That Old Gray Mare: Pretty Derby

Remember Uma Musume? Yeah, ironically the anime version, which is usually used to prop up the main attraction of the media franchise… almost managed to have 2 entire seasons (and a chibiesque mini-anime) out before the game released just a few weeks ago (and today the PC version released via DMM, japan only of course), at least in Japan and i guess other asian countries.

I really should have covered the anime series (given i’ve already covered almost all Azur Lane anime iterations), but at the moment my schedule is full, so probably later this autumn. I would like to give the game itself a shot and make an EXPRESSO review eventually, but i can wait for an eventual western release of the app.

I wouldn’t expect an official western release anytime soon, considered the game was supposed to launch in 2018, but it’s Cygames and we did eventually get Princess Connect Re; Dive (which i didn’t like, but whatever), so it’s possible.

So that’s that, back to Giant Monster March!

[EXPRESSO] Alice In Borderland (Season 1) (2020) | Through The Killing Glass

A live-action Netflix series based on the manga of the same name by Haro Aso (Hyde & Closer; Zombie 100: Bucket List Of The Dead), Alice In Borderland is about a young guy called Arisu, as he and his best friends find themselves mysteriously lost in an alternative version of Tokyo, and forced to play dangerous games of various nature in order to survive and hopefully discover a way out. All with a fairly gratitous & superficial Alice In Wonderland theme: a character called Mad Hatter, Arisu being the japanese pronunciation of “Alice”, the importance of game cards, etc.

It’s entertaining and you can tell it’s made for modern audiences, as it mostly throws the viewer into the action and events without explaining much, but i really can’t fault it for that because direction by Shinsuke Sato (Princess Blade, Death Note: Light Up The New World), it’s fairly tight, and the public…. is most likely already QUITE familiar with this type of stories: death games, the alternative Tokyo, elaborate trap scenarios with time limits, etc. The series does a decent job with these elements, even if it may feel a touch too derivative and overly familiare at times.

It doesn’t help the lead character, Arisu is presented as this cautious genius with a gamer past, but he inconsistently goes from being smarter than Light Yagami… to not noticing downright obvious traps, depending on that episode’s script. And don’t expect too much from the other characters.

Even so, it’s still quite fun to see these grisly scenarios unfold, the production values are good, and while the middle part kinda drags itself along, it picks up a lot after that, so overall it makes for a fun watch, leading to a cliffhanger ending… and thankfully a confirmed renewal for a second season.

Samurai Warriors 5 [ANNOUNCEMENT TRAILER RAMBLE]

After being presented in the last Nintendo Direct (which i saw but didn’t write a post about because i couldn’t be arsed), yesterday we got a slightly longer announcement trailer from Tecmo Koei, some more info and footage, alongside pre-order bonuses, a confirmation on what platforms it would launch and a more precise release date.

Speaking of which, i’m kinda surprised the game (at the moment) doesn’t have a planned PS5 version, odd considering they announced Dynasty Warriors 9 Empires (which is a month away, more or less) would have a PS5 and Switch release back in 2020. Considering how they just releases in the west Persona 5 Strikers on PS4 with no plans of next-gen version, maybe it’s because they are waiting for when more people have made the “gen jump”, i mean, it’s gonna be slower than usual anyway given the circumstances. Hardly even feels like we just entered a new console gen.

The game itself.. looks good, at least i can say that for the art direction (the after-musou attack sumi-e screen are gorgeous), more otome-like, why not, and i’m liking the new designs, the decision to focus on the Nobunaga-Akechi relantionship is fine as well. One could say they are attempting a “soft reboot” with this one, but still, this is not an excuse to say that the game will have just 27 playable characters (most returning and someone new, of course), HALF of what Samurai Warriors 4 had.

Continua a leggere “Samurai Warriors 5 [ANNOUNCEMENT TRAILER RAMBLE]”

[EXPRESSO] Psycho Dream SNES | VR Movie Divers

Played via Nintendo Switch Online’s SNES service.

The other title from the February 2021 poultry batch of titles for the NSO that mildly had my attention. More than Doomsday Warriors (also developed by RIOT), anyway.

Not that i even heard of this one before, i guess because it was released for the Super Famicom only, so it never left Japan in any official manner before now. That means i had to look up the plot on Wikipedia, and thanks to that i know you play as either Ryo or Maria, two special agents called “Debuggers”, as they rescue disaffected young people that lose themselves in virtual worlds known as “D Movies”.

In this case, they have to rescue a 17 yo girl of weak constitution, expected to die in a D Movie in the matter of 24 hours..

Interesting plot, but gameplay wise it’s just your typical action sidescroller from the era: advance from left to right fighting off weird ass enemies, collecting power-ups that change or upgrade your weapon, occasionally doing some platforming, and then fighting a boss at the end of each chapter. Nothing really special by any means, and on the technical side you can tell it’s definitely an early game for the SNES/Super Famicom.

There are no major issues with the controls, no limited continues or unfair bullshit of the time (you have unlimited continues, for once), but while it gets some bonus points for the bizarre enemies and visuals that make the game live up to its title, it loses them due to sketchy performance and level designs that at times makes the stages feel either very stretched out or made a bit more confusing than needed just to pad out the overall longevity. So it ends up just being mediocre, playable but mostly forgettable.

[EXPRESSO] Prehistorik Man SNES | Accept Humanity

Played via Nintendo Switch Online’s SNES service.

So, i guess i was one of the few people mildly interested in some of the February 2012 NSO updates. Which is somehow managing to make me miss the original Virtual Console, somehow.

But i have a thing for caveman platformers, i do, so here we are.

To be fair, i didn’t expect much, especially since it comes from Titus (and if you know something about retrogaming, their name wasn’t exactly one welcomed with cheers), i wasn’t familiar with it and just figured it was gonna be a Joe & Mac clone, but this isn’t really the case. And while it’s easy to understand its existence being relegated to niche retrogaming obscurity, as the 90’s were obsessed with cavemen and dinosaurs and this one didn’t do much to stand out in the avalanche of cavemen themed movies or videogames… you might want to give this one a chance.

It’s not an unsung SNES classic by any means, no, it’s kinda generic and unremarkable, but it’s surprisingly nifty, pretty entertaining, and the while the plot see a caveman named Sam on a quest to feed his starving village, while searching for a bone graveyard so to make his tribe rich… it’s very cartoonish and fond of the usual caveman anachronism. It’s also not short, with a good variety to the levels, often putting you in control of a vehicle like a glider; and while the level design starts off fairly straighforward, more often than not it requires you to explore the levels and collect the required items, as it is still an “euro platformer”, and a pretty challenging one too.

I just wish your character’s standard attack was less crap, and the controls were a bit less slippery, but it’s a good retro platformer.

EX-ARM, the oddly shaped Manos of fate, and the invisible off-screen truck of doom

I didn’t expect to write another one of these posts, because the novelty of the EX-Arm anime being unbelievable crap wore off and i just got accostumed to its foul, robotic and uncanny fare. Oh well, it will avoid me having to note down another batch of odd fuck up, animation errors, bad camera angles and stuff.

Or so i thought.

(Gif taken from Twitter, from a fellow stunned viewer)

Continua a leggere “EX-ARM, the oddly shaped Manos of fate, and the invisible off-screen truck of doom”

Princess Connect RE: Dive iOS [EXPRESSO] | Idle Moe Mediocrity

Now that “Priconne” has gone global, let’s give it a look.

Ok, story. You start in the usual “media res battle you lose”, then wake up as your generic male fantasy anime protagonist, now amnesiac but apparently a prince-knight known by everyone else in the world, so alongside your girl retainer and various battle princesses you go on a quest to scale Sol Tower and get a wish granted.

At least it’s not an isekai (?).

Combat is automated with interaction restricted to activate special skills when charged up… that’s it. There’s no complicated system to power up characters, so it’s not confusing but it’s also lacking any real depth, it just a matter of upgrading enough the characters and choosing the party composition, especially the latter i can see being important when you’re in deep with the harder levels.

Not that i will be reaching that point, but still, i don’t consider “the game really playing itself” a plus, even in a game like this where gameplay is vestigial to the “idle waifu collecting” activities.

One filled with lots of just….incredibly generic fantasy anime moe designs. There are some exceptions like the Alpaca Princess, but not many interesting or good designs. This is to make the rarer characters more desirable and con you into buying premium currency for the gacha.

While the F2P elements aren’t abrasive, the game is relatively generous in giving out gems/crystals and doesn’t gate features with insane grinding… it’s manipulative generousity, there’s always a catch.

The games uses clips from the anime series (which look good), production values are high, it’s harmless, inoffensive, but i just find Priconne to be very disposable and uninteresting, if i didn’t force myself to do some decent progress before writing this review i would have dropped it on day 2.

[EXPRESSO] Fox n Forests NNSWDDL | Wink Wink Nudge Nudge E.T. Atari Cartridges

One of the older “good children of Kickstarter”, a retro-styled 2D platformer made by nostalgic gaming enthusiast for the nostalgia crowd that loves 16-bit style platformers for the Super Nintendo and Sega Mega Drive/Genesis.

And before you ask, yes, there are “Metroidvania” elements, Kinda. As in you’ll have to revisit levels when you get an upgrade allowing you to reach new paths and collect more of the items necessary to unlock the other batch of levels. The music does remind one of Castlevania, though, like a lot.

You play as Rick the Fox, tasked by the ancient talking tree to recover sacred bark and repel the mysterious “Fifth Season”. You’re given a bow with sword for close combat, but the main gimmick of Fox n Forests is the ability to change the season in the level to affect the level design: freezing rivers in winter to walk on the icy surfaces, changing to autumnmakes vines grow, creating extra platforms, and so on.

It’s a good game held back by how on-point it recreates the 16-bit platformer experience, despite otherwise finding good compromises to mesh old and new sensibilities, like retain checkpoints but having you fork over cash to activate them. The main problem is having the fodder (and sometimes stronger) enemies respawning ad infinitum, making exploration more difficult and grating than needed, in a game that wants you to explore (and revisit) the few big levels available as throughly as possible. And it’s pointless since enemies always drop coins, not the more useful health items.

Also, most boss battles are downright obtuse and become piss easy once you realize what you were supposed to do, and the videogame references… the less said the better.

I really wanted to like this more, but it’s still slighly above just being “decent”.

2021 World Wishlist

Yeah, i’m not asking Saint Nick (as i wouldn’t like to overburden the fella even further and its past-Christmas anyway) but the – JOJO MEME – itself what i would pleasantly welcome in this brave new year of real life, disgusting cyberpunk dystopia.

Continua a leggere “2021 World Wishlist”

Hyrule Warriors: Age Of Calamity NSWITCH [REVIEW]

After the success of the first Hyrule Warriors, it’s no surprise Nintendo become more involved in this seconda Zelda X Warriors crossover project when the idea came about. Actually, even more than expected, the choice to make Age Of Calamity a story prequel to Breath Of The Wild is bold, as in most Warriors crossovers of series like this are non-canonical excuses to get many characters from the franchise together and let them fight in huge hack n slash battles.

Now that i’ve played the base Breath Of The Wild game (so i could give a better assessment) and i know the story enough, i can get to talk about Age Of Calamity and address the first, big question, as in, do you need to have played BOTW before playing this prequel? And it is really a prequel?

“Not really” for both is the answer.

Continua a leggere “Hyrule Warriors: Age Of Calamity NSWITCH [REVIEW]”