Spiders (2000) [REVIEW] | Nu Spiders

The late 90s are not anymore. It’s the first year of the new millennium, the Y2K didn’t set off nuclear bombs leading the way for the world of Fist Of The North Star, just produced a lot of scams and made a lot of people work overtime to avoid “the bug” actually affecting things as believed.

Not that it matters, because for movies like this, it’s always the 50s regardless of what decade they are made in, it’s always about giant bugs or insects or arthropods made big thanks to the power of Radiation (©), or aliens, or both.

And since it’s the late 90s-early 2000s, you can take a wild guess this comes from our old friend Nu Image, taking a break from sharks to give the ancestors of Rachnera Arachnera their part as the killer giant animals protagonists of another creature feature. Alien killer giant animals, to be precise.

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[EXPRESSO] Metal Slug Commander iOS | Cards Frontline

While that other mobile Metal Slug game (the one looking like a proper Metal Slug title, previosly known as Metal Slug Code J and now called Metal Slug Awakening) is still yet to come somewhere this year and the really promising Metal Slug Tactics is in development, SNK dropped a new mobile “RTS” title for smartphones, with Metal Slug Commander.

Apparently it was on beta test since october of last year, but i didn’t even knew the game (developed by SNK’s Hong Kong branch) existed, so whatever, it’s in open beta and available worlwide now.

More intriguing than another tapper, i guess.

This time it’s not a tower defense dealio, but the other popular mobile gameplay set-up: cards based.

You arrange the position of your cards/units in the 5 spaces (divided in 2 lanes) against the enemy formation, the units attacks automatically and you can tap to unleash a skill/powerful move when they’re able to. Pretty standard fare through and through, nothing really complex or fancy in any way, and you’re encouraged to just let it go on auto-battle, but there is something to it, as positioning the units and selecting the right counters does matter.

And as far as balancing the “pay to win” bullshit, this is a step up from Metal Slug Attack (and an idle resource collecting feature eases the grind a bit), so it feels less of a facade to justify the gacha of new characters, some sporting quite good designs.

Which just makes me wish we could actually get a new proper side scroller Metal Slug for consoles and PC to make good use of the new designs, i mean, SNK should have milked the franchise through mobile free to play games enough to warrant it.

Or re-release Metal Slug 3D, why the fuck not?

[EXPRESSO] The Suicide Squad (2021) | King Shark is in it

Let me preface this by saying i find stupid the whole “release the [director’s name] cut” shtick, and i’m sorry, but i did saw the 2016’s Suicide Squad movie, and it was such a mess nothing would have “saved” it. Look, David Ayer it’s not that bad a director, at all, but he made a crap movie with Suicide Squad.

That’s it, nothing special, it happens and can happen to anyone, the world will go on.

You’re free to pursue this crusade if you will, Ayer has all the right to be happy about it (who wouldn’t?), but i personally don’t “get” it (what you’re gonna do next, request the Proyas’ cut for Gods Of Egypt?), honestly, and i was quite happy to see James Gunn give the concept another go.

So yeah, it’s the same idea of getting together a group of DC supervillains to send in a do-or-die important mission, using the expandable baddies instead of the superheroes themselves, this time tasked to take care of “Project Starfish” on a secluded island instead of an american city.

But yeah, it’s a bit surreal to see the same movie done twice in just a span of 5 years, even more since it has most of the same cast and selection of characters, as it’s supposed to be a sequel to the 2016’s movie, which explains some of it but still comes off as confusing since this is basically a re-do of the concept and doesn’t really require seeing the previous Suicide Squad movie, at all.

Honestly i loved it, it’s such a fun, bloody, stylish and funny take on the concept, it’s not just that it’s the FAR better execution of it so far, but it’s also pretty good on its own, with a lot of style and substance.

Don’t expect a review of Godzilla Battle Line

I planned to play and review this one like i did for the other mobile Godzilla titles Toho unleashed on us this year, as in via the EXPRESSO format, but the game just refuses to work on my iPhone, regardless if i reset the device, uninstall and reinstall it, remove other apps to make space in the phone’s memory storage, i have tried for 2 weeks by now to make this damn thing working on my device, but it ALWAYS, without fail, immediatly crashes after being launched.

Despite the app being constantly up to date and my device being compatible with it.

I have no clue why, the updates didn’t change a fuckin thing, and unless the next one magically fixes the issues (which seems to affect other uses with more advanced iPhones), i’m never gonna be able to play the damn thing, and hence i will never be able to review it. And i kinda wanted to do that, for completition’s sake if nothing else.

The review might happen, and they might just update the game to make it work immediatly after i post this, and tomorrow i will be able to play with no issues at all.

But until that happens, the review isn’t either.

Sorry, but that’s the situation, so expect other EXPRESSO reviews coming from tomorrow onwards, today is a forced review-less day.

#E32021 Conferences Recap/Review/Thing

As already pointed out, E3 coming back this year was kind of a big deal, as the pandemic made it impossible to be held as usual in 2020, and even with the usual croc of shit that the event is and promotes… it’s a ritual, it’s a tradition for many people with huge interest in videogames, it’s a communal experience.

But i wonder if one year of non holding the event made many companies just forgot what the hell the expo was even supposed to be, like old people forgetting something they usually did out of habit because they had to stop doing it for a reason or others.

Mind you, E3 history is full of cringy – and often legendary – conferences often full of people that barely could speak english or had any PR experiences, overblown lies and hype for everything, announcements of announcement without nothing to show for titles of interest, so it’s telling this year’s output was a complete mess.

I don’t think that’s too hyperbolic to say.

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#E32021 XBox-Bethesda & Square Enix [Highlights]

Still haven’t fully digested that Microsoft did actually buy Bethesda, but i didn’t have much interest in their games before… with the exception of Doom, Wolfenstein and pretty much anything they published but not developed, but still, it is a big deal.

Cared more than i could ever care about Microsoft’s offerings this last generation (and if anything so far into the X-Box One X is indicative of something, make it two), but whatever, let’s see if the two companies can offer a proper conference, at least with the standards we expect from “AAA” publishers and console makers.

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#E32021 Wholesome Direct [Highlights]

Yeah, sorry but due to very limited time on my part, i will kinda have more “double feature” posts.

Especially since this E3 there’s way more conferences and showcase stuff to see, despite Sony basically being absent and EA delaying their crap to a direct thing in July.

Meaning i won’t have to cover it.

Also, since i’m on the subject, i won’t comment or watch the Warner Bros event, as they announced it’s all gonna be about Back 4 Blood and….i don’t really care about it, same for the PC Gaming Show, the Razer one and the final E3 Awards thingie.

And my time is limited, sadly.

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#E32021 Koch Primetime Gaming Stream & IGN EXPO [Highlights]

Yeah, compressing both together for my own convenience and because i really don’t have much to say about the Koch Primetime Stream (originally aired on Twitch) they had. I can say it was quite bad as a showcase for Koch Media new gaming label, named “Prime Matter”, 2 hours of mostly boredom thanks to the shit format of having basically an awkward interview relay race between various developers, with a lot of very dry talk and very little footage shown.

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Arachnid (2001) [REVIEW] | David Bowie Joke Here

Here, have more spiders, why not?

For this specific creature feature, we’re going back to very early 2000s, and also picking this randomly from recent additions to my personal DVD collection.

Sure as shit it’s not to celebrate a 20th anniversary release of the movie, when even the director, Jack Sholder, kinda doesn’t wanna hear anything about it and would rather forget Arachnid, even when people bring it up to say it wasn’t actually that bad.

A sentiment i do echo because this isn’t as crap as you might expect, and if nothing else, it’s not exactly done by a bunch of complete nobodies, as it was produced by none other than Brian Yuzna (Re-Animator, The Guyver, Crying Freeman, Dagon, Honey I Shrunk The Kids) and the special effects were done by Steve Johnson, behind fxs for movies like Species I and II, Nightmare In Elm Street 4, An American Werewolf In London, Big Trouble In Little China, pretty good resumè.

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[EXPRESSO] Ape VS Monster (2021) | Cranky Kong VS Zilla

Maybe it’s the pandemic and all, but i kinda missed having the Asylum pop-up to do their mockbuster version of whatever Hollywood blockbuster came out.

There’s something oddly comforting, almost reassuring in that.

And given how much Godzilla VS Kong was delayed even before the pandemic, you’d think they would have used this unexpected advantage to make the mockbuster come out earlier, but nope, so only now it’s time for the off-brand, million times cheaper Asylum offering, with Ape VS Monster.

In mockbuster tradition, the plot actually doesn’t have much to do with the movie/s “mockbustered”, and this time it’s about an ape that comes back to earth from a space pod launched decades before, crashing and releasing an alien substance, accidentally making the ape itself and a passing Gila monster grow into giant size. Eventually they fight, after the faffing about of the human characters, mostly good for old Cold War cliches, and so Eric Roberts doesn’t have to leave his war desk too much, while the main protagonist tries to save the simian, Abraham, whom she shares a special bond with.

Of course they copied that here too.

Considering everything, like not having the backing of the Monsterverse narratives, the budget, and… The Asylum being The Asylum….i will admit they really tried with this one, even if the monsters – mostly – looks about as “good” as you would expect, the production values are slightly better than i expected (cinematography is also a tad better), and there’s a bit more to the plot and to the characters (mostly), direction is fine, making for an entertaining 90 minutes low budget flick.

I have more to say (and we’ll talk about this one in more detail eventually), but for what it is, it’s actually alright, honestly surprised it ain’t worse.