#E32021 Wholesome Direct [Highlights]

Yeah, sorry but due to very limited time on my part, i will kinda have more “double feature” posts.

Especially since this E3 there’s way more conferences and showcase stuff to see, despite Sony basically being absent and EA delaying their crap to a direct thing in July.

Meaning i won’t have to cover it.

Also, since i’m on the subject, i won’t comment or watch the Warner Bros event, as they announced it’s all gonna be about Back 4 Blood and….i don’t really care about it, same for the PC Gaming Show, the Razer one and the final E3 Awards thingie.

And my time is limited, sadly.

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#E32021 Koch Primetime Gaming Stream & IGN EXPO [Highlights]

Yeah, compressing both together for my own convenience and because i really don’t have much to say about the Koch Primetime Stream (originally aired on Twitch) they had. I can say it was quite bad as a showcase for Koch Media new gaming label, named “Prime Matter”, 2 hours of mostly boredom thanks to the shit format of having basically an awkward interview relay race between various developers, with a lot of very dry talk and very little footage shown.

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Boa VS Python (2004) [REVIEW] | Serpentine Showdown

Unified Film Organization had some success with reptile themed TV monster movies, heck, even to warrant making a “B-movie sequel” to 2000’s Python. But it just happens in 2003 the long-gestating Freddy VS Jason crossover movie was released, and so of course unrelated companies that didn’t even operate in the same market space felt entitled to sponge off the renewed interest in horror crossovers. While – for mere coincidence – Robert Englund was actually in Python, of course calling him back for pennies after he just play Freddy Krueger again was stupid to even attempt.

What do? Since you can’t trademark actual existing animals, they figured whatever, a boa was in New Alcatraz, Python did have a genetically mutated version of the titular animal, so let’s make these two CG animals battle to the death, call it Boa VS Python, job’s a good ‘un, print, beautiful.

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[EXPRESSO] Godzilla VS Kong (2021) | MONSTERS, FIGHT!

This review is out only now because we didn’t fuckin get the movie (officially, anyway) here in Italy until now. Streaming only, due to cinemas just now preparing to re-open in some capacity.

So, after some delays and a wait that consumed me, the monster RE-match of the millennium has finally happened, as part of Legendary’s Monsterverse.

And it delivers, it does, even though there are caveats, ones that most people already know and are willing to ignore, especially because Godzilla II: King of The Monsters already had these issues.

Plot sees Godzilla rampage in New York for unknown reasons, and the Monarch company is basically engaged to use Kong as a guide to reach his ancestral home located inside the “Hollow Earth”, supposedly common origin to all the giant monsters. This because they sensed a huge energy source there and plan to use it in order to power up a weapon capable of stopping Godzilla.

The effects are top notch, the monster fights incredibly satisfying, there’s actually a bit of personality to the monsters (even if Godzilla – by Toho’s strict decree – doesn’t talk in any way) the Hollow Earth scenario is actually quite a spectacle and interesting, even if the plot is a bit there to justify the monster fighting and not the other way around, combined with the human characters really being… just kinda there to be there, mostly coming off as annoying, stupid or a bit douchy.

And i’m “sorry”, but we spend a lot of time with them as well, they’re played by good actors, we can have better scripts and better human characters for monster movies, even by just looking at MonsterVerse’s own Kong: Skull Island.

Could have been better, but overall it’s still a blast to see, especially on the big screen.

It’s Alive (1969) [REVIEW] | Farmers and Fishmen

Enough with the regular kind of crappy B-movies, let’s crank it up to uber shlock, with the misleadingly titled It’s Alive, not a Frankenstein style crap-fest like The Body Shop, it’s actually more a 50s style B-movie about a couple that runs out of gas in a remote rural town, and stumbles upon a crazy farmer, his imprisoned “wife” and his private zoo, which also includes a Gillman style monster.

I did watch it on Amazon Prime Video, which has the 2020 restored version, i can only imagine how worse the more common prints of the movie are. I truly can, it’s a cheap made for TV monster movie that seems to stem from a 50s script, but was clearly shot in late 60s /early 70s. Dat film grain, though.

Now, the question is: how bad does the monster look? Like the mermen with mouth-tentacles that look more like hot dogs from Horror At Party Beach?

Worse than Monster Of Piedras Blancas?

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[EXPRESSO] Godzilla Destruction iOS | Now BACK to Early Access!

Had to take this from the site because this fucking shit game doesn’t even have a splash screen. I’m NOT kidding.

The third and final mobile Godzilla game promised by Toho for this year, and the only one of the bunch that lets you actually control the Big G itself.

And because of some cosmic monkey paw’s doing, it’s also the worst of the bunch… actually, it’s shockingly bad, even without comparing to other two smarthphone titles in the same batch, it’s an impressive specimen of videogame dookie, so much i would rather play the shit Godzilla PS3/PS4 game Namco dared publishing some years back.

AGAIN.

Gameplay is pretty simple… scratch that, gameplay is just insanely primitive: you use a virtual stick to control Godzilla’s movement, and touch an enemy to either use your beam or a close range melee attack to defeat the enemy waves. Problem is, the virtual stick isn’t fixed, and it gets in the way when you attack, and you can’t do both at the same time, so you’ll inevitably get hit and will have to keep choosing the health recovery when given the option, as the levels are just insanely repetitive waves after waves of the same handful of enemies, able to do any kind of damage because of the shit controls and the lousy range of your beam attacks.

Eventually you’ll fight bosses that are also cheap as well, but i honestly got already bored sick in the first 10 minutes, it doesn’t help this one also sports no story or setting, it looks embarassingly cheap, on top of its abysmal presentation and glaring errors like english text clearly – and badly – overlaid over the japanese one, typos, obvious & bad machine translation, leading to odd word choices.

I almost expected the intro be an actual joke… but nope, it’s just THAT bad.

Waste of data, let alone time, even for free…..just don’t bother.

The Giant Gila Monster (1959) [REVIEW] | Knee Deep On The Box

In a way i really had to do this one, after tackling The Killer Shrews, it’s only fair i review The Giant Gila Monster, to complete the Ray Kellogg double-feature, and they do feel cut from the same cloth, down to the similar – but very typical of the genre – intros.

And if anything, this sounds less of a joke, compared to the concept of “killer shrews”, just your regular 50s B-movie drive-in fair with giant reptiles, small town sheriffs and white bread teens played by people in their 30s, with a touch of rock n roll… incredibly regional, white rock n roll, but still, that penchant for music that will carry over into the 60s is typical and they even advertised some tracks on the poster itself, without irony, as that was a genuine selling point at the time.

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[EXPRESSO] Godzilla Defense Force iOS | ♫ To protect Mother Earth… ♫

The second of the three mobile Godzilla games promised by Toho for 2021, advertised a month ago as Godzilla Battle Line, published by Nexon and co-developed by Neople and Studio 42.

After the odd but cute stats raising-pet simulator of Run Godzilla, now we have a more traditional offering for a mobile licensed spin-off game. It’s not exactly a proper tower defense, but more of a tapper with RTS elements: units despatch and attack automatically the enemy waves from building you can upgrade, but you can also tap on them for extra damage (especially when their weak points show up), or use the various Kaiju Cards left by fallen monsters and/or obtained via card packs, of course available to purchase for real money.

It’s a decent little timewaster, a little more engaging than the usual tapper, but it’s aggressively monetized, even if it’s oddly pushy in making you watch ads to boost stats like production speed or to get resources, instead of just saying “cough up the cash to save time”, and i feel it’s the lesser evil of the options they could have gone with. BUT it still feeds into the same objective: to get you spending real money on the card packs and batches of premium currency, especially since the game remembers you revenge can be had easier by wiewing ads, etc.

Presentation is good, the story is what you’d expect, as an EDF commander you organize a defense line to repel kaijus attacking Earth, often sent and/or resurrected by the evil aliens called Xilliens. By progressing you get new locations to build bases, the ability to summon new allies with passive abilities, new monsters (some obscure references to Toho’s non-Godzilla material), making for a decent and entertaining loop, even if you’d wish for a bit more depth to it.

[EXPRESSO] Run Godzilla iOS | Tamakaiju

Toho plans to release not one, not two, but THREE Godzilla mobile games this year worlwide, and the first one is the already available Run Godzilla, which isn’t an endless runner (despite the title kinda implying it), but more a simulator-raising game where you take care of your very own kaiju in order to… make it run like a horse.

I’ve seen people describe it as basically Uma Musume but with kaijus instead of horse girls… and it’s not that far off. And by that i mean it’s basically a stat building game where you increase the stats of the monster before taking on races, where you can just tap a button to encourage the monster to go faster, but that’s about it, you don’t control the kaiju directly.

Strenghtening the monster is done via a typical idle game setup, as you juggle resources to have enough people praying for the monster to grow, extend the time they will stay in the group, pick up apples and gems to recruit more people, and change weather to influence the growth of a some stats over others. The kaiju itself has an “expiration date” which can’t be extended, but the following generation/monster will inherit some experience points, and the loop repeats.

It’s more complex to look at than to actually play, just a thing you’re supposed to tinker with on a somewhat regular base, as timers keep running regardless, so you might come back to find the your digital “pet kaiju” (one you don’t have to feed or “poopscoop”) already dead/expired.

It’s a thing to thinker with more than play, and while it’s very honest about it, outside of the initial novelty it’s hard to care for long if you have at least another free-to-play game/app you keep coming back to regularly.

Happy Easter

I guess, here in Italy we’re still knee deep in quarantine, so much theathers didn’t even re-open, and we still have no dates for when some of the hot new movies will hit streaming services here, so that’s why i haven’t posted a review of Godzilla Vs King Kong, i simply have yet to see. And boy i do wanna see it BADLY, even if i really wanted to see in theathers…. it’s not gonna happen this year where i live.

So look forward to some more anime reviews from last season (i do plan to see and review Godzilla Singularity Point, though), and MAYBE an EXPRESSO review of the Snyder Cut of Justice League. MAYBE because i really don’t care about it to be honest, but i did watch the theathrical cut back then, which gives somewhat of a limp excuse and – regardless – is more than i can say for Man Of Steel.

I probably won’t, because it’s 4 frigging hours, but who knows.