[EXPRESSO] Ghostbusters: Frozen Empire (2024) | Lament Configuration Sphere

So we’re back yet again with Ghostbusters, with a sequel to Afterlife, which was decent when it wasn’t completely lost in his own nostalgia and uncanny CG recreation of dead actors, among other issues, but i’ve lamented those when reviewing that movie back in 2021.

Frozen Empire i will say it’s already more enjoyable because Afterlife did the setup of this new Ghostbusters squad, and it takes place in a ghost infested NY, with the new “busters” moving in ye old Ghostbusters HQ/old firehouse, the old guard helping with new tech for the job, and an ancient mystical artifact that contains an evil presence hitching to spread icy death on the city…..

I do like the new villain, the comedy and the new characters introduced here, how they use the old glories and i did enjoy this a lot more than Afterlife, i found it a bit funnier as well, but it still carries some issues, as the movie stopping dead in its tracks to make an overly long reference to the original Ghostbusters film, because it can’t be a quick wink, of course.

And there’s the issue of bloat, as the film kinda feels overstuffed with too many characters added into the mix, fighting for screentime – alongside the references – over the 2 hours runtime which in turn makes some have barely anything meaningful to contribute to the plot, like the brother, Trevor, might as well be offscreen all the time since he mostly exists as a delivery character for the Slimer scenes, while Phoebe’s subplot is basically the focus of the entire film, and characterization is quite uneven, with some support characters often being kinda obnoxious more than funny.

This is the kind of script that could have used some trimming, despite cleary unwilling to cut anything.

[EXPRESSO] Monkey Man (2024) | Ramayana Revengeance

Dev Patel’s directorial debut, Monkey Man is a violent action thriller that it’s being sold as “indian John Wick”, which is both true as it does explain succintly the kind of movie you’re gonna see, but it’s not quite that.

Sure, it even acknlowedge John Wick is a film that exists diegetically, and there are some surface elements that are there almost to do a wink and a nod (a dog is involved at one point, for example), it’s pretty violent and graphic, but its more grounded and more akin to The Raid – as other have pointed out– which it’s also pretty good.

The plot sees the protagonist, Kid (played by Dev Patel), an anonymous man, becoming an avatar of justice and vengeance by donning a mask of Hanuman, a mythological monkey-man from the sacred indian epic, the Ramayana, after years of losing in a underground fight club, as he finds a way to avenge all the abuse he received and punish the corrupt men that were also behind the massacre of his family.

Aside from the protagonist actually having a more proper motivation and not starting out as an already legendary murder machine (so he does have to learn shit and plan out things more than which weapons to pick from a super armory), it also taps into Hindu mithology not just for the hell of it, but because the film is ultimately more about religious intolerance, the wide spread (and intertwined) corruption of police and religion in India, about literal, actual social justice.

Action it’s still a cathartic, bloody affair that feels quite visceral and fastifying, acting it’s excellent, you will barely feel its 2 hours runtime, so indeed, it’s a pretty damn good action thriller that’s inspired but not a copy of Keanu Reeves’ assassin extraordinarie.

Godzilla GB [REVIEW] | Chibizilla Made A Maze

the lesser known but far funnier PAL cover of the game.

Yep, the one you might remember as part of the AVGN Godzilla episode, with the Godzilla chibi sprites, Puzzle Bubble-esque music, we’re doing this Godzilla game this Giant Monster March, because why not after downing shitty licensed affair such as – but not limited to – the PS3-PS4 Godzilla game?

Curiously, this isn’t an entirely random game, per sé, as this Game Boy title is actually a port of the MSX title Godzilla-kun by Compile (yes, the same company that would become Compile Heart and crank out Neptunia titles by the dozens), done by Compile themselves, and the game in turn was based on Godzilland’s merchandise line that had chibi versions of Big G and the various kaijus.

The only differences between the original japanese GB release and the localized American & European ones is the rescue target, as in the original japanese version various monsters kidnap Godzilla’s girlfriend, Bijira (which was apparently a thing), and the western one they kidnapped his son, Minilla, and trapped him in a maze.

Continua a leggere “Godzilla GB [REVIEW] | Chibizilla Made A Maze”

[EXPRESSO] Godzilla Battle Line iOS | Army Mon’

So, you may or may not remember i tried to review this one alongside the other two mobile smartphone free-to-play Godzilla games Toho put out in 2021, the now (thankfully, as it was ugly and very, very shite) defunct Godzilla Destruction and the weird Uma Musume-ish training sim Run Godzilla.

Problem is that Battle Line didn’t work on my smarthphone, try as i might it would just crash after it booted, every single time. Almost 3 years later, with the prospect of the new Monsterverse film that will have Godzilla and Kong “collab” (and 2024 marking Godzilla’s 70th anniversary), i went to see if it was still available to download… and yes, for some fuckin reason now it works, despite my smarthphone being fairly outdated, better late than never.

Godzilla Battle Line is actually a decent little RTS-thingie where you battle other human players by placing down what are basically toy-sized monsters, vehicles and weapons from the Godzilla franchise, all to overwhelm the other leader monster on the opposite side of the battle grid while defending yours.

Despite the cheapish production values, i do like the “playing with Godzilla toys on a diorama” aesthetic, there is some depth to it, over time it has had many updates (the latest adding Godzilla Minus One content), and despite the focus on versus matches, there’s also a single player mission-based mode.

Sure, its a gacha with a “battle pass”, some obnoxious in-game ads, i’ve heard cheaters are a thing…. hard to tell because right now the game it’s nearly unplayable, is THAT unstable, prone to crashes and costant disconnections at any time.

When it works, it’s actually a fun lil’ game, the free to play elements aren’t the worst, so if you’re into Godzilla it’s worth a punt at the very least.

[EXPRESSO] The Beekeeper (2024) | Sleeper Cell

Let’s start the year off with the new Jason Staham movie, The Beekeeper.

One merry day, a kindly but tech “un-savvy” old lady is scammed by one of those “call this number to recover your computer” operations, resulting in them draining all her money, even the 2 millions of the pro-bono teaching fund she was tasked with.

In utter despair, she commits suicide, and her daughter, working at the FBI, initially thinks is the man whom she found in her house, but he was simply her neighbour, a quiet man that worked as a beekeeper and was beyond grateful of the kindness bestowed upon him by the old lady.

So he sets out in a quest for revenge against those responsable, because he’s a beekeeper, but also a “beekeeper”, as the codename given to highly trained assassins, one-man army agents belonging to a super-secret government project, operating outside of the system to protect the system itself in case it becomes unstable or operated by bad actors.

Some very bad actors in this case, not that will stop Jason Staham to avenge her kindly neighbour by kicking ass, eventually crushing skulls and popping caps into anything that doesn’t wanna de-escalate scamming people, when the sheer magnitude of his one liners somehow doesn’t immediately scare the life out of the douchebag thugs and their untouchable masters.

It’s a decent action romp with some nice ideas that ultimately delivers a lot of satisfying graphic violence, the plot it’s essentially nothing new but the flair (and the “bee angle”) is nice enough, the action is enjoyably cheesy, and it’s a pretty straighforward narrative that doesn’t wast time nor tries to sequel bait.

It’s definitely better than most of the other movies Staham was in last year, this is decent, and very, very entertaining indeed.

12 Days Of Dino Dicember# 33: Pterodactyl (2005)

There’s no more Carnosaur movies for me to review, and while this isn’t directly related to that series, nor comes from one of his companies, it’s directed by another prolific director versed in both cult classics and huge big box blockbuster successes, Mark L. Lester, here clearly in his “TV B-movies” phase, decades after his adaptation of Stephen King’s Firestarter , Roller Boogie, good ol’ Commando or Class of 1984.

As one could simply guess, this is indeed a dinosaur TV movie made for the Sci Fi Channel, produced by Lester’s American World Pictures, and apparently was the highest rated tv movie of this type commissioned by and for “SiFy”. At least according to Mark L. Lester’s bio on IMDB.

The plot it’s that pterodactyls have survived and thrived to the present day, nesting into a dormant volcano within the forest of Turkey, preying on whoever and whatever they come across.

So of course that’s exactly where a group of teenagers are led for a science expedition by Professor Lovecraft (pretty much all the characters are named after science fiction and fantasy writers, that’s cute), but worry not, there are also US commandos led by Captain Berge (played by Coolio) hunting Russian terrorists that supposedly are hiding inside the nearby dormant volcano.

Continua a leggere “12 Days Of Dino Dicember# 33: Pterodactyl (2005)”

12 Days Of Dino Dicember # 26 : Jurassic Domination (2022)

In a way, there’s little i can complain about a movie like Jurassic Domination, because i pretty much known what i’m going to get from a modern Asylum mockbuster of a dinosaur film, even down to them not really marketing them anymore so even trash buffs and cinema shit seekers like me end up finding out about them years after they came out, undermining the point of a timely release dor the mockbuster to leech off a big budget tent-pole release, in this case Jurassic World: Dominion.

And yet everytime i come out slightly disappointed because i’d like for The Asylum to at least try more with the plots, since their mockbusters are even more and more detatched from the movies they allegedly exist to profit off indirectly with their bootleg low budget offering, they could try to go utterly insane with the plots if they will never improve budgets and effects to any significant degree, but why would they put any more effort if people still watch their garbage regardless?

They know people like me will start combing the internet for these kind of movies, sooner or later, so why bother? They’re so cheap to be worth it from a financial standpoint regardless, so until the well dries up completely, they won’t stop, and it’s hard to fault them for that when the Jurassic World series exists and the difference between the contenders and the “champions” is how much money they can throw at the fx budget to cover up botched or flawed scripts.

Continua a leggere “12 Days Of Dino Dicember # 26 : Jurassic Domination (2022)”

Devil’s Third WII U [REVIEW] | Big Mouse Strikes Again

It’s the spooky-ooky season, so it means nothing but it’s a good enough excuse to review some shitty videogame of fecal magnitude, or ones that were so bad they made many “worst of year” lists, and come with some depressing and-or absurd history to them. For indeed, “the horror!”.

And Devil’s Third definitely fits the bill, being one of the many titles that confirmed once again that sometimes you should just quit when you’re ahead, or before tarnishing your own legacy due to boneheaded behaviour in mismanaging projects that languish for years due to an accolade of deals falling through, changing engines and platform targets, only to eventually release and make one realize that maybe you can actually lose talent over time.

And as they do, stories like this just highlight how even successfully rebooting the Ninja Gaiden franchise for the original X-Box… won’t stop your career from having a “Tommy Wiseau of The Room” moment, highlighting that sometimes these legendary creators might have actually needed the company they supposedly left to do whatever they wanted, not the other way around.

Especially when the finished game had to basically receive a “pity publishing” deal from Nintendo, as no one else wanted to publish this one for years (including Nintendo Of America), so it became a Wii U exclusive because we were already in the death years of the system, and i guess Nintendo could use an action game that look like it could be on PS3 or 360. Or a game, stat.

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[Resident Evil Live Action Film Retrospective] 4#: Resident Evil: Afterlife (2010)

By now it was official and expected to get a new Resident Evil film sequel every 3 years, and in like clockwork in 2010 arrived Resident Evil: Afterlife, the fourth one, which also brought back to directing Paul W.S. Anderson, whom passed around the director duties after the first one, but was always writing the scripts, and as we will see, he would stick around for the rest of the film series as director & writer of his wife fanfic adventures in this Resident Evil canon.

And since we passed the third entry already, i guess they felt necessary to also go the 3D route, as the entire movie was shot this way, for obvious gimmicky (and lucrative) reasons, with the obvious parts meant for 3D as easy to notice in 2D as usual.

We immediatly continue from where Extinction left off, with multiple Alice clones attacking the Tokyo Umbrella hideout as promised, wielding kunai, double uzi, double katanas, and their psionic power, so yeah, Anderson it’s so obviosly and strongly back at the wheel, for better or worse, and it’s definitely not in the mood for hotdogging, so we jump straight into the bombastic action at the beginning, we’ll do the exposition and new and returning characters later.

Continua a leggere “[Resident Evil Live Action Film Retrospective] 4#: Resident Evil: Afterlife (2010)”

[EXPRESSO] The Expendables 4 (2023) | Crank 3: High Hospice

You know, when the first Expendables movie release, it was a fun little idea: let’s make an all stars action B-movie that’s a tongue-in-cheek throwback to 90s action cinema, with all the big name actors from that era and the modern ones, spouting one liners over huge explosions and so on.

Now it’s more of a coffin race for most of the actors… or so it would be if most of the people that were supposed to be in or back into… didn’t make the cut in Expendables 4, the plot of which barely matters even discussing, but it has something to do with a Gheddaffi old chemical plant, a nuke, a mole, and the team avenging the death of their leader, Barney.

Meaning one of the franchise’ selling points is borked to hell right away, but then again this the boring kind of trashy movie, as any energy or committment to the formula is gone, with the actors seemingly embarassed of delivering the awful dialogue, and quarter-assing their way through this boring, uninspired rethread with all the cliches but devoid of anything that made the Expendables movies endearing… and also looking very cheap, with embarassing CGI for a 2023 big budget release marred to subpar choreography.

Also, in what it’s mostly an obvious tactic to pass the torch to Staham for sequels, Stallone is barely in the movie, with Staham’s character as the focus, making in another vehicle for the actor…. which makes some “sense” since the climax is basically the same as The Meg 2 (it really is), also with Staham and released this year, coincidence or not.

Some fresh utter trash, that’s also sadly a mostly boring affair, a worthless, joyless relic for this day and age, filled with new, better and already iconic modern action franchises.