[EXPRESSO] Kaiju No. 8: Mission Recon (2025) | Kompilation Kaijus

I usually rag on compilation films for anime series… for the obvious reasons, but i did watch Kaiju 8 Mission Recon it because i was curious about the manga but i never had time to check that or the anime out,, so i guess compromise it is.

Speaking of, the premise it’s set in a sci-fi future where academies train young people into anti-kaiju troops to dispose of the endless hordes of big ass monsters attacking Tokyo on a daily basis.

The protagonist, Kafka, actually a man in his 30s, working on cleaning up the kaiju remains and debris, after he flunked his entry exam as a soldier, but one day, while on the job, he’s infected by a parasite that lets him turn into a humanoid kaiju…

Obviously one of these new series that rose up after Attack On Titan success, even if the similarities are only superficial , as Kaiju 8 is more inspired by Ultraman (and a bit by Patlabor) than anything else, and the tone is more akin to One Punch Man than AoT… and honestly i think it’s pretty fun.

Nothing we haven’t seen before, but done fairly well, the animation is quite good, the action is solid, the kaiju designs are pretty cool, the cyberpunk aesthetic is well done, and i do like the protagonist being an older man than usual (despite being a teenager at heart) not just used for comedy bits.

The new material is a post-credits slice of life bonus episode about the other characters’ day off duty, which i feel is needed because these recap films of shonen battle manga series usually sacrifice most non-action scenes, especially if they aren’t about the protagonist.

Hope i can set some time aside to see Season 2 when it airs later this year.

Daimaijin (1966) [REVIEW] | #giantmonstermarch

Told you we were gonna talk about Daimajin sooner or later!

Nevermind it tooks at least 4 years, but we’re at least giving sense to the old announcement wish i did about reviewing Arrow Video releases, because they did release the entire Daimajin trilogy in a cool boxset some years ago, and i highly recommend it, but for time constraints and to make space for other entries this Giant Monster March, today we’re just gonna look at the original 1966 film, simply called Daimajin, which translates to “Great Demon God”.

Back before they went bankrupt and death-farted themselves out of business with the final Gamera film, Daiei Films did compete with Toho in the “big frigging monsters” market and were pretty aggressive/active, as they pretty much commissioned and filmed all three Daimajin films back to back and released them in the span of mere months in 1966, which is impressive.

But also probably why they did eventually go bankrupt, to some extent, since they were pumping out tokusatsu features and Gamera films like there was no tomorrow… which eventually got them there, but hindsight makes everyone sounds wiser, so whatever, but the Daimajin did start out as the first foe to battle Gamera, inspired by 1936 Le Golem, but obviously that idea didn’t pan out.

While the crew was the same for all 3 films, the directors were not, and also due to this insane schedule, it’s not surprising they have similar plots involving the titular kaiju, the Daimajin, this kabuto clad stone golem demon god, to whom people come praying he saves their village by some invading warlords or something along these lines.

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Demolition Girl PS2 [REVIEW] | Attack Of The 50 Foot Dutch Wife

Tamsoft today might be working on big licenses like the Captain Tsubasa game they did for Namco Bandai, or the upcoming new Bleach fighting game, but i will never forget that they cut their teeth and for most of their career they were hacking out a lot of budget games for D3 Publisher, eventually making franchises with Oneechanbara, curating various hack n slash spin-offs of series like Neptunia (also, the cancelled Hinomaruko project, i remember) and working on pretty much all Senran Kagura titles in some fashion, even the later spin-offs.

But today we’re reminiscing (this is a rewrite, FIY) about one of their absolute worst titles ever, with Demolition Girl, one of the many titles they cranked out for PS2 in D3’s Simple 2000 Series, some already reviewed in these pages like Shogun’s Blade, others that might be worst revisiting and talking about again, as with the horrendous Deep Water (AKA The Daikaiju) and Zombie Attack, or freshly feature here, stuff like “Taxi Rider” or “Pink Pong”, i feel like i should clarify yes, they were brought over in NA and-or PAL territories with those titles for real, i’m not altering them for a lark.

As to why this one over so many shitty games from that era of the company… you’ll soon see.

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[EXPRESSO] Earth Defense Force 6 PS4 | Back To The Futures

Earth Defense Force 6 is finally here, with the infinite struggle for every new entry to upstage the previous game, and somehow it still managed to up the ante following Earth Defense Force 5, where you try to arrest and then kill God.

Admittely, it does this by relying on EDF 5 not only for continuing its batshit insane story and somehow making thing crazier via time travel…. which is a baked-in story excuse for reusing a lot of assets from EDF 5, while graphics remain identical to make even more insane amounts of enemies come at you, regardless if it tanks the framerate (it often does) by how ludicrously huge the hordes can be, in order to increase the overall challenge.

Gameplay offers some incremental QoL features that improve the experience, and they did address some issues, like better controls, there are some new locations, a good amount of new enemies and a better distribution of those… even though it’s almost made moot by the usual asset recycle and the campaign being the biggest yet, with nearly 150 missions in the base game alone; it’s still a budget game, despite D3/Namco Bandai selling it at 60 bucks, or 90 for the deluxe edition that includes Hololive EN decoy launcher weapons (which have better graphics than anything else in the game XD).

But at the core it’s EDF, mainline EDF, with all its issues, but still incredibly fun, arguably the best it ever has been, thanks to more enemy types, more flexible customization for the builds, new absurd weapons, and some welcome QoL features, like subtitles for the hilarious campy dialogue.

Not too many, as it’s a formula that ironically would fall apart if you try to “fix it”, and honestly there is still nothing quite it.

THE EDF DEPLOYS!!

Earth Defense Force 4.1: The Shadow Of New Despair PS4 [REVIEW] | #summerofedf

2017 passed, and the alien menace was repelled… for 8 years, as in 2025 the Ravagers returned with a vengeance, striking from within the depths of Mother’s Earth crevices.

I’m cheating a bit as i’m not reviewing the original PS3/X360 release of EDF 4, called Earth Defence Force 2025 in the west since EDF 3 was retitled as EDF 2017, and not randomly as this is a direct sequel of the storyline in EDF 3/2017, which – as we learned by now – the series does every 2 mainline titles before rebooting itself.

Which also means it’s also a remake of sort of EDF 2/Global Defence Force, aside from bringing back some enemies from that entry (and introduces some the very same way in some missions), it also features very similar key plot beats, like the mothership being destroyed halfway through after being teased as the final boss to introduce the actual new, bigger menace.

The B-movie storyline is as fun as ever, as are the hilarious dubbing and insane dialogues shouted by the soldiers, or by some utterly cuckoo operator or scientist that almost orgasms when an air raid is carried out, as somehow this series manages to have even more ridiculous and batshit hilarious exchanges and plot points every entry, as it’s basically not really competing with anything else on the market, but itself, so – as already said by a very peculiar medical student/gaming Youtuber – it has to push the kaiju-alien ants-robots-alien robots-ufo consommè of B-movie delirium even further, and as EDF 5 later managed to, so did EDF 4/4.1 in upping its predecessor.

I’m not gonna spoil how, because the dialogues are really a trashy treat of over the top voice acting and really evoke the old 70s english dub jobs of kung fu films, just for a 50/60s sci fi style romp about aliens that might be ants, robots, both, none, and might be working in tandem.

Continua a leggere “Earth Defense Force 4.1: The Shadow Of New Despair PS4 [REVIEW] | #summerofedf”

Ape VS Mecha Ape (2023) [REVIEW] #giantmonstermarch

As we all knew it, the adventures of “untrademarked simian monster” would continue after his debut against “copyright free atomic dinosaur”, after all Ape Vs Monster was one of the few new modern Asylum movies that people gave a shit aknowledging at all, as they basically resorted to rip-off themselves for the most part, but that’s another review, and with Jagged Edge Productions now outilining clearly their shared cinematic universe called Twisted Childhood (planned to end with Poohniverse: Monster Assemble in 2025) after unleashing the first Winnie The Pooh slasher, Winnie The Pooh Blood & Honey… the Asylum spirit lives on stronger and worse than ever.

For todays’ feature though we have to kinda go back to Toho’s handling of the Kong property during the 1960s, as after the first King Kong VS Godzilla there was a follow-up… as in, Toho made another King Kong monster film back in 1967, King Kong Escapes, again a Japanese-American collaboration, but not a sequel to King Kong VS Godzilla (which is even funnier considering that film too ignored everything but the first Godzilla film), that would make some sense.

No, instead it was based more around the animated children TV series The King Kong Show, a collaboration between Toho and Rankin Bass, co-produced by Videocraft International and Toho Animation, and featured – in the japanese kaiju tradition – a mecha antagonist version of the protagonist monster, called Mekani-Kong, created by an evil genius called Dr. Who, not fans of the BBC show, but more of the then common asian evil genius scientist-mastermind, as popularized in Bond films and spy flicks of the era in general, with the obviously attached racism.

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What To Do With The Dead Kaiju? (2022) [REVIEW] #giantmonstermarch

In what i assume it’s attempt at doing a “post-kaiju” type of treatment to the kaiju formula, while also echoing somewhat the old austerity-driven Daigoro VS Goliath, the movie by director-writer Satoshi Miki makes it clear from the title this isn’t a tale about how humanity pushed back against the monster, but instead about its aftermath, and it’s a fitting concept that makes sense as an evolutionary attempt for the genre in question, after Shin Godzilla basically laid the groundwork.

The plot starts with the big bad kaiju dying, with the people cheering, and the carcass of the creature is nicknamed “hope” for the many potential uses it could have.

But as you’d imagine, it soon begins to rot away and (stink aside) fears of explosions begin to arise, so it’s up to a selected crackpot team of weirdos, dubbed the Tokumutai, to dispose of the kaiju’s carcass with the future of Japanese’s economy at stake….

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It Came From Beneath The Sea (1955) [REVIEW] #giantmonstermarch

It was another age. Another time.

The land was green but not good, as it was irradiated with radioactive sludge.

It was indeed the age of the atoms, the nucular spectacular of what new horrors science could do, and then eventually what kind of cinematic entertaiment companies could spun out of the Atom Age fad, monster movies being the more obvious one, as even the second Godzilla movie was more cheesy, and more in tone with other disaster flicks where the giant creature stomping and romping about was in some way born or mutated by radioactive fallout.

Before mutated anything, there was a man that already stunned the world of cinema with its special effect wizardry, Ray Harryhausen, having learned the ways of the magic known as stop-motion animation from his mentor, the legendary Willis O’Brien, whom worked on bringing the original King Kong to life, as well as the dinosaurs in the 1925 film adaptation of The Lost World.

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[EXPRESSO] Godzilla Battle Line iOS | Army Mon’

So, you may or may not remember i tried to review this one alongside the other two mobile smartphone free-to-play Godzilla games Toho put out in 2021, the now (thankfully, as it was ugly and very, very shite) defunct Godzilla Destruction and the weird Uma Musume-ish training sim Run Godzilla.

Problem is that Battle Line didn’t work on my smarthphone, try as i might it would just crash after it booted, every single time. Almost 3 years later, with the prospect of the new Monsterverse film that will have Godzilla and Kong “collab” (and 2024 marking Godzilla’s 70th anniversary), i went to see if it was still available to download… and yes, for some fuckin reason now it works, despite my smarthphone being fairly outdated, better late than never.

Godzilla Battle Line is actually a decent little RTS-thingie where you battle other human players by placing down what are basically toy-sized monsters, vehicles and weapons from the Godzilla franchise, all to overwhelm the other leader monster on the opposite side of the battle grid while defending yours.

Despite the cheapish production values, i do like the “playing with Godzilla toys on a diorama” aesthetic, there is some depth to it, over time it has had many updates (the latest adding Godzilla Minus One content), and despite the focus on versus matches, there’s also a single player mission-based mode.

Sure, its a gacha with a “battle pass”, some obnoxious in-game ads, i’ve heard cheaters are a thing…. hard to tell because right now the game it’s nearly unplayable, is THAT unstable, prone to crashes and costant disconnections at any time.

When it works, it’s actually a fun lil’ game, the free to play elements aren’t the worst, so if you’re into Godzilla it’s worth a punt at the very least.

Gargantua (1998) [REVIEW] #giantmonstermarch

The very – and this case literal – enbodiment of “we have Godzilla at home”, though it’s american-flavoured Godzilla given the production and the year it came out, one year that lives in infamy for the Godzilla faithful, but wait, there’s actually more as this is also kinda E.T., guess the echoes of Nukie and Mac & Me made the idea survive till the very end of the millennium itself.

And speaking of rip-offs it’s not totally incorrect since this TV movie premiered the very same day early screening for 1998 Roland Emmerich’s Godzilla were held, so yeah, it is not a victim of circumstances or a project in production before that was hurried to “compete” (by trying to come out first in hope of fooling the less informed, as usual) with an upcoming big budget Hollywood film that happened to have a similar plot or subject matter.

Still, i think “rip-off” might be too strong a word, since it doesn’t even really tries to do emulate the Roland Emmerich movie, and it’s actually closer to Gorgo or Gappa (as there are more of the monster siblings and parents), because it does involve the “momma monster” coming of the seabed to retrieve “da baby” from an enclosure of sorts, in this case though it because underwater quakes made possible for some amphibious giant reptilian creatures to show up on the beaches of Malau, Hawaii, where a marine biologist has brought along his son for work and to hopefully process the recent loss of the mother.

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