Presenting 12 Days Of Dino December

Of course i had to go with this oldie, how couldn’t i?

Maybe you were looking forward to another month full of dinosaur themed movies reviews, maybe you were dreading the ideas, so laboring under both hypotheses i’d figure to make a compromise (as it’s the essence of diplomacy and the cornerstone of love), so this year we’re not having Dino Dicember Part Deux, but we’ll go the more canonical route, and have 12 reviews for each of the “12 Days Of Christmas”, starting on December 25th up to January 6 (included).

Submitted for your approval, the coming “12 Days Of Dino Dicember”.

[EXPRESSO] Netflix’s Cowboy Bebop (Season One) (2021) | It’s time we blow

I was gonna make a full review, but then realized it wasn’t deserving of it.

Often you see people wondering who the hell is the target for live action adaptations of anime series that etched theirselves as classics, even more when it’s a series that become a hit even outside the anime circles, so you can’t really pull the snarky excuse “no normal people have seen the thing”.

In this case, i feel no one, because it’s incredible how they managed to create something that not only the fans will despise but newcomers will just find bad, and wonder why the hell people liked Cowboy Bebop to begin with.

An adaptation of an anime that should actually work better than most in live action, but manages to be a genuine complete wreck.

It’s also a live action adaptation made by and for people that scoff at anime, because that sentiment it’s made pretty much manifest by the many changes made to excuse, justify or alter many elements and expand on stuff regardless if it makes sense or if it’s good.

This was always gonna be different from the original, but this is such a witless, soulless, boring, badly paced and barely recognizable adaptation that fundamentally misunderstands the material and it’s willing do any random garbage with it, hypocritically treating the original as gospel but without really respecting it, or even understanding it, not really caring too much to anyway.

The fairly cheap CG it sparely uses to remember you it’s technically set in space doesn’t help. I seriously hope the budget for the One Piece live action they’re also working is higher than this.

The cast it’s quite good and does an unbelievable job, but they can’t save this pitiable, hackneyed, utterly ill-conceived trash from itself. Don’t even bother hatewatching it.

[EXPRESSO] My Hero Academia The Movie: World Heroes’ Mission (2021) | God Loves, Hero Kills

We’re at the third theathrical movie for My Hero Academia, and that itself it’s a testament to the popularity of the franchise, if nothing else. Make no mistake though, i quite like MHA.

That “disclaimed”, there are certain expectations that inevitably come with a movie based on a popular shonen manga series that still on-going, even though MHA started the modern trend of having the movies’ original stories being considered (somewhat) canonical by its creator.

I’m not gonna explain the premise of MHA here for time sake, but i will say it’s quite fitting how the plots of the movies for a series inspired by american superhero comics… borrow liberally from their heritage. Like Heroes Risings, the plot it’s heavily “X-Men inspired”, this time about Humarise, a sect of people that believe the power of the Quirks (the superpowers almost everyone in this universe has) will eventually get out of control and bring about the end of humanity.

So they plant bombs filled with a special gas that makes Quirks go berzerk, and pin the blame of their terrorist attacks on Izuku Midoriya and his new friend Rodney, having him and the Pro-Heroes at large intervene to stop Humarise’s agenda…

While the plot on paper should make the story more cinematic than before, in practice not so much , as most of the movie its spent with Deku and Rodney on the run, so the world spanning mission and the many heroes are put on the background, all for a new ally character that’s ultimately quite clichè, slightly better than the villain, not really interesting in characterization or design.

The script also suffers from more of the usual “shonen anime film”-isms, not exactly inspired.

It’s decent overall, but it’s the weaker MHA movie so far in pretty much every aspect.

Kirby Star Allies NSWITCH [REVIEW] | Brainwashing Stars

While we wait for the first 3D Kirby game (affectionately dubbed “The Last Of Kirby” by me of now) to launch next year, let’s talk about the last main installment in the series, 2018’s Kirby Star Allies.

The Kirby series is arguably the most traditional of Nintendo’s portfolio.

Kirby is Kirby, and the developer, Hal Laboratory, believe that Kirby is Kirby because it’s simple, it’s traditional, and it’s accessible, especially regarding the main series and it’s main genre, platformer. We have seen interesting spin on the formula with Kirby Mass Attack, Canvas Curse and it’s Wii U sequel, Kirby even had small rhythm spin-off, an entire spin-off dedicated to fighting, a pinball spin-off, and even a racing game. Each, even a “battle royale”. Kinda.

But Kirby is mostly a series of platforming that are charming as they are incredibly traditional and fairly easy for experienced players, but fun, wholesome and entertaining regardless, in fairly typical Nintendo fashion, so the formula is the same each main installment, but there are new systems layered on top of the basics.

Continua a leggere “Kirby Star Allies NSWITCH [REVIEW] | Brainwashing Stars”

[EXPRESSO] Contra Returns iOS | Better than Rogue Corps

This isn’t technically new, since it has been available in China for years, but i guess someone at Konami woke from their slumber and figured out they didn’t release it westward yet.

I mean, this is the same company – among OTHER things – that wanted to release 3 Silent Hill games in the same month, cancelled a project involving Junji Ito, Norman Reedus and Guillermo Del Toro, and keeps embarassing itself even with the few things it still peddles as videogames, instead of pachinko and/or slot machines.

Who the hell knows.

And i wanna stress that, because i’m almost surprised by how this is actually decent, fun even, and furious since Konami decide to release that abomination of Rogue Corps and ask full price for it, when the older free-to-play mobile game by chinese developer Timi was miles better.

Sure, it looks cheap, the art direction it’s kept familiar to the Contra bombast even if you can still kinda tell it was handled by a chinese team (as in, it’s solid but kinda generic), but it’s actually proper Contra devoid of bullshit (like overheating mechanic for weapons in a shooter)), and it’s actually playable enough with touch controls, while it supports (and plays better with) gamepad.

There’s the gacha, the power level bullshit and all the upgrading n equipping and shit that comes as standard with the mobile free-to-play model to get you hooked and all the usual crap we fully expect from this business model.

It even leans big into the nostalgia for the olden days, but it actually backs it up on the gameplay department, nothing great in terms of level designs, but considering the trappings of being on mobile and free-to-play, Contra Returns it’s definitely fun enough to waste some time on it.

Didn’t expect that.

Antlers missed and the 500th+ posts celebratory post & extra ramble

So, yeah, due to the movie Antlers having a surprising – ok, not that surprising – shortlived run in theathers here and being released in a very busy week, i missed it completely, so who knows when it will arrive on VOD here, i’ll just wait for when it releases on home video, most likely wil import it from the UK.

Meaning that the EXPRESSO review of Antlers i planned just won’t happen at all. Pity.

But we did reach the 500th posts total more than a week ago, so bathe in the celebratory anime dance gif, busting out and oldie but goldie.

Not looking forward to that Netflix’s live action Cowboy Bebop adaptation, just putting that out, but i feel like i have to say something about, so i’ll give it a watch and a full review. At least it not an outlandish proposal as the darn live-action One Piece, i saw that post and the partial cast reveal, the cast looks fine, honestly, just can’t imagine that series working in any satisfying or acceptable way with real actors, doesn’t matter how much money they put into the CG.

I guess we didn’t learn the most important lesson of Jump Force (which btw Namco Bandai it’s gonna stop selling – DLCs included – the coming February 2022, so if you want to own it for collection purposes, get it now): realistic redraws of anime characters from One Piece can be quite the terryfing looking human simulacra.

Watch Kill Me Baby, that’s the lesson today kids.

[EXPRESSO] Jelly Boy SNES | Europlatforming Of Old

Figured i’d check in with the SNES and NES online measly offering and see if some obscure back catalogue title dropped while Nintendo forgot to say it or did but we didn’t care.

And Jelly Boy is indeed one of those titles you might have gone your entire life without knowing about as it blends perfectly into the humungous pile of platformers of the 90s, and only came out in Europe, to boot.

So, it’s one of those 16 bit platformers that wanted to jump on the bandwagon, so it has a Sonic style health system, and often very tight time limits for the levels…. which i guess were made to make it feel more like Sonic when it’s otherwise a more linear “europlatformer” of british descent starring a humanoid shaped jelly in baby pink that can morph in various shapes, including a duck… when you duck, so the game has a sense of humour.

The main issue is that you have to find jigsaw pieces hidden in the level to unlock the zone’s boss, bu beating bosses only nets you item needed to finish the game, but to actually enter the next zone/world you have to find out first that there’s a hub area to access each world’s map, and you need to find a key in each zone to access the next one.

The game doesn’t tell you about any of these, most likely on purpose to sell guides and avoid people from easily beating it while renting it in the day, even more because just the first world it’s so obtuse. Once you know what the hell you’re supposed to, the game is actually decent, looks good , has a lot of levels, i’d say it’s worth a play by platformers buffs…. with a walkthrough on hand.

[EXPRESSO] Eternals (2021) | Creators – The Past USA

I’m tired. The fatigue is back, and we have barely started with “Phase 4”.

Maybe it was inevitable, but we’re without a doubt at the point where the benefits of having this MCU thing in place don’t properly outweight the drawbacks, more a creative cage than anything.

And i will say this: at least Shang-Chi had a story with a conclusion, this one leans too much into being more of a set up to a sequel than its own thing.

This time we have the titular Eternals, basically immortal alien gods that came to Earth 7000 years ago but conveniently were told not to interfere with any conflicts that didn’t involve the “Deviants”, the Eternals’ evil – and of course – monstrous looking ancenstral counterparts.

And through social media we learned of a certain spoiler, one that sounded like a fake pre-emptive shitpost to create buzz for a Marvel license most people didn’t really knew well. It wasn’t.

Chloe Zhao of Nomadland fame directs and writes, the cast its great, the usual Marvel tiny concessions to appear diverse and inclusive more than they actually are… there as usual, same for the various issues stemming from the assembly line formula that this one tries a bit to shake off.

The big problem is the characters, as they don’t have any chemistry, despite being built as a “family” ensemble that have known each other for literally thousands of years… they seem to have just met on the set, with some top billed actors sleepwalking it big time, not helped by the unfocused narration, huge exposition loads, and the script just kinda assuming i know and already care about these characters that are kinda obscure for most viewers. Me included.

Overall, Eternals it’s alright, at least better and more interesting than Shang Chi.

The Initial STEAM [REVIEW] | School Swords Gals Fight

Have been meaning to get around this one for a while, so much i eventually got a PC to run most games decently, in the meantime. As in, 3 years ago.

So, do you like games like Oneechanbara and Senran Kagura, are you into the niche of “anime ladies fighting with scanty clothes and swords”? Want more of them?

The Initial is borne of that mentality, and comes from a niche indeed, a chinese 5 people team called Restory Studio, who clearly know their audience, so much that one of the first paragraphs on the Steam store page says “THE INITIAL is a hyper action game about pretty schoolgirls battling against evil.”, which is a very apt and synthetic description.

Because you already know if you’re in or out after that.

You know where i stand on the matter.

Continua a leggere “The Initial STEAM [REVIEW] | School Swords Gals Fight”

Resting Them Bones a Bit

Sorry folks, no review today, it’s been hectic and there has been… well not a “lack” per se of new movie reviews, but a combination of the major releases getting dripfeed now, previous weeks having a lot of releases of italian movies that i just don’t imagine even having any appeal or significance on a international scale (with some exceptions, maybe) and a busy period.

I have some cinema catching up to do, indeed.

I’m almost done watching Squid Game on my own leasure pace, maybe i’ll write my own 2 cents on the matter, not that i really care too much to do so, as people have banged on about it and written about it in an obsessive manner, so i don’t think i can add much (or anything), but we’ll see, if need be i’ll just ramble on about in a non spoilery way.

Tomorrow we’ll get back to it by visiting an old, flesh-less friend…