2021 World Wishlist

Yeah, i’m not asking Saint Nick (as i wouldn’t like to overburden the fella even further and its past-Christmas anyway) but the – JOJO MEME – itself what i would pleasantly welcome in this brave new year of real life, disgusting cyberpunk dystopia.

Continua a leggere “2021 World Wishlist”

[EXPRESSO] Sly Spy/Secret Agent NSWDDL | Rolling Thunderball

Another Switch eShop sale on old arcade games from Data East (as part of the Johnny Turbo’s Arcade releases), another EXPRESSO review.

This time i picked up Sly Spy… never even heard of it before, but it look like it’s gonna be heavy on spy movie cliches and Bond references…for 2 bucks, sure,

And my intuition was spot on, alongside plenty of posters in the background, bearing titles or characters from other Data East games, like Karnov or Bad Dudes, there are plenty of Bond references in it. I was also right in guessing it being a fairly transparent Rolling Thunder rip-off, from the screenshots and description.

While it’s totally that, the game tries to disguise it a bit byt adding some variety, since it opens on a sky.-diving level, has a driving section on a bike with built-in machinegun and a couple of underwater levels where you harpoon sharks avoiding scuba enemies and mines.

The variety isn’t bad at all, but the main bulk is still on-foot levels and it’s basically Rolling Thunder, with a limited amount of ammo for the gun and the deliberate inability to just shoot upwards. Same sidescroller formula, plus the ability to shoot while jumping, use fists and kicks when you’re out of bullets, minus the ability to enter doors to replenish ammo. You can also fire a powerful golden gun-rifle when you get all pieces from fallen enemies.

And like Rolling Thunder, while there is some challenge involved, it’s way more about memorization of the often unfair level design through multiple quarters inserted into the machine and out of your pockets.

It’s alright, all things considered, but i don’t recommend spending more than 2 bucks on it, since it’s a very short experience from an era of design best left in the past.

Dino Dicember #21: Tammy And The T-Rex (1994)

As pointed out in the Super Mario Bros The Movie review, the 90s had a fascination with anything dinosaur related, and this is definitely another testament to that, a more obscure – not that obscure – comedy horror film that’s still kinda unique, and became a cult sensation, enough to warrant a 2019 uncut, restored to 4K re-release on Blu-Ray.. only in the U.S. Yeah, there’s no cheap UK DVD release for this one, and apparently the italian VHS version is rare as hell… and i draw the line at collecting VHS tapes. I’m sorry, i have to draw the line somewhere, for my own sake.

And yes, that title screen is correct, since the uncut edition has the movie’s original title, “Tanny and the Teenage T-Rex”. Regardless of what title you see, it’s both explicit and incredibly vague, as in, would you expect a teen drama that turns into horror, with a mad scientist transplating the brain of Tammy’s deceased boyfriend into a robot dinosaur, whom then goes around killing Tammy’s jealous ex-boyfriend and his thugs, as they are responsable for his death? No you wouldn’t.

And i gotta admit, i’ve never heard a plot like this.

Continua a leggere “Dino Dicember #21: Tammy And The T-Rex (1994)”

[EXPRESSO] Super Star Path NSWDDL | Match-3 Shooter Mess

After quite enjoying Bot Vice, i decided to check out the others games the spanish DYA Games had on the Switch eShop, and this one got my attention, especially because of the concept, a mixture of puzzle game and 2D spaceship shooter.

And it was on sale for 1 buck.

Basically, it plays like a standard 2D spaceship shooter (down to the vertical scrolling), but the aliens and obstacles are placed in a still grid like they’re puzzle pieces, so shooting a row of aliens of the same color triggers a chain reaction, making nearby aliens of different colors crystalize into unbreakable blocks. Defeated aliens also leave behind gems, emeralds (3 for stage to collect) and upgrades, which can be used to buy more spaceships and upgrade their stats.

This… until you reach the level’s boss, then the pace speeds up considerably, the puzzle elements are thrown away all together, and you can use autofire. You’ll need it, since the bosses are fast and hit hard even at the beginning, throwing bullet hell style projectile patterns, quite jarring, even when you know it’s coming and you bought/upgraded better ships…it just feels like a different game, and i feel it’s done to just pad the longevity out a bit, as you have only 6 levels, each longer and featuring some specific obstacle/damage.

Problem is arriving to the bosses themselves it’s more a matter of luck than anything else, due to badly randomized level layouts, which result in many runs where you simply can’t do anything to avoid dying, trapped by the enemies patterns to be crushed by the scrolling in a way or another.

Shame, because the idea is nice, but for how short lived this game is, it’s mostly a frustrating, unbalanced pile of aggravation more than anything else. Disappointing.

P.S.: Also, don’t bother tackling the final mission unless you have ALL the emeralds, because even if you manage to kill the boss… you will die anyway if you don’t already have all the emeralds. No, the game doesn’t make it clear you NEED to get them all to even finish the game, it just says that you need to get them all, implying they’re important to the story and in general to the game, in the How To Play section.

Fuck you too, Super Star Path.

Please never pull shit like this again. Just don’t.

[EXPRESSO] Bot Vice NSWDDL | Cyberpop Lane Cabal

Bot Vice’s story is basically a nostalgic mash up of 80 and 90s, with the animesque character designs, the heroine sporting a tank top, attitude and a bionic arm with weapons (heck, the application’s icon is a reference to Alita Battle Angel), as she fights an army of animal themed cyborgs at the orders of the villain, ready to blow up the Nakatomi Building (and quote Terminator, Robocop, AND Beavis And Butthead, because), symbol of the decadent cyberpunk Bot City.

Surprisingly, alongside a nice retrostyled soundtrack you get voice acting for the cutscenes (which could have been shortene), and decent voice acting as well, fitting the whole “self-aware, shameless reference spouting” glut so typical of this sub-set of retro indie games. It comes off as cute, but thankfully Bot Vice it’s also a very tough “gallery shooter” in the style of Cabal and Wild Guns, as in you move around the bottom of the screen, shooting and rolling to avoid enemy fire, collecting special weapons with limited ammo and also using taking cover, which can be destroyed.

And it is tough, quite merciless, even at the beginning, so you’ll need to master moving around, rolling and using cover, as each level is a short but intense battle arena, culminanting in a boss fight. Oddly, the game puts an overall time limit for you to finish all stages in, despite the stages being short and not that numerous, even more as the game doesn’t detract the time spent re-trying stages.

The developer Dya Games managed to do a lot with the “gallery shooter” setup, making for an intense, short but sweet experience, quite challenging and with enough replay value, thanks to its arcade perfect setup, extra difficulties and a bunch of extra missions.

Recommended, even more when it goes on sale.

[EXPRESSO] Goblin Sword NSWDDL | Good Mobile Sorcery

Mobile games get a bad wrap, and while the industry itself is guilty as hell for it…eventually you get a mobile game that actually wants to be just a game, made for enjoyment instead of retention (followed by the game testing your resolve against your wallet)… which you probably didn’t even knew exist until it gets a PC and/or console port.

Yeah, Goblin Sword is a mobile game that found its way to the Switch’s eShop earlier this year, and despite some asset flips (and similar crap from malingering homunculi) from Steam starting to surface here as well, you can still get proper esposure on it, especially since it’s a 2D retro styled Metroidvania-sidescroller hybrid……lacking the random ass rape in the beginning, now we have to warn people of that due to a certain series with “goblin” in the title.

Then again, there isn’t much of a plot, it’s basically you against an evil wizard that wants the titular “goblin sword”. And… that’s it. Gameplay itself it’s a basic sidescroller with a Metroidvania twist, as in you get power-up needed to reach previously unaccessible areas, but progressing in the levels it’s done in a traditional side-scroller gameplay, go right until you reach the end of the level, with double jump being the fancier ability available, and collect all treasure chests and crystals you can.

Gelato Games (oddly not an indie italian videogame studios, despite the name) did cook up a good sidescroller, with a pleasant but a bit generic art direction, and you can still kinda tell this was made for mobile first, but you’ll soon forget that, thank to good level design, the tight controls, the great difficulty curve, a good amount of content and replayability.

I’m glad this one was ported to Switch, because it deserves more attention.

[EXPRESSO] Lupin III – The First (2019) | LUPIIIIIIIN THE THIRDDDDDD

was supposed to see this one in theathers (if you didn’t know, Lupin III was and still incredibly popular here in Italy, so much a couple of licensed PS2 videogames technically have a PAL release because they were only released in Italy, outside of Japan) back in march, but the lockdown happened, and eventually this one was snapped by Amazon as a Prime Video Exclusive. Smart move, in hindsight, since i was also waiting to see the second MHA movie, which got a new release window…. but cinemas have closed, as we’re in a quasi-lockdown situation.

I’m faffing around because i really don’t have to introduce Lupin III, now, do i?

The plot is fairly typical, concerning a book by the archeologist Bresson, containing a mysterious treasure and encased in a cryptic mechanical contraption, and standing as the only one the original Arsenè Lupin wasn’t able to get. But not only Lupin The Third himself wants to do out his grandfather, a girl named Laetitia and a surviving nazi group are also after the treasure.

It’s what many would call “classic Lupin III”, it’s quite appropriate (even more since it’s dedicated to Lupin III’s author, Monkey Punch, who passed away in April 2019), and it’s still quite a blast, thanks in no small parts to the downright amazing 3D CG animation by TMS Entertaiment and Marza Animation. The animation itself is worth the “ticket” by itself, just a masterful implementation of this style, which is often derided as stiff or a cheap compromise that never satisfies or manages to translate “anime” into CG.

THIS is how you do it.

To draw a comparison with another new film based on an old series also released that year, this is definitely better than City Hunter: Private Eyes, in pretty much everything.

[EXPRESSO] The Mummy Demastered PSN | Prodigium Posse

Since i got this on the Halloween PSN sale, why not?

And i mean it, sure, it’s based on 2017’s “The Mummy”, that turd of a movie that was supposed to be the “real” launchpad for Universal’s MCU horror equivalent, the Dark Universe.. after trying and failing with Dracula Untold just 3 years earlier.

But it’s also developed by Wayforward, who notoriously built their reputation by actually doing good tie-in licensed videogames (and kickstarting their original series, Shantae), so they could manage to actually do some good with the abysmal source material. And they did.

It’s nothing original, but it’s also a good little Metroidvania title, who puts you in control of a soldier working for Prodigium, the secret company dedicated to defend the world from monsters, tasked by the face of Russel Crowe (who plays Doctor Jekyll in the movie) with defeating the freshly resurrected mummy princess Ahmamet. The plot is basically a side-sequel, as its events run alongside the ones in the movie, so no digitized retro-Tom Cruise to see here. Still, the plot is better narrated here than in the movie, and it’s told almost completely via exposition dumps.

The 16-bit styled retro graphics and the synthwave music are quite good, and while the game doesn’t try to change much of the typical Metroidvania trappings, it’s far from uninspired. Actually, it’s well done, and it also has a touch of “Zombi U”, as when you die you restart at the last save point, taking control of another Prodigium soldier and having to retrieve your equipment and upgrades from the other soldier, now zombified, but still weapon savvy.

It’s also fairly well paced, a bit on the short side, but, enjoyable all the way, and fairly well balanced, not easy but also not impossible. Or too challenging overall.

[EXPRESSO] Brawl Brothers SNES | OH, Maize!

Played via the SNES – Nintendo Switch Online’s service.

Since i reviewed the last game in the Rushing Beat trilogy (as in, what became of it when Jaleco brought it over as The Peace Keepers), might as well do the second one, or – more appropriately – the western release of Rushing Beat Ran. But since it’s an emulated game, the old code for playing the japanese version works here as well.

And if you go to The Peace Keepers back to Brawl Brothers, you’ll find it hard to believe this one came before, because it’s noticeably the better game, right away it’s obvious, as absurd as it is.

That said, while the gameplay is decent, it apes Final Fight , yes, it also has 4 stages, each being twice as long than usual, long for the sake of it, without the enemy variety to fully sustain it (even for the era)… AND if the pacing wasn’t hampered by the maze-like sections. On paper they should spice things up, make the game less mindless, but they are just obtuse and stupid, as the level design doesn’t comunicate or hints at the “right way”, but its quite happy to still tell you to “GO=>” even when it will lead you into looping into the same ¾ nearly identical corridors.

So 15 minutes in and you will have to either keep trying to access the sewer’s doors in random order or go look up a guide if you wanna save some time. More baffling, this “maze crap”, while it bogs down an other decent – if flawed – game for the time, isn’t even a complete deal breaker, as it applies to just 2 specific sections of the whole game … and it wasn’t even in the Japanese version to begin with.

[EXPRESSO] The Peace Keepers SNES | The Suplexing Complex

Played via the SNES- Nintendo Switch Online’s service.

And i gotta say, despite Nintendo handling this service.. in a totally Nintendo way, sometimes there are surprises, like this forgotten SNES beat em up by Jaleco, actually the third of the Rushing Beat trilogy (which also includes Rival Turf and Brawl Brothers, the latter already released on the service), at least it was originally. I’d say this is a fairly obscure release, as i never even heard of its existence, even by name.

Playing it, i realized why it slipped into obscurity so easily. Just plain ol’ crap in a market – at the time – saturated with tons of titles like that, often better.

It’s hard to say The Peace Keepers is “bad”, as it pretty much plays like Final Fight (aside from a plot that throws movie clichès AND literary references into the pot, with mutants, villains named Iago and places called Ozymandias Island), but it’s not a fast paced affair. Also, the combination of slightly stiff controls and the screen never scrolling properly to the right leads to you dashing into enemies’ fists, not that the game really ever throws tons of foes at you. Which is “good” because each takes more hits than it should to go down in a game like this, making the throws (already a bit too efficient than punches, in a brawler) pretty much mandatory to get anywhere.

Branching paths leading to different bosses and endings are nice but aren’t enough to make the story seems more than a jumbled sequence of scenes. And for some stupid reason the game by default just has the sound effects and ambient noises, i almost went the whole game wondering if the game had no actual music. It does, but you have to change a setting in the options.