#E32021 Wholesome Direct [Highlights]

Yeah, sorry but due to very limited time on my part, i will kinda have more “double feature” posts.

Especially since this E3 there’s way more conferences and showcase stuff to see, despite Sony basically being absent and EA delaying their crap to a direct thing in July.

Meaning i won’t have to cover it.

Also, since i’m on the subject, i won’t comment or watch the Warner Bros event, as they announced it’s all gonna be about Back 4 Blood and….i don’t really care about it, same for the PC Gaming Show, the Razer one and the final E3 Awards thingie.

And my time is limited, sadly.

Continua a leggere “#E32021 Wholesome Direct [Highlights]”

“It’s Like Pokemon, but with Guns!”, for real this time

So, a couple of days ago a saw someone posting the trailer for this game in Early Access on Steam, called “Palworld”, saying that you were not ready to see it. They were fuckin right, because this game looks incredible. And pending for a legal bending from Nintendo. Or not?

I thought, oh, this is another of these Pokemon clones that are coming out now, like Cassette Beasts, or stuff already released like Monster Crown, who clearly borrow something or a lot from Nintendo popular series, Big N doesn’t have a trademark of “collecting monsters” as a game mechanic, why is this diff- HOLY SHIT, the character did a fly-by shooting with a rifle!!!

Continua a leggere ““It’s Like Pokemon, but with Guns!”, for real this time”

The Disappeareance of Balan Wonderworld’s Demo [HANDS ON]

To be honest, while i knew of this title since it was announced… i also kinda forgot about it, knew was coming out, but i didn’t particularly care, even if did look like Nights Into Dreams platformer, fairly obvious since this was from Yuji Naka and Naoto Ohshima’s new company, formed specifically to make this new title, the aptly titled Balan Company. It looked a bit cheapish, but whatever, could be fun, though i wondered why we didn’t see reviews already out for it.

Then i saw people in the internet calling it a “dumpster fire”, the press giving it low scores (very low scores), the fact that the demo could accidentally cause seizures due to an unforeseen bug, that Square Enix (who published the title) didn’t actually give out review codes for it, and then this week Square Enix removed the demo with just a couple of days notice before doing it, so people that want to see for themselves if the game it’s as bad as they heard now will have to pay the full 60 bucks. Or pirate it.

Thankfully i downloaded the demo on PS4 (and Switch and PC just for kicks) long before, so i was able to play that… and even from that you can get a grip of many problems pointed out in reviews for the full game.

And i really feel like i should say SOMETHING, because this is kinda tragic.

Continua a leggere “The Disappeareance of Balan Wonderworld’s Demo [HANDS ON]”

[EXPRESSO] Bot Vice NSWDDL | Cyberpop Lane Cabal

Bot Vice’s story is basically a nostalgic mash up of 80 and 90s, with the animesque character designs, the heroine sporting a tank top, attitude and a bionic arm with weapons (heck, the application’s icon is a reference to Alita Battle Angel), as she fights an army of animal themed cyborgs at the orders of the villain, ready to blow up the Nakatomi Building (and quote Terminator, Robocop, AND Beavis And Butthead, because), symbol of the decadent cyberpunk Bot City.

Surprisingly, alongside a nice retrostyled soundtrack you get voice acting for the cutscenes (which could have been shortene), and decent voice acting as well, fitting the whole “self-aware, shameless reference spouting” glut so typical of this sub-set of retro indie games. It comes off as cute, but thankfully Bot Vice it’s also a very tough “gallery shooter” in the style of Cabal and Wild Guns, as in you move around the bottom of the screen, shooting and rolling to avoid enemy fire, collecting special weapons with limited ammo and also using taking cover, which can be destroyed.

And it is tough, quite merciless, even at the beginning, so you’ll need to master moving around, rolling and using cover, as each level is a short but intense battle arena, culminanting in a boss fight. Oddly, the game puts an overall time limit for you to finish all stages in, despite the stages being short and not that numerous, even more as the game doesn’t detract the time spent re-trying stages.

The developer Dya Games managed to do a lot with the “gallery shooter” setup, making for an intense, short but sweet experience, quite challenging and with enough replay value, thanks to its arcade perfect setup, extra difficulties and a bunch of extra missions.

Recommended, even more when it goes on sale.

School Girl Zombie Hunter PS4 [REVIEW] | Underpants OF THE DEAD

Today Oneechanbara Origins, the remake of the first two titles in the series, launches officially on PS4 and Steam, so let’s rivisit that spin-off of sorts Tamsoft made in 2017, branded as “Zombie Panic Shooting Action”, happening in the Oneechanbara universe. Kinda. Maybe.

Yes, the retail PAL version does exist, i have it!

But it’s also available digital for PS4 and Steam.

Continua a leggere “School Girl Zombie Hunter PS4 [REVIEW] | Underpants OF THE DEAD”

[EXPRESSO] They Came From The Sky NSWITCHDDL | Beam It Up

They Came From The Skies NSWITCHDDL.jpg

After debutting last year on Steam, FobTi Interactive’s “flying saucer 2D abduction simulator is now also available on Nintendo Switch, where it honestly feels more at home, given it’s designed primarly for quick runs, and oddly it’s NOT a mobile port.

They Came From The Sky (not to be confused with “They Came From The Skies” on PS2) definitely delivers on its title, since it’s a 2D arcade style game, with pixel art to match the premise of playing as an alien saucer, attacking the 50s with a simple goal: to abduct humans (animals as well) and make delicious smoothies with them. So the premise goes anyway, you won’t see any retro, faux 8-bit pixel gore in any detail.

Gameplay is simple, as the ufo scrolls automatically in the sky, and when you use the beam to capture humans and collect power-ups, you also change in which direction the ufo is gonna move, so timing is essential to avoid rockets or bullets from the human opposition (unless you manage to collect enough energy for a warp drive), and at the same time to keep the combo going, because it’s either a high score race in a limited time, o a survival run. Either case, you’ll see and hear Godzilla in the background.

Admittely, there isn’t much in the way of stuff to unlock (with in-game coins ONLY obtained via playing) in any “long term”, outside of 5 extra ufos with different stats, there are 3 background/cities to play in, there’s local multiplayer for max 4 players, but it definitely nails the arcade formula of simple control scheme but far from immediate (and potentially quite addictive) mastery of the combo system.

Perfect for coffee breaks, honestly. And for 3 bucks (full price), this is a no brainer if the premise intrigues your high score brain.

expresso-icona

[EXPRESSO] Helltaker STEAM | Best Grills

Helltaker STEAM

So, there’s this new game on Steam, describing itself as “a short game about sharply dressed demon girls”, with promise of anime harem (but again it points out “Suggestive clothing and poses. Don’t put your hopes too high though – it’s all tame.”), and it’s free. You can already see why it’s become somewhat of a sensation in the community. Which leads us to this question: are the demon girls cute? (YES)

As far as gameplay goes, it’s not what you might think given this premise, a puzzle game where you (as a sharply dressed and shades wearing badass) kick blocks, skeletons, get keys, avoid traps and proceed through Hell in a turn based fashion, with a turn limit to reach the end of the each level, where you meet a different demon girl in a visual novel-esque segment where you choose from a couple of replies and hope you charmed and/or convinced the hell cutie to join the harem. Otherwise they’ll stab you to death or give you a bad end of some kind.

Fairly good puzzles overall, but the game lets you skip them if you just want to get to the demon girls, with great character designs and very good music.

My main gripe isn’t the short lenght (you can finish it in 1, max 2 hours), is that the multi-stage boss fight at the end requires really fast reflexes and to keep moving around really fast… in a game that’s 90% turn based puzzle game without timers or urgency. It comes out of nowhere and feels more frustrating than it should, since the game doesn’t prepare you for that in any way. It’s like if at the end of a Dynasty Warriors battle you were forced to play a long RTS style map.

Still, quite good and quite the treat!

expresso-icona

Earth Defense Force 5 [PS4] REVIEW | Frogs From Planet Space

Earth Defense Force 5 PS4.jpg

Moments of crisis are what unites us, especially in exterminating space bees and shouting “ EDF ! EDF! EDF! EDF! EDF!” from the safety of our own homes and away from something worse than bouncing giant spiders and ETs with laser guns!

Time to review Earth Defence Force 5, the latest in the main EDF series! Continua a leggere “Earth Defense Force 5 [PS4] REVIEW | Frogs From Planet Space”

Azur Lane Crosswave PS4 [REVIEW] | You Are A Boat

Azur Lane Crosswave PS4.jpg

Yeah, an actual videogame devoid of the gacha free-to-play trappings, based after the “Kancolle Killer” smartphone title that basically positioned itself as a Kantai Collection clone (not quite, but it’s obviously aimed at the same demographic), one easily available pretty much worlwide instead of a japan only browser game requiring VPN and troublesome hoops to jump through and compatibility errors if you want to play it.

It’s an odd concept to have a proper videogame that you pay to own as a spin-off of a free-to-play estabilished/borne series, almost emblematic of the state of the market and this “era” of gaming, but it’s interesting from a conceptual standpoint, and now you don’t have to import it from Playasia, as it came out, even in physical retail form, in Europe and the States. Still kinda surprised by that.

I preordered the “super duper hyper” edition with all the tat and OST and artbook, but maybe i’ll eventually review the Limited Edition contents by themselves, they don’t factor into the actual PS4 videogame at all. Continua a leggere “Azur Lane Crosswave PS4 [REVIEW] | You Are A Boat”