Attack On Titan: Wings Of Freedom PS4 [REVIEW] | Nape Snape The Giants

As the Final Season of the Attack On Titan anime is somehow still going on (i’m not even talking about the many parts it has been split into), might as well revisit the videogames good ol’ Omega Force did, under the technically distinct (the best kind of distinct) title of “AOT” (yep, for legal reasons they couldn’t localize it as “Attack On Titan”, same issue as the My Hero Academia games, i think), starting with the first one, AOT: Wings Of Freedom, and then the direct sequel, AOT 2, in its complete form that also include the Final Battle expansion.

I would have loved to also cover the 3DS game, Shingeki No Kyoujin: Humanity In Chains, which is actually the first videogame based on Attack On Titan, but the localized english release has been pulled from the 3DS eShop years ago, i didn’t buy it before, so i’ll have to skip it as to get around these issues will take too much effort and – mostly – too much time, which is scarce at the moment.

I also want to cover AOT 2 in it’s complete form, will do that when they will release the second part of the part 3 of season 4 (if i got it right) somewhere in late 2023.

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Babylon’s Fall PS4 [REVIEW-FUNERAL] | Enuma Eloss

After previously touching upon the demo, and especially when the inevitable news of the sunset period before the servers would be shot down, i knew i had get Babylon’s fall, for cheap (which wasn’t an issue), actually play and finish before lights were out.

Other times i’ve put out these “funerary reviews” slightly before a game kicked the bucket, just in case, as both a courtesy and a way to let people that might be interested in the game itself, for whatever reason, so they could – potentially – try it or play it, i mean, Jump Force can still be played as second hand copies are still around.

But Babylon’s Fall didn’t even deserve that, so we’re talking about it the very same days its servers will close forever, 28th of February 2023, not even 1 year after the game launched on the 3rd of March 2022, couldn’t even held out for 3 days more, in such a hurry to kill to it Square Enix were.

Then again, that in itself it’s nothing special, the company does this to countless mobile free to play spinoffs of it’s own series, it’s like clockwork for many people to learn through these “end of service announcement” that many mobile games based on franchises owned by Squeenix…. even existed.

But it’s Babylon’s Fall we’re talking about, a game that indeed will live on infamy as a golden grease stain on Platinum Games’ record, when they had the bright idea to work alongside the company that once every 2 year lamented every non-japanese big franchise they owned and handled sold “below expectations”, the company of FF VII NFTs, that also later sold all its western-centric studios and properties for a pittance, all to drown more cash into the latest internet money scam.

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Escape Dead Island X360 [REVIEW] #deadislandretrospective

Since Dead Island 2 was just starting his first cycle of development and so there won’t be anything to show anytime soon, Deep Silver figured it was better to keep milking the franchise to keep it relevant in the public eye, so they launched a MOBA style spin-off with Dead Island Epidemic on Steam and a console & PC stealth oriented spin-off, Escape Dead Island.

Since Dead Island Epidemic never left open beta and by 2015 was discountined, i’m not that surprised that people even forgot it ever existed (i learn it was ever a thing only years later by doing some research), but you might have some recollection of Escape Dead Island, developed by Fatshark (Bionic Commando Rearmed 2, Hamilton’s Great Adventure, Warhammer: Vermintide 1 and Vermintide 2) and released for PS3, X-Box 360 and PC.

Playing the X-Box 360 in this case, though i understand the console versions are nigh identical.

Set as a sorta prequel-side story to the original game, Escape Dead Island wants to explain the origins of the first epidemic that kicked off into full zombie pandemic, and puts you in the shoes of Cliff Calo, a rich kid that wants to be noticed by daddy-o by going with two of his friends on the isle of Narapela and doing a report on the origin of the epidemic that spread from the island of Banoi, while also exposing the truth about the big pharma corpo Geopharm.

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[EXPRESSO] Vampire Survivors iOS | Italian Belmonts On The Go

I am a little quite late on this, since i didn’t know Vampire Survivors was ever gonna see a port on mobile platforms, but it did at the end of last December, and i DID want to see for myself if this iOS (and Android) port was any good.

I don’t really think i need to introduce the game itself, since it has been one of the ever-so-rare Steam success stories, especially since it launched at a really budget price, but the deal is that Vampire Survivors struck a new combination by basically having a roguelite RPG- “reverse” bullet hell using a “legally distinct Castlevania” vibe, with your character attacking automatically in the direction it’s facing, but still needing to be manually manouvered through the increasingly thick hordes of enemies homing onto you, while collecting exp drops, levelling up, getting new weapons or upgrades to the arsenal of auto-attacks, learning what to keep and use in order to survive longer.

It’s incredibly simple but also very addictive, and honestly this is a nearly perfect port, as the controls just require moving your character via a virtual joypad, so it’s easy to get into on a whim but also to keep going at for prolonged sessions/runs.

Here on smarthphones it has been released as a free-to-play title, but thankfully the developers at Poncle decided to actually care, so it’s a benign case of watching ads for extra gold or a revive when dead, at the time of writing it’s seriously devoid of any microtransactions or way to spend real money on anything.

Obviously this version is currently not up to date with the Steam release, and most likely will remain “behind” for a while, but even so free Vampire Survivors on smarthphones it’s a match made in italian vampire hunters’ heaven.

10 Hours-ish Into One Piece Odyssey

While i’m overburdened to even conceive putting out a full review for the game (since i’m still early into it, as the title may suggests, since it’s a JRPG we’re talking about) before Spring hits, i do wanna talk about it since i have been looking forward to it since the announcement, and i pre-ordered the collector’s edition with the figure and season pass and shit.

I mean, i have been expecting a proper One Piece RPG to wash the horrid taste Romance Dawn on the PSP/3DS left in me mouth for years, and i’m not feeling like digging out emulated and/or translated roms of those very old and very “Japan-only” One Piece RPGS on the Wonderswan and Game Boy. I do have some of those imported, but whatever, i do want to play something modern once in a while, you know?

Btw, these first impressions are based on the PS4 version running on a PS4 Pro (and there’s also a demo version available), so you know.

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Asterix & Obelix XXL: Romastered PS4 [REVIEW] | For Toutatis!

Oddly, this was the last of the Asterix XXL series to get the remaster treament, the first being XXL 2 in 2018, then we had the brand new XXL 3 in 2019, then the “romastered” version of the first game in 2020, the one we’re talking about today, to celebrate the release of a new Asterix & Obelix movie in theathers.

One of the live-action ones, but still, it’s new Asterix & Obelix material!

Originally developed for PS2, Gamecube and PC (with a GBA version that’s basically another game entirely) by defunct french studio Etranges Libellules and published by Atari Europe, this remaster was instead published by Microids (which pretty much took the place Infogrames had back then) and developed by the quite non-defunct (at the time of writing, anyway) french Osome Studios.

The plot sees the titular duo wander off of their little Gaul village to the ol’ boar hunt only to come back and find out Ceasar (yes, Julius Caius Ceasar from Caligula, exactly) has somehow managed to storm the village, capturing most people and sending them off to various distant ends of the Roman empire in order to have locked out sight and mind, hopefully for good.

But with the help of a fired roman spy, you find out that most of the imprisoned gauls most likely managed to get a piece of the map indicating their location, as Ceasar took the extra step – just in case – of ripping the map in pieces and scattering them in various locations.

Good enough as an excuse in terms of videogame logic to have Asterix & Obelix travel to various places like Egypt, Normandy, Greece and Helvetia, freeing their fellow gaul citizens and getting more pieces of the map along the way.

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[EXPRESSO] Burning Fight (Arcade Classic Archives Neo Geo) NSWITCH DDL | Streets Of Mid

I’m a simple man, i see some Arcade Classics Archives games on sale on the Switch eShop, i usually buy them, especially if it’s early Neo Geo beat em up i’ve never even seen mentioned before.

With 3 bucks less to my wallet, i realized why exactly.

I mean, it was the age of the beat em up, and while it’s not often fair to just call them knock-offs…. Burning Fight really can’t be called anything else than a “knock-off” of Final Fight, Streets Of Rage, heck even Double Dragon, and one that embodies the definition of “one of those”, since it’s so predictable and derivative to have even the special health-draining moves feel like “legally distinct” imitations of Capcom’s other big series about punching people.

The only distinctive feature is that you can enter some of the shops/facilities and smash some furniture to find health and point pickups, but even these diversions last 4 seconds tops, though there’s some attempts at doing something new with some stages where you move on a conveyer belt while thugs throw explosive at you from the background, but it’s very small stuff.

This is as straightforward, simple and generic as a beat ‘em up could be in that era.

Originality aside, the problem with Burning Fight is that it’s indeed a cheap, brazen and almost sub-par knock off, not unplayable or anything, but the kind it inevitably just makes you wish you were playing the older titles on SNES and Genesis it’s clearly aping, since they’re better in every regard.

So ironically the only way i can justify bothering with this one it’s if you’re a beat em up buff that has already played all the popular ones and are searching for a fix, something that “will do”, and not really anything else.


Pinocchi-O-Rama: the 2022 “Pinocchio frenzy” and celebrating the 140th Anniversary of Collodi’s classic

No review today, sorry, but we’re doing something a bit special.

If you remember, last year was surprisingly full of Pinocchio adaptations, from the resurfacing of Guillermo Del Toro’s project, that cheap russian retelling/reworking with the infamous Paulie Shorie english dub (called Pinocchio – A True Story, FIY), and Disney continuining with their crusade of shitty live-action remakes of their classic animated films.

And italian audiences were also treated with a live-action Pinocchio movie in 2019, directed by acclaimed italian director Matteo Garrone (Dogman, The Tale Of Tales), and starring beloved italian actor Roberto Benigni, which already was world famous for playing the titular character in the 2002 Pinocchio movie.

If you’re like me, as in italian and pretty much hailing from Tuscany, living nearby Florence, hence more than familiar with the original book by Luigi Collodi, you’d be wondering why now, as it seemed random to see a resurgence of Pinocchio adaptations out of the blue. I mean, the book was already in the public domain in the U.S. since 1940, so i wondered if there was some anniversary relating some of the more famous adaptations…. but nothing that made sense.

As in, the original book was first published (in full, after it was published in a weekly children’s magazine starting 1881, then stopped and eventually resumed with the second part) in 1883, so the following year would mark the 140th anniversary, notable but not the kind of number that publisher choose to publicize some new edition of a popular book.

Doesn’t have quite that ring, but somehow 2022 was the “Year Of Pinocchio” regardless, so irked by this i’m gonna do “sumethin about it” and actually spotlight a noteworthy or overlooked Pinocchio adaptation or “heavily inspired by ” work each month of 2023, with special reviews, starting with a post/review at the very end of January.

There will be no precise release windows for each piece, just each a month for the entirety of 2023.

[EXPRESSO] Alice In Borderland (Season Two) (2022) | Fallen Figures

After a good year plus of waiting, the second season of Alice In Borderland is here (again, as a Netflix exclusive show), picking up where the cliffhanger finale left our protagonists, who now are pretty much forced to confront the new games held by the high ranking card figures, with teams of “inhabitants” that challenge the players directly, in the hope of figuring out a way to come back home, or if there’s even a way out to begin with..

There are some surprise comebacks, new faces, and the various games are quite entertaining and creative, the returning characters get more characterization, and ultimately we also learn a lot more about this “Borderland” world, even though we don’t get many answers because we’d lose that vague mystique and there’s technically enough source material for a third season.

Speaking of which, while i’m personally kinda tempted to lower the overall score/vote for the ending alone – that and some really cliched and basic philosophical wafflings – … i will give it credit since it could work as a proper conclusion for the series overall.

As i said before, you can clearly tell it’s adapted from a manga series, one that draw easily into the popular branch of suspense/supernatural death games (very akin to The World Ends With You crossed with stuff like As The Gods Will) and also belongs to the battle royale subgenre, though this live-action adaptation had the accidental luxury of releasing worlwide just before Squid Game – and its craze that re-popularized the battle royale – came into existence.

Overall, i’ve enjoyed this one more than the first season, it’s just more compelling in terms of characters, death games and stakes, making me surprisingly glad i gave it a chance, even if it’s a bit flawed at times.

Taking the post-Christmas break now instead of never

Since i couldn’t take the break post-12 Days Of Dino Dicember as usual (due to some releases i wanted to cover before they could be “forgotten” or whatever), i’m… taking it now before the chance slips aways entirely.

From today until (and including) the 20th of January , the blog will take a complete break, with even EXPRESSO going on a hiatus in the meantime.