
So, as it’s customary and cyclical event by now, a new Nintendo Direct dropped at midnight today, and i have something to blabber on about without planning much.
Continua a leggere “Talking bout that new dang Nintendo Direct”
So, as it’s customary and cyclical event by now, a new Nintendo Direct dropped at midnight today, and i have something to blabber on about without planning much.
Continua a leggere “Talking bout that new dang Nintendo Direct”
“Flipper” it’s a short-term for pinball outside of America, FIY.
And i’m fairly sure we didn’t have a pinball RPG gacha game before, i remember there was a spin-off of FF XV of sorts for smart devices, but whatever, it’s a far more alluring proposition in a overly satured market of idle games, mild rpgs, and everything in the middle.
The plot it’s basically an isekai tropes salad, but the faux 8 bit graphics are nice enough, presentation is decent, and doesn’t bombard you with too much plot or terminology right away.
Gameplay is a bit different than expected, as it’s not set up as a traditional pinball affair, with the heroes acting as single “ball” but also able to dash while launched to attack the nearest enemy, and launch skills with a pretty typical but pretty good control scheme for touch devices.
There is a bit of depth, with enemies exposing weak points at certain times, the more combos you get in a row powering up your shot to make the team spring a stronger attack, there’s Fever Mode, and overall there’s quite enough to keep it easy to play in short bursts but not mindless.
Of course, this comes with the inevitable free-to-play trappings, events, upgrade trees/maps, but the less annoying ones, just energy consumption and gacha for characters using the main premium crystals/gems, one with gacha advantages for using gems obtained by poning up cash.
But still, it’s not that bad, and honestly it’s good, good fun, way more captivating than expected, even disregarding the obvious methods to try hook you in, World Flipper it’s one of those free-to-play games that you end up back into because you actually wanna play it.
A rare sight, even aside it delivering to the underserved niche of pinball games.


While CD Projeckt Red (look out to not be sued by Robert Fripp) it’s still trying to patch up the comatose corpse release of Cyberpunk 2077, let’s go back in time when cyberpunk was…. actually not that far since i actually played this last year while quarantined and cleanin some of my backlog, and the game actually came out in 2012, almost ten years ago.
It just feels odd to discuss a game like this now, with the scenario of a society that basically taps directly into the “Wired” (not actually called that, but you get it), so you can connect to the internets with a chip installed in your brain, with more than half of the world populace having it, and using it to – among other things like downloading porn and Doom 2 WADS, i guess – align with one of the megacorporations that have become more important than nations themselves. The megacorps of course compete for dominance by also upping their terror and spy tactics by using prized killers, like the protagonist, Kilo (yes, with a “i”), as corporate espionage is basically a full on war.
Continua a leggere “Syndicate PS3 [REVIEW] | Cyberbooting EA Nonsense”
This one is a bit special to me as an italian, as it fills a niche of monster movies that basically went extinct over time: the italian b-movie made for the international market.
Yeah, as you could ascertain from the poster (and the cast list) having almost exclusively italian actors on it, this is an italian movie, and if the look of the actors didn’t give it away (i’d argue it does, at the very least it’s obvious that these are not American), the english dub ABSOLUTELY will make that clear as day, and sadly you can’t watch it in italian with english subs, not only on the UK DVD release i imported, but apparently in all english languages releases on streaming as well.
Continua a leggere “Arachnicide (2014) [REVIEW] | Going Digital On Yo Ass”
Since i have been waiting a lot for Nintendo to resurrect the Wario Ware series, especially since they kinda blew it on Wii U with Game & Wario and since then we got simply a collection on 3DS (which is still better treatment other not-major Nintendo franchises got in decades), i was quite ready for a new one to come out, and then bam, Nintendo Direct, new Wario Ware. Yeah boi!
This one i preordered at a slightly lower price, because 50 bucks for a Wario Ware seemed a bit much in this day and age, but we’ll get to that later.
Continua a leggere “Wario Ware: Get It Together NSWITCH [REVIEW] | Bugfixing Bonanza”
While that other mobile Metal Slug game (the one looking like a proper Metal Slug title, previosly known as Metal Slug Code J and now called Metal Slug Awakening) is still yet to come somewhere this year and the really promising Metal Slug Tactics is in development, SNK dropped a new mobile “RTS” title for smartphones, with Metal Slug Commander.
Apparently it was on beta test since october of last year, but i didn’t even knew the game (developed by SNK’s Hong Kong branch) existed, so whatever, it’s in open beta and available worlwide now.
More intriguing than another tapper, i guess.
This time it’s not a tower defense dealio, but the other popular mobile gameplay set-up: cards based.
You arrange the position of your cards/units in the 5 spaces (divided in 2 lanes) against the enemy formation, the units attacks automatically and you can tap to unleash a skill/powerful move when they’re able to. Pretty standard fare through and through, nothing really complex or fancy in any way, and you’re encouraged to just let it go on auto-battle, but there is something to it, as positioning the units and selecting the right counters does matter.
And as far as balancing the “pay to win” bullshit, this is a step up from Metal Slug Attack (and an idle resource collecting feature eases the grind a bit), so it feels less of a facade to justify the gacha of new characters, some sporting quite good designs.
Which just makes me wish we could actually get a new proper side scroller Metal Slug for consoles and PC to make good use of the new designs, i mean, SNK should have milked the franchise through mobile free to play games enough to warrant it.
Or re-release Metal Slug 3D, why the fuck not?


While i won’t have a review for the game out anytime soon (as explained in a previous post earlier this month), i want to say a few things about Samurai Warriors 5, after getting the Treasure Box edition (because i’m a sucker for artbook and CDs) and clocking in 32hours (which include finishing the story mode, of course) into it, as a last piece before i give the blog (and myself, to some extent) some rest.
I have like 5 pages of text and notes written about it, but i’ll try to be “brief” here.
It’s better than Dynasty Warriors 9?
Yes, it would have been quite hard to do even worse than that.
But it’s amazing how Omega Force still kinda held unto some of the crappier design choices from that shit title, leading to some old problems of the Warriors series coming back in new, unexpected and baffling ways.
Continua a leggere “So, a “few” words about that Samurai Warriors 5.”
So while we wait for the multiple movie projects spawned from that time online users deliberately made Gamestop’s share value drop (IF they happen at all), another thing that felt already dated the moment it was announced it’s finally out, Free Guy.
While it’s surprisingly not that out of touch as i expected (the fake in-game graphics looking like those crappy mobile ads for free-to-play games is a nice touch), i won’t deny it does sound like something that shouldn’t work as anything more than a sketch on Mega64.
So, what’s the plot? Ryan Reynolds lives his routine of bank teller nicely, until he decides to break it (inspired by a new woman player that he falls in love at first sight), gets They Live-style glasses, and learns that he’s just a random, generic NPC in a open world game called “Free City”. Or he was, at least. Guy then decides to become a hero for the city and its fellow virtual inhabitants, and becomes essential to the other protagonists, a couple of indie game developers trying to prove that a big videogame company CEO ripped off their work for his Free City game.
For a movie that takes many elements from other movies, ending like a weird amalgamation of Wreck It Ralph, The Truman Show, and The Lego Movie, it’s nice that is not as cynical conceived and executed as it may sounds, there’s actually some heart to it.. when the movie manages to focus and stop itself from doing weird “references-corporate pop culture flexes”, pandering to stereotypes, or trying to reach for super-safe narrative and emotional appeal.
It’s a decent movie, bit of a mixed bag, one that includes a slightly miscast Ryan Reynolds doing a Jim Carrey style character and a really overacting Taika Waititi.
Not bad.


You know what, it’s summer, so a good excuse as any for more One Piece videogame reviews, even more as a coda to the One Piece TV Specials retrospective!
This time we’ll focus on the more recent entry in the Unlimited sub-series of One Piece videogames, Unlimited World R/Red, specifically on its Deluxe Edition re-release/port for PS4, Switch and Steam. It was originally released for 3DS, but it proved popular enough to see a release on PS3, PS Vita and Wii U. I’ve actually played (and reviewed) the Wii U version back in the day, but it’s been a while, more than enough for the experience to feel fresh again and for review purposes.
While the original version had cross-save (3DS to Wii U and PS3 to PS Vita respectively), i feel i should point out right away this Deluxe version… doesn’t for the PS platforms. I didn’t really expect it, but since even the Dragon Crown’s Pro re-release had it, it wouldn’t be absurd to have it here.
Continua a leggere “One Piece: Unlimited World Red (Deluxe Edition) PS4 [REVIEW] | Pirate Cruisin’”
Expect to see more Senran Kagura reviews in the future, for now we’ll talk about the remake-port of the first game in the series, arriving in the west on 3DS alongside the extra campaign added in the “Burst” version, and later remade for PS4 and PC. I choose the PS4 version, but it’s also on Steam.
Having played the 3DS version throughly, i wasn’t opposed to a remake like this, unlike many fans that didn’t want to accept the fact the game was crap. It was. It had something to it, but like most of the Oneechanbara games (and overall a lot of Tamsoft’s output), too many flaws and a lot of repetition harmed the experience, and in the case of the first SK game, it didn’t help it tried to pull off a 3D style beat em up while having the set-up of a 2D beat em up. And being really long just to be long, without any variation and the 5/6 stages backdrops re-used again and again.
One thing that didn’t change is the story or it’s presentation, they just upscaled and used better polished assets, models and sprite from the more recent main Senran Kagura games, but even so most of the visual novel segments and illustrations are preserved, alongside the anime opening. Which is fine.
Continua a leggere “Senran Kagura Burst Re:Newal PS4 [REVIEW] | Godfrey Hoppai”