12 Days of Dino Dicember # 49: War Of The God Monsters AKA The Flying Monster (1985)

I know this is technically Giant Monster March material, but it’s Christmas, and kaiju are often dinosaurs in some way, so let’s have some technically correct fun with this obscure South-Korean kaiju film, The Flying Monster, better known as War Of The God Monsters because it is law for genre cinema films like these to have multiple titles.

1985 was definitely an interesting year for kaiju film as this was most likely made as a response to the North-Korean produced Bulgasari, itself made because of Return Of Godzilla debutting one year prior. Then King Kong Lives almost killed all of this new found momentum.

Directed by Jeong-yong Kim, War Of the God Monsters/ The Flying Monster (originally titled “Bicheongoesu “, which would translate literally to “(The) Undead Beast”), and it does somewhat still fits for Dino Dicember, the plot IS about a shunned professor trying to prove that dinosaurs still exist, with a young reporter trying to get a story from him.

But at it turns out, “Vegamunk” is right, as various giant dinosaurs (and a Pterodactyl kinda thing, the titular “flying monster” i suppose) suddendly appear, forcing the odd to confront the peril and find a way to save the world from the kaijusauruses.

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Platformation Time Again #6: New Joe & Mac: Caveman Ninja PS4

HISTORY

Fiction has more or less cemented the general vision of the prehistoric past as “caveman and dinosaurs” for entertaiment media as a whole, despite the fact our unshaven ancestors did not live at the same times as the dinosaurs, there’s no hunting down brachiosauruses when the things had gone extinct 65 millions years ago, or writing middling yet kinda charming newspaper comic strips (the fabled “western 4-koma”) that can change that.

But it was not reality; it was the 90s.

Indiana Jones discovered ancient shit every so often, and Jurassic Park ignited the dino craze… no, the dino mania, got the fever for these ancient creatures sky high, and Data East, a company mostly dealing in pinball machines but also occasionally videogames, was more than happy to oblige and carpe the dino diem quick and hot, by releasing Joe & Mac: Tatakae Genshijin (the original japanese subtitle translating roughly “Caveman Fight”), better known worldwive as Joe & Mac: Caveman Ninja or simply Caveman Ninja.

The “Ninja” in the title is there because the 80s craze with the japanese born assassins still made for attractive videogame marketing, as fun and crazy as it would have been to have a game subtitled “Caveman Ninja” to actually have caveman ninjas…it’s just marketing.

But boy it worked, as Joe & Mac proved to be a smash hit for Data East, a very big hit (so big you couldn’t avoid it going into arcades even in my country as well), so much that many ports followed for basically every system of the era, including the NES (which was quite old back then) and many home computers, not the usual for a Data East game, so much it cameoed in Tumblepop, had a spin-off in the vein of Tumblepop itself, Joe & Mac Returns and eventually spawned sequels.

For reasons i will explain later, this also – if indirectly – counts as a review of the original Joe & Mac: Caveman Ninja game that released in arcades and today can be found as a Switch download, part of the Johnny Turbo branded series of releases…. Well, could.

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The very early December grabbag update post: Dinos, Animatronics Boogaloo, Letting It Die, PS5, and winter breaks

Time for an update post as Dicember looms very close… and is here already.

As previously announced, the first week of December i will be taking a break from full lenght reviews, which will resume on December 8th, on a weekly basis leading up to Christmas, and of course 12 Days Of Dino December.

Which will go on as always, no big changes.

I will have reviews of the new FNAF film out, and i guess the third James Cameron’s Avatar film, because that is a thing, and one i do not care for, i’d rather have Cameron work on that Alita Battle Angel sequel, if he’s willing to gamble zillions into a series, better than his First Nation alien Smurfs saga that apparently no one cares for but will see to go anyway, though the more it goes on the faster it might cull itself out (if you break records, then it becomes increasingly hard to keep doing that on a regular basis), so nevermind.

Continua a leggere “The very early December grabbag update post: Dinos, Animatronics Boogaloo, Letting It Die, PS5, and winter breaks”

[EXPRESSO] Pokemon Legends ZA NSWITCH 2 | Mega Starmie From Space

Pokemon spin-off time with Pokemon Legends ZA, bringing us back to the 7th gen and the Kalos region of Pokemon X & Y.

5 years have passed from the defeat of Team Flare, and as a new trainer, you get involved in not only the new main attraction of Lumiose City, the night-bound Royale ZA, but also the strange events that see wild Pokemon undergo uncontrolled Mega Evolutions in the city, maybe related to the new company hired to rebuilt the city, and the reapparance of the mythical pokemon Zygarde…

Gameplay iterates on Legend Arceus foundations, but changing the focus from exploration to battles, now a real time affair with moves operating on cooldowns, which is strangely intuitive, works really well and provides some needed freshness to the classic formulas.

Also, i love how often deliberately goofy the new Mega Evolutions are.

On the downside, it does indeed take all place in a big open world city, which is bigger than i anticipated, has some fun sidequests and some internal variety (thanks to designated wild areas where to catch pokemons) but isn’t quite as packed or varied as a Yakuza game, and also suffers some incredibly archaic movement mechanics.

Speaking of archaic, even on Switch 2 we have the same modern issue of Game Freak being handled EDF style budgets (comparatively) for games that sells gorillions, but have jpeg windows and characters with great designs sporting lypsynched words with no voice acting.

The story is good, even the NPCs have hilarious shit to say, the city it still rewarding to explore and there is a decent amount of content, i had a good time with it, more than i expected, but this could and should have been even better, for many – that should by now be obvious – reasons.

Platformation Time Again #5: Yooka Laylee PS4

HISTORY

I’ve played Banjo Kazooie to completition. Twice.

Both on the N64 and the XBLA release pre-Rare Replay.

I’m prefacing this because i definitely fit the profile, i am the target demographic for retro plaftormers like Yooka Laylee, as i love the original Banjo Kazooie, like its sequel and even enjoyed that oversprawling excess that is Donkey Kong 64, and i love 3D collecthathon platformers from the early days of PS and Nintendo 64, especially if made by Rareware/Rare.

Heck, i love them so much i made this rubric. Twice.

When it was announced on Kickstarter, i was excited at the idea of a spiritual sequel to Banjo Kazooie, made by a team of ex-Rare employees, and they also got Grant Kirkhope back for the soundtrack. But i didn’t back it because the idea of Kickstarter and crowdfunding was still new to me, so i just waited for the game to come out.

Which eventually did, to mixed reception.

In hindsight, Yooka Laylee does deserve a spotlight and a place in the history of platforming games, but not for the reasons Playtonic might have liked.

To give some of the younger readers context, back then we were excited because Kickstarter projects would swoop in and serve a specific “niche” of games the big companies simply didn’t made anymore, as in they were chasing the more modern gaming trends of their time.

One of these “underserved niches” was definitely collecthaton platformer in the style of the late 90s and of the 3D kind, as 2D style retro platformer were already starting to get made for the audience that craved them, and aside from Nintendo franchises, 3D platformers as a whole were old hat, left behind by most of the industry as it hurled ever more into F2P monetization and “services”.

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Earth Defense Force: World Brothers 2 PS4 [REVIEW] | Gaia’s Wrath

Given the first World Brothers turned out quite well in terms of review and profits, D3 did the obvious, by greenlighting a sequel, simply called EDF World Brothers 2.

Obvious to a certain degree because EDF spin-off never received sequels, but i did like the first World Brothers, so i was more than happy to see Yuke’s (also behind EDF Iron Rain) come back for more voxel Earth Defense Force.

This is a direct sequel as well, and this time, after watching the skies so hard in case of another alien invasion coming from there, we get bitten in the ass by a monster that was inside our squared, voxely Mother Earth, Gaiarch, which erupts from its core and breaks the world apart, meaning it’s up to the EDF once again to make the planet whole by sticking back the destroyed pieces.

This is done by your team of newbies trying to find the more experienced EDF members scattered around the globe, and also new allies like an alien-esque amnesiac girl (that’s like an anthromorphized version of the Daroga enemies, since she loves the buggers and has a Daroga style hat of sorts), new and old bros and sisters, a time travelling Caesar (not the monkey), highlighted by odd giant replicas of the main EDF classes to fight as enemies before taking down a mothership.

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Tank! Tank! Tank! WIIU [REVIEW] | The Tank Defence Force Deploys?

Nintendo ported the shit out of the Wii U library, reasonably so, hence there are very few exclusives that are “trapped” on the Switch precedessor… most are crap like Devil’s Third and Sonic Boom: Rise Of Lyric, Animal Crossing: Amiibo Festival, some sports-fitness games or party games, and somehow STILL the HD ports of Wind Waker and Twilight Princess.

Tank Tank Tank is technically not an exclusive, since it’s a port of a 2009 arcade game published and developed by Namco Bandai internally (itself a spiritual successor on a previous arcade game by Namco, 1996’s Tokyo Wars, according to Wikipedia), rereleased in 2012 on Wii U, serving as launch title for the console in North America.

It was initally released digitally as a free to play thingie where you could play the single player campaign for free but had to buy the various multiplayer mode as DLC (which it eventually reverted to 1 year later) but it was also released physically as a complete package, which its the version i own and i’m basing the review on.

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[EXPRESSO] Jurassic World: Rebirth (2025) | Site R

5 years after the events of Jurassic World Dominion, dinosaurs didn’t quite adapt too well, with the surviving ones now living in remote off-limits islands with equatorial style climates.

A pharma company tasks a mercenary unit to visit one of these remote “dinosaur islands” in order to retrieve blood samples from 3 apex dinosaurs and helping further a medical research on preventing heart diseases… pity is that the island was also one of the lab sites for the original Jurassic Park where they tested hybrid dinos.

It’s kinda telling that they can’t-wont let of the Jurassic World name even when doing such an obvious “soft reboot” that mentions some things from previous Jurassic films but otherwise it’s a pretty straightforward self-contained story that aims to “go back to the basics”, “return to form”….. but actually pulls that off in pretty much regard, managing to get a good sense of adventure, of actual peril going on, alongside solid characters.

Having an actual renowed director and bringing back the screenwriter of Jurassic Park and Jurassic Park II helps too.

There’s nothing new that hasn’t been done before in basically any dinosaur media, but its familiar without feeling dull, and i do like some of the hybrid mutant dinos inhabiting the island.

It’s more than a notable improvement over the enjoyable but basically big budget Asylum affairs that were the previous JW films, undeniable…. but just “not being Jurassic Prey” doesn’t necessarily make Jurassic World Rebirth “good”, even if now for dino film is either this or way too homegrown shit films with a budget of 30 bucks and a ham sandwich.

I did quite like it personally, but it is kinda a curated “best of” that doesn’t adds anything new to the formula, maybe due to overabundant reverence to the source material.

Jurassic Shark 3: Seavenge (2023) [REVIEW] | #sharkapalooza

After Jurassic Shark 2: Aquapocalypse, Mark Polonia was pretty much given the legal status as guardian of the Jurassic Shark franchise, i guess why not?

The second one….actually, the “other second one”, since Raiders Of The Lost Shark would actually be a more proper sequel made by the same director, this is the level of decadence we’re at, with Jurassic Shark having both official and “more official” sub-series.

I think i just puked in my brain a little. Or a lottle.

Back to the topic at hand, Jurassic Shark 2: Aquapocalypse was another typical Mark Polonia affair, i remember it had “young Popeye cosplaying as the captain from Tin Tin” (maybe a hint of shit to come, in hindsight), it was about another drilling underwater gig bringing out another megalodon shark, and an assassination subplot, or something?

I barely remember, which i guess is the ideal state of mind to watch these.

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Dragon Quest Heroes: The World Tree’s Woe And The Blight Below PS4 [REVIEW] | #musoumay

RPGs aren’t really my bag anymore, not because i dislike them, but because they’re way too much time consuming for me nowadays, they simply are, and while i make some exceptions.. i usually don’t bother because i know i will most likely lose interest or be forced to play something else that i can finish in far less time so i can write a review for it and have it out in a reasonable timeframe.

Dragon Quest doesn’t need presentation nowadays, as is THE quintessential Japanese RPG series since its heyday, arguably even more than Final Fantasy in the land of Nippon, but since i’m not familiar with it, i won’t be making any presentation, even more so since this title is clearly catered to hack n slash fanatics that might or might not have played at least a Dragon Quest game, meaning it’s a gateway title for musou fans or general audiences that have some understanding of the series only through pure gaming osmosis but not had any chance or big interest for the series itself.

Which leads us to the plot being a spin-off affair with an original story that does the “multiversional tango”, as it custom to most of these Warriors crossover games overall, in order to have an ensemble cast of heroes from the various mainline games enter the fray alongside original protagonist characters and a fairly generic common threath for everyone to band together against the baddie responsable, in hope this can also sent the various heroes to their home world/dimension.

Works for me.

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