[EXPRESSO] Her Private Hell (2026) | Kojima-ing In The Darkness

I don’t think Her Private Hell is a bad film, and i usually like his stuff, i loved The Neon Demon, but it’s a special kind of disappointing, as this feels Refn trying to imitate itself more than anything.

And not doing it that well either, to be brutally honest.

It’s definitely his vision, no mistake, but one that feels like he’s trying to recapture the old spark…and again, coming off as a self-imitation more than anything else.

The premise sees Elle, the daughter of wealthy man, trying to reunite with her stepmother (by shooting a movie in a luxury motel), but warned about a supernatural legendary serial killer, Leatherman, whom appears when the fog permeating this Blade Runner-esque city grows even thicker, its diamond fists shining in the darkness,

She ends up crossing paths with an american GI agent that has lost his daughter to this entity, and is desperately searching for a way to get her back…

Even more than before, it’s all about the vibes, the feel, as the hyperstilization here belies little for the audiences to care about or hold onto, the cinema pastiche of sci-fi, comic book, samurai and giallo cinema, one that does look good in screenshots, but lacks the strenght it had before, so you end up just kinda tolerating more than looking forward to see where it’s all gonna go.

wondering why should even care about anything, since the plot is more of a vague outline than something worth discussing, i’d complain about the characters… if there were any (aside the stepmother), these are ideas of characters, and the movie overall is just lacking much substance – or impact – to back up its pretense and stylization, so you end not even intrigued or curious to know more about this sci-fi world.

Sadly disappointing.

[EXPRESSO] The Invite (2026) | Indoor Games

A curious case, not in itself, even though American remakes of foreign film are (thankfully) becoming extinct, but because we already got a remake of Sentimental, a 2020 Spanish film, as the 2022 Italian Vicini Di Casa….which i basically ignored at the time due to the cast, no joke, and because sentimental comedy dramas in Italy are a crapshoot quality wise.

Yeah, The Invite is indeed that, but since i never saw the original nor the Italian remake, i guess it doesn’t matter for the purposes of this review, which wasn’t planned at all, i went to see this on a whim.

A couple whose relationship is (to put it kindly) on the ropes invite (much to the husband desire not to) their neughbours for dinner, a couple of really extroverted, mysterious and fascinating people, but after a rough start, the night takes an unexpected turn..

This is where you might think i’m not describing the plot any further to avoid the super Shyamalan twist of Seth Rogen revealing he has been Donkey Kong wearing a human skin suit all along, nor because it turns into Funny Games.

I’m still not describing the plot any further because otherwise i still would spoil it, and because it’s indeed pretty much a play, set in an apartment with very fow rooms and very few characters, hinging entirely on the performances, on the characters, as they discuss their issues, antagonize each other, undermine and discover more about themselves, opening up and letting the audience learn more than the initial facade implies, in a intelligent, witty but never too cerebral fashion that it loses that feeling of verysimilitude.

It’s a rare comedy-drama made for actual adults, with amazing performances and characters so compelling you won’t notice how its actually almost 2 hours long.

Recommended.

Nintendo Direct, TGS 2026: the Level 5, the Pink Chainsaw and The Wardrobe

I’m mostly content with what the latest Nintendo Direct announced, and i found some announcements i cared about still even in terms of this year’s TGS, which ended 1 day earlier because of a typhoon alert.

Honestly surprised and pleased to see Nintendo is focusing on Metroid more than expected, with Metroid Ravenous, i really should actually get around to play Dread (yeah, eggs on his face, etc.).

I was watching the Nintendo Direct (a bit less how the Age Of Calamity remaster port offers a measly discount and no real upgrade path, not feeling like shelling 60 bucks again for a game i actually 100% completed, especially as of now), then saw the Level 5 announcements, and damn, Level 5, why couldn’t you have croaked a few years ago?

Sometimes dead is better, indeed.

Continua a leggere “Nintendo Direct, TGS 2026: the Level 5, the Pink Chainsaw and The Wardrobe”

Platformation Time Again #10: Donkey Kong 64 N64 | NSWITCH/NSWITCH2

HISTORY

I don’t think i need to explain who Donkey Kong is, heck, you wouldn’t need to do so even back in 1999, as the reboot of the series by british developer Rareware proved to be incredibly successful, reinvigorating DK for a new generation by updating it, and other phrases i’m probably gonna repeat when i eventually tackle the Country games, so i’m just stopping myself here.

Plus its not like DK became this niche Nintendo franchise fans spend years begging for a sequel that they most likely ain’t gonna get.

But for today, let’s pretend we don’t know what Bananza is, or even what Conker’s N64 game would turn out to be, for that matter.

After wrapping up the SNES trilogy of DK games with Donkey Kong Country 3: Dixie’s Double Trouble in late 1996, a team of Rare employees were put to work on a Donkey Kong game for the N64….allegedly it was intended to launch for the then new N64DD add-on but most likely it was an idea by producers that quickly died when the add-on sales were shown to be exactly as low as they were expecting, after years of delays to debut into a market where the Compact Disc was indeed becoming the new norm and making cartridges obsolete.

Curiously it wasn’t even intended as a full 3D platformer, but instead as 2.5D platformer more in line with the Country series , though this version spend 18 months in developments, was ultimately scrapped (if anything of that version survives to this day, it’s being held secret by either old Rare and-or Nintendo staff, there’s no images of it circulating at the time of posting,), a lot of people that worked on Banjo Kazooie were brought in, and the game was reworked into being a typical 3D collectathon platformer in the vein of BK and it’s sequel, Banjo Tooie.

There’s a bit more to the production history of Donkey Kong 64, but it was mostly Rare doing their thing as usual by then, there’s no major scandal, but i would be a fool not talk about about how Nintendo staff checked-in to see the game early on, leading to a terrified Shigeru Miyamoto seeing DK given a realistic double barreled shotgun (producing realistic gun sounds) as a weapon to shoot cartoon beavers with, only for him to quickly sketch up a less alarming, more child friendly and less problematic weaponry, adding leaf branches, a more wooden design, the now iconic “coconut gun”, which was immediatly implemented in the game.

All of this just because the realistic gun was a placeholder Rare absent mindedly left in.

For reference, this review is based on both my old playthrough of DK 64 on original N64 hardware and a fresh run of the version released via the N64 Classics app/service on Switch 2 (as all N64 games, it can run on the old Switch 1 consoles as well).

Continua a leggere “Platformation Time Again #10: Donkey Kong 64 N64 | NSWITCH/NSWITCH2”

[EXPRESSO] Heart Of The Beast (2026) | The Dog Stars

Managed to see an early screening (it comes out regularly on the 24th here) of Heart Of The Beast, David Year latest, and i won’t lie, i didn’t go into this expecting much.

After all, this is exact movie the trailers made it seems, and the kind you could really predict beat for beat when you hear the premise: a retired wounded soldier, James Belmont, and his dog, Odin, a scarred mine detection dog with titanium teeth and a prostethic leg, are taking a hunting-camping trip in the forests of Alaska, and just chilling.

They meet J.K. Simmons playing an old gold prospector that also was relaxing in the woods, have a beer, but when the duo sets off the next day, they crash their plane, and will have to survive the wilderness as they try to reach a safe place, working together as always…

It’s exactly what you’d think it would be, but dispenses immediatly with the “did the dog die?” question, which is both preaching to the choir but also being fairly honest, as the movie doesn’t really pretend to be anything else, to its credit.

Yet, i won’t lie, despite being fairly slow, arguably a bit too slow paced, basically a bit of “think of the American military, won’t you?” propaganda, and predictable to a tee (as its emotional beats), it’s done surprisingly decent, thanks to Pitt’s performance (and Odin’s too), the direction sticking to its realistic survival premise with confidence, and unlike Liam Neelson, we don’t get just implication of wolf punch, we actually get to see the duo fight ‘em.

Plus, the final resolution trying to tug at your heartstrings in the expected way… actually is effective, i can’t deny that.

Nothing special or unforgettable, but Heart Of The Beast is a surprisingly decent film.

[EXPRESSO] Resident Evil (2026) | Rising Rookie

Is Capcom just gonna reboot RE for films every 5 years from now on?

Regardless, i feel we got very lucky this time, for the better, even if i did quite like Welcome To Raccoon City.

As it, they gambled by letting Zach Cregger (Weapons, Barbarian) direct and basically let him do whatever he wanted, but boy it paid off.

Instead of rehashing the storyline and characters of RE 1 and-or 2, this reboot has an original story and follows Bryan, a medical courier that is tasked to deliver a high risk item to the mountain town of Raccoon City, immediatly, but gets way more than he bargained for…

While there are some recognizable monsters from the series, this reboot takes many liberties with this as well, and it does for better, making something new instead of reharshing the old stuff, aside still doing some visual callbacks, it mostly makes its own identity, yet manages to evoke the games tone more faithfully than ever, as Creggers balances extremely well both tense scenes and comedic bits, stemming from genre savyness as well as the absurdity of it all for a protagonist that’s just…. a normal guy, giving a more realistic feel to a story that still over the top as a horror b-movie or videogame would be.

It’s a very funny movie that does indirectly celebrates its roots, but can also deliver some scary shit, some of the best jumpscares i’ve ever seen in a LONG time, alongside some really spectacular gore, some proper scary shit, very cool creature designs and a very likeable main character.

It’s a very good movie and so far the best one the series has ever got, “ironically” because it doesn’t shackle itself to treating the B-movie material of the games as some sort of Bible.

Sky Blue (2003) [REVIEW] | Cyberpunk Rain

I was gonna do a review of the new Ghost In The Shell anime series by Science Saru, but i’m gonna reserve a full lenght dissertation for something else, and while i’m feeling the upcoming Neuromancer TV series, that is dropping in January 2027.

So instead lets give a look to something else in the cyberpunk sphere, something that’s not often talked about and not even Japanese, with Moon-saeng Kim’s Sky Blue (AKA Wonderful Days), a 2003 South Korean animated film, which i’m fairly sure won’t ring any bell.

After all, i heard about it…. by not actually hearing about it, but instead discovered it while browsing online for cheap anime UK DVDs in a pre-Brexit situation, and one i kept stashed away in one of big ass disc cases for an occasion such as this.

I must say, maybe it is 20 years of aged hindsight, but the 2000s might have been a more interesting period for animation than most care to remember, because there were directors even in South Korea interested in adult animation and experimenting with the new technology…. to mixed results.

Continua a leggere “Sky Blue (2003) [REVIEW] | Cyberpunk Rain”

[EXPRESSO] The Ghost In The Shell (2026) | Future Past

At long last, the new Ghost In The Shell anime series is out, handled by Science Saru (Keep Your Hands Off Eizouken!, Devilman Crybaby, Japan Sinks 2020), and streaming internationally on Amazon Video.

As a very long time fan and GITS scholar, this new series held extra appeal as it was sold on being a loyal adaptation of Masamune Shirow original manga, which is oddly a novel proposition, since most of GITS incarnations refer to the Mamoru Oshii films as an example for tone and characterization, not really the manga.

So if you are familiar with those, the Stand Alone Complex or later iterations, you will be in for a surprise, putting aside Motoko Kusanagi’s very different characterization, even if the premise remains the same.

2029, the world is interconnected and cyborg enhancements have made the distinction between man and machine even more blurry, and in this cyberpunk future Motoko Kusanagi, an expert cyborg soldier, wants to establish a squad capable of tackling technological and security threats.

As it happens, government official Daisuke Aramaki is also planning to create a special organization, so he recruits Motoko and her squad to form Public Security Section 9, and as such intervene in case of terrorism, cybercrime and such.

This first season does adapt fully the original manga (meaning it doesn’t cover the sequel volumes, Human Error Processor and Man Machine Interface), as expected, honestly – aside the excellent faux 80s stylization – the animation is impressive, and it’s oddly novel to see an actually faithful anime adaptation of GITS, paradoxically standing out among the other iterations, and showing how strong the original Shirow work is, as it doesn’t really feel outdated.

which in itself it’s quite worrying, but honestly i don’t know what else i could ask for from this GITS adaptation.

[EXPRESSO] The Mortuary Assistant (2026) | Flat Possession Rate

Based on an indie horror game of the same name i’ve heard about but haven’t had the pleasure of playing yet, The Mortuary Assistant has a solid concept, with Rebecca, a mortician in training (with a past od drugs and alcoholism) that has graduated to assistant, being called in by her boss, Raymond, to do an unplanned night shift, with weird requests like embalming then cremating a corpse, but soon strange things start happening…

I’ll be honest, i was just expecting a lesser version of Autopsy Of Jane Doe, and i don’t know how much or if this rappresents the eponymous videogame, but i can sure recognize boring garbage when i see it.

It even starts off decently, but then constantly degrades, between boring flashbacks, tiresome hallucination scenes, or the demon tormenting… well, more dick around (often saying frankly laughable shit) to the protagonist, for reasons that aren’t entirely clear even when the plot stops for lore and-or exposition dumps, nor do we know why the entity doesn’t outright kill the downright stupid protagonist you won’t care about, as she keeps falling for the same obvious trap.

there’s no atmosphere, no tension, the acting is mediocre at the very, very best, everything (entities-monsters included) is just plopped there with no grace or gusto, the thin plot grinds to a halt so we can have lore and make it clear this was based on a videogame, stopping to find video tapes or solve a demonic puzzle by matching symbols or something.

It’s being professionally put together and sporting solid effectds doesn’t matter when it’s all so flat, stupid and boring, never actually scary, especially when its topped off with one hell of a non-ending that i’m not even sure was meant to sequelbait, but will just piss you off even more.