One Piece Pirate Warriors 4: DLC Pack 7: Future Island Egghead PS4 [DLC REVIEW] (UPDATED)

We’re back.

Despite everything, we’re still back for more of these, and i will immediatly say i’m disappointed my boy Kaku didn’t make it, despite him being (kinda) prominent in the Egghead arc this DLC pack is representing, and the Egghead/CP0 version of Rob Lucci being the one fighter of the pack we knew was coming months ago.

But we kinda knew already due to educated guesses and japanese One Piece character popolarity poll results strongly suggesting so, so i’m not THAT surprised.

This pack also releases alongside the current gen versions of the game (being free upgrades for people owning the last gen versions at least on X-Box and Playstation), which will have better graphics, improved framerate and more enemies on screen, but since i don’t have a PS5 yet i can’t verify that for myself.

Continua a leggere “One Piece Pirate Warriors 4: DLC Pack 7: Future Island Egghead PS4 [DLC REVIEW] (UPDATED)”

Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind

Ah, yes, Bladestorm, the ginger step-child born of enabling Omega Force to once again make something that isn’t a Warriors game (it’s worth remembering they once did also do fighting games and RPGs, among others), yet isn’t one of Koei historical turn based grand strategy titles like Nobunaga’s Ambition or Uncharted Waters, but more like a real-time Kessen.

This time around we’re taking a break from the Three Kingdoms, Sengoku era Japan or Asian history in general, as we’re going back to the middle ages, yes, but Europe this once, in the 14th and 15th centhury, to revisit the events of the Hundred Years War between France and England.

And of course this comes with a big, gynormic “loosely based on” sticker, because it’s a videogame, it’s a videogame based on historic events by the Dynasty Warriors developer, so you already know historical accuracy isn’t gonna be on the table as the main course, or barely at all, because who gotta have historical figures like Gilles Rais and John Talbot interact, and also give them very flamboyant anime style design… why the fuck not?

The plot is told mostly in cutscenes (that develop the various character arcs and of course take a lot of liberties in terms of characterization for the historical figures represented, designs aside), as your player customized character is just another dude in a mercenary band that happens to be involved in the conflict at hand and participate in both “trivial” and important battles of the war, with the option to side with either faction and also save Joanne D’Arc, if you want.

This was true for the original PS3/360/PC release of the game back in 2007, but we’re tackling the expanded port for PS4/X-Box One/Steam, Bladestorm: Nightmare, the PS4 version specifically (as apparently the PC port of this that’s on Steam is shit on a stick, and being an older Koei PC port, yeap, i believe it), which adds some features but mostly a new fantasy campaign that gives this release its new subtitle, Nightmare, which we will tackle later.

Continua a leggere “Bladestorm Nightmare PS4 [REVIEW] | The Hundred Years Grind”

Grabbed By The Ghoulies (Rare Replay) XBOX ONE [REVIEW] | Analog Monster Bash

How i didn’t cover this one here yet i don’t know, but the spooky-ookie climate is here and now i feel there’s no escaping it, as a self-confessed Rareware/Rare nut, so time to dust off the X-Box One , insert Rare Replay in, and giving it another go after a literal decade and more since i’ve played and completed the game on the original X-Box. I’m not bustin that one out of its drawer/tomb, sorry.

Grabbed By The Ghoulies it’s more than the fairly obvious choice for the “Halloween game” feature review, as its still hails from the disastrous era when Nintendo simply sold Rare to Microsoft, killing a lot of the company’s projects…. or in this case making them shift the originally intended platform (in this case the Gamecube, as one could guess), as this one was actually the first Rare game to be shipped under the X-Box banner, and honestly i’m kinda sad that i pine for that era of Rare games nowadays, but i do, especially considering the post-360 stuff they did… or didn’t.

For better historical context, it was also the early 2000s, and more specifically, it was that brief period in gaming where – for whatever reason – action games wanted to implement a different control scheme for combat, as in, trying to simplify and skip the old way of combined button imputs to do moves… by making you control the melee combat with the right analogic stick, which since inception had been created to control the camera, a usual problem many 3D games had.

Actually, scratch that “for whatever reason”, as it was probably this game to kick off this short lived trend, since the very next year we had a Jet Li game, Rise To Honor, implement a similar control scheme, then in 2005 the Tekken spin-off Death By Degrees did too… and later Too Human, and also Neverdead, because some lessons are never to be learned by certain people.

Continua a leggere “Grabbed By The Ghoulies (Rare Replay) XBOX ONE [REVIEW] | Analog Monster Bash”

Babylon’s Fall PS4 [REVIEW-FUNERAL] | Enuma Eloss

After previously touching upon the demo, and especially when the inevitable news of the sunset period before the servers would be shot down, i knew i had get Babylon’s fall, for cheap (which wasn’t an issue), actually play and finish before lights were out.

Other times i’ve put out these “funerary reviews” slightly before a game kicked the bucket, just in case, as both a courtesy and a way to let people that might be interested in the game itself, for whatever reason, so they could – potentially – try it or play it, i mean, Jump Force can still be played as second hand copies are still around.

But Babylon’s Fall didn’t even deserve that, so we’re talking about it the very same days its servers will close forever, 28th of February 2023, not even 1 year after the game launched on the 3rd of March 2022, couldn’t even held out for 3 days more, in such a hurry to kill to it Square Enix were.

Then again, that in itself it’s nothing special, the company does this to countless mobile free to play spinoffs of it’s own series, it’s like clockwork for many people to learn through these “end of service announcement” that many mobile games based on franchises owned by Squeenix…. even existed.

But it’s Babylon’s Fall we’re talking about, a game that indeed will live on infamy as a golden grease stain on Platinum Games’ record, when they had the bright idea to work alongside the company that once every 2 year lamented every non-japanese big franchise they owned and handled sold “below expectations”, the company of FF VII NFTs, that also later sold all its western-centric studios and properties for a pittance, all to drown more cash into the latest internet money scam.

Continua a leggere “Babylon’s Fall PS4 [REVIEW-FUNERAL] | Enuma Eloss”

Now i got an X-Box One, ho ho ho

Yes, for a change there are now some reviews you can expect from me since i got hold of an X-Box One X on the fairly cheap, though i do emphasize the “SOME” as there’s not really much to collect for this console, even if you’re a collector and mostly play-collect physical copies on consoles.

Sure as hell it’s more doable than getting a PS5 before 2023 for me, so look forward to some of the…very few notable X-Box One “esclusives-identifiable” games over the year!

On a unrelated tangent (which i forgot to mention two days ago), i won’t be reviewing Scream V as i honestly never watched the series, for various reasons not worth explaining here, i’m not even sure i will watch this one, at all.

Tomorrow we’ll start again with the full length reviews, too, so look forward to it!