12 Days Of Dino Dicember #11: The Beast Of Hollow Mountain (1956)

I promised it time ago, i referenced it very recently when talking about Cowboys VS Dinosaurs, so this is a… relatively long time coming, but i did really want to cover what it’s arguably the original and most distinctive piece of the “weird west” subgenre, which includes the sub-subgenre of “dinosaur westerns”, with The Beast Of Hollow Mountain.

Thankfully this one shouldn’t be that hard to find, even for collectors, as it was included in collections and – luckily for me – received a HD restoration on DVD, one i didn’t even had to import, as it’s available in Italy thanks to Sinister Films ( even includes 1953’s full lenght feature The Neanderthal Man as an extra), though under its old and hilarious localized title, “La Valle Dei Disperati”, which translates to “Valley Of The Hopeless”. XD

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12 Days Of Dino Dicember #4: Attack Of The Super Monsters (1982)

It really IS Christmas time, because today we’re doing a movie that’s both dinosaurs and vintage tokusatsu cheesiness from the 80s. How can you go wrong? You simply can’t.

Add drill spaceship to the mix and you really can’t go wrong.

Though it’s worth pointing out this is actually an edited down TV series (i suppose it’s just the first 4 episodes of the series mashed together, as it was a common practice at the time), Dinosaur War Aizenborg, itself quite the interesting piece of media, as it’s an hybrid anime and live action show, with sentai style rubber suit and stop motion puppets action for the dinosaurs and giant monsters, but animation for the humans and most regular animals, played over live-action miniature sets.

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Monster On The Campus (1958) [REVIEW] | Coelacanth Jekyll & Hyde

Since today it’s Coelacanth Day, it’s the only time of the year when it’s “proper” to review the only b-movie about the coelacanth, you know, that primitive/living fossile fish that was thought to be extinct for decades, most likely you know it because it’s also the basis for the pokemon Relicanth.

And even that it’s quite tenous, because this isn’t the late 50s version of Bloody Waters of Doctor Z you might expect, even though we’re still going into psychotronic territory and a coelacanth fish it’s involved, with a college professor that acquires a newly discovered specimen of said fish, and an accidental exposition to its blood, which of course it’s radioactive due to gamma rays and the 50s.

Though this is really a triviality, given that this detail comes very late in the movie, i guess it had to be made a radioactive thing by the studio for marketing reasons, maybe not, but it’s indeed very 50s.

This somehow results in the college professor mutating back into a monstruous hominid-troglodyte that wreaks havoc on the campus, like a inner city Eegah minus the Arch Hall Jr.

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[EXPRESSO] Cruis’n Blast NSWITCH | LETS GO CRUISINNNN

I knew the Cruis’n series was a fan favourite since the N64 days, but i never played one until the recent Cruis’n Blast, developed by Raw Thrills… and boy i played the shit of the arcade cabinet in these years. One of my favourite arcade racer ever, and i don’t even particularly care about racers.

Guess i wasn’t alone since an updated expanded version arrived on Switch (boxed to boot) for Halloween 2021, costing 40 bucks as MSRP.

In terms of content, it has the 5 tracks found in the arcade version, plus 24 brand new ones, now all laden with extra collectables necessary to buy and unlock new cars, also coming in more variety, regarding both regular vehicles and the triceratops n stuff.

Obviously stuff like the helicopter isn’t given away immediatly but will require getting gold trophies, collecting a lot of keys and money, levelling up cars and stuff, but there a good amount of content for the single player experience and gameplay it’s still such pure mindless arcade racer fun.

The controls and mechanics have been slightly altered and improved from the arcade version, but it won’t take much to discover how to “wheelie” over other cars, spin in the air and drift to collect a boost (Mario Kart style). Just remember that the original cabinet didn’t have a brake pedal, it’s that kind of uber arcade experience, with lots of spectacle and shit happening on the tracks, like the London Eye breaking loose, Yetis, etc.

More importantly, it’s indeed the absolute “Blast” the subtitle claims it to be, the IA isn’t bad even at Normal difficulty, and obviously it’s even better with 4 players.

I can’t recommend it at full price to due some performances hiccups and no online multiplayer, but i do recommend it, absolutely.

Biohazard: 4D Executer (2000) [REVIEW] | Parasite Evil

While we wait for the new Resident Evil film reboot, i’d figure we’d take a look at the other forgotten Resident Evil film series, the CG animated one that basically most people don’t remember, know or care to do any of that.

But before tackling the movies you’ve might actually vaguely heard about, we need to go deeper and unearth the first actual 3D animated Resident Evil movie, 4D Executer, so unknown and so “important” it never got the Resident Evil title, so it still uses the japanese title for the series.

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[EXPRESSO] Contra Returns iOS | Better than Rogue Corps

This isn’t technically new, since it has been available in China for years, but i guess someone at Konami woke from their slumber and figured out they didn’t release it westward yet.

I mean, this is the same company – among OTHER things – that wanted to release 3 Silent Hill games in the same month, cancelled a project involving Junji Ito, Norman Reedus and Guillermo Del Toro, and keeps embarassing itself even with the few things it still peddles as videogames, instead of pachinko and/or slot machines.

Who the hell knows.

And i wanna stress that, because i’m almost surprised by how this is actually decent, fun even, and furious since Konami decide to release that abomination of Rogue Corps and ask full price for it, when the older free-to-play mobile game by chinese developer Timi was miles better.

Sure, it looks cheap, the art direction it’s kept familiar to the Contra bombast even if you can still kinda tell it was handled by a chinese team (as in, it’s solid but kinda generic), but it’s actually proper Contra devoid of bullshit (like overheating mechanic for weapons in a shooter)), and it’s actually playable enough with touch controls, while it supports (and plays better with) gamepad.

There’s the gacha, the power level bullshit and all the upgrading n equipping and shit that comes as standard with the mobile free-to-play model to get you hooked and all the usual crap we fully expect from this business model.

It even leans big into the nostalgia for the olden days, but it actually backs it up on the gameplay department, nothing great in terms of level designs, but considering the trappings of being on mobile and free-to-play, Contra Returns it’s definitely fun enough to waste some time on it.

Didn’t expect that.

[EXPRESSO] Jelly Boy SNES | Europlatforming Of Old

Figured i’d check in with the SNES and NES online measly offering and see if some obscure back catalogue title dropped while Nintendo forgot to say it or did but we didn’t care.

And Jelly Boy is indeed one of those titles you might have gone your entire life without knowing about as it blends perfectly into the humungous pile of platformers of the 90s, and only came out in Europe, to boot.

So, it’s one of those 16 bit platformers that wanted to jump on the bandwagon, so it has a Sonic style health system, and often very tight time limits for the levels…. which i guess were made to make it feel more like Sonic when it’s otherwise a more linear “europlatformer” of british descent starring a humanoid shaped jelly in baby pink that can morph in various shapes, including a duck… when you duck, so the game has a sense of humour.

The main issue is that you have to find jigsaw pieces hidden in the level to unlock the zone’s boss, bu beating bosses only nets you item needed to finish the game, but to actually enter the next zone/world you have to find out first that there’s a hub area to access each world’s map, and you need to find a key in each zone to access the next one.

The game doesn’t tell you about any of these, most likely on purpose to sell guides and avoid people from easily beating it while renting it in the day, even more because just the first world it’s so obtuse. Once you know what the hell you’re supposed to, the game is actually decent, looks good , has a lot of levels, i’d say it’s worth a play by platformers buffs…. with a walkthrough on hand.

The Spooktacular Eight #7: The House On Skull Mountain (1974)

Blaxploitation isn’t my forte, but there’s a lot of horror movies in this vague “category-label”.

I like to not go for the obvious choice (when possible), and we didn’t spotlight an “old dark house movie” with the more typical murder mystery set-up of always: reading of the will of long distant relative that recently croaked in presence of his nephews, many not having ever seen the old lady or the other cousins before this very occasion.

It just happens the deceased was a voodoo priestess living in her southern estate, and her relatives that stay to hear the will are being killed off one by one with voodoo magic, with the survivors trying to figure out who is the killer before it gets to them as well.

And i guess it worked a bit too well as this was the final film for Mike Evans (Good Times, The Jeffersons, All In The Family), not his final acting role, thought.

As you could guess from the plot and the title, it’s a blackploitation horror film with a somewhat gothic theme, due to the mansion and it taking place on “Skull Mountain”, which means some real estate did Skeletor dirty, so to speak. I say “somewhat” due to voodoo being involved, but it’s magical, supernatural stuff regardless, and it looking at a different tradition makes it less trite.

And as one of the characters puts it “one doesn’t exclude the other”.

In case you disagree, there’s the costant thunder cracking outside the mansion (yes, done in the exact same fashion you expect) that sets the gothic mood, the nearly costant rain and some fog. And “tribal drumming”.

An irksome point is that i feel the characters called there to the house were made cousins and thus related way late into scripting to avoid the very notion of afroamerican and white people (as one of the cousins it’s played by Victor French) having a relationship, which it’s fuckin racist as hell, but even odder since they didn’t change some of the music during the “date” montage to fit this.

It’s iffy, to say the least, but it’s also a sign of the decade it was made, i guess.

Despite what you may think, the “blaxploitation” label it’s kinda ill fitting, as this doesn’t have gratituous gore, nudity or harsh language (it barely has blood), it’s indeed a old dark house type of horror thriller that focuses on the atmosphere, the supernatural events and magic, and it’s fairly effective, a bit on the cheesy side (as there are skull shaped door knockers) but spooky indeed.

It’s a bit slow at times since it’s not a mystery who’s actually causing the murder and how, so you wait for a twist, and after a ritual tribal dance scene that goes on a little longer than i liked (to be honest i had enough of rhytmic african drumming solos for a good 6 months)… you don’t really get it either, as the situation it’s pretty much what you thought was shaping up to be.

But you get a pretty spectacular finale, so it’s definitely more than “fine”.

I honestly don’t have much else to say or to complain about, it’s good.

Solid production values, good atmosphere, good acting, and not really exploitative, so i can conclude i’d recommend giving The House On Skull Mountain a good watch however you can.

And remember, blood and magic are thicker than water or skin pigmentation.

Seriously, it’s a good one not deserving its relative obscurity.

Medievil PS4 [REVIEW] | Re-re-remaking The Past

While not what you would call a system seller, if you ask anyone growing up in the 90s, Medievil will probably come up in the discussion, so ingrained this little, beloved series of action platformers in the Playstation brand and overall legacy, despite remaining a cult/nostalgia sensation.

Though, when i say series, i mean the PS1 original (still available as digital PS1 Classic release on PS3 and Vita), Medievil 2 exists, but it’s mostly forgotten by the internet hivemind/consciousness, and this isn’t even the first remake of Medievil, as there’s a PSP port, Medievil Resurrection, with upgraded graphics that also changes some of the story, adds new features and remove others.

This is more of a remaster than an actual remake, a complete technical re-built but with minimal changes to gameplay and controls, very few modern concessions, all in order to offer a faithful recreation, for best or worst. Because as much as i like Medievil, this remaster/remake also works as an interesting litmus test of where bringing back the 90s, and – expanding the question – appealing to the nostalgia market eventually leads.

At least without going into the unholy effects of meming fuckin Bubsy (and Shaq Fu) unto life again, we’ll visit these forsaken lands of excrement and death, but not today.

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The Spooktacular Eight #3: Evil Of Dracula (1974)

We gotta have a vampire film in here, but i’m not feeling like talking of Vampyros Lesbos, the old Hammer Dracula films have been done to death, and Yakuza Apocalypse is pretty well known, so let’s compromise and by that i mean feature something not quite from left field, but close enough.

So let’s take a look at a 70s japanese vampire movies clearly going after the western depiction and aesthetic, with Evil Of Dracula, which is actually the last piece of the so called “Bloodthirsty Trilogy” (later rereleased worlwide by Arrow Video) of vampire movies, beginning with Bloodsucking Doll/Vampire Doll, continuing with Lake Of Dracula, then Evil Of Dracula.

I should have done the entire trilogy, i guess that’s what happens when you pick a movie for a random Halloween selection without doing any proper research on it beforehand.

That’ll learn me.

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