Platformation Time Again #4: Pac Man World/Pac Man World Re-Pac PS1 | PS4 | GBA

HISTORY

Pac Man needs no presentation, so ingrained as an icon of videogames from their golden era of the arcade machines, that even your grandma knows what it is.

But the 80s were far gone even back when Pac Man World released in late 1999 for the original Playstation, and Namco Bandai was struggling to find how to reinveint his legacy franchises or make new successful ones in the wake of the financial recession in Japan at the time.

Pac Man World was made specifically to celebrate the series’ 20th Anniversary, and Namco (not yet Namco Bandai) figured to play it fairly safe: 3D platformers were on the rise and “all the rage”, everyone with some cash to spare was throwing mascotte characters at the wall to see what would stick or syphoon some of the leftover bread from the success of Mario and Sonic, heck even Bubsy tried this new fangled substance known as 3D by injecting it between its bobcat toes.

So why the fuck not, since Namco did have a popular mascote character already, one that was iconic and synomous with videogames and not a pantless cat with a shirt, the formula had already had its success stories so there was a blueprint and a track record to try emulate, Pac-Man was becoming old enough to drink in most countries, so fuck it, we’re going platforming in tridimensional fashion… and it was a success.

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(Mini) One Piece August is coming back, baby!

Yeah, that is pretty self-explanatory, since i’ve done this before, many times, but yeah, we’re back to a (mostly) One Piece exclusive August, as the first half of it, i’m gonna review One Piece media, in this case videogames… though it will have to happen in “redux” form since IRL events and academic endeavours are kicking my ass harder than planned.

So we’re gonna basically look at the One Piece Grand Battle games released westward for PS1 and PS2… and i was gonna do more but it just ain’t happening, as i realized bitterly.

And FIY , this has been planned in mid-January 2025, with the idea of finishing up the collection for One Piece videogames… as in, the ones that were released in Europe or globally, this time around.

Minus the VR one since i still don’t own a PS VR.

Continua a leggere “(Mini) One Piece August is coming back, baby!”

12 Days Of Dino Dicember #36: A Sound Of Thunder (2005)

Since we’ve looked at a LOT of low-to-no budget dinosaur films this year (maybe even more than usual), let’s end with something that actually released in most english-speaking cinemas, had some actual movie studios and actually known industry faces attached to it, with A Sound Of Thunder.

Based on a short story of the same name by Ray Bradbury and set in the still “distant” future of 2055, it tells the story of a company, Time Safari, that offers to rich customers the possibility to travel back in time and hunt dinosaurs.

Due to the huge risks involved with the “space-time fabric and whatnot”, the company regulates the safari by hunting species of dinosaurs that would have eventually died anyway of natural causes and keeps the clients from stepping off the designated path of the safari experience.

While on a hunt, a gun malfunctions, forcing the team to scatter and flee from an Allosaurus, and even if they eventually regroup, when they come back to their time with no harm done… they soon find out their actions had consequences, like a sudden increase in global temperature and the over-night instant, abudant growth of plant life, with further trips resulting in even more messing with the space-time continuum and endangering the existence of humanity as a whole…

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One Piece (Shonen Jump’s) GBA [REVIEW] | USA Piece

There are many One Piece videogames, even on the GBA, most RPGs or fighting games, but there is a notable exception, even weirder than usual since it out came out in North America, and North America only. Yep, despite being developed by Dimps (the Sonic Advance series, Draglade, many Dragon Ball and Shaman King licensed games… and shit like Seven Samurai 20XX), it was never released in Japan or Europe, only in the US as simply “One Piece” (also listed as Shonen Jump’s One Piece for cataloguing needs) in 2005.

As of why i’m not sure, sure, it was based/dependant on the 4kids butchered version of the TV anime series, but the same was true for the first OP: Grand Battle PS2 game and that had an European release… so it basically means most people experienced it via emulator, i first did too, until i did found a cartridge for an “okay” price, but unless you’re a fan of the series and-or a dedicated GBA collector, i wouldn’t bother searching for an used copy, since it’s quite pricey today.

I’m not even gonna suggest waiting for a rerelease because it more than simply “unlikely”, unless it randomly pops up on Switch like that Macross GBA game, or Badnai Manco makes a complete One Piece videogame collection in the future.

Regardless, it’s also odd how this was the only One Piece GBA game that released outside of Japan, maybe due to the licensing as the time, most likely the same legal bullshit that saw the first Unlimited game never released in Europe, while the Unlimited Cruise titles never arrived in the US.

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One Piece: Take Aim! The Pirate Baseball King! (2004) [REVIEW] | Babe Ruth No Mi

One Piece Take Aim The Pirate Baseball King 2004.png

Director: unknown
Writer: unknown

The third featurette, and so far the last to be a theathrical short, as it played before the One Piece movie The Cursed Holy Sword, and like the previous featurettes, has bugger all to do with the subject of the movie. I would argue the movie itself has almost no business being a One Piece movie and seem like a rejected script for a completely different franchise….but this is not the place. Continua a leggere “One Piece: Take Aim! The Pirate Baseball King! (2004) [REVIEW] | Babe Ruth No Mi”