12 Days Of Dino Dicember # 25: Wolf Tracer’s Dinosaur Island (2004)

Yes, i did get to know this was ever a thing thanks to SaberSpark’s Youtube channel, i decided to eventually dig into the matter myself and do my own research, though it’s kinda hard not to step on each other’s feet, so to speak, when this one is connected to another infamous “target” for contents creators on Youtube, as in this is also by Colin Slater, better known for the christmas trashfire of Rapsittie Street Kids: Believe In Santa, featuring the meme gold of “Grandma speaking APYR”.

Because this is how internet legends are born, kids, though it helps when comparisons of your movie to Foodfight that make that mess look like a TRIGGER studio masterpiece.. ain’t wrong.

But does Promare have Mark Hamill in it? Didn’t think so.

Welcome to the super amateur hour, where shit that could barely pass as a college boy first draft for an animation in the late 90s is put out as an officially finished product, though both projects, Rapsittie Street Kids and today’s Dinosaur Island, both made by Colin Slater’s Wolftracer Studios, were considered lost media. despite Rapsittie Street Kids actually airing on tv. Even if just once.

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Open Letter to Dino-Santa

hello Santa, it’s me, again.

“Again” to a certain extent, i haven’t written a letter to Santa since decades, so i’ll be brief and quick, he has to bring coal to Darkseid each year, and i have this year’s 12 Days Of Dino Dicember starting tomorrow.

I have been a reasonable boy this year, so henceforth i ask the following petty and first world requests:

-a new, proper 2D run and gun Metal Slug videogame that isn’t a mobile gacha spin-off or remake tied to a mobile platform stuffed with microtransactions up to tank’s exhaust, i love turn based tactical strategy games and Metal Slug Tactics is looking mighty good, but it’s still not got even a vague release date and updates are still MIA, so yeah, the new SNK could actually employ a studio to develop a proper console/pc mainline Metal Slug game. It’s been a while, more than enough to create demand.

Otherwise, i would settle for an actual outside of arcades releases of Dolphin Blue.

-Please do not let the new One Piece anime remake/series redo by Wit Studio be using AI art to avoid paying people the meager anime industry salaries, i don’t care if Oda is fascinated, i just hope he grows out of it, alongside the rehabiliting of his colleagues and teachers that did not deserve such a thing, since we’re asking.

we can’t be perfect, but we can avoid falling for every cheap ass scam that goes around.

-Speaking of which, can we reroll this economic system to one where i can afford a house and can actually retire instead of dying on the job?

Also, a new Gundam Musou would be very welcome.

That will do.

Regards.

Pinocchi-O-Rama #12: OcchioPinocchio (1994)

Pinocchi-O-Rama comes to an end with a movie that will absolutely say nothing to anyone outside of Italy, despite being technically released in the US i seriously doubt there’s a solid stratum of english language coverage on OcchioPinocchio, which isn’t surprising since in time the film has not gotten much of a revaluation, heck quite the opposite, even by people that discovered it unaware of its messy production history or the figure of Tuscanian comedian and director Francesco Nuti.

While i’m not gonna over how a primer of Nuti’s work as there’s no time and i’m far from the right person for the job, the movie itself did hit all the snags while in production, expected to be in theather for Christmas 1993, shot in Texas and Louisiana, nowhere ready by the expected date, with a budget of 13 millions (pretty luscious for an Italian production at the time) that, due to the death of one of the distributor’s namesake founders, balooned to 25-30 millions.

Worse, as the dwindling relationship between Nuti and the production company had the set being stripped, he eventually had to sue the producer to try and make shooting proceed, which didn’t stop Nuti having to fork out 2 millions out of his own pocket to get the thing done and released by 1994.

All for a movie that basically nuked any goodwill and expectations left for Nuti as a creator, not only marking his creative crisis but also being a huge flop, bringing in 5 millions in box office.

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Pinocchi-O-Rama #11: Pinocchio AKA The Erotic Adventures Of Pinocchio (1971)

If you go to the Wikipedia page for the original Pinocchio book, you will notice many entries in the Films and Related sections.

As the time of writing, there’s a notable omission, as in, The Erotic Adventures Of Pinocchio, made in 1971, directed by Corey Allen, one that i swore was in the Wikipedia page before, and one i knew about long before Wikipedia was even a thing.

One that i knew will have to eventually be featured here, and as much i pushed it back down the list for Pinocchiorama… i don’t wanna talk about it around Christmas (and/or equivalent festivies), and i promised some variety to this retrospective, so time to get soft… core.

I mean, let’s get this clear right away: this is a soft-core porn parody of Pinocchio, one that was bound to eventually exist anyway due to the character phallicular nosejobbery.

On the flipside, i don’t have to worry about blackboxing any of the screenshots, so…

For various reasons, one would expect what’s basically a porno spoof to reinvent the original material in a comedic und sexual fashion, though “reinvent” implies a level of creativity that might be a little above crap like Gums, the bar isn’t much higher but we can get lower, down to the abyss of the Super Hornio Bros movies (yes plural) or stuff that the Cinema Snob has reviewed in bucket loads, gaining the unenviable nightmares of a female ET or the cardiatic arrest of a Strokemon.

Knowledge isn’t always benevolent, after all, hopefully the aforementioned paragraph does not trigger any ‘Nam flashback in you, or sparks some morbose tendency.

Who can really say….

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Pinocchi-O-Rama #10: Pinocchio’s Revenge AKA Bad Pinocchio (1996)

This is one i KNEW would have to be featured on Pinocchiorama from the very start, because it’s both peculiar but also really easy to see why it keeps slipping back into obscurity regardless.

After all, you gotta love the more common name this movie (also known as Bad Pinocchio) goes by, Pinocchio’s Revenge, which really tells you the kind of shit you’re about to see.

It’s that kind of stupid title that already confuses you, as in, who the hell could be Pinocchio be taking revengeance on? The Cat and Fox either get arrested, punished or get actually miserable endings regardless of what version or adaption of the story, Lampwick dies of being worked to death as a donkey, so to whom he has to break the rules of nature?

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[Resident Evil Live Action Film Retrospective] #7: Resident Evil: Welcome To Raccoon City (2021)

When the first trailer for this reboot of the Resident Evil film series was revealed, the reception was kinda split, and i guess it was in part because over time people learned to enjoy the crappy Paul W.S . Anderson films for what they were, liked their brand of cinematic cheese and overall embraced their “so bad they’re charming” nature.

And i do agree that there’s something comforting, especially in retrospective, about them, for all the flaws and plots that had barely anything to do with the ones in the Resident Evil videogames themselves, they did manage to faithfully recapture the B-movie feel of the games (itself borrowed from many zombie B-movies) in their own way, while hindsight confirm they were products of their time indeed, in this case from an era where film adaptations of videogames had a bad reputation about them, quite different from today’s perception, with an Uncharted movie released and a Gran Turismo film that at the time of writing is just a month away from hitting theathers.

Times have indeed changed, so it’s not that much of a surprise to see Capcom (itself a different company from the confused and “appeal to the west” driven mess of back when the Milla Jovovich led film series was still going) opt for a reboot film instead of trying to follow up from a film that indeed was called Resident Evil: The Final Chapter and indeed served as closure. Kinda.

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[Resident Evil Live Action Film Retrospective] #6: Resident Evil: The Final Chapter (2016)

“Funny” story: this is actually the second RE movie i watched, and the only one i ever watched in theathers. I wasn’t that interested at the time in the film series, so i just picked up on DVD years later the first Resident Evil movie, but didn’t bother with the sequels.

But since it was gonna be the final installment, i was a bit curious, so i went to see at one of my local cinemas, and turns out it wouldn’t have really mattered much if you saw all the sequels or none at all, because The Final Chapter will forever remain in my head as one of the most embarassing final bouts for a film series, or movies that somehow end up being distributed to big cinema chains.

An istance where i could realistically see people asking for their money back at the end of the movie, where i would agree with their anger and supplement them with rotten vegetables, so they could aim for the distributors and anyone involved outside of the poor employees, because it’s not their fault, so instead of littering the floors, give them a rotten leek so we can all stick it up Sony’s picture (via their Screen Gems’ hole, specifically), or throw a tomato at the HQ of Costantine Films.

Jesting aside, i’d be embarassed to release a movie like this, personally, even if – truth to be told – it’s not as bad as i remember it being, not “if your eyes could puke” bad, it’s still incredibly badly edited, so choppy that it’s a miracle you can actually tell what’s going on in almost half of the action scenes that involve melee fights (and some others too), where you can barely see things happening, mostly thanks to some occasional slow mo, but still, it’s almost a “blink and you missed it” type of deal, so badly edited is more than a good 40 % of the action scenes.

Continua a leggere “[Resident Evil Live Action Film Retrospective] #6: Resident Evil: The Final Chapter (2016)”

[Resident Evil Live Action Film Retrospective] #5: Resident Evil: Retribution (2012)

Not even waiting the 3 years between sequels anymore, as the well is running dry and instead of filling it with blood of the scribe, we’re making these even faster as we approach the penultimate chapter, with Retribution following upon the twist reveal at the end of Afterlife, with the Arcadia surrounded by a lot of black Umbrella helicopters that captures the original Alice and brings her to a remote underwater location in the Extreme North section of Russia, used for testing the T-Virus, from where she has to escape alongside both old and new faces, including many other characters from the videogames that Paul W.S. Anderson couldn’t cram in the previous script, like the fan favourites Leon Kennedy, Ada Wong and Barry Burton.

So, if the keyword of Afterlife was “clonatron and mind control robo-scarabs taken from RE 5”, Retribution also adds to the vocabulary salad “simulation” and “diorama”, showing off obvious inspiration from Westworld with Umbrella creating sets and clones to populate it before they die in it, because fuck any attempt of constructing more setpieces when we can literally redo the previous ones like it’s a rematch of previously beaten bosses in an older Zelda game.

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[Resident Evil Live Action Film Retrospective] 4#: Resident Evil: Afterlife (2010)

By now it was official and expected to get a new Resident Evil film sequel every 3 years, and in like clockwork in 2010 arrived Resident Evil: Afterlife, the fourth one, which also brought back to directing Paul W.S. Anderson, whom passed around the director duties after the first one, but was always writing the scripts, and as we will see, he would stick around for the rest of the film series as director & writer of his wife fanfic adventures in this Resident Evil canon.

And since we passed the third entry already, i guess they felt necessary to also go the 3D route, as the entire movie was shot this way, for obvious gimmicky (and lucrative) reasons, with the obvious parts meant for 3D as easy to notice in 2D as usual.

We immediatly continue from where Extinction left off, with multiple Alice clones attacking the Tokyo Umbrella hideout as promised, wielding kunai, double uzi, double katanas, and their psionic power, so yeah, Anderson it’s so obviosly and strongly back at the wheel, for better or worse, and it’s definitely not in the mood for hotdogging, so we jump straight into the bombastic action at the beginning, we’ll do the exposition and new and returning characters later.

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[Resident Evil Live Action Film Retrospective] #3: Resident Evil Extinction (2007)

3 years after Apocalypse, we’re back with the Adventures of Alice in Resident Evil spin-off cinema land… but she wakes up as she did in the first movie, has some flashbacks, faces some traps, then dies and she’s retrieved by scientists?

Yep, considering the finale of Apocalypse and the opening act leading to a reveal of a mass grave of Alices, it’s not that surprising that we would eventually see the series go hard on the clonatron, upping the ante by explaining that Umbrella didn’t contain shit, and the epidemic spred all over the world, eventually turning the globe into a post-apocalyptic barren, withered zombie wasteland.

The Alice clone that survived/was let go now roams on a motorbike, alongside other survivors as they try to escape the zombies by moving to Alaska through the Mojave desert.

And stopping by Las Vegas, nominally for fuel, factually because its Las Vegas, where they don’t actually stay much, despite the marketing for the movie emphasizing the “Vegas trip”.

Continua a leggere “[Resident Evil Live Action Film Retrospective] #3: Resident Evil Extinction (2007)”