#E32021 Koch Primetime Gaming Stream & IGN EXPO [Highlights]

Yeah, compressing both together for my own convenience and because i really don’t have much to say about the Koch Primetime Stream (originally aired on Twitch) they had. I can say it was quite bad as a showcase for Koch Media new gaming label, named “Prime Matter”, 2 hours of mostly boredom thanks to the shit format of having basically an awkward interview relay race between various developers, with a lot of very dry talk and very little footage shown.

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#E32021 Summer Game Fest [Highlights]

Changed my mind, i will write small recaps/highlights of the various conferences, starting with this one.

Which is reall Geoff Khiley hosting “The Games Awards” by another name… yay?

Even more due to the event being sponsored by Prime Gaming…YAY.

Yeah, i didn’t miss this part of the E3 so much.

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Disgaea 6: Defiance Of Destiny (Switch) [DEMO] [HANDS ON]

So, the new Disgaea has a demo out, you betcha i was gonna take the opportunity to talk about it, even more since i will not be able to a have a review for it in a timely manner (or at all), i’m pretty sure, i know my schedule it’s gonna be hell when the game releases.

the demo is fairly beefy, and let’s you play the first 2 chapters (of 15, as i understand) of the story, making for 2/3 hours of content (maybe a bit more if you want to clear all the quests you can actually finish without the Item World available) more than enough to get a grip with it. I will not talk about the story because i’d rather let you enjoy it for yourself, just know this is primo Disgaea style of absurd and zany.

Yeah, it’s not like the demo for Disgaea 5 Complete where you could immediatly access uber-peta-leveled characters just to try them out, this demo is just a slice of main serving, so it makes sense you’ll be able to carry the save data to the full game when it releases this 29th of June.

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[EXPRESSO] Godzilla Defense Force iOS | ♫ To protect Mother Earth… ♫

The second of the three mobile Godzilla games promised by Toho for 2021, advertised a month ago as Godzilla Battle Line, published by Nexon and co-developed by Neople and Studio 42.

After the odd but cute stats raising-pet simulator of Run Godzilla, now we have a more traditional offering for a mobile licensed spin-off game. It’s not exactly a proper tower defense, but more of a tapper with RTS elements: units despatch and attack automatically the enemy waves from building you can upgrade, but you can also tap on them for extra damage (especially when their weak points show up), or use the various Kaiju Cards left by fallen monsters and/or obtained via card packs, of course available to purchase for real money.

It’s a decent little timewaster, a little more engaging than the usual tapper, but it’s aggressively monetized, even if it’s oddly pushy in making you watch ads to boost stats like production speed or to get resources, instead of just saying “cough up the cash to save time”, and i feel it’s the lesser evil of the options they could have gone with. BUT it still feeds into the same objective: to get you spending real money on the card packs and batches of premium currency, especially since the game remembers you revenge can be had easier by wiewing ads, etc.

Presentation is good, the story is what you’d expect, as an EDF commander you organize a defense line to repel kaijus attacking Earth, often sent and/or resurrected by the evil aliens called Xilliens. By progressing you get new locations to build bases, the ability to summon new allies with passive abilities, new monsters (some obscure references to Toho’s non-Godzilla material), making for a decent and entertaining loop, even if you’d wish for a bit more depth to it.

Hyrule Warriors: Age Of Calamity NSWITCH [REVIEW]

After the success of the first Hyrule Warriors, it’s no surprise Nintendo become more involved in this seconda Zelda X Warriors crossover project when the idea came about. Actually, even more than expected, the choice to make Age Of Calamity a story prequel to Breath Of The Wild is bold, as in most Warriors crossovers of series like this are non-canonical excuses to get many characters from the franchise together and let them fight in huge hack n slash battles.

Now that i’ve played the base Breath Of The Wild game (so i could give a better assessment) and i know the story enough, i can get to talk about Age Of Calamity and address the first, big question, as in, do you need to have played BOTW before playing this prequel? And it is really a prequel?

“Not really” for both is the answer.

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Hyrule Warriors: Definitive Edition NSWITCH [REVIEW]

This is like the 4th time i review Hyrule Warriors overall (and the second i review the Definitive Edition), but it IS the first time in english, and it IS Hyrule Warriors, so….

Since i also wanted to review Age Of Calamity, might as well do the previous iteration of “Zelda Musou”, one that was conceived as most Dynasty Warriors crossovers with other IP are, as in this is just a spin-off where we have an original story made pretty much to have most character from said license/series/brand appear together and fight in a hack n slash manner through opposing armies, through the power of the usual convenient “dimensional portals”.

Still, even there Nintendo was involved in the project more than previous companies “crossing” their properties with Koei’s trademark style of hack n slash, even Team Ninja (which survived the Itagaki exodus better than Itagaki’s career) helped in the development alongside ol’ Omega Force.

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Disgaea 6 saved me 500 bucks

Sorry for the kinda clickbaity title.

I was gonna write a quick article about the PS5 showcase… that didn’t really give out many important info, but i was so un-interested about the reveals and the launch of a next-gen coming soon. I was gonna write i would probably get a PS5 (the model with disc slot) mid-2021, that i was not gonna put on much interest or any pre-order until we hear more and see the things in action.

I’ve lived through 2 console generational changes, i’ve done and seen this song and dance before, and i’m at the point that with such a huge backlog of games to tend to, not much money and not much time… i’m gonna practice the waiting game harder than before. I could have changed my mind when Disgaea 6 dropped for the PS5… but it was just revealed properly in today’s Nintendo Direct Mini, and it’s gonna be a Switch exclusive when it launches in Summer 2021.

At least this first version is gonna be, i fully expected a “complete” or “revised” edition coming to PS5 and PC eventually, but whatever, i have been waiting forever to hear about the new main Disgaea installment, and since i have a Switch already, i will sit by the river and see how it will go down before investing in the “new gen”.

I kinda envy people that are genuinely excited about it, i sure don’t feel the “hype”.

[EXPRESSO] Arknights iOS | Medicated Nation

Arknights ios splash screen.PNG

So yeah, Yostar’s new gacha game, looks a lot more like Girls Frontline (or an anime take on The Division) than Azur Lane but isn’t any of that, it’s a tower defense thingie with people befitted of the ever popular animal ears, because. The vague plot sees you as the amnesiac leader of pharmaceutical-commando company Rhodes Island, in a world afflicted by Catastrophes, bringing destruction and the precious mineral known as Originium, which infects people with the mysterious disease of “Oripathy” ( awakening powers but also being lethal in the long run), and you fight the other factions at play, the cultish Reunion and the military force of the city of Chernobog.

Plot is decent, character design good for this type of game, and gameplay wise – as i said -, it’s a tower defense affair: you put units on the available grid spaces to stop the enemy units from entering through the gate/s at the end. If anything, the surprisingly long tutorial-prologue will get you up to speed to the basics and Arknight’s minor but nice additions to the formula. The usual free-to-play bullshit isn’t that bad either, as the game gives you useful items to start with (not just crap), but of course wants you to roll the gacha for characters with an alluring design by using real money.

Aside from some inusual design choices, like characters who don’t receive exp directly from fights (instead you gotta use xp item received as rewards to level them up), Studio Montagne’s game is fairly good in itself, with a good introduction of new enemy types and objects to keep things interesting, using actual gameplay to keep you coming back, instead of just using the typical psychological hooks to make you log in something way repetitive  that basically plays itself (hi, Azur Lane).

expresso-icona