[EXPRESSO] Blazing Chrome NSWDDL | Olympus Has Fallen

21XX A.D.

Capitalization of vaguely remembered decades run rampant in the dystopian future where a war against “ze machines” is unfolding. As humanity last stand, the last survivors of a suicide mission, with the main characters designs clearly – “just because we like it” – made to evoke Appleseed’s Dunen and Briareos, you’ll have to attack the enemy HQ in a desperate, last bout of run n gun action.

From the developers of Oniken and Odallus comes a surprisingly good retro 2D run n gun, one that not only evokes the 16 bits days of yore via the usual (but also quite crisp) retro aesthetic, but also because it’s basically Contra III (the weapons will make it even more obvious), with an evasive roll manouver and a Metal Slug-style close quarters knife attack added for good measure. But still, a very good recreation of Contra with enough in it to not just make it a “clone”, made by people that know what to keep from the classics, and where concede to modernity in order to avoid fidelity over quality.

It’s a 6 missions/level affair, but they’re well designed, quite packed and keep the tradition of changing things up with motorcycle sequences, mechsuits, faux-3D shooting sequences, etc. It’s the kind of game that is by design not particularly long, but it’s also very challenging, hard but never soulcrushing difficult, you always feel you can win if you try again, learn and improve. It also gets the arcade type of replayability perfectly, and you’re given various difficuly settings that add or remove “comodities” suck as saving or extra lives. Add in extra playable characters, boss rush mode, and even options for speedrun, and i really can’t recommend this enough.

Shoutout to my buddy Chaosknight69 on Backloggery for recommending this one.

Loved it!

[EXPRESSO] Pokemon Masters EX iOS | The Rolling Girls (& Boys)

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I usually don’t re-review smarthphone games (i did an Expresso review of the game in italian soon after launch one year ago), but since i didn’t really touch the game after spending time on it for the review, i actually enjoyed it enough, and Nintendo feels the update is so big to warrant a title “upgrade” (hence the “EX”), i will indulge this time.

As one would expect, in time they added more extra modes and stuff to do, even Pokemon eggs (alongside the stuff added as part of the anniversary update, which brought also a new interface)… but they also added freemium elements that weren’t in the game at launch, like the “energy meter”, and of course more stuff for the gacha, and this game is one of those that differentiates between premium currency gotten in-game and paid. Still, they didn’t add lootboxes or more monetization system, and admittely the game launched a little bare on content, not broken or unfinished, but DENA clearly underestimated how ravenous gamers can beat in days what was intended to be consumed in weeks or months.

And i feel bad that ultimately Pokemon Masters is so reliant in the gacha to really lure you back in, because the gameplay itself is (and was) fairly solid, as it’s basically the classic Pokemon combat formula but as a 3 vs 3 affair, with some semplification to accomodate it not being turn based, and a slightly revised system of types’ compatibility. Along with new passive abilities for defense, it’s the closest we have to a proper Pokemon game on smarthphones/mobile, and it’s the better one we got yet. Surely better than that Pokemon Rumble Rush (RIP?).

Still, a fairly good mobile game i don’t really care to play with any sort of frequency.
Or give money to, honestly.

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One Piece: Take Aim! The Pirate Baseball King! (2004) [REVIEW] | Babe Ruth No Mi

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Director: unknown
Writer: unknown

The third featurette, and so far the last to be a theathrical short, as it played before the One Piece movie The Cursed Holy Sword, and like the previous featurettes, has bugger all to do with the subject of the movie. I would argue the movie itself has almost no business being a One Piece movie and seem like a rejected script for a completely different franchise….but this is not the place. Continua a leggere “One Piece: Take Aim! The Pirate Baseball King! (2004) [REVIEW] | Babe Ruth No Mi”

True State Of Musou (As of 2020)

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Yeah, busting out this old gem.

I teased this with my comment on the Dynasty Warriors 20th Anniversary celebration video, and – as i said in the article – that was just the tipping point, the final push to make me write down an editorial on the musou genre/subgenre, one i had been ruminating about for a couple of years.

And to do that, i will have to start not from the beginning (i will eventually do a full retrospective, in time), but from the last numbered title in the main Warriors series, Dynasty Warriors, yes, Dynasty Warriors 9.

This is a long article, ready your beverage of choice. Continua a leggere “True State Of Musou (As of 2020)”

Cinemas fully reopening next week in Italy (plus words on live action Mulan)

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A new chapter in the “saga”.

While some theather chains had already reopened 2 month ago here in Italy, they were mostly showing stuff that released the week when the COVID-19 lockdown was put in place, but mostly throwing a lot of stuff from last year’s catalogue, when not even older material. Not much else you could do, really,  as obviously no one was approving new releases to play in closed theathers during a sweeping pandemic.

But pretty much most theathers (even the one i usually go to) will resume proper this 19 of august, and i look forward to see the new Abel Ferrara movie, Siberia (and Onwards, honestly) not a bad way to begin a new – hopefully prolonged – “theather binge”.
I did went to see (and reviewed) The Grudge 2020 in the meantime, it was nice to go back, but it’s even better when you can choose to see movies you didn’t already saw last year…….. or 2 years ago. Continua a leggere “Cinemas fully reopening next week in Italy (plus words on live action Mulan)”

Dynasty Warriors 20th Anniversary video and the state of musou

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Today Koei released a compilation video to commemorate the series’ 20th anniversary, and while kinda nice, it’s also unadvertly very Koei, as they managed to cut content and recycle too much even in this occasion. XD

The trailer gives a brief compilation of cinematics and gameplay videos from all mainline Dynasty Warriors titles (and some brief logos appearances from the many spin-offs), and even the Empires and Xtreme Legends spin-off/expansions attached to those. All.. except the very first title in the series.

The real reason is because the first Dynasty Warriors wasn’t a musou, but a 1 on 1 fighter, and they clearly don’t consider it because Dynasty Warriors properly started in 2000 with what has been localized as “Dynasty Warriors 2”, but in Japan the first one was called simply “Sangoku Musou”, and to make more clear the change in direction, they called the second one “Shin Sangoku Musou”, so Dynasty Warriors 3 is “Shin Sangoku Musou 2” and so on.

Which highlight how they didn’t even bother to make another version of the video, sure, it would have been a bit odd to show a game that really doesn’t play like all the others in the series, but they also show Dynasty Warriors 9/Shin Sangoku Musou 8 (without apologizing), and it would have been correct. It also would have required more work, so of course Koei didn’t bother and uploaded it as is even on their official european Youtube channel.

Dynasty Warriors 20th Anniversary everyone is here

It may sound petty to make such a big deal out of this, but it’s so typical of Koei’s treatment of the series that they somehow managed to make some of it’s flaws and rightfully critiqued trends (like cutting corners by not dubbing the western releases of most musou titles in english) bleed into the celebratory 20th anniversary trip down memory lane. It’s so typical it’s downright depressing and make the otherwise well meaning “thank you” message at end feel completely hollow.

And i worry, because this is indicative of the state of the series as a whole… but i’m gonna dedicate an entire editorial to that later, there’s way too much to say, and i was planning to anyway, but this video gave me the final push.

Sorry for the teasing in the title, but don’t worry, that editorial won’t be locked behind a DLC or Season Pass paywall, or squirrelled away into an Xtreme Legends expansion at full retail price.

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Senran Kagura: Beach Peach Splash PS4 [REVIEW] | Wetworks

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Copy Purchased
Platform: PS4
Developed by: Tamsoft, Honey Parade Games
Players: 1 offline (2-10 Online)
Also Available On: Steam

Many thing can be said about the Senran Kagura series, but i give Marvelous a lot of credit for going fuckin bananas with the franchise. For such a niche series of beat em up games, you won’t expect at all a rhythm game spin-off, or basically their take on Splatoon, i really like that constantly try to expand it in such oddball fashion. You’ve got bahonkas of steel, Marvelous, no doubt about it.

We’re going knee deep. In the plot. Continua a leggere “Senran Kagura: Beach Peach Splash PS4 [REVIEW] | Wetworks”

One Piece Pirate Warriors 4 – DLC Pack 1 PS4 [REVIEW + RAMBLE]

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I wasn’t planning on reviewing the DLC packs as well, but then again Namco and/or Koei silence on eventual stuff one would expect for a 30 bucks Season Pass…. made me feel apprehensive, and it worth keep banging on these issues, they won’t go away if you get bored of hearing about them, quite the contrary.

So you get both a review of the first DLC Pack for Pirate Warriors and a small digest of Koei’s DLC bullshit (just this once, i’m not gonna do that for the following DLC packs’ reviews), far from comprenhensive, but fear not, i could easily make an essay on this subject. If you’re already familiar (or WAY too familiar) with the subject, please just skip to the review of the DLC pack itself below. Continua a leggere “One Piece Pirate Warriors 4 – DLC Pack 1 PS4 [REVIEW + RAMBLE]”

[EXPRESSO] They Came From The Sky NSWITCHDDL | Beam It Up

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After debutting last year on Steam, FobTi Interactive’s “flying saucer 2D abduction simulator is now also available on Nintendo Switch, where it honestly feels more at home, given it’s designed primarly for quick runs, and oddly it’s NOT a mobile port.

They Came From The Sky (not to be confused with “They Came From The Skies” on PS2) definitely delivers on its title, since it’s a 2D arcade style game, with pixel art to match the premise of playing as an alien saucer, attacking the 50s with a simple goal: to abduct humans (animals as well) and make delicious smoothies with them. So the premise goes anyway, you won’t see any retro, faux 8-bit pixel gore in any detail.

Gameplay is simple, as the ufo scrolls automatically in the sky, and when you use the beam to capture humans and collect power-ups, you also change in which direction the ufo is gonna move, so timing is essential to avoid rockets or bullets from the human opposition (unless you manage to collect enough energy for a warp drive), and at the same time to keep the combo going, because it’s either a high score race in a limited time, o a survival run. Either case, you’ll see and hear Godzilla in the background.

Admittely, there isn’t much in the way of stuff to unlock (with in-game coins ONLY obtained via playing) in any “long term”, outside of 5 extra ufos with different stats, there are 3 background/cities to play in, there’s local multiplayer for max 4 players, but it definitely nails the arcade formula of simple control scheme but far from immediate (and potentially quite addictive) mastery of the combo system.

Perfect for coffee breaks, honestly. And for 3 bucks (full price), this is a no brainer if the premise intrigues your high score brain.

expresso-icona