Jump Force PS4 [REVIEW- FUNERAL] | To The Digital Graveyard With You!

One might wonder why review Jump Force now, as it got “internet spanked” quite enough when it came out in 2019. Aside the fact i don’t need a reason to do so… Namco Bandai gave me a big one, by announcing they would remove the game from digital storefronts, alongside the 2 season passes, the DLCs characters and content by february 8th 2022, with online functionalities and features shutting down entirely by August 24th 2022, this on all platforms.

Now, i know this would be reason for joy to many, but i’m an archivist at heart, and while i won’t miss the microtransaction laden bullshit, i find it silly that they didn’t even managed to make a complete edition of it with all the content on disc, only the Deluxe Edition on Switch with the Season Pass 1 content baked in the cart.

So years in the future you won’t be able to play the Season Pass 2 characters at all, which isn’t exactly a loss given the game wasn’t good to begin with, but it’s even more soon-to-be legally lost content. The loss of the online functionalities was inevitable, to a point, but the rest not so much.

Continua a leggere “Jump Force PS4 [REVIEW- FUNERAL] | To The Digital Graveyard With You!”

12 Days Of Dino Dicember #3: Jurassic Expedition (2018)

I don’t know what it was with late 2010s and the small resurgence of “dinosaurs in space” movies, but yes, that off handed comment i made when reviewing Jurassic Galaxy wasn’t for naught, that movie had a “buddy” of sorts, released a year later as… Alien Expedition?

It’s amazing how that was actually the original title, which was quickly changed in most releases because dinosaurs bring all the boys to the yard, after all. “Jurassic” is a palatable adjective, it is.

Seriously, how the hell do you make a low budget sci-fi movie about dinosaur planets and NOT put a dinosaur relevant word in the title? You want people to eventually watch your movie, right?

Even more amazing is that the two movies also share the “dual brothers directors”… just pulling your leg, it’s a guy that just happens to be named Wallace Brothers, and only having made a single film before this one, David And Goliath from 2016, never heard of it before myself.

Continua a leggere “12 Days Of Dino Dicember #3: Jurassic Expedition (2018)”

Kirby Star Allies NSWITCH [REVIEW] | Brainwashing Stars

While we wait for the first 3D Kirby game (affectionately dubbed “The Last Of Kirby” by me of now) to launch next year, let’s talk about the last main installment in the series, 2018’s Kirby Star Allies.

The Kirby series is arguably the most traditional of Nintendo’s portfolio.

Kirby is Kirby, and the developer, Hal Laboratory, believe that Kirby is Kirby because it’s simple, it’s traditional, and it’s accessible, especially regarding the main series and it’s main genre, platformer. We have seen interesting spin on the formula with Kirby Mass Attack, Canvas Curse and it’s Wii U sequel, Kirby even had small rhythm spin-off, an entire spin-off dedicated to fighting, a pinball spin-off, and even a racing game. Each, even a “battle royale”. Kinda.

But Kirby is mostly a series of platforming that are charming as they are incredibly traditional and fairly easy for experienced players, but fun, wholesome and entertaining regardless, in fairly typical Nintendo fashion, so the formula is the same each main installment, but there are new systems layered on top of the basics.

Continua a leggere “Kirby Star Allies NSWITCH [REVIEW] | Brainwashing Stars”

[EXPRESSO] Contra Returns iOS | Better than Rogue Corps

This isn’t technically new, since it has been available in China for years, but i guess someone at Konami woke from their slumber and figured out they didn’t release it westward yet.

I mean, this is the same company – among OTHER things – that wanted to release 3 Silent Hill games in the same month, cancelled a project involving Junji Ito, Norman Reedus and Guillermo Del Toro, and keeps embarassing itself even with the few things it still peddles as videogames, instead of pachinko and/or slot machines.

Who the hell knows.

And i wanna stress that, because i’m almost surprised by how this is actually decent, fun even, and furious since Konami decide to release that abomination of Rogue Corps and ask full price for it, when the older free-to-play mobile game by chinese developer Timi was miles better.

Sure, it looks cheap, the art direction it’s kept familiar to the Contra bombast even if you can still kinda tell it was handled by a chinese team (as in, it’s solid but kinda generic), but it’s actually proper Contra devoid of bullshit (like overheating mechanic for weapons in a shooter)), and it’s actually playable enough with touch controls, while it supports (and plays better with) gamepad.

There’s the gacha, the power level bullshit and all the upgrading n equipping and shit that comes as standard with the mobile free-to-play model to get you hooked and all the usual crap we fully expect from this business model.

It even leans big into the nostalgia for the olden days, but it actually backs it up on the gameplay department, nothing great in terms of level designs, but considering the trappings of being on mobile and free-to-play, Contra Returns it’s definitely fun enough to waste some time on it.

Didn’t expect that.

[EXPRESSO] Jelly Boy SNES | Europlatforming Of Old

Figured i’d check in with the SNES and NES online measly offering and see if some obscure back catalogue title dropped while Nintendo forgot to say it or did but we didn’t care.

And Jelly Boy is indeed one of those titles you might have gone your entire life without knowing about as it blends perfectly into the humungous pile of platformers of the 90s, and only came out in Europe, to boot.

So, it’s one of those 16 bit platformers that wanted to jump on the bandwagon, so it has a Sonic style health system, and often very tight time limits for the levels…. which i guess were made to make it feel more like Sonic when it’s otherwise a more linear “europlatformer” of british descent starring a humanoid shaped jelly in baby pink that can morph in various shapes, including a duck… when you duck, so the game has a sense of humour.

The main issue is that you have to find jigsaw pieces hidden in the level to unlock the zone’s boss, bu beating bosses only nets you item needed to finish the game, but to actually enter the next zone/world you have to find out first that there’s a hub area to access each world’s map, and you need to find a key in each zone to access the next one.

The game doesn’t tell you about any of these, most likely on purpose to sell guides and avoid people from easily beating it while renting it in the day, even more because just the first world it’s so obtuse. Once you know what the hell you’re supposed to, the game is actually decent, looks good , has a lot of levels, i’d say it’s worth a play by platformers buffs…. with a walkthrough on hand.

[EXPRESSO] Eternals (2021) | Creators – The Past USA

I’m tired. The fatigue is back, and we have barely started with “Phase 4”.

Maybe it was inevitable, but we’re without a doubt at the point where the benefits of having this MCU thing in place don’t properly outweight the drawbacks, more a creative cage than anything.

And i will say this: at least Shang-Chi had a story with a conclusion, this one leans too much into being more of a set up to a sequel than its own thing.

This time we have the titular Eternals, basically immortal alien gods that came to Earth 7000 years ago but conveniently were told not to interfere with any conflicts that didn’t involve the “Deviants”, the Eternals’ evil – and of course – monstrous looking ancenstral counterparts.

And through social media we learned of a certain spoiler, one that sounded like a fake pre-emptive shitpost to create buzz for a Marvel license most people didn’t really knew well. It wasn’t.

Chloe Zhao of Nomadland fame directs and writes, the cast its great, the usual Marvel tiny concessions to appear diverse and inclusive more than they actually are… there as usual, same for the various issues stemming from the assembly line formula that this one tries a bit to shake off.

The big problem is the characters, as they don’t have any chemistry, despite being built as a “family” ensemble that have known each other for literally thousands of years… they seem to have just met on the set, with some top billed actors sleepwalking it big time, not helped by the unfocused narration, huge exposition loads, and the script just kinda assuming i know and already care about these characters that are kinda obscure for most viewers. Me included.

Overall, Eternals it’s alright, at least better and more interesting than Shang Chi.

[EXPRESSO] Venom: Let There Be Carnage (2021) | Venom, Accidental LGBT Icon

The 2018’s Venom movie was kinda interesting and a oddity of sorts, as it came out unbound by tethers to the MCU, while being a Marvel IP born out of the Spider Man comics, without Spider Man, deliberately put out in a way to easily dismiss its very existence if it need be.

I will not lie, that movie wasn’t good at all, frankly a big mess that did deserve being called out on not being nowhere good… but it was so stupid and fun i found myself liking it a lot in spite of all its obvious flaws, especially when it’s being this goofy buddy comedy about Tom Hardy and his parasite monster “best friend by force” that just happens to be an alien parasite monster.

Ridiculous but incredibly enjoyable.

It was also quite the box office hit, so the teaser of Carnage at the end of the first one is realized in this sequel, Let There Be Carnage, which has serial killer Cletus Kasady (played by Woody Harrelson) escape from prison after becoming the host of Carnage, a spawn of Venom itself, which complicates thing for Eddie Brock, still adjusting to his new life as a host to the symbiote.

This one is directed by motion capture extraordinarie Andy Serkis (instead of Ruben Fleischer), and like the first Venom, it’s a flawed affair (this one has basically no second act, just set up and then fights) through and through, stupid as hell but sincere and reveling in its own dumb nature. Once again the romcom parts are better than the action scenes, but overall makes for a strangely refreshing throwback to old superhero movies that could be imperfect, messy fun.

Though i won’t be surprised if eventually Marvel doesn’t integrate this series into the MCU somewhat. We’ll see.

The Spooktacular Eight #1: Doom Annihilation (2019)

Ah, yes, the newer Doom movie adaptation, one that basically came out direct to video 2 years ago, to the sound of not much fanfare and people claiming it killed their mum in cold blood it was so bad, so terrible.

Clearly these people don’t know any better, because i was surprised to finally come around, unwrap my Blu Ray copy i got on the cheap last year, and seeing it was actually not that bad, at all, far from the disaster people claim it is.

Continua a leggere “The Spooktacular Eight #1: Doom Annihilation (2019)”

[EXPRESSO] Centipede Chaos ARCADE | Voxel Bug Blastin’

Atari in modern times is more garbage than it ever was, i don’t think i need to remind you of the previous incarnation of the company bearing this name actually wanting money for something called Alone In The Dark: Illumination.

Among other egregious crimes.

But what do you know, sometimes they manage to actually use the brands and franchises of old in new ways that aren’t unholy artifacts of shit, like actually making new arcade games of arcade series they own, like this Play Mechanix developed new Centipede game, Centipede Chaos.

Sporting a retro voxel graphics and a cabinet made for max 3 players, Centipede Chaos actually does things right and doesn’t try to reinvent Centipede into something else that’s not Centipede at all, it’s just straight, simple arcade shooter action with a decent soundtrack, fairly good looks and satisfying gameplay that stays true to the core formula, just throwing some limited use power-ups.

It’s a fun time even solo, but sadly it’s limited by own nature as a ticket redemption machine, meaning it’s fairly short even for an arcade Centipede game, as to not require a lot of work to get to the final boss worth the fabled 500/1000 tickets, but since this is arcade gameplay design, they throw in a dickish curveball by giving you one shot to kill the final boss, regardless of lives left or money put into the machine. Yep.

And that’s basically it, there are no extra modes or anything else to see, which it’s a bit disappointing considering the license used, but not too surprising due to the nature of redemption ticket arcade cabinets and the surrounding economy.

It’s just that kind of arcade money beast. Nothing that special overall, but definitely worth a go if you can find it in your neck of the woods.

Talking bout that new dang Nintendo Direct

So, as it’s customary and cyclical event by now, a new Nintendo Direct dropped at midnight today, and i have something to blabber on about without planning much.

Continua a leggere “Talking bout that new dang Nintendo Direct”