Resident Evil: Degeneration (2008) [REVIEW] | Airport Outbreak

While not the first CG Resident Evil movie ever (that “honor” goes to the previously feautured “Biohazard 4D Executer”), Degeneration is arguably the first proper full lenght animated feature based on the Capcom series, intended as an opposite entity to the live action movie series, as those followed the plots of the game very, very loosely, but Degeneration clearly sets itself within the universe of the games, set sometimes after Resident Evil 4 and before Resident Evil 5.

Why it is this film (and the following sequels) kinda ignored, you may ask.

The answer i feel it’s pretty much as obvious as kinda inevitable, and can be really summed up with “motion capture based 3D CG animation”, which has never been too popular among either hardcore or casual fans of the franchise, or self-proclaimed “animation lovers” for that matter.

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Biohazard: 4D Executer (2000) [REVIEW] | Parasite Evil

While we wait for the new Resident Evil film reboot, i’d figure we’d take a look at the other forgotten Resident Evil film series, the CG animated one that basically most people don’t remember, know or care to do any of that.

But before tackling the movies you’ve might actually vaguely heard about, we need to go deeper and unearth the first actual 3D animated Resident Evil movie, 4D Executer, so unknown and so “important” it never got the Resident Evil title, so it still uses the japanese title for the series.

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[EXPRESSO] My Hero Academia: The Strongest Hero iOS | Smarthphone Smash!

So i missed my chance to play it and review it when it first launched here, but figured now, when the third My Hero Academia movie just released, would also be a sensible “fit”. So here it is.

There’s plenty of licensed anime games on mobile, a plethora, doesn’t matter if its popular or something like Karakuri Circus, there’s always a chance of an anime/manga series resurfacing as a free to play smarthphone title, because that’s were the microtransaction zillions are made.

And also because if the official licensed version don’t appear quickly, some bold faced obvious ripoffs will surface on the App and Play Store.

So of course there’s a mobile game for the uber popular MHA, with MHA The Strongest Hero, which does give you the very basic gist of the series and it’s setting, a world where 80 % of the population has superpowers, and sadly protagonist Izuku Midoriya happens to be in the latter 20 %, until a fated encounter with his idol superhero, All Might, changes his life forever…

It gives you the basic gist but it has its own story and it’s more focused on provide you with missions to do, in order to level up, scrounge resources, upgrade stuff and get addicted to the gacha.

But honestly it’s actually kinda impressive, it has various open ares you can actually explore, talk to characters, accept side quests and whatnot, it looks quite good and the main bulk of the game, as in combat missions, are actually satisfying thanks to a very solid and fun combat system that reminds me of the one in Honkai Impact 3rd, even better, with a lot of moves and systems based around each character’ superpower, making each feel different enough to play as.

Yeah, this is surprisingly pretty good!

Kirby Star Allies NSWITCH [REVIEW] | Brainwashing Stars

While we wait for the first 3D Kirby game (affectionately dubbed “The Last Of Kirby” by me of now) to launch next year, let’s talk about the last main installment in the series, 2018’s Kirby Star Allies.

The Kirby series is arguably the most traditional of Nintendo’s portfolio.

Kirby is Kirby, and the developer, Hal Laboratory, believe that Kirby is Kirby because it’s simple, it’s traditional, and it’s accessible, especially regarding the main series and it’s main genre, platformer. We have seen interesting spin on the formula with Kirby Mass Attack, Canvas Curse and it’s Wii U sequel, Kirby even had small rhythm spin-off, an entire spin-off dedicated to fighting, a pinball spin-off, and even a racing game. Each, even a “battle royale”. Kinda.

But Kirby is mostly a series of platforming that are charming as they are incredibly traditional and fairly easy for experienced players, but fun, wholesome and entertaining regardless, in fairly typical Nintendo fashion, so the formula is the same each main installment, but there are new systems layered on top of the basics.

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[EXPRESSO] Contra Returns iOS | Better than Rogue Corps

This isn’t technically new, since it has been available in China for years, but i guess someone at Konami woke from their slumber and figured out they didn’t release it westward yet.

I mean, this is the same company – among OTHER things – that wanted to release 3 Silent Hill games in the same month, cancelled a project involving Junji Ito, Norman Reedus and Guillermo Del Toro, and keeps embarassing itself even with the few things it still peddles as videogames, instead of pachinko and/or slot machines.

Who the hell knows.

And i wanna stress that, because i’m almost surprised by how this is actually decent, fun even, and furious since Konami decide to release that abomination of Rogue Corps and ask full price for it, when the older free-to-play mobile game by chinese developer Timi was miles better.

Sure, it looks cheap, the art direction it’s kept familiar to the Contra bombast even if you can still kinda tell it was handled by a chinese team (as in, it’s solid but kinda generic), but it’s actually proper Contra devoid of bullshit (like overheating mechanic for weapons in a shooter)), and it’s actually playable enough with touch controls, while it supports (and plays better with) gamepad.

There’s the gacha, the power level bullshit and all the upgrading n equipping and shit that comes as standard with the mobile free-to-play model to get you hooked and all the usual crap we fully expect from this business model.

It even leans big into the nostalgia for the olden days, but it actually backs it up on the gameplay department, nothing great in terms of level designs, but considering the trappings of being on mobile and free-to-play, Contra Returns it’s definitely fun enough to waste some time on it.

Didn’t expect that.

Antlers missed and the 500th+ posts celebratory post & extra ramble

So, yeah, due to the movie Antlers having a surprising – ok, not that surprising – shortlived run in theathers here and being released in a very busy week, i missed it completely, so who knows when it will arrive on VOD here, i’ll just wait for when it releases on home video, most likely wil import it from the UK.

Meaning that the EXPRESSO review of Antlers i planned just won’t happen at all. Pity.

But we did reach the 500th posts total more than a week ago, so bathe in the celebratory anime dance gif, busting out and oldie but goldie.

Not looking forward to that Netflix’s live action Cowboy Bebop adaptation, just putting that out, but i feel like i have to say something about, so i’ll give it a watch and a full review. At least it not an outlandish proposal as the darn live-action One Piece, i saw that post and the partial cast reveal, the cast looks fine, honestly, just can’t imagine that series working in any satisfying or acceptable way with real actors, doesn’t matter how much money they put into the CG.

I guess we didn’t learn the most important lesson of Jump Force (which btw Namco Bandai it’s gonna stop selling – DLCs included – the coming February 2022, so if you want to own it for collection purposes, get it now): realistic redraws of anime characters from One Piece can be quite the terryfing looking human simulacra.

Watch Kill Me Baby, that’s the lesson today kids.

[EXPRESSO] Jelly Boy SNES | Europlatforming Of Old

Figured i’d check in with the SNES and NES online measly offering and see if some obscure back catalogue title dropped while Nintendo forgot to say it or did but we didn’t care.

And Jelly Boy is indeed one of those titles you might have gone your entire life without knowing about as it blends perfectly into the humungous pile of platformers of the 90s, and only came out in Europe, to boot.

So, it’s one of those 16 bit platformers that wanted to jump on the bandwagon, so it has a Sonic style health system, and often very tight time limits for the levels…. which i guess were made to make it feel more like Sonic when it’s otherwise a more linear “europlatformer” of british descent starring a humanoid shaped jelly in baby pink that can morph in various shapes, including a duck… when you duck, so the game has a sense of humour.

The main issue is that you have to find jigsaw pieces hidden in the level to unlock the zone’s boss, bu beating bosses only nets you item needed to finish the game, but to actually enter the next zone/world you have to find out first that there’s a hub area to access each world’s map, and you need to find a key in each zone to access the next one.

The game doesn’t tell you about any of these, most likely on purpose to sell guides and avoid people from easily beating it while renting it in the day, even more because just the first world it’s so obtuse. Once you know what the hell you’re supposed to, the game is actually decent, looks good , has a lot of levels, i’d say it’s worth a play by platformers buffs…. with a walkthrough on hand.

[EXPRESSO] Pikmin Bloom iOS | Flower Fitness

Remember that mobile Pikmin game from Niantic that was announced some time ago?

Well, i kinda forgot, but it’s out now pretty much everywhere, so here we are with “Pikmin Go”.

Yeah, it uses pretty much the same augmented reality format, with the need to keep the app open and walking to hatch stuff. Here instead of eggs you have Pikmin seeds, each requiring a certain amount of steps to be taken in order to “harvest” the Pikmin, and you can use nectars to make the collected Pikmins grow flowers and award you with petals, which are needed.

To be honest, i was amazed when i played for the first time, went through the tutorial phase and realized…. that was it. Look, i have been playing Pokemon Go since launch, so i’m not that picky on regards to gameplay, but there is something as too damn simple, even a mobile game like this.

Yes, you can use up petals to plant flowers while moving, which helps in growing both your seeds, and the big flowers on the map, were you can sent the Pikmin into expeditions, to gain nectar, Pikmin cosmetic accessories and more Pikmin seeds, but that’s really it.

Not that i wanted combat from a Pikmin game, and it being very close to an idle game makes some sense, but still, i feel bamboozled, i can’t really imagine it appealing to the main Pikmin fanbase, neither so much to casual players.

I can’t really be to angry or confused about this, i really can’t since even the marketing frames it as something akin to a fitness app than a game, but it doesn’t make for an engaging activity, as there’s no stakes or big goals to work towards, even as a casual thing to fiddle with while walking.

Hyrule Warriors: Age Of Calamity – Expansion Pass PART 2 [REVIEW]

The final piece of Age Of Calamity DLC is here, and as usual i’m giddy at the prospect of more good musou content, as a remainder Omega Force can actually deliver when it cares (or when it feels it has to).

And this second (and final) piece of the game’s Expansion/Season Pass was easily the more appetizing to look forward, as it would add brand new story stages, alongside new abilities for existing characters, and new playable characters.

Regarding the latter, it was later revealed we would be getting Pruna and Rovely as a two-in-one playable warrior, and another one not revealed, nor hinted at in any way.

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The Initial STEAM [REVIEW] | School Swords Gals Fight

Have been meaning to get around this one for a while, so much i eventually got a PC to run most games decently, in the meantime. As in, 3 years ago.

So, do you like games like Oneechanbara and Senran Kagura, are you into the niche of “anime ladies fighting with scanty clothes and swords”? Want more of them?

The Initial is borne of that mentality, and comes from a niche indeed, a chinese 5 people team called Restory Studio, who clearly know their audience, so much that one of the first paragraphs on the Steam store page says “THE INITIAL is a hyper action game about pretty schoolgirls battling against evil.”, which is a very apt and synthetic description.

Because you already know if you’re in or out after that.

You know where i stand on the matter.

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