Medievil PS4 [REVIEW] | Re-re-remaking The Past

While not what you would call a system seller, if you ask anyone growing up in the 90s, Medievil will probably come up in the discussion, so ingrained this little, beloved series of action platformers in the Playstation brand and overall legacy, despite remaining a cult/nostalgia sensation.

Though, when i say series, i mean the PS1 original (still available as digital PS1 Classic release on PS3 and Vita), Medievil 2 exists, but it’s mostly forgotten by the internet hivemind/consciousness, and this isn’t even the first remake of Medievil, as there’s a PSP port, Medievil Resurrection, with upgraded graphics that also changes some of the story, adds new features and remove others.

This is more of a remaster than an actual remake, a complete technical re-built but with minimal changes to gameplay and controls, very few modern concessions, all in order to offer a faithful recreation, for best or worst. Because as much as i like Medievil, this remaster/remake also works as an interesting litmus test of where bringing back the 90s, and – expanding the question – appealing to the nostalgia market eventually leads.

At least without going into the unholy effects of meming fuckin Bubsy (and Shaq Fu) unto life again, we’ll visit these forsaken lands of excrement and death, but not today.

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Resting Them Bones a Bit

Sorry folks, no review today, it’s been hectic and there has been… well not a “lack” per se of new movie reviews, but a combination of the major releases getting dripfeed now, previous weeks having a lot of releases of italian movies that i just don’t imagine even having any appeal or significance on a international scale (with some exceptions, maybe) and a busy period.

I have some cinema catching up to do, indeed.

I’m almost done watching Squid Game on my own leasure pace, maybe i’ll write my own 2 cents on the matter, not that i really care too much to do so, as people have banged on about it and written about it in an obsessive manner, so i don’t think i can add much (or anything), but we’ll see, if need be i’ll just ramble on about in a non spoilery way.

Tomorrow we’ll get back to it by visiting an old, flesh-less friend…

Zombieland – Double Tap: Roadtrip PS4 [REVIEW] | Now without zombie idols

Like it often happens with tie-in games, if the first movie doesn’t have a branded videogame out in time, the sequel will. Though it took quite some time to see a follow up to Zombieland, enough time for tie-in videogames released as retail, proper videogames to feel almost fresh again, opposed to a very cheap freemium game for smarthphones or as promotional events into gacha garbage.

While it’s named after the sequel, Zombieland – Double Tap, and its main characters, the game has its own story set in between the two films, and it captures the spirit and humour of the series pretty well, even if it’s clearly a budget tie-in job, not only from in terms of looks, but as the cast from the movie didn’t provide their voices for the game, leaving other voice actors to do impressions… bad impressions, but i’m not angry as the Harrelson/Tallahassee’s and Eisenberg/Columbus impressions are so bad i find them hilarious and kinda charming, especially the Harrelson one. XD

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Drake Of The 99 Dragons STEAM [REVIEW] | Back catalogue horrors

Yeah, i don’t need to introduce this one, given his legendary bad game status as one of the worst ones ever on the original X-Box, etc.

I didn’t consider why i never heard of it here in “the Boot”, but i soon realized Majesco never bothered to even give this one an european release (same as the infamous Aquaman: Battle For Atlantis for Gamecube, we European were spared that one). At least on X-Box, it was released on PC in 2004 in Europe as well, i can attest because i found a PC physical copy of this on a flea market for a buck.

Eventually, in 2018, it was re-released on Steam for 6,99 € (or regional equivalent), with some improvements and bugs fixed in an attempt to “un-shit” the game a bit and tempt gaming masochists like me who never played the game themselves. It worked.

And it’s the season for horrors, so strap in, there’s a lot of rotten guts here to morbously examine and fiddle with.

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Alice: Otherlands (2015) [REVIEW] | Uncertain Fate Kickstarted

While Alice Asylum (as said in the review of Madness Returns) is now officially in the pre-production stage of development, the path to this potential third game in the series hasn’t been a walk in the park for anyone involved, and it was bound to be full of bumps and by-products because a third game was never certain, so it makes sense that American Mc Gee tried to bring closure to his series back in 2015, with the project known as “Alice Otherlands”, made of artworks and two short animated films produced by Spicy Horse, funded via Kickstarter, as the owner of the Mc Gee’sAlice IP itself, EA, wasn’t interested in funding a third game, at all, so they had to pivot the project.

Fuck EA, btw. Just in case you needed more incentives to do so. You didn’t.

What came out of it where – mostly – the two aforementioned short films, Leviathan – A Journey Through Jules Verne’s Mind and A Night At The Opera.

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[EXPRESSO] Castlevania: Grimoire Of Souls iOS | Rise from your Konami grave

Another review i wasn’t expecting to make anymore, since this mobile Castlevania title was made available only in Australia (outside of the usual asian territories) before getting removed after only one year. Until it was recently resurrected as an exclusive Apple Arcade title, so this version is free of microtransactions bullshit seen in the original free to play release.

It also “means” i used the free trial period to play it and see if it’s any good.

Plot see Alucard travel through various magic books (the titular “grimoires”) regarding all past events and stories of the Castlevania games, all to subdue the dark power that has grown in them and keep them under control. An excuse as any to have all the characters from the series together.

Gameplay it’s an actual sidescroller 2D Castlevania that really benefits from playing it with a gamepad (and now it’s easy as pie to connect a PS4 or X-Box One controller to iOS devices), but it’s fairly playable even with the touch controls, and know what?

It ain’t bad.

The removal of microtransactions is compensated by handing out the “premium currency” liberally, but they didn’t change anything else, so it’s clear this was originally designed as a mobile free-to-play game, with multiple currencies and resources, gacha for weapons and items, and having to keep upgrading the characters’ “power levels”.

It’s not a bad game per se, it’s just not very good either, it starts promising enough but the level designs and enemies take a while to ramp up, and it hindering from being better by mobile design trappings, so it values content more than the quality and favors the usual “upgrading shit” as a way to resolve hurdles over actual skill.

Still, it’s just ok, nothing that bad to be worth shutting it down.

Coffee Pigeons and Nintendo sub-subscriptions bullshit

So Nintendo had an Animal Crossing Direct yesterday, mainly to show what would be in the next big AC New Horizons software update, alongside the previously teased return of Brewster and his cafè situated in the museum.

Let’s start with the good.

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Alice: Madness Returns PS3 [REVIEW] | Swimming The Seas Of Sanity Lost

11 years later, American MacGee brought back his flawed cult game for a direct sequel with Alice: Madness Returns, and as EA (and other publishers) were big on fighting the used game market with the “online passes”, this time they wanted to discourage from buying the game used by inserting in new copies a code to redeem the original American McGee’s Alice, basically treated as DLC.

Thankfully now the older game is free DLC on both PSN and the X-Box store, you still need a copy of Madness Returns to access it, but still, better than on PC, now available only through Origin (it was on Steam as well but got delisted), it doesn’t seem to include the original American MacGee’s Alice game. At least not anymore. I’m not throwing cash away to find out for sure.

A re-release of both titles might be in order, i guess as soon as MacGee can buy back the rights from EA or when we’ll have some news about that hypotetical Alice: Asylum, who had a tentative date of 31 October 2021… but in 3 years we didn’t hear anything aside from the fact that the title is in pre-production, meaning clearly that release date is not gonna be final, so for the meantime these are the options to visit (or revisit) the series.

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Oneechanbara Origin PS4 [REVIEW] | Blood Feuds, Zombies and Bikini Swords

So this finally went on sale on the PSN, i wanted to get to this sooner as it came out last year, but i refused to shell out 60 bucks for the whole enchillada since now D3 Publisher just releases these games digital only, and still tries to charge them the same.

Kinda, EDF 5 later got a physical release by Pqube, but i guess just because they already published a lot of EDF titles, and NIS – most likely – wasn’t interested in carrying this one westward like it did with Oneechanbara ZII Chaos.

But let’s get back on track, it’s the perfect time of the year after all.

This is the latest game in the series, but – as the title hints to – it’s not a prequel, but a remake-retelling of the first two Oneechanbara games, done to celebrate the 15th anniversary of the series as a whole, i guess it was easier to do this instead of making a new one with new ridiculous looking scanty clad characters and ridiculous story.

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Resident Evil Umbrella Corps PS4 [REVIEW] | Dead On Arrival

Yeah, since the recent trailer for the new Resident Evil film reboot came out recently, it would be fine to look at something that even the most hardcore contrarian fans would agree upon, aka the deliberately forgotten Umbrella Corps, so bad Capcom didn’t even use the Resident Evil name on it.

I picked it up years later, for 3 bucks on the PSN, since the game received a physical release on consoles only in Japan, as in they sold a box with a manual, the OST on 2 CDS, but no disk, so there’s no point in importing it from Japan, even for collectors of retail releases, not that we’re gonna lose much when it’ll get unvailable to purchase.

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