The Iced Hunter (2018) [REVIEW] | Mozgus Chaser

Welcome to another installment of “no, you never heard of this one before, and i haven’t either”, with The Iced Hunter, an italian horror fantasy action film directed by Davide Cancila and about the titular “iced hunter” (you can tell his namesake was never intended to be translated in english, because it sounds like a fancy non-IBA approved cocktail or a Blooborne collaboration cafè item), a mysterious non-human warrior with fittingly mysterious origins and with memories not of his own, being trailed by the “Domini Lupi” sect, hellbent of getting rid of him at any cost.

Does this feel like a werewolf spiced live action “redo/reinterpretation” of the “Holy Iron Chain Order” arc in Berserk?

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[EXPRESSO] Netflix’s Cowboy Bebop (Season One) (2021) | It’s time we blow

I was gonna make a full review, but then realized it wasn’t deserving of it.

Often you see people wondering who the hell is the target for live action adaptations of anime series that etched theirselves as classics, even more when it’s a series that become a hit even outside the anime circles, so you can’t really pull the snarky excuse “no normal people have seen the thing”.

In this case, i feel no one, because it’s incredible how they managed to create something that not only the fans will despise but newcomers will just find bad, and wonder why the hell people liked Cowboy Bebop to begin with.

An adaptation of an anime that should actually work better than most in live action, but manages to be a genuine complete wreck.

It’s also a live action adaptation made by and for people that scoff at anime, because that sentiment it’s made pretty much manifest by the many changes made to excuse, justify or alter many elements and expand on stuff regardless if it makes sense or if it’s good.

This was always gonna be different from the original, but this is such a witless, soulless, boring, badly paced and barely recognizable adaptation that fundamentally misunderstands the material and it’s willing do any random garbage with it, hypocritically treating the original as gospel but without really respecting it, or even understanding it, not really caring too much to anyway.

The fairly cheap CG it sparely uses to remember you it’s technically set in space doesn’t help. I seriously hope the budget for the One Piece live action they’re also working is higher than this.

The cast it’s quite good and does an unbelievable job, but they can’t save this pitiable, hackneyed, utterly ill-conceived trash from itself. Don’t even bother hatewatching it.

[EXPRESSO] My Hero Academia The Movie: World Heroes’ Mission (2021) | God Loves, Hero Kills

We’re at the third theathrical movie for My Hero Academia, and that itself it’s a testament to the popularity of the franchise, if nothing else. Make no mistake though, i quite like MHA.

That “disclaimed”, there are certain expectations that inevitably come with a movie based on a popular shonen manga series that still on-going, even though MHA started the modern trend of having the movies’ original stories being considered (somewhat) canonical by its creator.

I’m not gonna explain the premise of MHA here for time sake, but i will say it’s quite fitting how the plots of the movies for a series inspired by american superhero comics… borrow liberally from their heritage. Like Heroes Risings, the plot it’s heavily “X-Men inspired”, this time about Humarise, a sect of people that believe the power of the Quirks (the superpowers almost everyone in this universe has) will eventually get out of control and bring about the end of humanity.

So they plant bombs filled with a special gas that makes Quirks go berzerk, and pin the blame of their terrorist attacks on Izuku Midoriya and his new friend Rodney, having him and the Pro-Heroes at large intervene to stop Humarise’s agenda…

While the plot on paper should make the story more cinematic than before, in practice not so much , as most of the movie its spent with Deku and Rodney on the run, so the world spanning mission and the many heroes are put on the background, all for a new ally character that’s ultimately quite clichè, slightly better than the villain, not really interesting in characterization or design.

The script also suffers from more of the usual “shonen anime film”-isms, not exactly inspired.

It’s decent overall, but it’s the weaker MHA movie so far in pretty much every aspect.

Kirby Star Allies NSWITCH [REVIEW] | Brainwashing Stars

While we wait for the first 3D Kirby game (affectionately dubbed “The Last Of Kirby” by me of now) to launch next year, let’s talk about the last main installment in the series, 2018’s Kirby Star Allies.

The Kirby series is arguably the most traditional of Nintendo’s portfolio.

Kirby is Kirby, and the developer, Hal Laboratory, believe that Kirby is Kirby because it’s simple, it’s traditional, and it’s accessible, especially regarding the main series and it’s main genre, platformer. We have seen interesting spin on the formula with Kirby Mass Attack, Canvas Curse and it’s Wii U sequel, Kirby even had small rhythm spin-off, an entire spin-off dedicated to fighting, a pinball spin-off, and even a racing game. Each, even a “battle royale”. Kinda.

But Kirby is mostly a series of platforming that are charming as they are incredibly traditional and fairly easy for experienced players, but fun, wholesome and entertaining regardless, in fairly typical Nintendo fashion, so the formula is the same each main installment, but there are new systems layered on top of the basics.

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[EXPRESSO] Jelly Boy SNES | Europlatforming Of Old

Figured i’d check in with the SNES and NES online measly offering and see if some obscure back catalogue title dropped while Nintendo forgot to say it or did but we didn’t care.

And Jelly Boy is indeed one of those titles you might have gone your entire life without knowing about as it blends perfectly into the humungous pile of platformers of the 90s, and only came out in Europe, to boot.

So, it’s one of those 16 bit platformers that wanted to jump on the bandwagon, so it has a Sonic style health system, and often very tight time limits for the levels…. which i guess were made to make it feel more like Sonic when it’s otherwise a more linear “europlatformer” of british descent starring a humanoid shaped jelly in baby pink that can morph in various shapes, including a duck… when you duck, so the game has a sense of humour.

The main issue is that you have to find jigsaw pieces hidden in the level to unlock the zone’s boss, bu beating bosses only nets you item needed to finish the game, but to actually enter the next zone/world you have to find out first that there’s a hub area to access each world’s map, and you need to find a key in each zone to access the next one.

The game doesn’t tell you about any of these, most likely on purpose to sell guides and avoid people from easily beating it while renting it in the day, even more because just the first world it’s so obtuse. Once you know what the hell you’re supposed to, the game is actually decent, looks good , has a lot of levels, i’d say it’s worth a play by platformers buffs…. with a walkthrough on hand.

[EXPRESSO] Yaya E Lennie – The Walking Liberty (2021) | Jungle Rebel Yell

Time for some ambitious animation cinema from Italy, from director Alessandro Rak, the brand new Yaya E Lennie – The Walking Liberty, that premiered at the prestigious Locarno Film Festival this year, and had a limited theathrical run as an event screening here in Italy.

Produced by neapolitan studio Mad Entertaiment and animated in 3D CG via Blender, the movie follows the titular duo, a crafty girl and a gentle giant with the mind of a child (a direct reference to Lennie of Mice And Men) that travel this post apocalyptic jungle world with a free spirit, living day by day in a world where aside from the dangerous but free jungle also roam soldiers of the Institution, a military regime clinging to a fascist sense of order in a world newly remade primeval, and bent on bringing civilization at any cost to everyone everywhere.

It’s a children enviromental fable about the importance of freedom in spite of poisonous “progress”, and all that it entails, and it’s a pretty good one, it concedes to some of the animated children movies staples with a proud neapolitan angle, but also doesn’t really pull punches on the matters, uses a good amount of cursing, and also the Chaplin monologue at the end of The Great Dictator. So it’s definitely not pandering itself to toddlers, and manages to earn what it wants to represent, instead of just assuming it can without the actual work.

The characters are quite likeable, the art direction it’s great, there’s even a few lines that will get a chuckle out even the older kids, the story it’s solid enough, the only gripe it how the animation still has that issue with most 3D CG, as in it feels very robotic and “laggy” at times. Even so, it’s good work.

Hyrule Warriors: Age Of Calamity – Expansion Pass PART 2 [REVIEW]

The final piece of Age Of Calamity DLC is here, and as usual i’m giddy at the prospect of more good musou content, as a remainder Omega Force can actually deliver when it cares (or when it feels it has to).

And this second (and final) piece of the game’s Expansion/Season Pass was easily the more appetizing to look forward, as it would add brand new story stages, alongside new abilities for existing characters, and new playable characters.

Regarding the latter, it was later revealed we would be getting Pruna and Rovely as a two-in-one playable warrior, and another one not revealed, nor hinted at in any way.

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Medievil PS4 [REVIEW] | Re-re-remaking The Past

While not what you would call a system seller, if you ask anyone growing up in the 90s, Medievil will probably come up in the discussion, so ingrained this little, beloved series of action platformers in the Playstation brand and overall legacy, despite remaining a cult/nostalgia sensation.

Though, when i say series, i mean the PS1 original (still available as digital PS1 Classic release on PS3 and Vita), Medievil 2 exists, but it’s mostly forgotten by the internet hivemind/consciousness, and this isn’t even the first remake of Medievil, as there’s a PSP port, Medievil Resurrection, with upgraded graphics that also changes some of the story, adds new features and remove others.

This is more of a remaster than an actual remake, a complete technical re-built but with minimal changes to gameplay and controls, very few modern concessions, all in order to offer a faithful recreation, for best or worst. Because as much as i like Medievil, this remaster/remake also works as an interesting litmus test of where bringing back the 90s, and – expanding the question – appealing to the nostalgia market eventually leads.

At least without going into the unholy effects of meming fuckin Bubsy (and Shaq Fu) unto life again, we’ll visit these forsaken lands of excrement and death, but not today.

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Drake Of The 99 Dragons STEAM [REVIEW] | Back catalogue horrors

Yeah, i don’t need to introduce this one, given his legendary bad game status as one of the worst ones ever on the original X-Box, etc.

I didn’t consider why i never heard of it here in “the Boot”, but i soon realized Majesco never bothered to even give this one an european release (same as the infamous Aquaman: Battle For Atlantis for Gamecube, we European were spared that one). At least on X-Box, it was released on PC in 2004 in Europe as well, i can attest because i found a PC physical copy of this on a flea market for a buck.

Eventually, in 2018, it was re-released on Steam for 6,99 € (or regional equivalent), with some improvements and bugs fixed in an attempt to “un-shit” the game a bit and tempt gaming masochists like me who never played the game themselves. It worked.

And it’s the season for horrors, so strap in, there’s a lot of rotten guts here to morbously examine and fiddle with.

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Alice: Otherlands (2015) [REVIEW] | Uncertain Fate Kickstarted

While Alice Asylum (as said in the review of Madness Returns) is now officially in the pre-production stage of development, the path to this potential third game in the series hasn’t been a walk in the park for anyone involved, and it was bound to be full of bumps and by-products because a third game was never certain, so it makes sense that American Mc Gee tried to bring closure to his series back in 2015, with the project known as “Alice Otherlands”, made of artworks and two short animated films produced by Spicy Horse, funded via Kickstarter, as the owner of the Mc Gee’sAlice IP itself, EA, wasn’t interested in funding a third game, at all, so they had to pivot the project.

Fuck EA, btw. Just in case you needed more incentives to do so. You didn’t.

What came out of it where – mostly – the two aforementioned short films, Leviathan – A Journey Through Jules Verne’s Mind and A Night At The Opera.

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