#E32021 Wholesome Direct [Highlights]

Yeah, sorry but due to very limited time on my part, i will kinda have more “double feature” posts.

Especially since this E3 there’s way more conferences and showcase stuff to see, despite Sony basically being absent and EA delaying their crap to a direct thing in July.

Meaning i won’t have to cover it.

Also, since i’m on the subject, i won’t comment or watch the Warner Bros event, as they announced it’s all gonna be about Back 4 Blood and….i don’t really care about it, same for the PC Gaming Show, the Razer one and the final E3 Awards thingie.

And my time is limited, sadly.

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#E32021 Koch Primetime Gaming Stream & IGN EXPO [Highlights]

Yeah, compressing both together for my own convenience and because i really don’t have much to say about the Koch Primetime Stream (originally aired on Twitch) they had. I can say it was quite bad as a showcase for Koch Media new gaming label, named “Prime Matter”, 2 hours of mostly boredom thanks to the shit format of having basically an awkward interview relay race between various developers, with a lot of very dry talk and very little footage shown.

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#E32021 Summer Game Fest [Highlights]

Changed my mind, i will write small recaps/highlights of the various conferences, starting with this one.

Which is reall Geoff Khiley hosting “The Games Awards” by another name… yay?

Even more due to the event being sponsored by Prime Gaming…YAY.

Yeah, i didn’t miss this part of the E3 so much.

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“It’s Like Pokemon, but with Guns!”, for real this time

So, a couple of days ago a saw someone posting the trailer for this game in Early Access on Steam, called “Palworld”, saying that you were not ready to see it. They were fuckin right, because this game looks incredible. And pending for a legal bending from Nintendo. Or not?

I thought, oh, this is another of these Pokemon clones that are coming out now, like Cassette Beasts, or stuff already released like Monster Crown, who clearly borrow something or a lot from Nintendo popular series, Big N doesn’t have a trademark of “collecting monsters” as a game mechanic, why is this diff- HOLY SHIT, the character did a fly-by shooting with a rifle!!!

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E3 No Jikan (Again)

It’s really that time of year again, and while this year the expo is happening (for those who forgot, in 2020 the pandemic maybe it impossible to host for obvious reasons), it’s gonna be a digital only event.

And for the better, i think, since most people couldn’t afford to go there anyway and it wouldn’t be wise anyway to do a big gathering of events while the pandemic is still going (people are bored of it, but it ain’t over yet), so oddly everyone will share the same viewing experience. If you still care.

And frankly, i don’t care much for the E3 anymore. I still do to some extent, but it’s just for the communal, ritualistic aspects of it being the “big event” for the gaming scene.

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Disgaea 6: Defiance Of Destiny (Switch) [DEMO] [HANDS ON]

So, the new Disgaea has a demo out, you betcha i was gonna take the opportunity to talk about it, even more since i will not be able to a have a review for it in a timely manner (or at all), i’m pretty sure, i know my schedule it’s gonna be hell when the game releases.

the demo is fairly beefy, and let’s you play the first 2 chapters (of 15, as i understand) of the story, making for 2/3 hours of content (maybe a bit more if you want to clear all the quests you can actually finish without the Item World available) more than enough to get a grip with it. I will not talk about the story because i’d rather let you enjoy it for yourself, just know this is primo Disgaea style of absurd and zany.

Yeah, it’s not like the demo for Disgaea 5 Complete where you could immediatly access uber-peta-leveled characters just to try them out, this demo is just a slice of main serving, so it makes sense you’ll be able to carry the save data to the full game when it releases this 29th of June.

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[EXPRESSO] Spanky’s Quest SNES | Darling please

As Nintendo’s own Nintendo Switch Online retrogaming offering continues to baffle and disappoint everyone, i decided to pick from this pathetically tiny new serving of small, back catalogues titles most people don’t really care about… well, Spanky’s Quest, from Natsume.

Don’t be fooled by the cheeky title, because a very Kirby-esque (albeit shitty, as it doesn’t actually explain even the basic premise) cutscene will introduce the titular simian, Spanky, trapped in a tower by a witch and now in a quest has to escape while watching out for enemy fruit homunculi.

It’s the kind of game that if i played back when i was a kid, i would have most likely dropped after the first few levels, not in frustration more as not being that interested. Doesn’t help that there’s no tutorial of sorts, since the way you attack isn’t obvious, nor the game tells you can bounce the bubble you launch to power it up multiple times, and then use the bubble button again to pop it for a bigger, more powerful projectile attack.

Once you figure this out, you realize this is a fairly straighforward puzzle platformer, where in each level you need all the keys (hold by the enemies) to open the door leading to the next stage, albeit made a bit more challenging by the fairly unique method of indirect attack by throwing – and juggling – bubbles like actual spherical objects, and NOT the way Bubble Bobble does it.

To my surprise, it’s actually a decent little title, and while it’s not too long (just 50 short stages, even without the save states and rewind features it’s not that hard or time consuming), it has some charm and depth to it. Just a decent, but cute little puzzle platformer from the era. Nice music, too.

Fist Of The North Star: Ken’s Rage 2 X360 [REVIEW] | You Should Have Left The Bronx

The first Ken’s Rage sold relatively well, and it’s Koei, so we got a sequel 3 years later.

Which would be fine, until you realize what it actually implies in this case, and i don’t mean it simply being released to coincide with the series 30th anniversary.

That is something else entirely that ultimately condemns Ken’s Rage 2, but the main issue is that you just can’t do what Dynasty Warriors does with Romance Of The Three Kingdoms, as the source material for that leaves it open to the real historical characters being reinvented or changed, on what of the many events (historical or pure fiction like the many uses of magic) focus more the narrative, while keeping focus on the essential battles and significant achievements of the warring factions, and their part in the path to the unification of China after the fall of the Han dynasty.

You can’t just re-imagine Kenshiro, his friends and foes, as they have all distinct personalities, distinct character designs, signature moves and Fist Of The North Star’s popularity never really waned in 30 and plus years, so people still are quite well aware of it. On the other hand, you could hardly justify making a sequel when the first game stopped at the end of the Raoh’s story arc.

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Fist Of The North Star: Ken’s Rage X360 [REVIEW] | Ai Wo Torimodose!!

I’ve been wanting to revisit the Ken’s Rage series for a while, especially because it seems like a no-brainer to make a Warriors style game about one of the most beloved shonen series of the 80s, Fist Of The North Star, with Kenshiro and his cast of powerful, larger than life foes, with more post-apocalyptic muscle mountains and the array of martial arts that explode people from the inside, cure them from all ailments, and do whatever insane mystical, awesome bullshit they do.

Not that Fist Of The North Star lacks videogames based upon it, but aside from the first NES game (released without the FOTNS license as Black Belt), most of them never left Japan, or did reworked due to licensing into something else. In either case, here in Europe we almost got nothing of that for decades, so Ken’s Rage was actually a nice treat for starving fans that wanted to experience Kenshiro’s post-apocaliptic odyssey in videogame form on their modern consoles.

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[EXPRESSO] Godzilla Destruction iOS | Now BACK to Early Access!

Had to take this from the site because this fucking shit game doesn’t even have a splash screen. I’m NOT kidding.

The third and final mobile Godzilla game promised by Toho for this year, and the only one of the bunch that lets you actually control the Big G itself.

And because of some cosmic monkey paw’s doing, it’s also the worst of the bunch… actually, it’s shockingly bad, even without comparing to other two smarthphone titles in the same batch, it’s an impressive specimen of videogame dookie, so much i would rather play the shit Godzilla PS3/PS4 game Namco dared publishing some years back.

AGAIN.

Gameplay is pretty simple… scratch that, gameplay is just insanely primitive: you use a virtual stick to control Godzilla’s movement, and touch an enemy to either use your beam or a close range melee attack to defeat the enemy waves. Problem is, the virtual stick isn’t fixed, and it gets in the way when you attack, and you can’t do both at the same time, so you’ll inevitably get hit and will have to keep choosing the health recovery when given the option, as the levels are just insanely repetitive waves after waves of the same handful of enemies, able to do any kind of damage because of the shit controls and the lousy range of your beam attacks.

Eventually you’ll fight bosses that are also cheap as well, but i honestly got already bored sick in the first 10 minutes, it doesn’t help this one also sports no story or setting, it looks embarassingly cheap, on top of its abysmal presentation and glaring errors like english text clearly – and badly – overlaid over the japanese one, typos, obvious & bad machine translation, leading to odd word choices.

I almost expected the intro be an actual joke… but nope, it’s just THAT bad.

Waste of data, let alone time, even for free…..just don’t bother.