Olimar, that crashlanded on the planet, sent out a SOS call, but then the rescue team itself had troubles with the ship, so its up to you, as the new recruit of the Rescue Corps (an intergalactic rescue organization) and one of its few “non-scattered around” remaining members to get the whole crew back together, then find and save Olimar, whom also sent them various pages of its journal.

Someone seem confused in terms of when it happens, even confusing it for a reboot/remake of the first game’s story (i guess since Olimar here too used Pikmins to get back the scattered pieces of its rundown but beloved ship, the Dolphin)… dunno why, but yep, since Olimar and Louie are involved too, and we get the new group of cute potato aliens also discuss of Koppai, the planet from where the expedition group of Pikmin 3 came from to avoid famine, heck, even an inhabitant from that planet later becomes an important plot point.

Continua a leggere “Pikmin 4 NSWITCH [REVIEW] | Enter The Dogbus”

[EXPRESSO] Meg 2: The Trench (2023) | Cranking It Up

As one of that quite enjoyed the first The Meg (believe it or not at the time it had some very split reception from genre fans), i was waiting for its sequel arrive in theathers, pretty giddy about it too, though honestly shark movie fans nowadays pretty much HAVE to make do with anything in terms of theathrical releases.

After all, we are in such an ironic drought that even The Asylum has to commission their mockbusters to the Polonia Bros, so yeah, i’m quite glad we get more “megalomachia” as Jason Statham once again dons the eco-warrior kick ass action hero character whose name i honestly forgot, not that you’re gonna call him that (leave to a side-villain to scream his name when confronting him), and this time he ventures with a new submarine alongside his old and new sealab companions, with the idea to go even further below to where the “megs” prosper, but accidents happen as they also stumble upon an illegal underwater mining operations, and explosions let many of the deep sea creatures reach the surface and start causing the mess, including a giant octopus and what are basically abyss deep “varan-raptors”, frigging dinosaurs.

While the first one was fun, this one is arguably better, with more variety of locations, creatures and set pieces, since we don’t spend half (or all) the movie in the usual high tech underwater lab where the megalodons are kept, but we quickly move to the abyss trench and its peculiar fauna, the mining company installation, even some tropical resort island, and we even get monster vs monster action.

Honestly Meg 2: The Trench has pretty much everything you’d want from one of these dumb ass big budget shark/dinosaur films, very entertaining, with enjoyable characters and abundant over the top action.

The Cinema Show Experience Debate Cycle (2nd Round)

Told you we’re gonna do this dance again, and i feel now it’s the time to address some of the issues left unchallenged and unchanged, as anyone with any foresight could have told you before.

I guess the catalyst for new lamentations is the new blockbuster releases mostly doing very bad, regardless of quality or marketing employed, as even movies coming from recognizable and renowed studios and carrying recognized names and brands come out to basically big box office woes most of the time, in what most people have accetted as a “post-Covid 19” world, even in countries where it’s still far from over because reality and consequences and such.

Because i’m a dumbass, instead of making a thumbnail with a load of nonsensical buzzwords on it for a “video essay” (really, words mean nothing anymore to a certain subset of creatures) that’s somehow longer than the movie it discuss… i’m gonna say it’s obvious this wanna gonna happen.

Even if we collectively agreed to pretend the pandemic is over everywhere and forever, even pretending and disgarding the argument/issue as a thing of the past, this newly found “box office bombagery” should really not surprise anyone that has been to theathers more than once in recent years.

To avoid repeating what i said before, i’m just gonna link the previous editorial so you can check that out instead. Consider this an addendum more than a “follow up”.

Continua a leggere “The Cinema Show Experience Debate Cycle (2nd Round)”

Jurassic Shark 2: Aquapocalypse (2021) [REVIEW] | Sequelgeddon #sharksncrocspartdeux

I eventually had to find out this existed, because words like “sequels” don’t mean anything anymore, even more when we dwelve in the “homegrown/DIY” territory of the shark movies, where one name echoes through the vast oceans, Mark Polonia, and he stands atop of his carboard throne, commanding beasts of papermaciè and plastic (and whatever the budget can afford) to fend off the rare adventurers setting off in the desperate quest for the homegrown crown.

So powerful he is that only he can received the task of doing a sequel of a low budget shark movie he didn’t originally make, as Jurassic Shark was directed and produced by Brett Kelly, but that isn’t even the stranger thing about Jurassic Shark 2: Aquapocalypse.

That would be this one standing as the “official” sequel, as Brett Kelly also directed Raiders Of The Lost Shark, which was a surprise kind of sequel to Jurassic Shark, as i discussed when reviewing it.

But this one gets to have the Jurassic Shark name and slap a 2 on the end, for whatever reason, and so it kinda surprising the plot has anything to do with the first, as the oil company from the first movie (whom accidentally released the megalodon) is back and wanting to drill for oil of the coast of Cat Island (not that one), and its up to the workers of the oil rig – that accidentally discover the beast – to try and save what they can from its unfeeling jaws… And its amazing inflatable fin.

Continua a leggere “Jurassic Shark 2: Aquapocalypse (2021) [REVIEW] | Sequelgeddon #sharksncrocspartdeux”

Pikmin 3 Deluxe NSWITCH [REVIEW] | Famine Quest

To celebrate the release of the long awaited Pikmin 4, i’m revisiting Pikmin 3 in its Deluxe port (that does include all its previously release DLC) on Switch, after originally beating on Wii U (yes, i was one of those who owned the thing when it was yet “current gen”) years ago.

I could have chosen Hey Pikmin!, but i haven’t gotten around to play that yet, and after devouring the Pikmin 4 demo, i’m willing to get some proper Pikmin fix, so Pikmin 3 is it.

An introduction feels kinda superflous since by this point in time Pikmin is arguably a mainstay Nintendo series, not one of the most famous, but far from niche and obscure, yet i guess i could be utterly brief in describing them as a floreal theme space adventure-RTS hybrid where you control one of many “potato shaped” humanoids that explore space for some noble cause or desperate struggle, and crashland into planets where they get saved and helped by a weird breed of “planimals” called Pikmins, which become your little army, ready to pounce on enemies, destroy obstacles, gather resources and basically depending on your decisions to prosper alongside you.

Pikmin 3’s plot follows a new squad of characters (a trio this time around) that hail from planet Koppai and are on a mission to locate a new planet to combat the increasing caresty going on, as they keep scanning planets to no avail, until, at last, they find one that’s full of food, but their ship mysteriously crashlands, ejecting them in various parts of the planet.

Along the way to reunite and gather food resources with the help of the Pikmins, they also need to locate Captain Olimar (the protagonist of the first Pikmin) for a engine key, and stumble upon Louie (introduced as Olimar’s assistant in Pikmin 2) along the way, because this is also a direct sequel, oddly enough.

Continua a leggere “Pikmin 3 Deluxe NSWITCH [REVIEW] | Famine Quest”

[EXPRESSO] Mission Impossible: Dead Reckoning – Part 1 (2023) | Man Machine Interface

That ol’ darn Ethan Hunt is at it again, with the seventh installment of the Mission Impossible movie series, or its first part, because – as it should be clear by now – the two parter trend is back for mainstream big budget movies released in theathers. Heck, even Fast And Furious did it!

But if you had somewhat lukewarm or mixed expectations about Dead Reckoning, especially when it also follows the other trend of making movies even longer than before, inching ever so close to that dreaded 3 hours runtime…. well, Dead Reckoning Part 1 will put those to rest, because it’s actually a rare treat, in a way, both as the new installment of a very long running series that remained mostly constant in tone and style, but also as a demonstration that this kind of blockbuster action thriller movie can still be done today and actually impress audiences.

First, the plot it’s actually very modern (though a decade before would have been considered pure sci-fi), with an advanced learning IA that went rogue, became sentient, then made its incredible power of changing reality known, thus starting a race between nations for the only item that can give control over this almost-omnipotent entity.

Ethan Hunt and his crew are enlisted too, but they realize that to do the right thing they will have to go rogue themselves, given the unbelievably high stakes at play.

In a way there’s – mostly – nothing we haven’t seen before, but the execution is so good, the dedication to not cut corners and actually use the budget where it matters, especially the incredible stuntwork, there’s just so much obvious committment to make this as intense, suspensful and entertaining as possible, while not making the long runtime feel excessive.

Quite a blast, honestly.

Pikmin 4 DEMO NSWITCH [HANDS-ON] | The Dog Doing

so Nintendo just released a demo for Pikmin 4, coming at the end of this very month, and given how long i’ve been waiting for another Pikmin game, i’ve got sumething to say about it, for sure.

The first big addition to the formula is the hugely marketed “pikdog”, as in now you have a dog.

That already it’s a good thing, but thankfully this one isn’t gonna suffer the same fate of the dog in Call Of Duty Ghosts (as in getting locked forever into the toybox after being used once), as it ismore than a gimmick, serving as a mount (which can carry many pikmins on his back too) enabling traversal via jumping, being able to smash obstacles, dash, dig, fight by tackling and biting, and can even be controlled directly, especially useful in underground caves that can your character and Pikmins separated by an obstacle Occin (the dog) can’t pass through.

Plus, as your rescue more stranded astronauts you get more upgrade points for the dog, which is just lovely and obviously pretty useful.

And the dog already it’s a great addition to gameplay, and feel natural like it had always been there, but obviously, there is more, in the way of new types of Pikmin, ice and luminescent, but the demo only lets you encounter and use the Ice Pikmins, which already offer another way around exploration, as they can be even used to freeze water surfaces, alongside enemies.

But there has been some streamlining, as in now there is just a big “onion/deposit” for all Pikmins despite of their colors, the 3 protagonists multitasking of Pikmin 3 is gone, and – the more controversial one – there is no limited number of days under which to accomplish the various tasks, which might sound terrible to some old time fans, but frankly i don’t get the issue, since Pikmin 3 already utilized a system that basically gave the player a lot of days to accomplish the various objectives, like a lot, especially if you went for completition.

So really, the removal of the limited days altogether it’s more vestigial than controversial, and i’m fine with it since the days themselves retain the limited time indicating how much you have left before it’s nightfall and you have to scurry back to camp in order to avoid getting your Pikmin eaten by the hungry beasts that are even more aggressive at night.

Hence even so you get some sense of urgency, as you wanna still get the most out of your day of gathering and exploring and rescuing, etc.

Regardless, the fan favourite caves to explore are back from Pikmin 2, and work more or less identically, but are also more abundant in the huge levels/areas, and now there is more emphasis on resource gathering, with these new gems that can be retrieved and converted in building material for bridges and the like, or used as currency to buy items and gadgets from the scientist/inventor, ranging to rotten carrots to paralyze enemies, dog treats, and stuff like fireproof abilitiees.

And these new additions gel without issue with the formula, nothing feels forced or there because there needs to be more shit in a sequel, regardless if it makes sense, no, thankfully Nintendo didn’t really fucked with the proven formula, but expanded it well.

The trailers revealed that indeed now we’ll be able to explore at night, but since the demo ends when you get a certain amount of the new energy resource, the Luminium, we’ll have to play the full release to find out.

Not that this is a small demo, it’s pretty sizeable, including the tutorial area and letting you play a big chunk of it, it’s one of those where you kinda forget you were actually playing a demo so you feel bamboozled by the game telling you “thanks for playing the demo up to where we meant you to play it”.

Speaking of which, by finishing the demo you’ll be able to unlock an Occin costume in Pikmin Bloom, alongside the expected ability to carry over the progress to the full game.

Yeah, as a longtime fan of the series, i’m honestly just chomping at the bit to have the full thing on my hands to play more of it, so yeah, check it out to get your fix on.